Zuiphrode
Zuiphrode
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- Zuiphrode
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Comments
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I tunnel out people who use this because I don't they're so annoying
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I would love it if corrupt was made basekit so I can finally have 4 perk slots again.
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Agreed that it should get a main building and the number of double pallets should be reduced. A lack of a main building is a serious nerf for a number of killers, most notably Trapper.
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Nemesis. I would like some addon passes for him.
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a gigantic plastic bag because I'm tired of seeing her all the time.
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I agree with the Vigil and Botany nerfs for the most part, the rest, meh.
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For whatever reason when killers have multiple parts to their kits BHVR is super paranoid about overbuffing any particular part of the kit, but this unfortunately tends to mean this ends up with the killer becoming extremely mediocre overall (Drac)
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Note that because it's a 1v4, the killer has to be more capable than any individual surv.
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ah yes, a game where killers can't kill people
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@AngelOfHope2017 said:
Slugging: Make it 90 seconds every time survivors are downed.
Tunnelling: Disable the penalty after 60 seconds.
Even with the penalty in the PTB, I still got 4Ks. So I'm not sure what the problem is unless it's a skill issue.
Funny, your entire post history marks you as a clear surv main.
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he's barely any different than in normal games
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The problem with letting hatches be accessible before endgame is that people could just leave and then utterly screw the rest of the surv team.
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It's reasonable that completely removing scratch marks for the entire match is a bit too much. This seems like an unintended interaction.
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If you see someone making AI generated posts, call them out. People are quick to mock people who do that.
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Go to the store/customization page and select charms. Blam, no more killer noises.
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Too many of you surv mains have terminal main character syndrome
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994535#Comment_3994535
That is very debatable.
Gens only fly if the killer can't put enough pressure on the map, or hyperfocuses on a single survivor for too long, allowing the others to sit on gens.
Knowing when to call off the chase is something many killer players has to accept. I had to learn that one the hard way myself.Non mobility killers cannot efficiently pressure under the current system because it takes them too long to complete a chase unless the surv makes a mistake.
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Killer players have been tunneling a lot because a series of changes over the past year have made gens fly and healing be nearly instant, making it very difficult to keep pressure on survs, especially with non mobility killers. The fault is BHVR's,not killers who are simply trying to adapt to the meta as best they can.
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@ThatRyanB said:
Building on what was mentioned during the Discord preview, I want to remind folks that values can be (and often are) adjusted. Feedback and player experiences are crucial to finding that sweet spot, so definitely give the PTB a try. If things feel overtuned or undertuned, let us know and we'll be sure to pass that feedback along to the team.
To be blunt, the killer community has zero reason to trust you on this after the last few patches when people warned you stuff was a bad idea and then you ignored us and did your thing anyways.
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They're probably just going to add killer bots eventually and remove killer players from the game entirely.
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Why should you get an entirely safe unhook?
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No. This isn't Fortnite.
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How would you feel if the killer was able to ban four surv perks, OP?
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I wonder how many of this guy's other posts are AI generated slop.
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You also get less score for mori-ing someone compared to hooking them which seems silly.
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I'd like this game not to turn into Fortnite, thanks.
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Why should you get a 100% safe unhook? Killers should absolutely be able to punish for unhook attempts when they're still in the area.
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Yeah no. The killer needs to find survs as part of his objective. Being able to permanently neutralize an entire category of killer perks with one surv perk was OP. It's not going back.
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You can't make people play killers they don't want to play.
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Any perk combo that lets a surv pick themselves up before the killer can even finish the post-attack animation needs to be nerfed.
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none of these people are actually scary
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It's dumb that you don't get iri Devout if one single person gets morid or dies on hook. If the entire surv team is killed it should always be an iri.
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I basically just assume it's a lost game if I haven't hooked anyone by 3 gens.
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Skill issue
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I think it's fine the way it is. It's essentially a mirror of Zanshin Tactics, except Zanshin doesn't show breakable walls.
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I just want to be able to leave without penalty when survs are sitting in the gate hoping I come so that they can teabag.
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Hmm, 6000 extra bloodpoints or getting far more for killing multiple survs and winning the game. That's a real hard choice there.
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Flashlights don't need buffs.
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The entire point of status effects is to "waste your time".
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Never.
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Skill issue
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Cornfield is one of those maps that can be quite tough for killers depending on whether they're taller than the corn or not. If you're a short killer… 💀
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Good idea, though there might be rights related reasons they can't.
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The difference here is that Wesker can still chase and mabye get a hit since he's already close. Slinger has far less options in that regard.
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There's also the bit where literally all boon totem placements are in out of the way concealed locations.
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There are literally videos of survs popping up with Conviction before the killer can even finish his post-swing animation. There's no counterplay in such a situation.
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Just return it to it's previous functionality.

