Venusa
Venusa
About
- Username
- Venusa
- Joined
- Visits
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Comments
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I can't believe Furtive Chase is actually going to have a use! So excited to see it.😍
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Yeah, there are a bunch of generator perks that can be used both by survivors and killer that turn the generator yellow. It's really confusing.
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Thank you for sharing this info! Imo it's always best to get a straight up "Yes/No" answer like this to these types of questions compared to being hopeful for a possibility for years just to be heartbroken in the end.
Rest in Peace Jason lovers.🙏
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The truth is as seen by discussions you make and your responses: you just have a bad game and directly run to forums to ask for nerfs instead of trying to understand how to play against those things you're upset about... That's why I wasn't a fan of discussing with you because the last time I did that (on your topic about Power Struggle), this happened:
Then you never responded to me. It's sad that you don't even check, read or know how these perks work but you're here demanding nerfs to them. It would be healthier to try and learn more before making these posts and then "clap back" at anyone who has a disagreement with you. I think we can all do better.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556527#Comment_3556527
I distinctly remember the points showing up as soon as the toolbox was empty.
Interesting... I'm also from the 2020 era but don't remember it, might have forgotten. It would be helpful to check dbdwiki to see more info regarding this.
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As far as I know there wasn't ever a plus for using your Toolbox. You just got repair points quicker since the Toolbox helps you repair faster, meaning it would still count as regular repair action but you reached the solo bloodpoint (1250BP per gen) sooner. The only plus bloodpoint regarding repairing is for coop action where you're on a gen with somebody else.
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Interestingly I always use a third-party software to bring my monitor brightness to %0. My eyes get red and tired super quick. I can't see as good as people who use filters to up the brightness but I don't care.🤭
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Take care of your eyes and make sure to rest well! ☹️
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I think it looks quite slay...☹️
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The amount of plastic surgery Claire had to go through in DbD...😭
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556022#Comment_3556022
I’m really hoping they’re giving Victor a button to “recall Charlotte”, which will cause a bot to take over Charlotte, and have her walk over to where Victor is.
This would adjust the slugging meta, because it would reduce the problem of “Victor slugged a survivor, and Charlotte is so far away that it’s more valuable to just leave the survivor slugged”.
This would be cool! Imagine if they could apply this without bot Charlotte bugging out or losing her path everytime.😭
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555698#Comment_3555698
I won’t lie, after leaving Dwight and his perks behind to try new ones it felt pretty weird/lonely when I stopped using Bond.
You left Dwight behind?!😠
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556009#Comment_3556009
So if you have someone slugged and you hook someone 40 meters away, you get like a free Deer Stalker perk for 5 seconds?
Not necessarily since they're at least 40 meters away so you still go to their whereabouts and need to find them but yeah kinda like that. So for example if you slugged someone to go after someone else after getting a hook you will see the slugged person if they moved further away from you or if they crawled to the corner of the map etc.
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@OneAutmLeaf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556040#Comment_3556040
In my eyes sabo has always been a isuse... when one rocks it its fine but when you get 3-4 ppl running sabo and sabo toolboxes its quite literally impossible to win the game more so when they are running a full sabo build
Sabo
unbreakable
buckle up
made for this
sabo toolbox
like please tell me how one would counter a build like this
You cant hook
you cant slug
and you cant tunnel bc that would require being able to hook a survivor.... I think ppl dont understand how oppressive a full sabo squad can be, not just a normal one but one that knows what they are doing, and its ironic bc killer is supposed to be the oppressive one...
Wait a minute I just realized you're the same person that was asking for a Power Struggle nerf last week...😭
I'm fleeing. Thanks for the discussion.
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@OneAutmLeaf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556016#Comment_3556016
oh so bc its not common its fine... so if a perk is boderline op as long as I personally dont face it that often its fine? that is a interesting way to go about balancing a game by that logic since I dont go against many made for this players then that perk is fine....
Saboteur is OP now? LOL
Please read @Gandor 's response, it should be really helpful.
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Can't feel as bad as getting tunneled out at 5 gens with many bloodpoint offerings in play!🥰
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First of all, I hope I'm still alive in 2024 when this alleged update drops!
Second, they said it's not going to be a full power re-work but more like minor tweaks and add-on pass on the latest Reddit AMA. I think at this point they're too afraid to touch Twins considering how prone to bugs and glitches they are... It has been a long time since their launch and there are still many persistent bugs that keep getting reintroduced with each patch. I wish we had the opportunity to see how they perform without all this mess before a "rework" but I guess we'll never know...
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Yes, auras show even in dying state unless they have Distortion or something.
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@caipt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555843#Comment_3555843
I agree. I didnt see it used on the ptb but people certainly tried... I dont camp out of endgame so it dosnt particularly effect me but specific situations are just such complicated lose-lose bs now.
Well your endgame wouldn't be affected regardless even if you did prefer to camp during endgame since AFC doesn't work after all gens are done. Did you read the details?
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@xltechno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555745#Comment_3555745
All visibility has meaning and does not need to be simply hidden.
One day, the three survivors and the SWF team had a match, but we kept making mistakes and found ourselves in a difficult situation. Even though I sacrificed myself to help them, they abandoned me.
It's clear from 5,000 hours of play that that's not the case, but sometimes that's the case, and even survivors want to avoid SWF.
And to get back to the important point, it would be fair if displaying the SWF turned into a game where you watch a bonfire.
If there's a problem with that, it's that the game itself is the cause of this.
It is not justified to say that it is no good to display it without pursuing it.
However, there is nothing wrong with expressing it as an individual's claim or desire.
Because free speech is also fair.
People have friends. No reason to play online-games if you get punished for playing with your friends and keep getting lobby-dodged because of Killer's skewed perception of people simply playing with their friends.
Where do you stop with this logic? Let's show Survivors the Killer because they want to avoid Blights and Nurses or show the perks of Survivors to Killer so they can avoid certain perks. Hell let's share our friends lists and addresses too. This comes across very entitled and non-sensical. Why do y'all want everything to be handed to you? Just play the darn game, the outcome won't change if you don't suck. If you're good you can win. If you lose, maybe stop blaming everything else but yourself for your loss and practice more.
This suggestion would just be a tool that would be used to lobby-dodge. Period. That's all I'm going to say.
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555745#Comment_3555745
Like this person is just saying anything and they're pushing the topic into a goddamn biased discussion trying to make it about survivors vs killers bias debate. Bless their heart also for the such optimistic take they have about the community, saying killers will play nice against baby survivors if they see low prestige... Like don't get me heated and started. Both sides have obnoxious players that will take any advantage against each other. Just remove overloaded information prior to the game and that's it, everybody goes into the match with their eyes closed.
Bro... Just play the damn game...
PRESTIGE DOES NOT MEAN SKILL OF ANY KIND STOP THAT DAMN NONSENSE FFS
I'm pretty sure prestiges will remain hidden and OP's suggestion won't ever make it to live since it's laughably entitled and you wouldn't hear of this demand on any other game community. So it's not worth it tbh.🤭
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@xltechno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555707#Comment_3555707
I understand your opinion. So let's answer what the killer would do in a world where things were implemented the way you wanted.
First of all, a murderer will never use a killer who has little chance of winning, even if it's just for fun.
This is because if you know that your opponent's prestige is low, you can afford to establish a match, but even if that is not the case, there is no point in using a weak killer if you have no choice but to accept.
Next, the killer will use add-ons liberally. In other words, only add-ons to make the killer even stronger.
Since you can't estimate your opponent's ability, there's no reason to cut corners here.
And of course, he don't compromise on the use of his offerings.
Stealth killers will always specify favorable maps and otherwise take Memento Mori wherever possible.
"If you do that, your BP will run out"?
Don't worry, Killer will now earn the missing BP by playing Survivor. It's much healthier than earning BP while stressing out with an unfavorable killer.
Killers aren't always trying to hunt down their opponents with all their might, just as you claim survivors aren't.
Sometimes you just want to play a trapper who sets traps in unexpected places and makes you laugh and ask, "Why is there a trap in such a place?"
The killer may decide to remove an addon because the opponent's prestige is too low, or change the perk to something more interesting based on the concept.
The world you want is one that deprives them of such opportunities.
I read what you wrote several times and I still don't understand how any of what you said so far relates to what the discussion is about or how it's a counter-argument to what @adaw0ng has said...
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Bond! I feel so lost when I don't have it 😭 and I always get value from it no matter what.
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PERIOD! Sick of them!
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@ARTRA said:
If you play Huntress and/or Trickster i would pick dredge first.
If not Wesker first, fast vaults are ok, terminus for late game builds can do the trick.
Singularity last for sure.
@[Deleted User] said:
Dredge Wesker Singularity is what I’d do
Thank you guys. Working on it!😈
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@GannTM said:
Dredge has dissolution which is very strong on killers like clown where predropping pallets is a good strategy. I would recommend him if you’re going for perks.
@caipt said:
wesker, superior anatomy for the vault myers builds.
@CrowVortex said:
Dredge's perks are the better options out of that lineup.
Darkness revealed is a very nice on demand aura perk , dissolution can be good , just a shame survivors are warned when it's active. Septic touch is kinda meh.
On the flip side, Forced hesitation is probably singularity's best perk, as is terminous for wesker.
@sizzlingmario4 said:
Out of those 9 perks, none of them are extremely strong or anything so I'd say it depends on your playstyle and what killers you like playing.
If you play Huntress or Trickster then Darkness Revealed is a good choice since it works with locker reloads so you might want Dredge first, Dissolution is also alright on certain killers (especially Clown). Septic Touch is terrible though.
As for Wesker, Terminus is fun if you like endgame builds though it has a bug right now with it deactivating prematurely, Awakened Awareness is only really worth it on full backpack builds imo. No one expects Superior Anatomy until they see it and you can really catch survivors off guard with it especially on a killer with an instadown ability (and stack it with Myers' faster vaulting which is fun).
Genetic Limits was a perk I initially thought would be better during Singularity's PTB but after playing with it for a while it's really not that good. You don't always know who is Exhausted from it and it often fails to help you when you really need it. Forced Hesitation is good at punishing altruism and can help with snowballing. Machine Learning is somewhat inconsistent, but it's a fun perk when it works.
Thank you all so much for your help!💕 Sounds like Dredge wins this one followed by Wesker then Singularity.
Dredge seems to have more perks that would synergize well with Locker/Pallet oriented Killers or playstyles!
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@Zakon05 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555120#Comment_3555120
I've gotten iridescent 1 on survivor a few times but my honest advice if you don't have a reliable SWF to play with is to give up at around Gold 1/Iridescent 4. The amount of frustration that trying to pip past Gold 1 on survivor causes is not worth the few hundred thousand extra blood points. Just have fun from that point on. At least until they get rid of depipping.
Yes, I feel this! While playing Killer I didn't even realize my Grade going up I was just playing as usual and I was pleasantly surprised I made it Iri 1 but since I play survivor only solo it has been miserable getting punished for things outside of my power or performance.
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Same here! Exactly for a week and a half or almost two weeks now game keeps pushing me into lobbies with insanely high-ping. I already made a bug report about it but they said "it's a technical problem on my side" which it definitely isn't according to all the reputable internet connection tests I did. I'm going to quote my experience here:
"I'm closer to EU servers and ever since I switched from the disastrous PTB to LIVE, matchmaking has been awful. It keeps pushing me into lobbies with 400ms~ until I lobbyshop once or twice and find one where I get the normal ping I always used to get when playing DbD which is 60ms~ and once I find that lobby, my in-game ping stays consistent and stable without any problems. Which means my ping isn't unstable according to DbD and I don't keep switching between 400ms~ and 60ms~ which is a huge gap!
No, this isn't a technical issue like how bug reports section gaslit me into thinking. I have no problems whatsoever with my internet and a stable connection. After switching from PTB to LIVE I also had an issue where matchmaking wouldn't find me any lobbies no matter how long I've waited and after that was resolved this started happening. It's very unlikely that EU servers are struggling to find lobbies suitable for me either."
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I just hit Iri 1 as killer yesterday. I'm stuck on Iri IV as survivor for a long time now... It's not happening because of things out of my control. I seem to never be able to get to Iri 1 as survivor...
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Blight: able to "hug-tech" for years even though devs expressed it's unintended and they want to fix it
Billy: get stuck on invisible collisions every 2 minutes
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This doesn't sound like a QoL suggestion. It sounds like a "Show me when to dodge a lobby" suggestion.🤭
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daily oppression olympics of a killer main😍
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Sadako’s Condemned playstyle only got stronger and easier to accomplish after the rework?
Old Doctor was underwhelming and bad to play as and survivors didn't cause the rework?
Skull Merchant was a failed design and did nothing but hold people hostage until one side quit?
Make it make sense if you're gonna resort to "us vs. them" as your only argument and motivation LOL.
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@Seraphor said:
With the new anti-camp mechanic:
- Other survivors should see your self-unhook bar progress.
- Deliverance's function changes to instantly fill that bar.
Showing survivors each others perks would be good (and should be added as Aven_Fallen said above) but this wouldn't help to know whether or not said survivor had activated their Deliverance. You might not have noticed if they made a hook save or not.
This makes so much sense and seems easy to apply since the HUD icons and progress bars are already in the game.
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The problem with the Blindness suggestion is "Once you use it against a team on comms, it doesn't really get to do anything." so let's make it even harder for solo players because it's not as effective on swf. :/
Everything in this game is less powerful if the survivor team has proper communication and aren't a bunch of randoms. Seeing where your hooked or downed teammate is very crucial for solo players with no communication. I don't think Blindness is undertuned, it's just underused when there are a bunch of other perks people prefer like gen regression perks. Plus Blindness is the only thing that counters the top picked perk: WoO.
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Update: I caught one too! 🍰
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Gotta catch em all! 💕
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554084#Comment_3554084
they said in the op they couldn't get a single down. you can't camp or tunnel from that point.
So they don't have the decency to explain that instead of claiming someone is illiterate right away and edit their original post to imply the commentor is "low-IQ"?
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@Lupo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554084#Comment_3554084
i was making an actual question, and two ppl commented without reading the post :P just giving bak the same energy
Not getting the responses you want to hear doesn't mean people can't read. We're not getting paid to respond to you the way you want.
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@Lupo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554081#Comment_3554081
Ok, you actually cant read... alright i will just ignore you now, thanks for making it clear early tho
Why are you being hostile? They gave an answer to your question and some advice. I'm sorry you had one bad match but maybe you need to get better instead of running to the forums to ragepost?
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When they tested basekit Unbreakable it was an awful experience and somehow encouraged more slugging since it was introduced alongside the Finisher Mori system.
The only way I would be OK with this is if survivors were able to pick themselves up when there are only 2 survivors left and not all gens are complete. To combat the drawnout games where killer is so desperate for a 4k they would slug you on ground until you bleed out since they're terrified the other survivor might get hatch. Boring.
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While I was playing the PTB as survivor I never understood why I should care about or interact with her power and I still don't.
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The bots suck. They don't even know how to fast vault.
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It's weird how Pain Res. has a "don't tunnel!" policy but Pop doesn't. You can tunnel the same survivor and keep getting value from Pop but it was bothersome enough that they removed it from Pain Res. I guess the only argument that comes to mind is "You have to go and kick the gen with Pop" (if we ignore half the killer roster has some type of mobility/teleport at this point).
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553957#Comment_3553957
You mean anti camp became so basekit. That no one feels the need to equip BT.
Being able to down someone immediately after they've been unhooked if the unhooker didn't have a certain perk was bad game design. If survivors are required to bring a certain perk every single match or else they're a detriment to their whole team, that's bonkers. No other player base for any other game would've waited and dealt with this type of game design if it wasn't for how loyal DbD's playerbase is. Basekit BT wasn't even a "balance change" it was a necessity.
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MFT basekit when?! 😍 /s
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I haven't gone against Xeno for more than a week now... But whenever I play as Xeno I can tell survivors aren't having the best time around loops.
I have a theory that Xeno's tail hitbox is kind of bugged at the moment though. It feels off since the nerf but people assume nerf made him unplayable even though the nerf didn't involve his hitbox and just the miss-hit penalty.
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Green key triggers me and I hate her so much. Like why is she even still here?🤬
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3552935#Comment_3552935
just to reassure you here, nobody has lost their jobs! People are reshuffling but they are still employed <3
This is great news! Thanks for sharing.💕








