albertoplus
albertoplus
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- albertoplus
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Seriously, if you dont want to remove it, at least make it a toggle in the settings menu. Starting to get a bit tired of trying to do a lunge into the survivor while running around a rock or a corner and my character decides that the best idea is to turn and insta hit the wall instead.2 comments 31 views last activity
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Having played Dracula since his release, strongly think that both addons do not match the rarity they have. I would argue that even if both were brown rarity, they would still be mostly unusable. Cube of Zoe: Purple rarity. When a gen is finished, pillars of flame appears randomly around Dracula for 10 seconds. There are a lot of times that a generator is done and you are with the downed surv0 comments 41 views last activity
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Genuinely out of curiosity asking, why is everyone mad about scrapping the anti tunnel/slug changes?Those changes were hated by everyone. Both players and content creators alike saying that they shouldn't go live by any circumstance. One of the very first times that both killers and survivors did agree on a set of big changes that did clearly favour one side. Both these forums and reddit were flooded with posts saying that those were terrible changes (with the usual "these will kill the game"…15 comments 261 views last activity
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SUMMARY OF THE ISSUE: In Live servers Dracula has been bugged since May 2025 with the Orela release. A lot of times when shapeshifting there is a delay after pressing the button and before it starts with the transformation that was never here before. In PTB, i tested in Custom game (no high ping) and the delay seems to be now here on every time he transforms. It also did affect his teleportatio0 comments 31 views last activity
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Dracula doesn't need a full addon pass, but his two iris and at least one purple needs serious work.I think that Dracula has to have one of the worst set of two iri addons in the entire game (after PH gets his addons reworked). The good thing is that he doesnt need a "Pyramid Head level" addon pass, as most of them are pretty decent, but his two iridescent addons (Alucard Shield and Vlad's Ring) are absolutely terrible. I would also add his purple addon Cube of Zoe. Cube of Zoe: Creates pill0 comments 111 views last activity
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I don't really understand why survivors are able to weaponize OTR by getting in front of the killer when healed and being able to tank 2 hits? If you are healed to full, you are definetly not being tunneled. I could argue it should be the same for DS. It is not that easy as "just hit the survivor", as now is not enough to hit them once but twice. Hell if they have DS they can still tank a 3rd h58 comments 991 views last activity
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SUMMARY OF THE ISSUE: Casting Hellfire after Shack pallet trying to go through it after it has been just thrown makes Hellfire to just dissapear. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Throw shack pallet Try to cast hellfire through it Hellfire dissapears and doesn't go through the palet VIDEO: PLAYER LOGS: Player logs are required from PC players only2 comments 42 views last activity
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SUMMARY OF THE ISSUE: Similarly to issue https://forums.bhvr.com/dead-by-daylight/discussion/448228/dracula-shapeshifts-with-some-delay Dracula's bat form teleportation sometimes seems to also be delayed. It doesn't always happen but seems to be similar to his problem about delayed transformations. PLATFORM: PC (steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURE0 comments 11 views last activity
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SUMMARY OF THE ISSUE: Sometimes when you try to shapehisft with Dracula, after you press the shapeshifting buttons it doesnt start to transform instantly, it starts after a brief delay. It always seems to happen when you start the match and try to go from Vampire into Bat form. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Start the game as Dracula (any skin, seems3 comments 61 views last activity
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SUMMARY OF THE ISSUE: After grabbing a survivor, most animations of hitting them with a wall have been bugged since last update. If you hit a survivor into a wall directly with the bound, the animation of him hitting the wall with them misses completely If after that hit you carry the survivor directly (like it was already wounded or full infected) the animation where he starts to carry them a0 comments 31 views last activity
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In the Houndmaster PTB there were also many Dracula changes. There was many feedback the PTB section about how the Wolf changes were missing the mark. Then we were told that the 8.4.0 patch was going to be mostly focused on the Houndmaster, and post-launch feedback was going to be taken into account for the rest of changes. Then the same feedback was given after the launch and we still have no10 comments 202 views last activity
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Hi, Lets say there are two gens being done: Gen A that is at 80% Gen B that is at 85% If a survivor is hooked in a scourge hook while using both perks, will first the gen B explode and regress then show me that gen A is the one with most progress, or will it show the gen B as the most progress one then explode?2 comments 141 views last activity
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SUMMARY OF THE ISSUE: Sometimes after logging into a game, all the sound effects (i think a repaired gen is one of the sounds not affected by the issue) of all sudden start being heard at a much lower volume, literally like if you were playing underwater, a bit distorted. I though it was a "me" thing but it also did happen to another friend when playing with her. Once it happens after logging int2 comments 81 views last activity
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I think this has been asked many times, but lately it seems to have been a forgotten topic, which honestly surprises me. Maybe its a "me" thing, but DBD its a game where sound effects (footsteps, breathing) are almost as important as the visuals. I would love to play this at maximum volume without having to do some tricks like alt+tab two times when i hook someone (which, mind you, if i play wi4 comments 102 views last activity
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SUMMARY OF THE ISSUE: Using both Ruby Circlet (decreases Hellfire CD by 10%) and Sylph Feather (decreases Hellfire CD by 5% for every broken pallet to a maximum of 25%) actually increases Hellfire CD to an almost double instead of decreasing it. Using both addons individually works well, but if you use both of them at the same time, Hellfire CD gets increased for every broken pallet0 comments 21 views last activity
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Hi, It was reported since Dracula came out that using both Ruby Circlet (decreases Hellfire CD by 10%) and Sylph Feather (decreases Hellfire CD by 5% for every broken pallet to a maximum of 25%) actually increases Hellfire CD to an almost double instead of decreasing it. Using both addons individually works well, but if you use both of them at the same time, Hellfire CD gets increased for0 comments 31 views last activity
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Since Dracula came out, his 3 forms were mostly presented as: Vampire form for anti loop Wolf form for tracking Bat form for map travel Right now Wolf form its not even good for tracking. If the survivors are hidden and not moving it just doesn't track anything and when it tracks its mostly in chase where you usually dont need that form to follow the survivor anyways. It has the orbs for a9 comments 101 views last activity
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Just wanted know and to add a bit more feedback. Bat form seems in a good spot right now. The teleport speed and base speed were pretty much welcome. Still kinda weird to have that big "lullaby" while you are supposed to be undetectable and the bat sounds kinda get into your way as the killer, but still.. Vampire form i have only one complain. It has been said many times that Hellfire appears a0 comments 71 views last activity
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Hi, Every killer with an M2 ranged attack (Huntress, Pyramid Head, Nemesis, Alien..) have the same behavior of casting the M2. Once you "release" your M2 button, if on those frames you were still moving, the attack will start the animation still in front of you. All M2 attacks have some starting animation frames so they dont come "instantly" at the moment you press the M2 but some frames later w0 comments 51 views last activity
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I though i was crazy, but i saw something weird with Hellfire compared to other ranged killers before finding the video. When you cast a ranged attack with any other killer, the attack does not really come out at the moment you release the button, but some frames after (after the starting casting animation). So for example if you are a Pyramid Head, charge your M2 and release it while you are mo0 comments 51 views last activity
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Want to start saying that i am pretty pleased with the direction he got into Live servers. Wolf form was massively buffed (great!) and Hellfire got some buffs (nice!). Vampire form This form is almost perfect from my point of view. I would take a look on two things: Make the "low" and "high" obstacles a bit more consistent. Sometimes Hellfire still stops at not-so-large obstacles like some1 comments 51 views last activity
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Was doing some testing with the two addons that decrease Hellfire cooldown: Brown addon Ruby Circlet (10% Hellfire cd reduction) Green addon Sylph Feather (gains 5% cd reduction per pallet break, stacking until 25% cd reduction at 5 pallets) If you play with one or the other, they both work fine. If you play with both however, they start working fine until you stack the green addon, your Hell0 comments 61 views last activity
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First of all, sorry for the wall of text. Just wanted to share my opinion. Since Wesker was released, he has been my main. On paper, he somewhat seems to be a very good killer, with some mobility, in-built slowdown, and a good chase power, plus he also can jump over pallets and windows. Even if people is tired of playing against him, he seems to be relegated as a "fun to play as killer with coun16 comments 2,183 views last activity
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This is something i sometimes wonder.. We have had some metas in all these years, but these two type of perks have always been there. Ruin, Pop, Pain Res, Sprint Burst, Adrenaline, Lithe… How would the meta change if literally all gen regresion perks and all exhaustion perks got removed from the game? How would the gameplay change? Would the game be funnier or not?9 comments 211 views last activity
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Issue 1: Visual animation while attacking (normal attack or slice and dice) Platform: PC Description: Doing a normal (non charged) attack its fine. If you hold the attack button there are some frames of the attack that chucky's body doesnt move, it also happens with Slice & Dice attack. It was also on the PTB, it is done on purpose? Steps to reproduce: - How often does this occur: Always0 comments 51 views last activity
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Platform: PC Description of the issue: If you activate a totem with Pentimento and the survivors destroy it, is still being shown with a white aura. You still cannot activate it again, but is confusing as you see it like you could activate it again. Steps to reproduce: Activate any totem with pentimento and destroy it. How often does this occur: Always?1 comments 11 views last activity
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After playing a lot with Wesker i'm noticing some issues, going to explain them. Issue 1 Description: Survivors sometimes can still sneak behind you after vaulting a pallet with Virulent Bound. You cannot relocate yourself to prevent them vaulting back before you gain control of your character again, making vaultin a pallet still a lose-lose situation. Platform: Tested on PC Steps to reproduce10 comments 441 views last activity
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Platform: PC (i suppose it happens on every platform tho?) Description: When guards are chasing a survivor, before the last patch if the survivor drops (or vaults) a pallet, the guards would go through it, but now if the surv drops a pallet while chased the guards dont go through it and try to move around it. Steps: Start a chase with a guard and let the survivor drop or vault a pallet. How of17 comments 761 views last activity
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Platform: PC (haven't tested on other platforms) Description: It's only a visual bug but it didn't happen before. I think it started to happen when Wekser was being bugfixed after release. Before, when Wesker grabbed a survivor, as long as he was carrying him in the bound (before releasing or slamming him into a wall), the animation of the grabbed survivor was smooth and followed Wesker movemen1 comments 11 views last activity
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On twitter this shows as "hotfixed", but it's not. Please, take another look at it. Step 1: Break a pallet with a Guard next to it in rapid succession (just do the summon and the break order as fast as possible). Power still disabled for the rest of the match.3 comments 62 views last activity
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Hi, Lot of times (happens on almost every match) the Guards usually break pallets or kick gens without me ordering it if i did break a gen or pallet before. Platform: PC (Steam) Player: Knight Perks: Anything Step 1: Break a pallet / kick a gen with a Guard by clicking into it. Step 2: After that, Guards keep kicking them when i just patrol at the moment they become targeted (but without me0 comments 21 views last activity
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In patch notes it's noted that Wesker's Virulent Bound should damage survivors that are too close to him while jumping over pallets/walls, but i have literally stepped onto survivors while doing so and never damaged them. Platform: Steam1 comments 31 views last activity