Zuiphrode
Zuiphrode
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- Zuiphrode
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Comments
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Absolutely not, gen tapping was cancerous and rightly removed.
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Imagine asking for two of the worst killers in the game to be nerfed. News flash: those two stalk at a distance because you would never be able to fill your stalk gauge if the survs knew you were there as it's trivial to break line of sight.
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There are several legitimate ways to get double hits and those shouldn't be prevented. Likewise this would cause problems in 2v8.
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@TheSingleQuentinMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977742#Comment_3977742
Look I'm not a huge fan of this guys take on the Clown either, but at least provide feedback or something.
People are providing feedback. THe feedback is that his suggestion sucks.
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Too off theme. This is a horror game, stuff that gets shoved in should be horror related.
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Franklins being nerfed into the ground combined with Vigil reducing the timers of all status effects makes hit and run pointless at the moment.
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Try typing in English, you might get feedback then. No one can tell what the hell you typed.
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I literally ended up in a game with two survs using the vigil/sprint burst combo with vials and they didn't even try to do gens, just tried to make me chase them all over the map. No.
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This perk should just be completely reworked into something else entirely.
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Press S to spit
-0.25 sec duration after exiting the cloud is a bad joke and makes the gas worse than it is now
-instead of doing all this stuff just inflicting blindness would make more sense as that basically does what you want anyways
-fast gas made even more useless at loops than it is with the more recent changes
-addons completely ruined
We have the kooky interface screw guy already in the form of Doctor. -
Nemesis/Trapper but I scatter around a lot
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I mean, if you look, killer players were screaming at the devs to not do what they did. No one wanted Clown changed like this.
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It'll get nerfed, but only after a year or more to "gather data".
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It's quite noticeable that the devs will rapidly killswitch entire killers, but now that it's a surv perk that's broken, neither the surv nor the perk are killswitched.
The partiality is obvious.
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Flashbangs had a hitbox large enough that they would blind killers looking straight up at the sky, or when going off behind the killer, or when they were facing a wall. Furthermore, there was an exploit that let survs put them right inside a killer's during an animation, which made them impossible to avoid. These two things were fixed.
Flashbangs are still useful, you just need to make sure they go off directly in the killer's line of sight.
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@AbsoluteMeghead said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975836#Comment_3975836
Cool and the killer put all their eggs in one basket by not picking perks to deal with fog vials and picking a killer whose weak against them. Problem solved.
Believe it or not I played this game before Billy and Wraith were added. I'm far too jaded to deal with this level of hypocrisy where it's okay if one side has something that negates the other side but it's not if the other side has something that's strong. Go and deal with it like everyone whose ran sabo against pyramid head, healing against plague, stealth builds against doctor, and so on and so forth.There are no perks that can deal with fog vials; the iri addon makes them block vision, auras, scratch marks and surv noises. There is no perk that overrides this. Your comment is useless and shows your lack of knowledge about the game.
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i don't want Ass Effect in my DBD. It is wildly off theme.
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Absolutely not, killer totems already have the lifespan of a candle flame in a blizzard as it is.
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good, time to play Ghoul a lot
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Practically speaking in many cases it won't even be 1 second cause of Vigil.
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That one second also gets reduced by Vigil too.
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@Aven_Fallen said:
Man, Survivors get one new thing and it is instant crying on the Forums. Instead of just waiting a few days before the Fog Vials are not as common anymore.
Let alone… A bit weak for single use, eh?
It's not just that survs got a new thing, but because it tilts the balance obscenely in favor of survs in almost every scenario.
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You do realize that killers are supposed to have a chance to win the game, right?
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There's literally no counter to these. They block surv noises, aura perks, and trails but survs can still hit you. 4 fog vials are all survs need to never be caught at a gen. These are awful.
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These things suck and whoever okayed adding them in should be demoted to toilet scrubber. Almost every time today I've run up to a generator being repaired, a survivor pops one of these and then disappears into the underbrush with no way for me to remotely figure out where they went unless they're dumb.
And the stupid part? The devs were warned about these during testing! They knew how OP these were! They added them anyways! And now we're stuck with them for probably 6 months to a year while they "gather data"!
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He's never used in chase because that's not what he's good at.
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The corn is just miserable to deal with if you're playing a short killer.
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Why reduce the total number of traps?
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This is such a weird cope. Like, this isn't even the most commonly used gen perk by far.
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Just make them killer only, killers need to care about the map they're on FAR more than survs do (to the point where certain builds only work on certain maps).
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Meetings to discuss meetings to discuss meetings
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I don't like the current style of play where if you don't have at least one surv on hook by 3 gens you're probably gonna lose.
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@PetTheDoggo said:
Are you really trying to use logic here?
Some killers would need massive changes to make sense.
How the hell are you even able to stun nemesis with a pallet? That guy is a walking tank.The angles and shadows of the descending pallet are the perfect shape to give the Nemesis parasite in his body a tiny BSOD and it's that which stuns him, not being hit by the pallet.
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TBH Trapper needs HEAVY addon tweaks. You could give him literally every addon he has now as basekit and he'd still be bad.
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Ghoul is literally not even that strong compared to Blight, people just hate mobility killers and anime.
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I am not interested in a 1v1 mode for this game.
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I'm not a big fan of swamp but if they remove the double window square I can live with it
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the entity makes him faster, deal with it
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They could try making it so that hooking someone doesn't give them like a bazillion buffs from both basekit and perks.
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Hmm, another nerf ghoul thread from an account with very few posts, just like many other recently. Quite a coincidence, that.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965150#Comment_3965150
Again, blinding the Killer with a Flashlight IS NOT A STUN. I dont know how many times I have to repeat this since mechanically a STUN and a BLIND are two different things.
- A Flashbang in an FPS game is a BLIND, it restricts vision through blinding them and prevents a player from readily being able to shoot as an opponent, movement and turning is not altered.
- A Concussion Grenade in an FPS game is a STUN, it restricts movement and your ability to turn/look around, but you can still see what is happening in front of you.
- In DBD, BLINDING the Killer is not a STUN. Decisive Strike is a STUN. Dropping a Pallet is a STUN. Head On is a STUN. Flightlight Blinds are a BLIND. THEY ARE MECHANICALLY TWO DIFFERENT THINGS, A BLIND IS NOT A STUN, A STUN IS NOT A BLIND.
Also again, most people do not have an issue with this mechanic. It quite literally poses no issue. You can look down, look away, and use MANY perks to counter it (Fire Up, Brutal Strength, THWACK!, Lightborn, Shadowborn, Hex: Two Can Play just to name a few). NEVER have I had a game where being chain-blinded "ruined" or affected the outcome of the match, nor has it ever posed an issue or been problematic.
Funniest part is that if a Survivor were to just time their blind, they can get the same results as chain-blinding in those cases, which quite literally means removing it accomplishes nothing since Killer can still get blinded at the end of interactions anyways. This entire discussion is effectively pointless since the thing you are complaining about can be accomplished without chain-blinding to begin with, it's just complaining about things for the sake of complaining.
All chain-blinding is, on a fundamental level, is the DBD equivalent of a party trick, it does not accomplish anything meaningful, and maybe you get a bit more Bloodpoints, but that's it.
It is a stun and the game treats it as one, which is why being blinded triggers stun related killer perks. You don't know what you are talking about.
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#########? Healing is already very strong.
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@Mr_K said:
Does the fire hit you twice?
Nope it's one hit like pretty much all ranged attacks. It also can't be spammed, there's a CD before it can be used again. It can hit two different people at once but it's still one hit to each.
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You can't use the fire from outside the anti face camp range. This is dumb.
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Can we start closing these ghoul whine threads already? They all say the same thing and they're all mostly from a small group of people on Discord.
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@kiler333 said:
Simple solution for this, implement a tunneling specific report and if 4 players report you within the week , check his games and if it happens 1 week ban/2 weeks ban/ perma. Easy fix. Don't be an Ahole, easy but people play this game just to ruin someone else's day not to have fun or to win.
This is stupid and abuseable.
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So I guess when a surv stacks themselves with Boil Over, etc, and runs to a map dead zone, the killer is just supposed to accept he's screwed and can never hook that guy?
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Install Lightborn, problem solved.
Although eventually the survs will whine it into being nerfed. -
Survs just hate mobility killers, period. There's going to be whining about Ghoul no matter what.