Xendritch
Xendritch
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- Xendritch
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When we're not experimenting with new builds me and my gf have been running pentimento, undying, thrill of the hunt and in the last spot I run ruin while she runs devour as our go to build.
It's extremely good at wasting the survivor's time and we can usually stay at 4-5 gens for a while as we're more or less giving them an entire side objective and then making them do it again with pentimento and has made games way more relaxing than they have been recently.
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When we're not experimenting with new builds me and my gf have been running pentimento, undying, thrill of the hunt and in the last spot I run ruin while she runs devour as our go to build.
It's extremely good at wasting the survivor's time and we can usually stay at 4-5 gens for a while as we're more or less giving them an entire side objective and then making them do it again with pentimento and has made games way more relaxing than they have been recently.
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I'm gonna be perfectly honest I really don't understand killer players leaving and acting like vhs is the new valhalla for killers. The game is everything killers complains about in this game ratcheted up to 11, it's literally the survivors objective to beat tf out of you.
This isn't to speak on the balance of the game cuz obviously I have no idea but I just wonder how the "killer is the power role" or the "we should all play fair and get lots of points" people are going to react to simultaneously getting burned, electrocuted, blessed, and cursed to death while the teens point and laugh at them.
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Victor is still doing too well so in the next patch bhvr is removing his legs and increasing his cooldown on a successful pounce by another 3 seconds.
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Dear OP,
Yes, yes they do.
Sincerely,
A Twins Main
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I don't try to farm it or anything but watching people out themselves as racists and homophobes because they lost the video game is pretty A1. Like cool you lost and gave me a reason to report you well done.
Except for that one guy that cursed my entire bloodline that was just legendary.
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Yeah the power could be holding a trial pitting the survivors against each other and they decide who is guilty of the most sandbagging between the locker dweet, the meg constantly walking everywhere so she doesn't trigger sprint burst, the self-caring claudette or the nea that gets off the gen and urban evasions if she so much as hears a single heartbeat.
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Going by the trailer what can we see assuming we're given an accurate representation? A gen that seems to be completed is sparking and the animation is off usually the pistons of the gen undulate when completed but the pistons on this gen are firing and and forth violently in unison.
Could maybe be the first killer that can interact with completed gens in some way?
The ringing seems to be associated with the well that's seen and I think I can take a good crack at this one. Maybe wells spawn in predetermined locations on the map and sadako can teleport to them with the ringing emerging from the well as a warning? Like demo with permanent immovable portals.
I don't think they'd give everything away and they did say psychological horror would play a big part in this chapter so maybe they could also have a passive ability like a combination of ghost face and doctor where looking at them messes with your perception of the game? Sadako isn't this oppressive physical force like nemesis or billy so it would make a lot of sense if their power was more centered around inducing mistakes from the survivor rather than overpowering them.
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This is why barring me doing a daily killer I'm bad with or a whacky rift challenge that purposefully wants me to play suboptima I always go as hard as I can, I just assume survivors are toxic by default and I get proven correct a depressingly high percentage of the time.
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..
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Would visionary be too strong if it let you see gen progress like that one red wraith add-on?
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This ptb is mostly a health ptb and everyone is calling it a major letdown so no I don't think people want operation health as much as they say they do, at least not in the way they suggest.
I also don't think the number of things you can do is anywhere near reached it's limit as long as they add extra elements like jigsaw boxes and fountains and boxes there's plenty of things that can be done.
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I respect pretty much every killer the only that makes me cringe slightly is bubba just because he just feels so binary to me it's not at all interesting.
Did you bring bamboozle? If no go equip bamboozle. If yes survivor is probably going down.
meh.
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- Springtrap (FNAF)
- Orphan of Kos (Bloodborne)
- Wendigo (Until Dawn)
- Slenderman (Slenderman)
- Witch (Left 4 Dead)
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He is A tier if you can manage the box well and keep constant chain hunts going the problem is it's really stressful playing that way and playing him not worrying the box he's low B high C.
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@Barbarossa2020 said:
The community maybe unpleasant to deal with, but thats the joy of being in a service industry.
It might not be the fault of the person at the checkout that there isn't any toilet paper, but you can be sure he is the one going to cop the abuse.
Behaviour has done nothing to help themselves. With the we don't care about colourblind, to go play civilzation, i'd say the developers have just as much at fault as to why they cop it.
The colourblind thing probably happened as it was in development and the civ comment was good advice given by the wrong person I don't really see your point or why anyone would deserve abuse.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2739167#Comment_2739167
So the things that the community feel are busted just should be ignored?
How many threads you seen about Clown being op?
How many have you seen about CoH?
And yet a Killer that is mained by 3 people gets his 1 addon that might make him viable to play nerfed.
To some of us, it feels like 90% of the issues that the players on the forums complain about get ignored, yet extremely small issues, i.e Clown and Twins nerfs get dealt with.
Why would people not feel they get ignored? There is no community consulting. We get patch notes, dropped on us, Boom this is what we are fixing, nevermind what the players think.
How many threads do you see on here that are either "omg this game is so killer/survivor sided" or "omg bhvr so dumb this game not fun they must not even play it and I'm uninstalling" or even "X wasn't in the most recent patch notes so it's not being looked at and will never get any changes".
I'm not surprised things are how they are when the community has no idea what constructive criticism is and mostly just complains about the game not being easy for them. This doesn't even touch on the fact then when a dev does poke their head out there's 90% chance they will have their head bitten off for even the most milquetoast comment.
Instead of asking why don't the devs listen perhaps ask "are we a community that's constructive and pleasant to interact with?" the answer is no btw because we respond to literally everything with outrage no matter what it is. This shouldn't be surprising however given how often the community is cannibalizing itself with "us vs. them" threads.
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I like NOED thematically if you look at the game as a co-op boss fight it's kind of a final phase right before you get out.
DH just needs to not eat killer powers when they hit and it's fine for it to be in the game.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2739606#Comment_2739606
Well the easy/effective thing isn't necessarily true because nobody plays as Hag but she's super brain dead and very effective. If you play like one or 2 games with the Twins you'll definitely be able to use Victor pretty easily, it just might take a bit to get used to him.
Hag isn't braindead lol you need knowledge of the most common routes survivors take on every map and predict their pathing after they spring a trap. She has some of the highest skill expression in the game.
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I don't play him much after the nerf but I imagine corrupt/i'm all ears/save the best for last/monitor and abuse is still good on him.
You especially want save the best for last because having to wipe your gun and then also reload feels not great so making that faster is real good QoL thing.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2739370#Comment_2739370
I don't think it's that extreme but you just can't deny that the average game is killer sided. Be it for balance reasons or not. Killers have an advantage especially against solo teams.
It's not though? Your average killer player isn't otz, they're not going to be as good in chase or use their power perfectly or bring a bunch of gen slowdown meaning they're going to be making a lot more errors and not have a cushion for when they do. I feel like this is partly because you can have a really good meta build as a survivor without making any purchases while the meta perks for killer are spread out among a bunch of dlc killers so they're not going to be as good.
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-High skill floor, how you use them isn't obvious and then once you figure it out it takes a while to learn
-Sometimes you're forced to slug and some people don't like that
-They're not cool, I don't feel this way but other people look at iconic slashers and other threatening killers and people generally don't try the french peasants
-Victor's cooldown on a good pounce is a crime against humanity
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2739370#Comment_2739370
I don't think it's that extreme but you just can't deny that the average game is killer sided. Be it for balance reasons or not. Killers have an advantage especially against solo teams.
It's not though? Your average killer player isn't otz, they're not going to be as good in chase or use their power perfectly or bring a bunch of gen slowdown meaning they're going to be making a lot more errors and not have a cushion for when they do. I feel like this is partly because you can have a really good meta build as a survivor without making any purchases while the meta perks for killer are spread out among a bunch of dlc killers so they're not going to be as good.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2739362#Comment_2739362
Yes, every person who claims that the game is killer sided is just baiting. Very original idea.
Either that or they're not very good and I say that for anyone who says the game is survivor sided or killer sided, the game isn't that extreme balance wise.
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So Wima escaped as survivor 383 times in a row does that mean the game is extremely survivor sided?
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Nobody knows.
It's one of the great mysteries of this game.
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I think at this point it's a matter of when not if, could be later this year could be next year but I'd be shocked if it doesn't ever happen.
I don't care about FNAF too much but atp I kind of just want springtrap to watch the community have another meltdown over nothing.
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Probably because the community keeps making threads like this fill of strawmen and false equivalencies and that's when they're not doing conspiracy theories and taking everything the devs say in bad faith.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2739119#Comment_2739119
The whole point of MMR is matching players of equal skill. If we accept that SBMM is a thing and it works, we must accept Otz was matched with equal players. Therefore his opponents were on the same skill level as Otz.
We can make two conclusions from his experiment: either SBMM doesn't work and must be scrapped, or SBMM actually works and the killers are just OP and must be nerfed, and looking at his numbers - nerfed hard.
Lol you know SBMM prioritizes speed over the actual MMR number right? It generally goes "close enough" even if it's not a perfect match because of survivor wait times.
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Bad killer players: Balance around high MMR
Bad killers after Otz shows killers are mostly fine at high MMR: No that doesn't count
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Generally speaking shards is fine as a form of compensation but in this scenario I do kinda think cells make more sense. If a bubba main doesn't want the default mask it's not exactly like shards are going to get him a new one and I don't think throwing people 400 cells for a replacement mask would be a major deal.
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More plague skins would be nice but I don't think anything could surpass the skin she got in her tome for me. I agree something a bit different would be cool I think we've explored the extent of priestess robes well enough.
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I do all the things survivors complain about camp,tunnel, slug whenever the moment calls for it (I never intentionally grief anyone just doing my job and some games I don'tfo any of the 3) and do rather well for myself. I don't see a problem with this for two reasons.
1. I have seen some teams handle this rather well when I try to do it and still get escapes so quite frankly if it does work well I assume matchmaking messed up and I'd rather send people to their next game where it's hopefully more even than draw things out.
2. I don't really think the macro clickers that send me to maps like Badham and Haddonfield and stun me 12 different ways and try to Sabo any hook in a 5 mole radius if I get a down care about my game play experience too much so I don't care to babysit and coddle them.
As a minor point related to the other two if you are on a team and it's obvious the entire team is around me trying to get a save and I get the hook anyway and you don't leave and stay in the area (literally all 3 of you) I don't have much of a reason to patrol gens do I? I'm not saying griefers don't exist but some of the complaints survivors have I think are more self-inflicted than they believe.
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Uuuhhh no offence but I'm not that surprised at this result when you have 4 meta build and you have absolutely nothing to interfere with them doing gens. I know gift if pain is supposed to do that a little but it's kinda bad and on top of that hysteria is just a terrible perk in general soooo....yeah.
Also if you want tier 2 first chase you need marvin's blood but they're taking that out now as of the current ptb so that isn't going to happen anymore.
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That worked, thanks to the both of you.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2735841#Comment_2735841
you probably need to confirm your email address then, as that sounds like it's not been verified.
I did confirm it but I tried asking for another confirmation email for the sake of it just now and got a message saying I don't need confirmation.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2735646#Comment_2735646
"Preferences" and "Change my picture" should be directly next to each other.
https://us.v-cdn.net/6030815/uploads/970MAXNY391C/20220106-113527.jpg
For me it only says
change my password
notification preferences
connections
quote settings
in that order.
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@[Deleted User] said:
Go to your profile.
Click the red silhouette icon (next to your picture on a computer, under your picture on a phone).
Click "Edit Profile"
Click "Change Picture".
Go crazy. 🦎
The option for that isn't there it only says preferences.
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I mean I 4k'd as twins last night.....with no audio.
I thought that was pretty fun.
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I feel like it's determined by time of day for some reason. During the day I get really strong survivors that play as a team covering for each other and bang out gens quickly while at night I always get wannabe bully squads that arn't very good at bullying anyone and just potato survivors in general and it's the same nearly everyday it's strange. I'm EST if that matters.
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Currently using Agitation/Corrupt Intervention/Deadlock/Franklin's Demise on my hag and have been pretty happy with the results. CI and Deadlock for stall with agitation to take advantage of hag's great basement game. Franklin was for flashlights originally but it works great on hag no matter the item cuz you can make them drop it then trap the item and punish them for trying to get it back.
If you want a build with artist perks I haven't gotten artist yet but have been theory crafting build for when I do and I think pain resonance could be great for hag since her mobility is trash and you arn't really built to patrol gens too much. Something like Agitation/Corrupt/Pain Resonance/Gift of Pain could be an idea it lets you slow down the game without having to patrol or kick the gen yourself.
Whatever you do I don't think I'd play hag without corrupt you really need those two minutes to create your web and corrupt lets you do that and forces survivors into it sooner. Also I generally don't trap gens mostly crossroads where a lot of looping routes intersect and can expect to see a lot of traffic and then predicting the routes people will go after they spring the trap also don't put a billion traps around a hook you only need one unless it's basement but even then I don't commit more than 3-4.
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This is an awkward thread to come across while on a 4k streak....
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@Crowman said:
Pain Resonance only targets 1 gen and gens don't regress while being blocked. So while it is blocking a gen for 45 seconds after taking out a bit of progress, it's not going to be the end of the world. Then as you mention survivors will know DMS is on the killer and can let go of gens when they see the killer pick up the survivor to prevent the gen from being forced blocked.
It'll be good and likely see use, but it's not going to be OP.
What if we add thrilling tremors so the gen is blocked either way? Good or just redundant? Ruin potentially another option for similar reasons.
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True with level of manchester slander bhvr are clearly Arsenal fans and I'm tired of pretending they're not.
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Bug fixes and optimization is great but that doesn't mean look past nonsensical changes for twins, clown and nemesis while Blight gets to zoom by untouched.
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WHY ARE THEY MAKING A CLOWN YELLOW DO THE SAME AS A PURPLE AND NOT CHANGING A PURPLE
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I don't consider it toxic I consider it hilarious.
Survivors really do be killing themselves trying to get their items back.
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As a side note not sure what it says that something they made a purple they now feel comfortable making a yellow, did they rework clown thinking the yellow bottles were good? Cuz as of now they only reason to use them is with the cigar box so not sure what the thought process was there.
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@Pulsar said:
Hey so, Clown got nerfed, right?
Ans he has a 50% Kill Rate.
Ghostface has a 54% kill rate and Legion has a 55% kill rate....
Those changes they were talking about? I think they might be getting nerfed.
I was going to mention clown but they're making the solvent jug do what the make up kit already does so there has to be more for clown in the patch notes so I'll wait before I say anything. I don't think it will be anything good and the bleach nerf is totally unneeded but there is more we haven't seen yet.
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Why are we nerfing an average killer that nobody plays?
Like what possible reason is there? BHVR usually makes decisions based on data well the data says twins is average at best. Are we going off top players using them at max potential? Cuz Pixel, Lynxi, and Dowsey and all the other twins mains say they feel like absolute garbage to play and these are the people that actually liked them forget everyone else that wouldn't touch them if they were the only killer in the game. So what's the deal? I'm usually the last person to go all conspiracy on bhvr but it's hard for me to come to any conclusion other than they just wanna forget binding of kin ever happened.
