Zuiphrode
Zuiphrode
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- Zuiphrode
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Comments
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Why does this need changing?
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If you can't deal with one of the weakest killers in the game, that's entirely on you.
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Lmao at claiming boons aren't strong, especially Shadow Step. Yall must think killers have the memory of goldfish and forgot just how dominant CoH was for a huge amount of time.
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@bleep275 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860029#Comment_3860029
This is just coping. If you need to rely on this as a means to win, you are out of your skillset. take the L and drop MMR. the survivor hook perks are NOT that strong and the most used ones deactivate if they do anything to progress the game. The killer hook perks are much more influential in the game than the survivor perks.
as killer the only time i slug and ever felt i needed to slug is if i down a survivor under a pallet and there is another survivor very clearly right there goin for the save. I have not had a survivor bleed out or even reach 3/4 bleed out in years of playing and i started in 2017. It is not necessary and it is a horrible way to play that is simultaneously breeding toxicity and worsening the "us vs them" mentality.
Not to mention it goes against the lore of the game as you're supposed to sacrifice the survivors to the entity no tleave em on the ground.
Bottom line. The mass slugging "tactical" argument is a consequence of being out of your skill set. It isnt necessary and does nothing but make the majority player base want to not play. which in a soley pvp game…ya kinda need the other 4/5 of the community to not quit in mass.
I don't want to hear any whining about toxicity when I've run into multiple SWFs recently that just hide in the basement on badham with 2x Unbreakable boons, Boil Over and Flip Flop and just try to run the game out as long as possible.
Your entire post can basically be summed up as "bE cReAtIvE kIlLeRs"
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This idea sucks
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I'm not buying an animation I rarely get to see.
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Absolutely ######### not. This mechanic used to exist and was dumpstered for good reason.
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TBH I would rather see some of the antihex perks buffed a little.
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The fandom wiki is objectively ######### because of the billion ads and BHVR should just install their own wiki software and let people manage it in an ad free place. Mediawiki software is free after all.
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The whole "cheap and unearned" crack shows just what kind of mindset this is coming from.
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Have you considered why the cooldown on free heal perks is so long?
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You do realize he has to slow down when stalking, just like Myers?
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Yall don't want killers to slug, tunnel, hook you, have good powers, or win chases... How are we supposed to play again?
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Frankly people complained just as fiercly about Nemesis getting a whole extra 0.5m reach on his tentacle. I hope the screaming baby brigade is firmly ignored
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@Chilli_man2400 said:
weren’t people asking for the long range stalk? People wanted him to be like the movie & have movie accuracy?
Surv mains and streamers were asking for this, sure, but no one who actually plays him on a regular basis was asked. As usual.
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Sounds like it's working as intended. You could just go do gens instead.
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The heck are you talking about? This place has multiple configurations that allow looping to 2+ pallets and vaults.
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This is a terrible idea in every way, but the totem part is especially egregious considering how often they spawn literally next to generators and hooks.
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Some killers are painfully bad and unfun to play at higher MMRs.
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I'd kind of like to know where this strange idea came from that survs should be able to have a completely safe unhook and killers are not allowed to be in the same time zone as the person they hooked.
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A bunch of astroturfing on the forums is not the same as "many people".
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Pretty much no one uses any addons but his range increasing ones, agreed they need reworks across the board
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nah
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I should note that killers with good game sense can predict likely locations for survs.
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Nah. Survs have a bonus to gained BP at almost every hour of the day.
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Congratulations, you've just created the biggest incentive to slug people in the history of DBD.
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Your idea literally provides nothing good to killers and would make it essentially impossible for them to win.
Jesus christ, you can't just wait two minutes when you get slugged? -
The killer is not there to make you have fun or feel respected, he is there to kill you. Your entire post can be summed up as "being mori'd makes me salty".
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No.
People have won at two survs left before. It's not easy but it can be done.
If two people on your team got downed, you just got outplayed. Survs get enough third and fourth chances as it is. -
Forget all those guys, Trapper badly needs help.
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His power's entire thing is literally "interrupt someone's actions for 2.5 seconds".
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I don't care about most of the changes, but the Mori being changed to once per match needs to be put in the trash. Make yellow mori basekit and then leave green and iri skulls alone.
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I just want his addons to not be awful. No one uses anything but the range increasers because all the other stuff is either useless or too situational to be reliable.