Zuiphrode
Zuiphrode
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- Zuiphrode
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Comments
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Why would you expect to get iframes?
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These sorts of changes heavily incentivize slugging for reasons which should be extremely obvious.
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Seems logical to me, a beam of light or an explosion is obviously conspicuous.
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>hey Stephen how do we beat the evil clown
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>jesus CHRIST StephenI don't want Pennywise in this game. Yuck.
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TBH if 3 gens pop before I get 1 hook, I'm liable to just basement myself because you aren't coming back from that as an M1 killer.
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If someone purposely AFKs during a match you can report them, this is bannable.
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Frankly I just try to play efficiently and win, since I get yelled at periodically no matter what I do or how I play anyways.
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Sir, this is an Arby's drivethrough.
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This seems more than reasonable to me.
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There are things I don't like about this, but it's better than some of the proposals I've seen. Some comments here:
-Very iffy about the Boil Over buff. That perk is already enormously powerful and usually forces a killer to drop someone on the floor immediately if they have it.
-Survivors under the effects of Entity Accursed should be penalized in some fashion for body blocking/taking a protection hit while still under the effects of unhook endurace.
-The various nerfs to generator perks over the past 2-3 years should be reverted. -
They tried Ghoul without the auto lock and it was actually almost impossible to play him, especially for console players. No one could land the skillshot.
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@Leon_van_Straken said:
I think a main problem is the unknown factor of what will happen in this round.
You can go into a round as Killer with the attitude of going for a fun game.
Some will appreciated that you don´t play by your full potential, the others will mock you.
So you go into the next round and play by your full potentcial and nuke the cute sable which only wanted to pet the dracula doggo. They will hate you for it.
So many players went "f*** it" and ignored the "Fun part for the other side" of the game and played their best (which is their right to do so.) Survivors are kinda different. Yes if they want to nuke you they will do it. But most of the time they want some funny chases.
The problem is you can´t say which survivors you verses and if you realize these are the toxic once the exit gate could be already powered.
As killer, it's not my job nor my role to make sure survs have fun. It is to hunt and kill them.
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lmao survs literally wouldn't be satisfied unless they had infinite loops back and the killer was slowed to 80% when they're about to catch them
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If survs go for an unhook when I'm still in the area, obviously I'm going to go for the weak link. Likewise if I get to a gen with two people and one is injured, I'm gonna go for them first.
I don't generally specifically try to eliminate someone from the game first, if it happens, it's because they are either unlucky or ######### up in some fashion. -
@Terror_Misu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033189#Comment_4033189
Except if a tunneling killer sees the survivor is good, they drop chase and find another. Even if 3 survivors are god loopers and 1 is meh, if the meh is tunneled out, the 3 god loopers lose.
With your own scenario, its still a loss for survivors and the killer didn't even have to bring perks or use powers. They will simply win.
If you're telling survivors to git good at looping, maybe get good at killer? If you have to tunnel to get any sort of positive results, then continue. Even dbd needs bottom of the barrel skilled players.
You are not owed the killer's attention.
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@crookedAbe said:
Oh we wanna talk killrates now? How about the fact that even during old palled density killer still had 60% KR? Or do stats only matter when it benefits you?
This statistic is meaningless without weighting it to take into account that the vast majority of deaths are newbies and not people who have been playing a while.
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Aside from aura perks, most killer mains develop game sense after a while and can predict where people will likely be based on gens, hooked survs, etc
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031390#Comment_4031390
Talk to anyone who plays Trapper or even any higher level player and Bloody Coil is within his top 5, or even top 3 best add ons. Injuring someone via bluetooth for a killer who has a tough time getting a hit is a pretty big deal and can buy him some time
This has more to do with how most of Trapper's addons are absolute useless garbage. Bloody Coil is one of the few worth actually using.
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As much as I like slugging the third guy so I can prevent the fourth from getting hatch, I would find this to be acceptable.
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It's pretty obvious that the people saying they just see ghoul/blight/nurse all the time are lying.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031188#Comment_4031188
Bloody Coil is already an extremely strong add on and doesn't need any buffs, and the whole point of the Trail is to be able to quickly make it to the trapped survivor.
Bloody Coil is not strong at all against anyone who knows how it works and survs shouldn't be able to follow you around and disarm every trap you set with zero consequence.
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Bloody Coil needs to flat out take a health state instead of just injuring uninjured survs. Also, Trapper could use some haste when one of his traps goes off.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030415#Comment_4030415
I guess I'll have to repeat myself.
As someone who's actually had to lead hour long dev team progress presentations on a weekly basis, I think accusing the dev of not playing the game because he wasn't able to grasp the complete nuance of a handful of twitch chatters opinions because someone else gave him a three-word summary of what was going on in twitch chat, is perfectly understandable, and I refuse to take anyone criticizing that statement as anything worse than "poorly phrased and somewhat unfortunate" seriously. You're just looking for what you want to see at that point.
People accuse the devs of not playing the game because they have a long history of making dumb changes that even the most trivial play testing internally would have shown is a bad idea. For example instablind flashlights were not removed until a dev very publically got bullied by some Korean SWF at an event.
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Why should people be unable to play the killers they paid for simply because some players get butthurt?
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@Memesis said:
Of course someone has to be out first, but you're disregarding the point of the tunnel and slug initiatives. New player retention. Not everyone has a comp mindset
The existing players matter more than newbies. It's okay for a game to be hard.
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Y'all got like 30 pallets on some maps now making it physically impossible for half the killer roster to catch you and you're still crying?
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Why should you get a 100% safe unhook?
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tbh the changes to her infection made her complete crap because you will rarely every get anyone to stage 2.
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Ghostface's power can literally be turned off by an SWF just having someone follow them for the entire match.
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How about you stop leaving games if you don't want to get punished?
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People who leave after the first down/hit/hook should be harshly punished, starting with an hour ban and going from there. They are ruining the game for four other people.
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Ha ha, you're poor!
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This has literally been a Trapper strat since he existed and is used to catch inattentive people out. Watch your feet or drop the pallet first.
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The penalty needs to be made harsh, too. The first DC should be an hour long ban and then go from there.
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She's garbage now. The nerfs were complete overkill.
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boy I can't wait to be sent to haddonfield over and over as killer…
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The impression that I continue to get is that the developers by and large do not particularly care about the gameplay experience of killer players.
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This is the game that made me private my steam account.
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Can you stop spamming your self promotion garbage all over the forum? No one cares.
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Sir, this is an Arby's drivethrough.
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It's funny that the same people who religiously defend teabagging also cry endlessly about slugging.
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AI generated slop post
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I don't play 2v8 because of this. It is comically stacked in favor of the survs and I have no interest in waiting for a long queue just to be 8 peoples punching bag.
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Once the gates open I'm headed to the basement to tab out.
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>new killer gets released
>survs scream endlessly for nerfs
>new killer is nerfed into irrelevance
>new killer never gets picked
A tale as old as time. -
What
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Bro literally cannot comprehend that people would be against the changes without it being a conspiracy
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Why should you be able to ruin the round for four other people? The leaver penalties need to be increased, not removed.