VoidOfMe
VoidOfMe
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- VoidOfMe
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You know what I don't get? No one plays Billy and people are shocked and baffled about these addon's nerfs.
Why?
Do YOU play Billy? Or do you know someone who does and the person got mad and you're complaining on their behalf?
I really don't get the commotion. We'll still be facing the same killers, the 4 billy mains are still gonna play him and it's not like Billy is the most fun killer to face, right?
BTW: About the nerf healing thing, we'll have to wait and see how it works on gameplay, I'm sure if it doesn't work they'll revert it back, so I'm not stressed about it.
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What are you talking about? Us survivor mains asked for:
✓ Basekit BT
✓ Eruption nerf
✓ Pop nerf
✓ Pain res nerf
✓ Nurse nerf
✓ Call nerf
✓ Jolt nerf
and the list goes on, can't wait to see what we'll be asking next...
See? It's both ways.
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@TheWheelOfCheese said:
Players: The game is getting stale and boring.
BHVR: Changes stuff.
Players: No, not like that!
For real, this community is becoming something else...
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LOL, looks like you didn't read the game's End User Licence Agreement, huh?
"Virtual Goods are licensed to you, not sold. You do not own the Virtual Goods, and you acknowledge and agree that all Virtual Goods represent a limited, personal, nonexclusive, non-transferable, non-assignable and fully revocable license to use the Virtual Goods, for your individual, non-commercial, entertainment purposes only. You have no right, title, interest, or ownership in or to any Virtual Goods. We may terminate your license at any time and at our sole discretion.
BHVR has the absolute right to regulate, discontinue, update, modify or eliminate any Virtual Goods at any time in its sole discretion and BHVR shall have no liability to you or anyone else for these actions.
Virtual Goods have no monetary value, and in no event may you sell, transfer, trade, exchange, give, convert or redeem Virtual Goods for “real” money or other goods or services, including other Virtual Goods, inside or outside the Game except as expressly permitted by this EULA, the BHVR Terms or otherwise permitted in the gameplay.
All purchase of Virtual Goods, whether made with “real money” or virtual currencies, are non-refundable and are not redeemable for any sum of money or monetary value or virtual currency from BHVR at any time."
Dead by Daylight End user licence agreement (steampowered.com)
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@MrPeanutbutter said:
Just got done reading through all the changes and this is the first time in a long time (if ever) that I feel like the devs really took community feedback into consideration for prioritizing what to change and how to change it. Nothing will make everyone happy, but these changes feel to me like a really good compromise overall for both sides and will address a lot of the common frustrations from both sides. Well done, BHVR!
and you know what's the best thing? they said last year, after the perk overhaul that they would keep an eye on the changes and keep making changes as needed and they kept their word so far. Since the 6th anniversary they're doing a lot of changes to the game, we may not like all of them, but they're working on it consistently. The game doesn't feel stale anymore, it's always changing.
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@AMOGUS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379054#Comment_3379054
Nah, there really isn't "plenty", that's why DH was meta. I see you're Killer biased though. Also, 99ing SB will now become meta, hope you're ready to complain about that in a week after Mid-Chapter.
You can bait auto DH users too btw. Swing near them.
killer biassed? LOOOOL
I main survivor for a year now, just look at my last posts, wth hahahahahha
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nice one devs!
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@Peachblow said:
These weren't even major issues. CoH was more of an annoyance than anything (to both killer and survivors equally). The amount of times a survivor would run around aimlessly trying to find a totem when they could be on a gen is quite staggering. It only inconvenienced a killer slightly having to snuff it out. Don't want a survivor to heal? Stay on them.
Dead Hard was in a good place where it was. It was incredibly easy to bait out, but most killers are just too "trigger happy" and wouldn't learn how to counter it. Most survivors don't even know how to use Dead Hard well enough for it to be a viable choice in their keep.
you're missing a point here
dead hard also had a problem where people could "mysteriously" auto-use it (if you know what I mean)
and you couldn't prove it was cheat, you could only guess
now this will help to reduce it, there are plenty of good and fun perks to use, people should let dead hard go to be honest
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Look guys, another patch full of things we asked for, including a dead hard nerf and medkit nerfs
i hate how the devs don't care about this game
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@Tsulan said:
I´m curious, would you have rather not have those horse men and everyone keeping quiet about the SM and the current state of the game?
No, I'd rather people don't be so "the game is over" all over social media just because the devs made a mistake or didn't come to people's expectations. Why would a bad (or ugly like some say) killer end this game? Why everything must be so SHOCKING and apocalyptical? One mistake and suddenly the devs don't care about the game.
Do you understand it?
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/368304/so-will-the-apocalypse-horsemen-give-in
They wont, they will simply reshape what good as happend into another negative point. Lemme demonstrate:
""Wow the buff Skull Merchant, but leave Sadako and Twins in the dirt???""
Its an endless cycle, bHVR can never be vindicated or praised for their attention, no its either spin or move on.
Right? At least someone made a thank you for reverting the scream change hahaha
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@[Deleted User] said:
I’m glad they laid out the dev post like that. Good to see they are taking in all the feedback in and making changes to shift SM’s gameplay into something more engaging for everyone.
People tend to focus on the bad over the good, so that why they love saying BHVR “never” listens. There are times where it “feels” like they don’t, but I’m glad they are making it clear here.
It’s just a shame Twins didn’t get this kind of attention around the time of their release besides bug fixes and things that stopped gameplay abuse (holding Victor hostage) lockers to block Victor. Hopefully they get that rework/update soon. They feel clunky to play and always have, I love Twins but they need refined. Good to see SM getting this level of attention to the power so early on though.
Isn't twins being reworked tho? I read about that somewhere around here a few times now before.
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@Zeidoktor said:
https://forums.bhvr.com/dead-by-daylight/discussion/368304/so-will-the-apocalypse-horsemen-give-in
Creating threads apologizing for the hysteria would first require them to acknowledge they might have been wrong. So I don't see it happening.
of course, they're not wrong, why would they think the devs care about this game and our feedback? We never had a perk overhaul happening because WE ASKED FOR, they never reworked maps because WE ASKED FOR, they never nerf or buff killers because WE ASK FOR. And yeah, the icons in the HUD to help soloQ? I don't think they ever did that also.
Oh, and they never brought to DBD characters WE ASKED FOR, that's why we have like 10 Resident evil characters in game. /sarcasm
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371055#Comment_3371055
That's just whataboutism though. I could also say I don't see survivor players complain about fractured and coldwind in general.
All i read from someone like you who makes comment and doesn't respond to replys that don't favour them is you don't like and refuse to learn how to play against the most skilled killer in the game for both sdies.
can't relate, cause I hate those maps when I'm survivor and killer
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@NewPlayer100102 said:
This is a hard map for Wesker/Blight.
The large amount of foliage makes it hard to tell exactly which thing you're targeting for a bounce/rebound.
Mostly its trees, I think they are the same ones from Yamoka.
But, its hard to get too upset about it, its one map out of a lot, and Blight/Wesker have many favorable maps.
And I want to face Trapper here, seems like he could have a good time with the ground cover.
"But, its hard to get too upset about it, its one map out of a lot, and Blight/Wesker have many favorable maps."
RIGHT???
I don't see them making threads saying: "This map is way too good for blight and Wesker, please rework it"
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@Dogma_loki said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367516#Comment_3367516
This guy gets it.
Its your own fault, survivors just give up and die on hook so the killer is not forced to drag the game out for 40 minutes for his 4k.
I did not say that tho, lol
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369739#Comment_3369739
Every map should be relatively balanced. Red forest was not before, and it is extremely unbalanced now. A map that basically disables many killers’ powers should not be a thing.
Nah, then every map would be the same, same layout, same props, same distance for hooks, same amount of pallets, same amount of windows, same generator placement and distance. That would make every map good for blight like you want. I don't see these blight mains complaining about maps that blight thrives over survivors. Or do you think there aren't maps where blight has advantages over survivors?
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369360#Comment_3369360
If it's bad for blight it's worse for others
It's ok too, we have many other maps in the game, not every single one of them must be good.
It was always like this, some you win, some you lose and we move on.
not every map needs to be good for blight, not every map needs to be good for trapper, not every map needs to be good for killers, not every map needs to be good for survivors.
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if it made it bad for blight, then they did the right thing
we don't need good maps for the strongest killer there is.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367623#Comment_3367623
The OP is literally complaining about people giving up. I'm seeing more and more comments along the lines of 'survivors are keeping themselves in these long games just as much as killers,' which leads me to assume some popular content creator has developed that take because it's usually what's happened when everyone starts parroting the same line. But giving up is literally what survivors *are* doing in this situation, and then people come here complaining about it.
Killer mains: if you dont want to be stuck in a long game then just give up, the killer isnt keeping you there.
Also killer mains: don't give up because then I can't enjoy this killer
but it's the truth tho and I'm not a killer main since like sep of last year, I play only survivor now and play killer just when I have a daily.
Nothing you say would change the facts, you only stay in a match if you want to, it's not the type of game where you have to wait for everyone to die to leave. It's a simple problem with a simple solution, if you call that giving up, whatever, but IF YOU LET HER HAVE HER 3 GEN, that's your mistake and if she REFRAINS HERSELF FROM THE NORMAL GAMEPLAY (CHASE-DOWN-HOOK) it's her game, you lost already, why keep playing hide (with no seek) for 40 minutes? That's YOUR GAME.
FOCUS ON THE 40 MINUTES ARGUMENT!!!
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367516#Comment_3367516
1: This assumes she engages in the loop. Doesn't work the same if you go, she chases, retreats, kicks, repeat. Sure as survivors you can win via slowly making progress, but what people are saying is its just not worth the time. Especially in soloQ were its a lot harder to coordinate breaking the 3 gen.
2: Go to gen, die. Yeah, that's the giving up people are talking about.
not really, I was clear about what I said, you didn't want to understand it
1: she has to engage in loop or down you at the generator, she'll have to hook or slug you (hey, isn't that a game strategy?) which you'll die either way.
I was clearly talking about a match that's going on for TOO LONG.
If you don't want to stay in that match, there's nothing the killer can do you keep you there, IF YOU WANT TO LEAVE.
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I find it funny that people complain about 40 minutes match when a survivor match ends right when he dies on hook
so instead of keeping running and hiding for 40 minutes in a match just go for the generator, if the merchant comes after you, loop her, if she doesn't, then just die trying to do the generator...
It's not only the merchant that holds your matches for 40 minutes, you hold your match for 40 minutes too.
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what? did you really think they'd redo a whole chapter just because of people crying about it?
get it together
The 100 people that complain here and the 20 on twitter don't come close to the people that really play the game and will keep playing whatever.
Most of the people who comment here don't even play the game regularly anymore. Just read the comments.
Just suck it up and wait for the next one.
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@Devilishly_Rowdy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362912#Comment_3362912
Yeah. Remember you crying rivers about Eruption too.
well, eruption got nerfed so he's winning right now lol
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what? they just gave us what we asked for for many years:
"another resident evil chapter"
"maps rework" (especially RPD and the artist one)
"no more repeated maps"
"perk overhaul"
"eruption nerf"
"hud icons"
"general nerfs and buffs we've been asking for" (flashlights, hook distance, placement and quantity, healing meta and etc...)
What do you mean "they don't listen to us" ????
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361492#Comment_3361492
Yes but acknowledging that they are unfun and working on them doesn't mean they will totally get rid of them.
but who's saying they will totally get rid of them, tho?
I don't think I ever said that...
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361174#Comment_3361174
And it failed miserably too, hence why it was back shelved and taken back to the drawing board because it failed one of the three categories I said. Slugging helps create pressure in the match same goes with camping or tunneling to get down to 3v1 instead of 4v1.
The Devs themselves don't want to totally remove any of those but rather find ways that would give incentives not to. One of the best ways I have seen is make hooks count for something like giving a stacking buff/debuff for how many hooks the Killer gets.
which doesn't mean they don't want to change it like most of you said, right?
my original post was about people's comments saying the devs never addressed tunneling, camping and slugging and that's totally not true. They've acknowledged these "strategies as not fun a few times already, and they're working on them.
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361036#Comment_3361036
They probably won't do anything to totally remove Camping, Tunneling, or Slugging because they also said those are valid strats for Killers to use and it's a thin line because what ever Fix they do come up with, they don't want to punish those who use them correctly along with those who use them "toxicly" and they don't want the fix to become a abusable by either side
they just released a ptb with an anti-slugging feature for us to try. They're definetly not so pro-camping/tunneling/slugging as you guys make it seem. They are and will still keep working on ways to addres these stuff. Nothing is set stone.
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It's like those streamers saying DH is OP and yet they end the match with 3~4k
"Ohh look, 4 DH" - says the guy playing killer for their 4k viewers while the survivors fail miserably using it and go to the ground immediately after.
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@Brokenbones said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361006#Comment_3361006
Oh yeah I wasn't saying the devs have done nothing to help with camping/tunnelling
I'm more so saying that they won't really change the "core" of the issue because to them it's not an issue, if that makes sense. They've always said they want to allow killers to camp and tunnel because they consider it part of the gameplay experience
That doesn't mean they won't add things like perks to help mitigate it, it's just they won't ever yk directly do something about it like many people ask for.
I think they will, eventually.
They don't want their player base to feel like the game is not fun anymore. As soon as they see people are miserable to the point of leaving they will do anything they can to change it. They did it a lot of times before, we just tend to forget the changes they make upon our feedback, we kind of throw it under the rug and focus only on the bad things
We did complain about maps, they're reworking them, we complained about gen speed, they reworked them (maybe it didn't fix the problem? but they did rework them), we complained about flashlight clicks, they "removed" them, we complained about nurse, they reworked her, we complained about perks, they're always changing them, etc etc etc.
The game is in constant change, it's just a matter of being optimistic or pessimistic about it.
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@Brokenbones said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359063#Comment_3359063
It stands to reason that if tunnelling was a problem in the devs eyes, it would've been rectified years ago
but it hasn't, so it's not a problem. (To the devs)
It's not what they said in the perks overhaul patch notes and live stream:
"On the survivor side, there is a clear preference for perks that grant second chance. BT, DS, DH, and perks of that nature help a survivor avoid certain death [...] A benefit of these second chance perks is how they help prevent UNFUN situations, namely being camped or tunneled out of the game (repeatedly being targeted after being unhooked). In order to incentivize a meaningful change to the meta, it was clear that we needed to address these controversial tactics. Second chance perks should be nice to have, not essential to ensure ENJOYABLE GAMEPLAY.
[...]
With these base changes, we hope survivors can switch up their perk load-outs without fear that camping and tunneling will cut their next match short."
Yes, they addressed it and called it unfun and said they would try and mitigate that, they gave a whole lot of buffs to the killer and survivors in this patch to incentivize the killers to avoid camping and tunneling, cause they said they know it isn't fun, but it just didn't work out.
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who's gonna make sure the killers are gonna play nice then?
Cause I remember even before all these changes I was tunneled, I was camped and I was slugged just as much as I am right now
what was the problem then?
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I'd be way more excited if it was a series in netflix, prime, or especially, HBO.
but let's see what happens, hope they focus on the story and don't make it a generic slasher and PLEASE NO LEGION!!!!
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Yes
And I love these topics cause people normally make them to make fun of the chapter expecting a lot of "no no no no" and instead a lot of people saying they will. LOL
Many YouTubers and streamers doing this poll "will you buy the next killer?", "do you even wanna watch me play the next killer?", "do you even care about the next chapter?", "should I even make videos about the next chapter?"
zzzzzzzzzzzzz
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would you make another deal with the company that crossed you over without hesitation?
It's like you tell your friend: - "Oh, nice drawing you made, let me spend this money to make it into an action figure, we'll sell them, and we'll split the money between us."
then you spend like 10k to make de figures and right when you are about to crack 7k sales your friend tells you: - "Stop selling, I don't wanna work with you anymore", you'd say: - "But I've spent all the money, we had a deal" and he says: - "I do not care, just get the figures and throw them in the trash, you can't sell them anymore"
I don't know about you or BHV, but I would never.
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@legacycolt said:
I think people use map offerings more often atm because right now it’s this questionable community’s choice event where certain maps are in higher rotation. I really wish they would stop doing this 🙄
!!!! how does one play the game and doesn't understand this?
I am using map offerings cause I can't stand being sent to the same maps over and over again
I swear to you, I'm on the verge of madness if I get ormond one more time.
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I don't think that's a good idea, some people, like myself, like to play the game casual which means I bring fun, but not always useful, perks to the game. I'm sure people would quit once they saw it.
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also killer = 70% kill rate
end of discussion
no but seriously, I did ask a few days ago why people were raging about dc's in solo q and I just now realized it is really happening. What's going on?
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@MB666 said:
thats how sadly DBD servers work buddy , the game takes priority on the killers end for the hits , the only thing that they gave us to counter laggy killers.. were pallet validation + the ping indicator for the killer which pretty much doesnt help at all other than tell you "hey the killer is about to hit someone with their long arms" still hurts that windows and pallets are sooo inconsistent because that will depend if the killer is lagging or not , feels awful making a vault 100% on your screen and other can see that 2 , but the killer gets the hit from miles away just because their "bad ping" or "vpn".
and seriously people need to stop defending those problems which "this will make survivor strong" , because thats just stupid , like how u are suppose to express your skill at looping when the game favors the other side for those important interactions , feels so bad when u have a solid 20 ms and somehow u can still get hit 2 meters aways from the window or pallet just because the killer is lagging and also the server taking side for them rather than being server sided so the game rejects the hit with fake blood screen if the killer weapon didnt hit the survivor on the server screen.
https://www.youtube.com/watch?v=TvHm96rR-jE&ab_channel=DStrike
LOOOOOOOOOOOOOL who said wraith was melee? he uses his chakra to form invisible chakra blades, that's why it was a hit, this is no bug, get yourself together!
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@Wexton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355489#Comment_3355489
No need to be so rude, I just said it might give DBD some competition. If it's good that is, but again, too early to say since there's not many gameplay trailers out for it yet. Even when it does come out I'm certainly not gonna stop playing DBD, it will still be a one of a kind game when Texas chainsaw massacre comes out.
I don't agree with op crying about leaving the game on the forums, I just wanted to talk about the Texas chainsaw massacre game because it looks cool.
I didn't mean to be rude with you, if anything I was rude with the guy who made the thread, cause I ran out of patience with these "i hate this game, i don't wanna play anymore, but I'm gonna stick in the forums to make sure everyone reads that" attitude lately.
I have a lot of complaints about dbd, but I can't say the devs aren't trying like some people are saying all the time now, like, they just did a lot of changes to the game, changes we've been asking for for years and people still saying they don't care just be cause they released a boring killer, or because they nerfed a boring perk.
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@Wexton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355482#Comment_3355482
I didn't know people were saying it's going to "end DBD", but the new Texas chainsaw massacre game would certainly give DBD a run for it's money. If it turns out to be good that is, it's too early to say what it will be. I just hope it's good since I love the Texas chainsaw massacre movies.
lol every game like this that comes out they say the same thing: "its going to end dbd, it will give dbd a run for its money, it will force the devs to do wonders"
And here we are, still playing dbd, still complaing about anything, still waiting for the next game.
And I'll tell ya, this Texas one will come and go and will still be here and so will Dbdfan398.
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@HaunterofShadows said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355468#Comment_3355468
Literally this. Let's get just a tad more specific though. Have fun finding another assym game that isn't dead
seems like this new Texas whatever is another game that's going to "end dbd", huh?
And about that, hows that evil dead game doing? or that VHS one?
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@Iron_Cutlass said:
Bloodpoints.
You dont know if the Killer has Hex: No One Escapes Death or not.
Archive Challenges.
Perks (such as Inner Healing).
Etc.
right?
seems like the thread owner doesnt really play the game 💀
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www.google.com
have fun
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I'm using map offering cause the community event map people choose is not for me.
I got the freaking junkyard 3 times in a row today* (I don't even know if this map won the pools, but damn), so I started to bring map offerings.
*Edit:
Actually 3 times today, but 2 times in a row only.
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Oh no, you touched wesker's name, RE fans will riot in this thread
someone made the mistake of doing it in twitter and the guy went missing
but for real now, aside from the (maybe worst mori ever) the killer is fine, but for the community suddenly BHV doesn't care about the players cause of this chapter lol
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dude, if they don't care, they lose their players, which mean they lose money
do the math, would they rather have a playerbase to buy their stuff or not?
this "they don't care about us" is so ridiculous, they've done TONS of changes to the game lately, changes the community asked for for. Yes, it's not always a win, but they're trying, the new killer is ugly? boring? bad power? It happens, the next one should be better, just don't play this one.
How annoying.
@KrampusJumpscare said:
I was waiting for the new killer to see if I would play some dbd again but I guess I will have to wait their next release. I'm surprised of how little effort they put into this one. I'm sry but any1 that spends any money on this DLC has very low standards. I don't really see the passion of the company anymore, seems they're going the money route with the horny bait for pubescent adolecents that will spend cash in this kind of garbage, have you seem how forced that killer walk is on the winning screen? lmao. Rly sad.
Let's be honest, the game has 30 killers, if you don't wanna play any of them, the new killer isn't the problem for you, stop pretending. lol
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336679#Comment_3336679
...
No.
Just...no.
https://us.v-cdn.net/6030815/uploads/GGKN41401F8P/image.png
- You don't get to hijack a thread about one thing and then say 'well, I want to talk about something else now so sod you'. Make your own thread if you want.
- Do you...not know what 'varied' means? It doesn't mean 'vast'. It means that you have far, far more viable builds than killers do in the current meta.
- Do you think it's fair to focus on buffing a handful of crap survivor perks when killers have far more crap perks?
- Plunderer is a perfectly fine perk. As is Pharmacy. They aren't top tier, but they don't have to be.
- Yes, doing the gens is what survivors are supposed to do? That's like saying 'well, killers need to be chasing and killing survivors to win'. It's not wrong, but also...duh?
- I spend a lot of my survivor matches interacting with the killer. I still win a goodly amount, and that's in solo queue. I like being chased.
- That makes absolutely no sense. No, seriously, what on earth are you on about?
- What hypocrisy?
Not sure if I'm being baited here or what.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336966#Comment_3336966
...Okay?
It's not me agreeing or disagreeing with his video, it's just using it as a springboard for a discussion.
still you followed
so what's the point? did we or did we not talk about survivor perks? So? did the world end? Did I make your life a little more miserable?
"hijack a thread"
And yeah, of course you found the best way to play the game and your idea of "fun" definitely is the absolute one, so we should follow, right? Interesting.
Good for you!
🙄
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335064#Comment_3335064
Whataboutism.
A. The survivor meta is more varied than I think it ever has been. Killer...not so much.
B. We aren't talking about survivor builds here.
C. The issue isn't people running stuff like BK or DH. It's the HSFP 4man SWFs that can blow through 5 gens in less than 5 minutes and know where you are at all times.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335237#Comment_3335237
...
How did they make tunneling 'really easy' as opposed to before?
Tunneling is only really an issue against solos, and now you at least have baseline BT, which you can chain into multiple second chance perks.
Tunneling is weaker now, on average, than it was before 6.1.0.
The difference is that killers have fewer options now - gens move faster, Eruption is going to go bye-bye, regression got nerfed hard, Garden of Joy is an abomination.
DH had no influence on tunneling.
DS...eh. It's fine at 3 seconds. I thought that it wouldn't be, but I was actually straight wrong on this.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335233#Comment_3335233
Huh?
I don't...think so.
- Generator-Speedup wasn't that much of an option pre 6.1.0. You had PTS, toolboxes and crap.
- Now you've got HSFP which is pretty decent solo and evil in SWFs.
- Generator slowdown was gutted in 6.1.0, with the only exceptions being Eruption, Thana, PR and PR+DMS. Thana was nerfed to complete uselessness - worse than it was before the buff. Eruption is going to be Thana'd. PR+DMS will be next, watch this space - the second Eruption goes bye-bye, the QQ train will pull into PR+DMS until that gets nerfed too.
- So now, gens are potentially faster than pre 6.1.0, and killers have weaker regression to deal with this. Now, with Eruption going - what do you expect them to do?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335304#Comment_3335304
You'll note that @Firellius claimed this multiple times in the thread, but dodges every time someone asks him who 'killers' are. Because this is objectively not what 'killers' as a whole, wanted.
They wanted more viable choices and perks. Not less.
They wanted slower gens, not faster gens.
But, BHVR nerfed Thana, Ruin, Overcharge, PR, DMS and soon Eruption. Which means we'll soon be at a point where the killer perk meta will have less variety than it did before the meta shakeup.
we are talking about survivor builds here because I want to talk about survivor builds here
I do not care how "vast" survivor meta perks are, that's not the point, the point is: survivors have many, many, many perks we'd love to run to have fun in the game, but we have to choose either we Queue to win or to have fun.
Either we sit on generators the whole match or we kiss that hook until we're out of the game. End of story.
If I want to run this build there will be 10 topics the next day here about how people don't do gens and how useless survivors are...
The hypocrisy is REAL!
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@burt0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335325#Comment_3335325
I did, for two years. Didn't stop the other side to run 12+ meta perks and end matches in below 5 minutes with me ending up with less than 10k bp.
Now i don't play anymore since Dec 21.
Let's hope many more follow my example ☺️
People who don't play the game anymore shouldn't be allowed to post comments here lol
dude don't play since dec and is now talking about how bad the game is and how he wants everyone else to quit. #########
