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Zucker_Schock

Zucker_Schock

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Zucker_Schock
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  • Shouldnt you get a new IP when you restart your router/modem ?

  • @CashelP14 said:

    I'm trying to get as many different things put in place before the event starts.

    I currently have over 3 million BP saved in the archives and will have nearly 4 million by the time the event starts.

    I'm getting certain characters ready such as:

    • Using all my flashlights on Elodie, Yun-Jin, Ash and Laurie. Giving one per game to my mates.
    • Only putting points into my P3 Felix (he doesn't have all the perks yet).
    • After Jill and Leon are released I'm levelling them up to Lv50 then using all their flashlights.
    • After Nemesis is released I'm levelling him up to Lv50 and using all his point offerings.

    This is what I'm hoping I'll have to start the event:

    • 4 million bloodpoints in archives + 1 million saved + 90K in dailies.
    • Leon and Jill ready to become P1 - these two I'm going to level and play during the event.
    • Elodie, Yui and Laurie ready to become P3 - point dumps when I have no one else to level.
    • Ash, Yun-Jin and Quentin ready to become P2 - level them all to P2 Lv50 and play them once I have Jill and Leon at P3. Otherwise I'll leave them at P2 Lv50.
    • Nemesis ready to become P1 - for my killer challenges.

    My objective is to get a ton of Gateaus on my survivors/killers. Hopefully they drop as often as they did last year but we'll see if they do. I'm being very particular about how I do this because I want certain characters to be my mains while also being able to use a Gateau every single game I play during the event.

    So has anyone prepared themselves as much as I have?

    Yes, i cant play right now because my account is at 1 500 000 BP. And everything i use right now, gets deducted of the cap. Of couse i also have the 3 dailies and the tome ready. I am waiting until the event drops so that i can pump everything in Nemesis making him a point bank.

  • @NekoTorvic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2248485#Comment_2248485

    You don't have to imput in any other direction. You just have to flick to 90, then flick again, then flick again if you can.

    Some people with high dpi can do a very smooth motion and do 2 90 degree flicks almost instantly which looks like a 180, but then they still can fully adjust as long as they're lunging. I can't do it as smoothly, I just flick, lift my mouse, move it back, flick again, and repeat, cuz I have a minuscule mouse pad XD

    I have to try that when i can play again xD I have 1 500 000 BP in my account and much more banked in the Tome, Dailies and so on. I am waiting for the 5 year event to start so that i can level Nemesis and stock up on the 105% cakes. Would be kind of a waste to just use all of it up. The thing is as soon as i spent only one BP my cap sinks. So i cant just use it sooner and earn it back.

  • @Zucker_Schock said:

    So you would have to give constant input, like Oni's dash for example.

    Or stutter back and forth while lifting your mouse if you have dpi not high enough to reach 90 without doing some distance on your mousepad.

  • So you would have to give constant input, like Oni's dash for example.

  • @NekoTorvic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2248425#Comment_2248425

    It is kinda sad how there aren't any solo custom games. some of us are lonely arseholes who just wanna learn a new killer XD

    Z flicks are actually pretty simple. So they added a hard 90 degree cap when you lunge. However, nothing really stops you from turning multiple times. So essentially you can just turn 90, then another 90. If you do it fast enough you can do pretty consistent 180s, or at least very very tight turns. You can do this on controller too apparently.

    It's super useful to get those extra few degrees after surfing, or to get around medium objects like rocks and tables entirely.

    :D Exactly, they are introducing basic bot matches next patch though, so maybe there is hope, that we can choose every killer with all add-ons and a map in the future, since now it seems like predefined, the system copies the perks from your killer though, i believe.

    I see, i believe i understand how to do it, i also saw a video on it. So basically its a multi frame flick, you have to reach max degrees every frame. But it is completely irrelevant what you do while you are at it ? So you don't have to give a input in the other direction or something to reset the cap !?

  • @NekoTorvic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2246527#Comment_2246527

    Mate, I had a long ass discussion with someone here on the forums explaining to them how J flicks were gone and that it's not actually a 180 turn when you just surf around a slippery object and they wouldn't get it XD I almost lost my mind lol.

    Blight's problems get mitigated by just learning what he collides with and what he doesn't...obviously that requires a ridiculous amount of hours tho, but the more you learn the more comfortable it feels to control him.

    To be honest, I kinda prefer the Z flicks they introduced after they killed J flicks. Z flicks work so well to go around medium rocks and other things. Honestly think Blight is currently the strongest he's ever been, which I absolutely love.

    xD Damn, yeah the forums can be a hard place sometimes.

    Yes that's true, the thing is they keep changing what objects are and aren't slippery and there are so many maps that it becomes quite hard to even hit all the objects in normal gameplay. It would be much easier to learn all of that in KYF mode but sadly you can not play it alone to test all of this for hours on hours.

    Oh thanks, i have to look into Z-Flicks than, haven't heard about them yet.

  • Other than that, you need ingame time, so try to take as little time as possible outside of matches. Play to the times where most players are online (late evening) so that queue times are short. Been a real grind the first seasons luckily they reduced the grind recently.

  • Dont let a match take more than 10 minutes but dont end it fast either. Maybe try to reach 10 minutes each match. After that you stop earning XP. Its around maybe 580xp max, a little over 600xp with medals.


  • @NekoTorvic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2245021#Comment_2245021

    Exactly! I didn't know this was the name of it, but yeah. you can use his slidiness to your advantage by turning towards an object and then flicking for an almost 180 degree turn.

    I knew it under the names of Surfing, Prop Surfing or Surf Tech. You can also do it on cars, to hit around the whole car. Basically all slippery objects. They recently said, they fixed sliding off of objects but it did not really seem like it changed much at all. Many objects still have the wrong colliders or physics materials. The new maps as well. It seems like they succeeded in disabling J-Flick though. Most people who complained about it had no idea about other things like surfing to get more angle. Dont think J-Flick was a huge problem. Its sometimes really annoying to have many inconsistency's with blights power. Like for example the double stun where he throws the syringe twice. Or sliding of an sliding object, causing you to fail your rush get stunned and need to wait until you can rush again.

  • @jamally093 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2237370#Comment_2237370

    How is he lethal at shack if he just slides against the wall like an idiot.

    This is part of the Surf Tech or what you wanna call it, if you slide along an object you can turn up to around 180° degrees around it.

  • I prepare in advance, my blood point cap is 1 500 000 right now and i have a stacked tome and dailies waiting to be collected.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2213788#Comment_2213788

    hmmm I get that, I miss using overcharge with him :)

    Oh yes, good old Freddy, i miss him too, even though he was no where near as powerful as current Freddy he was way more fun and unique. He had his own playstyl, often just pulling survivors into the dream and moving on, you had to play tactical to use him, thats what most players couldnt do, use your head and plan your attack, determine the weak link.

    I would love to have 2 Freddys in the game, original Freddy with Robert Englund Skin and reworked Freddy with the new movie Skin, like he is right now.

  • Yeah this always has been misleading, would be about time after 5 years that they speak in numbers instead of in riddles.

  • From what i understood from the explaination on stream it sounded more like:

    Boon is like a status effect, being close to a dull totem activates the effect. And lights the totem while in range.

    A possible effect could be: while close to a dull totem (your boon) you see the aura of all survivors.

  • Yeah that probably is because of vision blockers/performance areas they placed inside walls or dead areas like buildings, which you can not enter. These areas are probably also a little under the map and get triggered by Demos teleport. You can see those areas when using Nurse for example and teleporting through a dead building, instead of seeing through the walls your screen gets black.

  • Pyramid Head on Gas Heaven, downed the last 2 survivors, killed the first, carried the second in the direction of the next hook, got the amazing idea to get more points for searching and closing hatch and getting "Late Hook". Pressed R, well i must have just reached the threshold, since the survivor got free, directly found the hatch and escaped.

  • For example if you have something like

    Tinkerer, BBQ, Ruin, Undying or Pop, Corrupt, BBQ, Save the Best for Last or something similar you have way more freedom and its not such a pain.

  • Only thing i can advise is, getting a ton of bloodpoints from Killers that you have fully kitted and pump them in Blight, with the background of what is good on him.

  • You basically have quite the rocky road to learning blight like that.

  • The thing is its also pretty bad if you are late to the party, if you play a new killer the counters from survivors arent there yet.

  • @Zucker_Schock said:

    https://forum.deadbydaylight.com/en/discussion/comment/2152351#Comment_2152351

    Yeah this stuff really sucks, about the "using a level 5 Killer" thats one of my reasons why i always stock up on BP before a chapter hits and instantly level the new Killer until i have all Perks. Also with some background knowing which add-ons are good from the PTB and wiki.

    I tend to understand most killers pretty much instantly, but i do spend quite some time in this stuff.

  • @Power_Guy said:

    And my second match was more meta perks. And a rank 9. I'm rank 15, using a level 5 Killer.

    Really great way to try learning a hard killer; by going up again 4 survivors running full meta every time AND being matched with people 6+ ranks better than me.

    Yeah this stuff really sucks, about the "using a level 5 Killer" thats one of my reasons why i always stock up on BP before a chapter hits and instantly level the new Killer until i have all Perks. Also with some background knowing which add-ons are good from the PTB and wiki.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2152341#Comment_2152341

    I was just hoping and praying that it could happen but it didn’t because BHVR

    Amen, i was just hoping and praying that they don't ######### it up even more.

  • @GannTM said:

    Yeah it’s super frustrating. I thought they fixed that last chapter but it has not gotten better.

    You trusted them to actually fix it, when they said they are fixing it ?

  • @Mooks said:

    Don’t know if it has been mentioned here already:

    Decisive Strike got nerfed (now loses activation if you are doing anything productive like healing or repairing)

    OoO will get a nerf/rework with the next update as well.

    Oh yeah, some perks got changed, other than what has been said, nothing too noteworthy i believe. Ruin was the biggest change in history.

    Borrowed Time will always trigger next update, also Lucky Break will become OP, it hides blood and scratchmarks for i believe 90 seconds and will trigger until you had 90 seconds of injured use.

    So if you run it with Iron Will, you will have no sounds no scratchmarks and no blood while injured, take a medkit and you can heal yourself keeping Lucky Break very long.

  • @podkall said:

    @Mooks @Zucker_Schock cool, nothing else? is rank 1 faster or slower queue times? than let's say 9 or 5

    Rank 1 is slower, around high purple/ low red is fastest last time i checked.

    Also survivor queue times are sometimes abysmal. Killers sometimes have instant lobbys while survivors need to wait up to 10 minutes. Since there arent as many killer players right now.

    It depends on your region and time of day though.

  • Like already said, Huntress, Demogorgon and Freddy are getting changes / addon pass soon. Iridecent Head got a nerf, its still a onehit, but addons, that increasing hatchet count have no effect. So you are limited to 1 hatchet.

  • @Mooks said:

    Trappers traps got a slight change, now the first attempts of freeing yourself have a smaller chance of succeeding. But the 6th time is a guaranteed escape out of trap.

    Yep:

    Patch 4.5.0

    • Buff: reduced the Bear Trap Escape chance from 25 % to 16.67 %.
    • Nerf: capped Escape attempts at 6, after which Survivors will automatically escape.


  • The 2 bottle types are basekit, there is a addon that changes the visuals of the 2 bottles (normally purple cloud = slow, yellow cloud = fast. With the addon purple = fast, yellow = slow)

  • @podkall said:

    @Zucker_Schock clown rework? also bear with me I can't post every 30 seconds

    Yeah he can now throw 2 different bottles and switch them freely, the new bottle increases movementspeed of everyone that stays inside the cloud for a short duration. It also heals you from the slowed state of the slow bottles. The slow bottles are basically unchanged.

    It didnt change much, clown still isnt really viable. Some dont even use the fast bottles.

  • @Zucker_Schock said:

    https://forum.deadbydaylight.com/en/discussion/comment/2147486#Comment_2147486

    Hmm the biggest recent changes were probably Billy Rework, Leatherface Rework and Clown Rework. Do you already know about them ?

    Very recently got Blight a little love,he is now taller and has better hit detection.

    Doctor got Reworked but that is even older then the other reworks. He is viable now.

  • @podkall said:

    @Zucker_Schock yes yes, I shall spend minutes to hours reading wiki, because I don't already know 90% of the game

    Why are these forums here for if I can't ask such simple and quite easy question for frequent players?

    @Mooks I'm pretty sure sice you can't see him cloaked at all, you should have bigger window before he uncloaks

    @Zucker_Schock thanks for the wraith stuff, anything else changed since the Blight and Twins release or slightly before that, that's good to know?

    Hmm the biggest recent changes were probably Billy Rework, Leatherface Rework and Clown Rework. Do you already know about them ?

  • @Zucker_Schock said:

    You should visit the wiki, all stats are there: https://deadbydaylight.fandom.com/wiki/Philip_Ojomo

    Patch 3.3.1

    • Buff: updated The Wraith's Power with the Undetectable Status Effect.

    Patch 4.5.0

    • Buff: made The Wraith completely invisible to Survivors that are farther than 20 metres away when cloaked.
    • Buff: increased the post-uncloak Speed Boost duration from 1 second to 1.25 seconds.
    • Quality of Life: again restored the missing rattling sound effect when starting to cloak ("Bell Tech").
    • Quality of Life: The Wraith now only uncloaks the necessary bits when interacting with Props when cloaked, instead of almost completely uncloaking.

    Patch 4.6.0

    • Buff: considerably increased The Wraith's Movement speed when cloaked from 5.06 m/s to 6.0 m/s.
    • Nerf: moderately decreased The Wraith's Movement speed when uncloaking from 2.024 m/s to 1.6 m/s.


  • I like Huntress, it feels nice and pretty realistic breaking a borded wooden door with a axe.

  • They said something about a reveal at the end of may. Dont forget the PTB, thats probably also what they were talking about with that "reveal".

    About the teasers, well we already got a big teaser. I wouldnt expect much from BHVR. Most of the time the teasers dont really give much information either.

    The biggest and most anticlimactic reveal is always the PTB, full of bugs and basically nothing changes from the start of the ptb to the release a month later.

  • Killer: T-00 (Mr. X)

    Power: Can destroy windows causing there to be a hole, maybe even normal walls, also breakable walls/pallets.

    Survivor: Leon S. Kennedy

    Perks: Survival and team survival oriented.

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2111754#Comment_2111754

    Hahaha yeah the devs 🤦‍♂️

    Also the black box is just freaking hilarious the way they made it on the ptb 🤣

    Like what are 10s?

    You just loop him around 1 time and you run out 🤣

    And that for an iri 🤦‍♂️🤣

    Just make it so that a survivor has to wake up to be able to escape, then it is worth as an iri.

    In it's current state it's not worth more than a yellow add on

    Yes, this kind of stuff is what i am talking about in my previews posts. And guess what, even though its the PTB for testing purposes they will probably not change much about Black Box. Or Freddy or anything that is on the ptb, sure a small tweak here and there maybe but not more. No real changes.

    Why are they releasing so many useless addons and perks ? All of this garbage is just littering our bloodwebs with useless nonsense, even deleting these addons and perks would be better for us.

    This way its just more grind for nothing. No one in the right mind would pick some of the these things. Sometimes its not even useless but even a hinderence, some addons give you a a real downside for nothing really in return. While other addons are completely busted and basically guarantee you a win if you know what you are doing.

  • The real purpose of the PTB gets more and more foggy as we go. It seems like their capacity to do changes is very limited. Even though tweaking numbers could be quickly done.

    I dont understand why they dont do quick changes on the ptb itself. Make a quick update with changed numbers, not much work and we would get closer to the sweet spot on everything that can be tested on PTB.

  • About the ptb, i understand that they are very slow in making changes even though it could be done very fast, on a things to do aspect. Their chain of command and pipeline seems to be very strange.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118637#Comment_2118637

    Yeah, the devs tend to do a lot of cherry picking when it comes to answering questions for the Q&A.

    Maybe i could ask something like "Are there any plans of giving Killers alternative powers ?" of course the answer is no, but it could raise a little awareness towards it.

    I dont feel like there is a good connection community to developers and vise versa. Even though there are all these connection channels like this forum, i dont think they are properly used.

    Like the PTB, we give our Feedback but from PTB to live nothing really changes. And most things, even though often well thought out and realisable get discarded anyway.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118615#Comment_2118615

    I'll be sure to ask about Old Freddy in the next Dev QnA, but there's no telling when that will be. That's the only way I can think of to get this request directly into the hands of the devs.

    Also I'm pretty sure after you @ someone, even if you edit it out later they still get the notification. I could be wrong on that though.

    Ok thanks, i hope the question goes through. I bet if you ask, if we can expect to see old Freddy make a comeback, it probably wouldnt make it into the Q&A and if it did, they would probably just answear something like : "We arent working on it right now."

    I believe old Freddy is no priority of them right now. I hope that changes though.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118594#Comment_2118594

    I'm not sure any of the devs would be willing to answer us.

    We could try talking to Mandy, but I doubt she knows anything about if we'll ever see Old Freddy again.

    Yeah, i guess only someone higher up could get our request in the hands of someone that would be able to start a change.

    Btw. do i need to do something else if i want to remove the notification that using @ on someone does ? Or is it enough to just edit the post ?

  • @QwQw

    Any idea, if there is someone else, who could help us out ?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118557#Comment_2118557

    I'm pretty sure Almo was referring to Modern Freddy, not the old one when he said he said he was "fun".

    Than i really dont know what he was thinking when he said that.

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118573#Comment_2118573

    He said that to new freddy lmao In one of his streams He said that i dont remember when tho It was back in june? or may? idk but it was in 2020

    Damn, my bad, i removed the @ xD.

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118557#Comment_2118557

    We honestly need Kpop stans to cancel almo tbh His changes are really bad

    Wait, did you mean Almo said this to the new Freddy ? I thought you ment he said that towards old Freddy.

  • @ItzZane_ said:

    I remember almo said this: "Freddy is a very fun and an interactive killer"

    We need old freddy back With buffs tbh

    I can imagine Almo saying something like that. He generally likes things that aren't mainstream. Maybe he can put in a good word for us Freddy lovers ?

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