Avatar

albertoplus

albertoplus

About

Username
albertoplus
Joined
Visits
4,284
Last Active

Comments

  • @ShanoaLegendaryPlz said:

    Sadako id love to see change again so she isnt "spammy"

    Xeno could use a change as his counter and power are things that just flatout work too well or dont work at all lol no in between. With frustrations on both sides.

    Nemi still needs his addons changed as they are mostly just like pyramid heads currently are until the change.

    Trapper could also use some addon changes and basekit buffs

    Draculas iri addons need reworks. They are both worthless compared to even browns

    About Dracula, totally right.

    His iri Vlad Ring definetly adds "some" tracking into his Hellfire, but at the end most of the time it doesn't seem to help you to hit if you were going to initially miss. And you are also losing one pillar. Honestly, you could remove that nerf and the addon would still need some buffs because the tracking is mostly negligible.

    And his iri Alucard Shield seems like it could be the "troll" brown addon? I have even tried to build a bit around it with perks like Terminus so if they try to leave while wounded they can go down, and sometimes it works and other times they can just run in a straight line and not get hit by anything. Again this could be a brown addon and we could have another completely new iri.

  • Spanish speaker here. With all honesty, i ended swapping the game's language into English. Its not only those "google translated" texts that just i cannot withstand, there were also mistakes in perk descriptions from small numbers into entire descriptions that were entirely wrong or even entire descriptions missing. And some of those were never fixed in months.

    So i ended just with the game's language in english. Now i know that the texts should be correct and when there are mistakes they will be fixed anyways.

  • What i don't really understand was Wersker's infection double nerf.

    They nerfed his infection once a survivor is hooked from 50% to 1% and also the hindered effect from 8% to 4%.

    I understand the hook infection nerf because they wanted to reduce Wesker tunneling infected survivors off hook. But why the speed nerf? After the infection nerf once the survivor is hooked, if a survivor gets the infection to maximum is 95% of the cases their own mistake.

  • DeadByDaylight.log

    I didn't upload the logs because it was not something that just happened right now and its extremely easy to reproduce, but here you have..

  • Hi,

    I would like to know the status of this error.

    It was reported back in may (along with Singularity).

    @gaber said:

    SUMMARY OF THE ISSUE: In this new patch (8.7.0), the killers that I discovered so far, which are Dracula and Singularity, had their power extremely delayed, making the gameplay very clunky for both of them.

    PLATFORM: Steam

    STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Singularity: almost all cameras positioned for the first time will have an ABSURD delay to arrive at the location;
    Dracula: when he is going to transform into bat form or leave it, he will have a possibility of having a certain delay (and it is not a consistent delay, it can be very long, imperceptible or normal)

    VIDEOS: DRACULA: https://streamable.com/rat5u3 (In the video, it is almost imperceptible, but when the person is actually playing, they will feel that this is not normal);

    SINGULARITY:

    https://streamable.com/l7evfd

    (here it's really noticeable and directly affects his power).

    PLAYER LOGS:

    • When I play Dracula in public matches, it feels like I'm
      With singularity, I've only played against Bots in private matches and it gives me the same feeling

    It is extremely easy to reproduce. It will happen 100% tons of times on every match. It actually hampers his gameplay.

    The bug did seem to be fixed for Singularity but no news for Dracula, which seems to be weird that is not high priority. It is not a visual bug, it is a gameplay bug that is hampering literally all of Dracula matches.

    And it also happens with his teleportation in Bat form.

    @albertoplus said:

    SUMMARY OF THE ISSUE: Similarly to issue

    https://forums.bhvr.com/dead-by-daylight/discussion/448228/dracula-shapeshifts-with-some-delay

    Dracula's bat form teleportation sometimes seems to also be delayed. It doesn't always happen but seems to be similar to his problem about delayed transformations.

    PLATFORM: PC (steam)

    STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: No specific instructions. Use the teleportation. Sometimes its instant and sometimes its delayed.

    VIDEO: Dont have an actual video right now.

    PLAYER LOGS:

    https://us.v-cdn.net/6030815/uploads/VR13WK94Y61N/deadbydaylight.log

    Please, i dont mind to play with some visual bugs but this gameplay bug happens tons of times on every game.

  • This also is happening to Dracula when switching between forms, and it seems that it also did happen with Singularity.

  • @Teroo said:

    Yeah I posted about this bug before, it's there since the Orela patch and still not fixed :/

    Oh! For a moment i though it was maybe a "me" thing because i had a new PC but its true that the last time i played dbd was in the Freddy rework, before the Orela patch. So it seems to be something broken from there…

  • I think his two addons need changes.

    Vlad's Ring as you said it hardly tracks (i was testing with a friend and it actually does, just not that much) and he still loses one pillar. If it's going to have one less pillar it needs a stronger effect.

    I think Alucard Shield addon is very unique, however it doesn't belong to an iri category. Make it brown or yellow at least, the effect is not THAT strong and it has a very, very niche situation where it can work. I like the buff you did propose but still has some issues, like the pillars can still be dodged or sometimes you can just run in a straight line and not getting hit. For such a niche situation, even with your buffs i would still reduce the addon's rarity and have another one as an iri.

    Edit: One thing i just did think about is that you could merge the Cube addon (the one that spawns fire pillars when a gen is completed) and the Alucard Shield addon, so you can at least have some effect during the trial and not just at the very end. Also, the Cube addon is not that strong either so..

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901362#Comment_3901362

    Did they? I thought it was just that you could spawn one while the other is on cool-down. I haven't played Knight in a long time so I can't remember what they did to him so you could be right haha.

    I have checked, and yeah. When they reworked knigth there was a bug in the PTB that allowed him to spawn a guard while other one was already there and it just de-spawned. When on live they fixed the bug and so he couldnt do that anymore but the community had a big uproar so they made it again possible to spawn a guard while another guard is active and that guard will just de-spawn.

  • @BlightedDolphin said:

    I agree with some of those, like Nurse and Blight who could really use a longer power recovery time, a lot of those you mentioned are punished for it.

    Clown can rethrow a bottle, but he has to reload soon after which costs him a lot of distance. And with Clown missing a bottle can be the difference between a survivor reaching a loop/fast vault in time or not. (Also it's Clown, the biggest punishment is playing him).

    Pyramid Head can ready up another M2, but the survivor can easily just run off during the cool down and make distance. Similar with Dracula when he misses his fire pillars, but I'll admit not as punishing as Pyramid Head.

    Trickster can spam knives, but if you do that you will have to reload. You don't lose much distance but you will lose pretty much your entire power if you keep missing and have to break chase. Huntress as well to a lesser extent.

    Knight can throw out another guard if they don't detect anyone, but he has to wait until that guard actually de-spawns, leaving him without a power for the entire duration of their wasted hunt. That is honestly a huge punishment for missing.

    Freddy missing his snares puts it on a 6 second cooldown. That's more than enough time to reach a loop or extend the one you are already at. If Freddy hits you even after he missed, he didn't need to use his power in the first place.

    The main punishment in most killers is that you don't get the hit, which can always lead to the a survivor getting just enough time to make a loop that they wouldn't otherwise and now can use to extend the chase that probably would've been over had the killer not missed.

    Didn't they change Knight so if there is a guard already you can summon another one and the old one just de-spawns?

  • Trying to transform this into "us vs them"?

    Literally everyone uses the ones that are busted, not only killers.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893881#Comment_3893881

    "The thing is, using both dashes and going on full c/d saves you less than 2 seconds in travel time."

    This can't be accurate. He can literally get from one side of the map to the other side with his dashes.

    You mean with only two dashes? Because that is literally impossible. Assuming no infection, you usually need to do your double dash, wait for 5.5 seconds CD per dash (11 seconds total) and you will still need to double dash again to reach the other side. And im pretty sure that even with this second set of double dashes there are many times you still not reach the other side of the map.

    I agree that 40m doesnt make much sense. He has not the mobility of Billy or Blight by far. If people want to argue that it is justified because he still has more mobility that some other killers, then we have two options:

    • Either reduce his TR to 32 meters and keep Blight and Billy at 40m.
    • Or mantain is TR at 40m but increase Blight and Billy to 48m.

    Chose one.

    People have a point that he is more mobile than a lot of killers, but he is still far, far, FAR slower than Blight or Billy.

  • @ButThatBootyTho said:

    Are ya'll for real right now. I wouldn't care if they removed the notification he gets when u free them from the cage. He literally goes there and tunnels the person without BT or second chance perks for free? Sometimes u have to step in the torment depending on the situation.

    The fact that that he ignores 2nd chance perks and doesnt give basekit BT is because it does not really count for a hook for basically everything: included his own perks. He also cannot use perks like Pain Res or Pop with his cages, so its a double edge sword.

    Also if he manages to torment you its mostly on your fault. You can only step on the trails because of two reasons:

    • You were unaware of it
    • He did put the trail while chasing you in a loop and instead of leaving the loop you decided to stay and step on it

    He is supposed to be rewarded when caging you. He already got nerfed by the aura of the cage not being shown to him (initially he was able to see the cage's aura).

    The cages were initially the only ones which had the skillchecks instead of the "press space bar non-stop" the hooks had. Now both hooks and cages are the same on that regard. If you keep removing those things that make cages unique then at the end there will be no reason to cage unless you want to ignore a flashlight save. Depending on where you are when you down a survivor and where the other survivors are, sometimes is even more worth to hook the survivor instead of sending him to a cage already.

  • I always find it kinda….interesting that when people talk about Wesker and Demo they always say that they are "balanced", and yet one ends much much higer in those tier lists than the other one.

    If they are truly balanced, wouldnt them both be in something like B tier one next to the other?

  • @beerey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881433#Comment_3881433

    Going by your logic, nerfing Critical Infection and removing the effect given by Iri Vial related to it wouldn't be that big of a deal since you rarely ever see it. And mind you, you can still instadown critically infected survivors with your power so I don't see how this would be a heavy detriment if you play Wesker like an M2 killer given the other buffs I listed.

    But what i dont really understand is why you want to nerf or change a part of his power that already got nerfed and is not a problem anymore. People do not complain about Wesker infection since the nerfs they did to reduce his tunneling potential. Yet for some reason you want to remove some aspects of it or nerf them and also nerf Uru Vial that no one is complaining about (not counting the actual bug with it…).

    If anything, since they nerfed his tunneling potential by making is infection go back to 0 after unhooking, i strongly think they should buff back his hindered strengh back to where it was, since the problem was mainly that he could easily tunnel one survivor out.

  • @beerey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881300#Comment_3881300

    if you have one critically infected survivor with another infected survivor you'd have an 8 sec total recharge for your power which would be decently strong in and of itself on top of all the other buffs I gave to Virulent Bound which would also be way better than what is currently needed with current Wesker by either having 3 survivors infected or 2 survivors infected + Leather Gloves (8.28 sec total recharge).

    Also, having 4 survivors infected at the start of a trial is already a HUGE effect. I don't see how that effect on its own wouldn't be worth a purple at the very least.

    But unless im missing something in your inputs, i dont see a way for having everyone infected? If you pick Uro Vial they just go search for the sprays and once you start the chase with someone 3 of them are already cleansed.

    Edit: Nvm i though you mean everyone critically infected at the start of the trial, which is impossible with the Uro Vial. But still, my point stands, is good of course but the exposed is also something that makes you want to cleanse it fast. And again its only active on critical infection which you are not going to see much anyways in the game so i dont understand the nerf.

  • @beerey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881033#Comment_3881033

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881224#Comment_3881224

    Critical Infection is currently nowhere near as strong as it used to be before the hinder nerf against average to good players, which, mind you, is mainly why you might see some people completely ignore cleansing their infection in some scenarios. So, this infection change is more of a sidegrade aimed towards, as I previously said, giving Wesker players more room to use their power by granting them an extra recharge reduction if the survivors decide to avoid their side objective WHILE also making it so the only way to gain value out of it is by using your power (4% Hindered removal means less free M1s and Exposed removal on Iri Vial means you need to use your power to instadown no matter what Add-Ons you have equipped).

    I agree on that the critical infection is not as strong as it was. However, having 4% hindered is much better than a tiny 0.5 seconds cd reduction.

    Keep in mind that doesnt matter if its 0.5 per each survivor, as you are never going to see 2 or more survivors at critical infection anyways. At least with old Hindered you have a chance to get one survivor if he decides to not cleanse.

    You just did pick something that is not a problem (the critical infection) anymore and just deleted it completely without reason.

    Also another non-sensical nerf on the iri Uroboros Vial… At least reduce the addon rarity to green or something.

  • [REMOVAL]

    Critical Infection no longer grants the Hindered status effect to survivors.

    [NEW]

     Each survivor reaching Critical Infection grants The Mastermind an additional 0.5 second reduction to Virulent Bound recharge on top of the initial 0.5 second reduction for normally infecting a survivor.

    Thats an extremely hard nerf. Most of the games i never see one single survivor in Critical Infection.

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880643#Comment_3880643

    Yeah, found it.

    I just don't get that they didn't also get a Middle East server, considering the amount of people asking for it.

    Keep in mind that that topic is full of botting posts/posts from the same person with different accounts. Its like 95% of it, no joke.

  • It has been reported already in the bug section and acknowledged by the devs.

  • @Rokku_Rorru said:

    I love the wolf form, it's the form I get most success with, being able to get bloodlust for free and track through walls, break pallets quickly and close large amounts of distance is amazing. I'm just sad I can't use beast of prey or the like or use snowballs as it.

    Rapid brutality + STBFL is insane on wolf form.

    I tried RB with Wolf form but sadly it doesnt proc with his M2 so many times it goes to waste..

    Also the pallet break animation has the same duration than the base form if not mistaken.

  • Same issue on PC (Steam). Leveled Dracula one level after the patch and got this bug. As the entity cannot take the empty point its impossible for me to continue.

    image.png
  • @CursedPerson said:

    Calling tracking useless is completely wrong lol. His wolf form is his strongest form. You can find survivors that you wouldnt have with scent orbs. His pounce can be tricky and hard to use but its incredibly strong at the right tiles. Hellfire needed the nerf he simply cant be the best at everything.

    If you find survivors with it its the survivors fault. As long as they hear you transforming into it they can just walk around and they will never drop the orb until they start the chase and start running. There is also a high chance you also spot the scratch marks so you could locate them anyways without the orb.

    About Hellfire, as i said, it was totally fine before and there were almost no complains to it. It counters itself with high tiles and the survivor can bait it and dodge it like most ranged attacks. And had a 7 second cooldown so it was not spammable at all and forced you to switch if missed or at least wait so much time.

    The reason why it was being used more than Pounce was not because it was good (it was just decent) but more like Pounce is bad. Pounce is hard to aim, easy to dodge and you are forced into commit to it entirely if you start the attack until the end.

  • @ShanoaLegendaryPlz said:

    I have often switched to wolf to find people in hiding with the scent orbs, but ive never noticed a difference in scratch marks or blood trails.

    I always considered wolf to be the "chasing out in the open" form and when they make it to a loop with pallets involved hellfire was the way to go. But then the long cooldown makes u switch back to wolf in order to have atleast some kind of chase ability on hand.

    Bat form ive used only for mobility/changing floors/defending generators as it is way too easy to sneak around it.

    Scratch marks are less wide and more concentrated in wolf form, and pools of blood are far more visible with a more "reddish" color, it literally gives you the Haemorrhage status.

    But still, you should still be able to chase survivors with the normal tools any killer have, so most of it is useless.

    Also, if you are finding orbs, that means the survivors did run on any moment. They do not get dropped if they walk or stand still.

    If they want wolf to be another "chase tool" then remove some (or all) of his tracking and make Pounce actually easier to hit, so you will have Hellfire for one situation and Pounce for another. Right now most of the time Hellfire is the best option, even when there are high walls there are usually windows/pallets where you can bait or hit with Hellfire much easier than the Pounce.

    The Wolf form was marketed as "a form for more effective tracking", but most of the tracking is useless when you need it (outside the chase).

  • I suppose so, but BHVR have already said that they did not get the show's rights, only the games…

  • @Scrmney said:

    It would be really cool if you added Carmilla as a legendary cosmetic for Dracula :D

    Carmilla is just a secondary boss in Castlevania games and most time it doesnt even have a human form.

  • @KerJuice said:

    I say the big three in order is Singularity, Unknown, and Xeno for obvious reasons. Dredge as honorable 4th.

    Modern medicine will take care of Plague.

    A gun will take care of Huntress. Dead Tier.

    Ghostface is already here IRL stabbing and killing innocent victims on the train in NYC, in the form of mentally disturbed homeless people, so the NYPD can take care of him. You gave him too much credit; Arrested Tier beneath those who are Dead.

    If we are staying true to lore, Dracula would be formidable at first but eventually taken out with a stake to his heart when he sleeps during the day.

    Modern medicine and coffee will slow down Freddy’s kills, until a crack team can coordinate pulling his ass out of the dream world into the real world and putting a bullet in the back of his skull.

    Deathslinger wouldn’t stand a chance against modern weapons.

    The public would’ve beat Skull Merchant’s ass in December of 2024 for those drone scares.

    CIA, FBI, the Kremlin, and MI6 all would’ve stopped Wesker before he even started phase one of releasing uroboros

    Who the hell is watching VHS tapes in 2025?? Sadako is in FOH Tier below the Arrested Tier. She’s not doing ######### but sitting in a well.

    If we are staying true to lore, Dracula would be formidable at first but eventually taken out with a stake to his heart when he sleeps during the day.

    Few points on this…

    Castlevania's Dracula cannot die to the stake to his heart. Not talking about the Netflix series one but the one in the games.

    Even if he could die, how are people going to reach him in the castle with the legions of demons that are in the castle? Also, the castle is not an actual castle but another creature of chaos and an extension of his own power. I'm pretty sure that if we were trying to infiltrate there even without demons at day, he would notice.

    If Castlevania's Dracula came to the real world, we are screwed.

  • @The_furf_of_July said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865792#Comment_3865792

    Wraith can throw snowballs while cloaked.

    Plus landing shots on survivors you can't see would be impressive and fun.

    Oh, for a moment i though more on things like the halloween skeletons that are able to wound survivors.

    Yeah, i dont see a problem on him being able to throw snowballs on both Bat and Wolf forms too.

  • I'm honestly not sure of being able to use them on Bat form. The form gimmick is that you are not supposed to be able to attack by any means.

    Now, on Wolf form? Yeah, he totally should.

  • @TonTon said:

    Devs completely ignored the majority feedback on why Dracula is to strong

    BatForm is to strong nerf MoveSpeed and Bat Teleports along with Nerfing Medusa Hair addon.

    Wolf Form is still majorly bad Buff Scent orbs Haste to 10% with a buffed Duration

    Bat teleport is one of the worst teleports in the game already and Medusa Hair addon got nerfed.

    @The_furf_of_July said:

    The shapeshift cooldown change feels awful. It feels a lot better being able to use bat for shorter durations instead of being locked into it for 5 seconds.

    Shapeshift is 3.5 seconds after the nerfs tho.

    As i have said many other times, Wolf form needs buffs to tracking. I wouldnt mind the Pounce being hard to aim and hit as long as the form's primary job is to be a "tracking tool" like it was marketed when Dracula was going to be released, but the tracking is non-existent outside of chase (when you actually need it) as the survivors can just walk or stay still and you will not get the tracking orbs and most of it is useless while in chase, as you are not supposed to lose a survivor with any killer on any chase unless the survivor has a specific build to make you to lose the chase.

    Right now Wolf form and Vampire form are just both chase tools and people will use the best one. Always.

    Yes, i know the theory. "You are supposed to use the one that is best for your situation. Hellfire is supposed to be good with no or low obstacles and Wolf form should be better in the open or if high obstacles are present". The reality is that Hellfire is just far more useful in most cases, hell even on loops with high walls there is usually a pallet/window and you can bait and get a hit with Hellfire, so it ends being better than Wolf's Pounce in most cases.

    Now, make Hellfire worse than Pounce and we will have the same situation. People will just not go Vampire form (hell, Vampire form has no passives while Wolf has the tracking + movement speed boost passives) and will just be in Wolf permanently.

    Just make Vampire form the best form at chase (it was already) and Wolf form actually good at tracking (outside of the chase, when you actually need to locate survivors). Keep buffing Wolf chase capabilities and will always compete with Vampire form and people will use the best one at the job.

  • Its the same time.

  • @Jock21 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3851560#Comment_3851560

    It's called power creep, since then stronger killers have been released, others have been buffed and Spirit's counter perk IW has been buffed back into meta, so I don't know what's so shocking that she may have fell down a couple places on people's tier lists. Even on Otz's new tier list she fell off top 5:

    https://us.v-cdn.net/6030815/uploads/TNJC2BL6AMKG/screenshot-2024-12-18-122653.png

    Also the no lethality argument was relative to her comparison with Dracula, of course against low or mid tier killers she still has much better lethality overall but I wasn't comparing her with those.

    My guy, you are totally fixated about the "Spirit vs Dracula" thing. I just forgot about this discussion but you keep quoting me everytime weeks after the last time.

    And in fact, this list proves that Spirit is still on the very strong side (which you claimed she was "not very good").

    This comparison is mostly dead already and doesnt make any sense anymore. They are different killers. They have different powers. In fact, i am 100% sure that if Dracula could see the survivors in Bat form, people would have never compared it to Spirit. People only compare because they do not see them and are not able to attack them, but their powers work differently.

    Maybe Dracula is better than Spirit? Sure. Also Dracula is better than Trapper. And Dracula is better than Freddy. But i dont see the "Dracula vs Trapper" or "Dracula vs Freddy" discussion.

    Please, just let it go already. Both are killers on the stronger side, if anything this means that both should be nerfed.

  • Hellfire was totally fine before with the 7 second cooldown. It did already punish you if you did miss it and forced you to Wolf while other killers can just spam their M2 with no cooldown.

    Im fine with it having a cooldown as he has other forms to help him, but 7 seconds was already a lot for a hindered ability like his Hellfire. The cooldown nerf was not needed and as op said it was more of a "just use wolf" instead of a needed nerf.

    If BHVR wants people to use wolf, then make that form's identity clear.

    Whats the identity right now? A tracking tool? Nope, his tracking is useless when you need to track and locate survivors: outside the chase. Inside the chase i can track survivors with any killer with the generic tools the killers has (scratch marks, sounds, pools of blood..) unless the survivor have very specific builds to make you lose track of them. And this is interesting because the form was marketed as Dracula's tracking tool.

    So, its just another chase tool? Then we have a problem as we already have Hellfire for anti-loop.

    The problem here is, if you make Pounce worse than Hellfire (like it always has been) then there is no point going wolf. But if you make Pounce stronger or even as strong as Hellfire, then what is the point of the Vampire's form at all? Wolf has not only the M2 but more passives, if they make his M2 equal or stronger than Hellfire then there is no point to ever go Vampire.

    I get that the point was to use them on different situation, but as people have realized already, Hellfire is better than Pounce in 90% of the situations. But thats not because Hellfire is good, thats because Pounce is bad.

    Just make wolf form an actual tracking tool and make it spawn orbs when survivors are standing or even walking, like, at the moment when you actually need to track people. Make it spawn them at a slower rate if needed to balance it out. Or just do something to help the track outside the chase.

    Then i would have no problem with Pounce being worse than Hellfire. Wolf form would primary be a tracking tool (like, again, how the form was marketed) and would just have a Pounce to help him a little bit more in chase, but if you want to truly catch survivors in loops, then you would have to try with Hellfire and his high cooldown (again, 7 seconds was totally fine).

    Right now Vampire and Wolf forms are just chasing tools, and people will just use the one that is better at the job.

  • @Atom7k said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3855363#Comment_3855363

    I honestly did not know it takes that long to be fully infected.
    But still wesker stays problematic. He can close distance and has a chance to insta pick up the just unhooked survivor (if he waits out the bt).
    His power simply favours tunneling a little too much.
    Any idea how to improve that?

    Wesker is decent and his tunneling right now is not better than many other killers.

    If Wesker can tunnel, a lot of killers can do as well as him.

  • @Peppa_Pigsaw said:

    Just a friendly bit of info that relates to this topic, don't stack Hellfire CD add-ons if you want to play Dracula with a non-repugnant feeling cooldown for hellfire. Run one or the other.

    Part of me gets the feeling that Ruby Circlet is going to be akin to a new combat straps. IE The killer feels so good with it that running it without it just feels abysmal. Sucks that if you really really like Hellfire like me that you need to run an add-on for it, but that's how it is in DbD sometimes.

    Still, I'm hoping for a revert next bugfix or maybe midchapter.

    About stacking both addons, may i ask why not tho? Some months ago its true that trying to stack both of them was bugged and it actually did increase the CD instead of reducing it, but that was fixed and you can stack them nicely now.

    Or maybe you mean that its better to use one of them and then just using another addon because you get diminishing returns if you use both?

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853396#Comment_3853396

    Mainly because Hellfire ignores practically every obstacle in the game, and is very easy to walk people down with since he does not slow down significantly while charging it. He also has a large variety of other tools at his disposal, when a lot of other killers with ranged attacks do not.

    Interesting that you mention the "ignores practically every obstacle in the game", while the ability itself is hindered by not ignoring high obstacles.

    Huntress, Pyramid Head, Nemesis (post buff) are some examples of killers having better ranged M2 than Dracula while they have 0 second CD. Even counting the huntress recharge mechanic or Nemesis 3 hit, they are easier to hit. Which is fine as Dracula as you say have other forms and other abilities, but Hellfire was far, far from "spammable".

  • @ReverseVelocity said:

    Hellfire was far too spammable. It needed a cooldown nerf.

    I…dont understand how a 7 seconds CD ranged M2 is "spammable" when other killers have a literally 0 seconds CD ranged M2.

  • Hellfire was decent before, no nerf needed. Other killers can just spam their M2 while Drac had to change forms because it had a 6 second CD.

    Wolf form was buffed in the wrong way. He needs better tracking tools, not better Pounce. The orb increased rate doesnt do anything to locate survivors if they dont drop orbs while standing/walking. Once you are in chase most of the tracking is useless.

    I would be fine with Wolf M2 being worse than Dracula, as long as he has the tracking tools when they are actually needed: outside the chase.

  • @Behelit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852724#Comment_3852724

    That’s quite an assumption to make. Just because people care about the same issue and are voicing their concerns doesn’t make them bots or one person with multiple accounts. If so many people are speaking up, maybe it’s time to consider that the issue is real instead of trying to discredit it.

    I find it kinda interesting that i did explain many points on why they are bots/the same guy but you automatically disregarded all of them and made it seem like i did write that because "people care about the same issue and are voicing their concerns".

    By just a quick look at those points and a tiny few more, you can tell they are bots or the same person.

  • @MechWarrior3 said:

    I was gonna say isn't there thread on the forums about this that is like 200+ comments long mostly made up of new accounts.

    You can see that their names have mostly the same pattern, with most of them with 1 post, lots of them had the exact same amount of upvotes and also lots of the posts were written within 1 minute timeframe between them.

    They are either bots or the same person creating multiple accounts. Its pretty clear.

  • Noed or Devour Hope only works for his M1 in Wolf form, it does not work on his M2.

    Or are you saying that he shouldnt be able to M1 in Wolf form?

    Because honestly, that form is not even that good to begin with…

  • And here i am playing killer, predicting a pallet throw, getting some distance from it to not get stunned, and getting stunned 1 meter away from it.

    Sometimes they seem like a gamble.

  • @Jock21 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834073#Comment_3834073

    https://youtu.be/VAICe3FQwUQ?si=VefNtFuOGw7yljVf

    And yet against actual top tier comp players Dracula ate Spirit up, which as a main of both of these killers it was a pretty predictable result, just like I kept saying in this post. Especially the no add-ons comparison, a 110% speed killer with a nasty 15 seconds cooldown on her power has anything but lethality xd.

    What i find interesting is what people have been saying about Spirit of all sudden compared to before.

    Before Dracula exist: "Spirit is still top 5 killers in the game, even after the directional audio nerf"

    After Dracula exist: "Nah Spirit is not that good and is easily counterable"

    ??????

    But the best part is that in the same video you are sending me, Scott is literally saying "Dracula is just a tiny bit better than Spirit", and by you pointing that Spirit is a 110% speed killer with 15 seconds cooldown that has no lethality you seem to say that Spirit is also "not even that good", so… by Dracula being a "tiny bit better than Spirit" means that he also is not that good. No nerfs needed then, buff both Dracula and Spirit i suppose?

  • I would say is 50/50 on killer and survivors fault on that case. Yes the killer chooses to slug when the 3rd survivor is hooked, but for some reason a lot of hooked survivors decide to keep struggling until the end instead of letting themselves get killed, after all they are not going to escape anyways.

  • @Yoshirama said:

    Nah, Dracula only spam whis shapeshift to tunnel and proxy camp with hellfire. Deserved nerfs

    And……what does the higher CD on Hellfire has to do with this?

    With all my due respect, you just seem to be…salty. If he wants to camp with Hellfire no matter if he has 7, 10 or 20 seconds CD, that is not going to stop him to do it?

  • Hellfire CD nerf was not needed. Wolf form is buffed in the wrong way.

    Make the tracking better when you need to actually track people: outside of chase. When in chase i can track people with any killer.

    Right now is just another full chase tool, and Dracula having both of them means he will just use the best one (until now it was Vampire form).

  • Wolf form does need buffs to actual tracking. Having that tracking in-combat is worthless on most scenarios: you can just track any survivor with any killer in chase and they should escape very few times (unless they have specialized builds to escape).

    Tracking should be useful outside of chase, you know….when you do actually need to track people.

    Make orbs appear even when people are standing or walking, even if it needs to be at a slower rate or something.

    I dont want Wolf to be another "chase" tool when it was marketed as Dracula's "tracking" tool.

  • @BlackRose89 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846321#Comment_3846321

    You dont know how dispointed I was when I open the dev blog yetserday and saw nothing for the killers they touched in the ptb esp the dark lord. Im with you, whats the point of feedback when all they going to change is the new killer and that's it.

    Well they have said that they will have the hotfixes to change the rest, but… i dont get then why we gave them feedback in the PTB forum.

  • Dracula needs more changes to Wolf form. Right now these will not help his tracking potential at all, and it will still be a worse chase form than Vampire.

    For being Dracula's tracking tool, it surely sucks at tracking. Smaller pounce charge time and orbs appearing 1 second earlier will not help at all and it will still be his worse form by far.

    He needs tracking outside the chase. Inside the chase most of the tracking is useless and you can track survivors with every killer.

1 2 3 4 5 … 9