WexlerWendigo
WexlerWendigo
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Also, it works w/ medkits too, unlike other perks such as solidarity
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2329740#Comment_2329740
Lately? No, she hasn’t received any changes but she was nerfed a while ago.
Gave her no collision while phasing.
Gave her a vaulting animation.
Nerfed some of her add-ons (Prayer Beads, Saya, Amulet, and both of the activation speed add-ons)
Adjusted her speed curve post-phase (which really wasn’t a nerf).
She was changed so that she didn’t have any of the extreme BS like Prayer Beads, collision while phasing, and no window vaulting animation but they didn’t address the stand still “MiNdGaMe” or lack of feedback.
So they nerfed her from broken to OP, not really enough
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2329749#Comment_2329749
Then you've made the most pointless point that can be made. Here's a little secret. Winning as killer doesn't require skill if the survivors are bad. You're lowering the goal post to your argument. You said Spirit doesn't require skill, not that she doesn't require skill to beat mediocre players. You invalidated your entire premise when you said "the only reliable counter is to hope she doesn’t have good game knowledge". The game sense requires experience to survivors trying to counter Spirit, aka, skill. Thank you for accidently conceding the argument. A Spirit is only truly encounterable if they're skilled at the killer. You are not automatically loosing just because someone selected Spirit for that match. All you're doing is pouting.
Just say you don’t care about having a toxic killer in the meta and move on, nothing is changing people’s opinion on how awful Spirit is to go against.
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2329729#Comment_2329729
"Spirit requires no skill." "How dare you bring up skilled survivors beating Spirit." Do you not see how you're contradicting yourself? Heck, ban SWF because killers under 100 hours can't deal with high gen efficiency.
No, I don’t see the contradiction at all. Spirit doesn’t require any skill to perform well with, doesn’t mean that the best survivors can outplay a spirit, but it’s hardly ever outplaying her power. Most of the time I’ve seen a spirit get owned was falling for pallet/window fakes, nothing to do with how competent a spirit is with her power, the only reliable counter is to hope she doesn’t have good game knowledge.
Most good SWFs aren’t playing against killers with <100 hours for the most part.
Spirit is ultimately worse for killers than survivors, if she gets nerfed, the killers that only perform well with her will rank down to green ranks.
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@tortrader said:
https://forum.deadbydaylight.com/en/discussion/262999/another-update-and-no-sign-of-a-spirit-rework
The Spirit had already been nerfed. It's one of the few strong killers. Deal with it.
When? She hasn’t been touched at all lately, and was only indirectly buffed by slow vault being nerfed recently for whatever reason
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2329694#Comment_2329694
Well that's a statement that you absolutely can't back up. Also, there are many examples of red rank Spirits getting juked by content creators. This is not up for dispute, so it cuts both ways. You are not facing pro Spirits that never mess up their phase walks and don't fall for tricks.
Nobody backs up anything they say on here, it’s a discussion forum, not a research essay that relies on objectivity. Content creators with 10k hours isn’t really representative on what players with <100 hours can do, or even people with much more who aren’t sweating their mind out.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2329677#Comment_2329677
You still aren't answering my question.
Should the game be balanced around high level players, yes or no? If yes, then only nurse and spirit and MAYBE blight are viable and every single other killer needs to be massively buffed or survivors heavily nerfed, additionally spirit is pretty balanced. If no, then why does spirit need a nerf when only high level spirits are actually a problem? Have you SEEN what an "average" spirit player does?
This either or makes zero sense, I’m not even sure what you’re asking? How does the game not being balanced around comp equate to killers never being nerfed? She’s disgustingly easy to play at any rank, destroys any counterplay a survivor could pull off with IW, as most run a perk that counters IW, and keeps bad killers in red ranks who aren’t actually learning how to play the game.
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2329674#Comment_2329674
But if skill is irrelevant, you should be able to get a 2k with Spirit even against a pro team right? Unless your statement about Spirit not having skill requirements is nonsense.
I’m discussing purely red rank gameplay, where the skill of the spirit will hardly have an impact. I don’t know anything about competitive, totally irrelevant and taking the game to a much higher level than a casual red rank game
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2329615#Comment_2329615
That doesn't answer my question.
If tru3talent posts a video, that says "look at how you can have counterplay against the spirit" this proves she has counterplay and is fine. If the reason that tru3 can outplay that spirit is because "they are bad" well we shouldn't balance the game around high level players, which is what survivors constantly say when it is pointing out how OP survivors are at the top level play.
Also while we are at it, since nurse is by far the worst killer in the game in the hands of average players (you know, the ones we balance around) she's due for a buff right?
He used a comp player as an example for how she has counterplay, but the same person said she has none in regular gameplay
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2329613#Comment_2329613
You VS a pro team, go.
Competitive DBD is completely irrelevant, should never be used as an argument or standard
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2329366#Comment_2329366
And yet everytime someone posts a video or a strategy or shows tru3talent outplaying a spirit it's always: "But that spirit is bad" So which is it?
Don't really care what toxic people do in the game
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2329366#Comment_2329366
Then you admit there's counterplay to Spirit, since content creators do juke them. Can't say "that only works on bad Spirits" if there's no difference right? Also, if there isn't a skill element to Spirit, you would never get rusty on Spirit, but content creators do.
I’m awful at killer and could 4k almost every match, she takes no skill
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/262999/another-update-and-no-sign-of-a-spirit-rework
Spirit is fine, only high level spirits can actually cause survivors problems, and we don't want to balance the game around high level play.
lol the difference between a bad and good spirit is negligent
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2329200#Comment_2329200
No. Please play as Trapper, Trickster, Clown on high ranks againts good survivors. You will see real pain. But Spirit is different, she is unhealthy for this game.
A killer being harder to use than others doesn’t make them not viable, I’ve seen excellent trappers and especially clowns. Not really tricksters but nobody bothered to spend time on him so eh
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@Laurie268 said:
Spirit is one of the few killers that stands a chance against red rank survivors. If they nerf her, everyone will just switch to blight or nurse.
All killers can be played at red rank lol, at least against solo players and casual SWFs
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2327916#Comment_2327916
https://forum.deadbydaylight.com/en/discussion/comment/2327920#Comment_2327920
You must be high, or you've never actually played Trapper.
Otz, one of the best trappers had him as the worst, is he either of the above?
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Trapper is easily the worst
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2326492#Comment_2326492
Yes, i know. When i face some toxic Freddy mains, i am feeling bad for my killer. He deserves better players.
But there is so much Elm Street fans and they are loves playing this killer. And no, sadly 2 were was worst Nightmare movie. I mean concept was good but they wasted it with boring movie and bad actors. Movies with Nancy are my favs.
2 isn’t my 2nd favourite lol. First is much better than the rest though, although not as good as the original Halloween
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@Northener1907 said:
Why Freddy is in bottom of the list. Do you wanna make Dream Demon mad at you.
Hi king, we both know the people who play him who aren’t nightmare fans are sweatlords
Sidenote, nightmare 2 is better than 3!!! Hot take
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@[Deleted User] said:
why is nemesis in "to be avoided at all costs"?
Most people who play him are toxic at a much higher rate than other killers, so those people are likely carrying that negative outside of the game :)
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@SnakeSound222 said:
So I’m a fun guy at parties (Doctor) that needs to be avoided at all costs (Nemesis and Wraith). How the hell does that work?
The fun ones are often to be avoided
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2325911#Comment_2325911
can i redeem myself with a picture of a floating untextured hook clipping through a staircase?
Not for me to decide
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2325889#Comment_2325889
You can camp pallets?!
Yeah, when a survivor runs to a pallet, and just stands at it, rather than looping around, that’s ‘camping’ the pallet.
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@GoodBoyKaru said:
I put a cross on everyone I have p350 that I play more than once a month (or else doctor would be here too)
https://us.v-cdn.net/6030815/uploads/PDZF9IFH1JPD/image.png
I don't like where this is going
Its not looking good for you
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@M1MASTER said:
It's difficult times for the 5 people that still want to main Billy who have more than 50 hours in the game.
Giga chads that BHVR doesn't respect.
We salute you
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@GeneralV said:
Honestly, I am a piece of trash who should indeed be avoided at all costs, so I suppose your list is not wrong.
It’s ok I love you, people who play their main because they like the license they’re from are automatic chads
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@Tsulan said:
I main Jane. What does that say about me?
Hopefully not that you camp pallets like most Jane players
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@Razorbeam said:
So I'm a mediocre fun guy at parties who should be avoided at all costs, I mean, you're not wrong.
Exactly, it’s a reliable system
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@Kebek said:
People used to like wraith a lot more when he was weak and slow. One would think that more mobility would get survivors into more chases = more fun but it seems not. Weird how you like slow stealth killers but not the fast one (and then there's pig who needs to get nerfed more).
A pity how fast can opinion on "fun" killers change. Cool list nevertheless.
This isn’t a tier list on how much I enjoy the killers, although wraith would be the bottom of both
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@Iliketoplaykiller said:
I don’t really feel like a chad playing with huntress
Why not :( she’s a queen
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@Aneurysm said:
The four I play most are all in different rows
You can be all 4 then
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No, she doesn’t require skill whatsoever
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Why is plague even an option?
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I’m just glad I play on ps5, instead of my old 4
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2321368#Comment_2321368
if that's why it was changed then that's fine.
But it makes it harder for me as a killer to secure easy kills now
maybe the skill check window should be smaller?
lol it doesn’t matter how small the skill check is, high rank survivors don’t care, which is why nobody runs overcharge
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Trapper, trickster can be oppressive in some loops. Trapper is just terrible
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Also, important buttons such as healing and dropping pallets are the same…
They really don’t care about console players, and I don’t understand why
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2321365#Comment_2321365
Ellie would be great, as well as Robin from Stranger Things as legendary Nancy skin!
Aloy is the Main Char from Horizon, right? I guess she wouldn’t work as that’s not a horror genre at all..
Yeah, she is. I know she’s not a horror character, I was just saying it’s possible for a PS exclusive character be on other platforms in 3rd party games
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I don’t mind the troll accounts, but can we not talk negatively about a system that allows disabled people to have an easier time playing the game?
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They can add Ellie from TLOU as a survivor, so that we can have a queer licensed character :)
(Aloy is in fortnite, so I’m sure it’s possible, it was even mentioned as an option by BHVR)
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I haven’t played in a couple of days to have a break before diving into the event, so yeah I’m reasonably excited
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Why are we still saying that including LGBTQ+ characters is political? A person’s sexual/romantic attraction has absolutely nothing to do with politics, people can’t be political based on characteristics they don’t control. Is it political for Nurse to have a husband?
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@Tsulan said:
There seems to be a trend of threads with proposals to make the game more enjoyable for survivors.
Weirdly enough, whenever someone proposes making the game more enjoyable for killers, the thread gets shot down by "git gud" comments or someone explaining that they can easily 4k as rank 1 killer without camping, tunneling or gen slowdown perks.
I have to admit, I've not played the game since Friday. So I don't know the current lobby times. But wasn't the general consensus that survivors have instant lobbies since the RE patch?
Did that already change? Or do I miss something?
Anyway, as mentioned above, killers struggle with the current gen speed. That's why they try to tunnel someone out, since that creates the much needed pressure to finally stand a chance.
Increasing the gen times won't solve that. Additional objectives would solve that, but survivors have proven that they hate additional objectives. Since they got Undying nerfed, because doing totems was just to much to ask for and still is, as the NOED nerf thread on page 1 proves.
Resuming: killers don't have time for 12 hook matches, because gens are irresistible for survivors. Attempts to draw survivors attention towards other things failed, because of the stubbornness of survivors. Which results in unpleasant matches for everyone.
It’s not just about making it better for survivors, the game would be a lot more fun for killers if they didn’t have to worry about killing survivors as much
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2319825#Comment_2319825
Nah, generators will still be problem. Problem is not 80 second, problem is survivors ignoring everything except hook saves and generators. So making generator times 100 second will not fix that. Problem is this is new meta and this is boring and sweaty for everyone.
Game design is old and outdated. I think they have to rework survivor gameplay. But i know this is imposible.
Maybe making base kit DS for survivors and corrupt for killers will fix that, maybe. But this is also imposible because devs are so lazy.
Yeah, they take years to implement the most basic of features. Took them years to nerf DS and Ruin. Rank rewards promised decades ago, and probably should require hardly any effort. It’s really ridiculous, I wish they only did 3 proper chapters a year, and had one chapter fully dedicated to the health of the game + new features.
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2315739#Comment_2315739
Actually you said anytime you play with "a TTV"... not some.. or a majority.. your wording was absolute. So yes you did group TTVs together - sounds more like you need to say what you mean and mean what you say instead of backtracking.
I mean your summary even says: I hate playing with streamers.
Not some - or most... just streamers. Maybe choose your words more wisely in the future to convey your actual thoughts.
All experiences I have with TTV have never been positive, that’s not the same as saying all TTV suck. I’m sure there’s some good ones out there, that are less angry than you
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@Northener1907 said:
Killers are tunnelling because of generator times. So many times i am losing 3 gens with 1 hook. So what i have to do with this case? Play dirty or lose game.
I’m fine with slightly increasing gen times if kindred (other than killer aura reading) becomes base kit, and to compensate ruin and pop would be slightly nerfed. This would help make gen regression less essential for perk slots, while buffing solo survivors.
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@Laluzi said:
I have no problem with incentives towards spreading hooks around, but rewarding players for hooking 4 survivors before 3 gens would be kind of horrible when a bad/resource-heavy first chase means that three gens pop as a result of your first hook. Maybe killers could get a bonus reward for hooks being non-consecutive?
Yeah, it was just an idea. What you mentioned was something else I considered, but it’s not an easy area to address
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Another thread for the homophobes to fly in yay
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Wraith and Huntress have awful perks
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@DistortedDream said:
Definitely Deathslinger.
Retribution is way better than anything Huntress or Wraith have