Veinslay
Veinslay
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Neither Ruin or PGTW was OP. Ruin could be cleansed immediately at the beginning of the trial before you even got any value from it and it often was with how open totem spawns are along with survivors spawning on top of it. PGTW required going out of your way to kick a gen, not op at all and survivors can still gen tap and stop regressing. CoH provides infinite fast healing and you can't get rid of it without shattered hope. Any non braindead survivor knows to boon the top of a main building or where there's no gen and the killer just gets #########
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3277895#Comment_3277895
It is possible for multiple issues to exist simultaneously.
Sure, but there's 0% chance they ever look at CoH again while next patch Eruption is definitely getting gutted to nothing. Such is the way with survivor sided devs. Strong killer perks don't last while busted survivor ######### goes untouched for years
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They should do something about CoH before doing anything to killer. CoH is the most overpowered perk in the game
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Good post OP. It's totally fine and fair for survivors, especially SWF, to bring the most busted stuff and stack the match in their favor from the jump, but playing Nurse is toxic lol. As long as SWF gets to run roughshod over the game, Nurse and Blight should never be nerfed not one bit
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Good, I hope it stays this way for 5 years for how long we had to put up with old DH
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Not one person here has ever played DbD at a party
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He's great at camping, protecting totems, and locking down 3 gens. If you try to play him as an aggressive chaser, he sucks
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Ruin/Undying lasted like a month lol. Old MoM, Circle of Healing which is STILL OP as hell, Dead Hard lasted 5 years, old Decisive Strike where you could work on gens in the killer's face and have immortality lasted for years. GTFO lol
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A skilled console killer that plays well is way more impressive than a PC killer. Console killers have to deal with controller deadzones, getting spun, autoaim, low framerates, stuttering, etc. Also bleeding toxic survivors out on the ground because they think it's funny to teabag or moonwalk in your face or emote at a pallet cause they got a stun at a 100% safe pallet is satisfying
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3276836#Comment_3276836
You may 4K team A with similar skill by tunneling.
Then you 2K team B with higher skill than you. You need to try harder, proxy camp, 4 slowdown to 4K team B.
Now you vs team C that has even higher skill than you, you try everything and noway you can pull 4K on them. You can only 2K them, keep your MMR being high to vs only team C and stress out.
Me at lower MMR keep 2K vs team A, chill game and everyone has fun.
I only start killing after 8 hooks, the number of kill doesnt matter. Im not going to put my MMR where I should not be
In the end, both you and me still have 2K on average, when you're at your peak MMR of course.
This isn't even a viable suggestion because of how janked the MMR system is. Sounds like you're just smurfing and intentionally performing worse to keep your MMR lower. Anyone just gets matched with anyone due to queue times. I've legit gone like 7 to 8 games in a row getting 0k to 1k and still getting matched with teams 40+ prestige and running all meta perks. The queues are too long for me to just dodge every lobby that looks hard. I'm console and can't look at profiles etc. Smurfing to lower your MMR doesn't work because of how wide people can get matched. You basically need to just play fair, do your best, and enjoy getting teabagged and trash talked or do what it takes to win
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Take how ######### the FOV is and then multiply the suffering by at least 2 to get to the experience of the console killer. Getting FOV teched and spun and people Dead Harding when you can't even see them or missing hits due to autoaim. You have to work twice as hard to perform even close to a PC killer while on console
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I hope Eruption stays in its current state for 5 years, the same length of time we had to suffer with old Dead Hard
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/355965/knight-analysis-after-50-games
He does suck i don't know what the devs are thinking here, they act like every killer has all this time to do different things and such, atleast in the Knight's case i would like more control over his power, the whole seeing orb factor and then knowing where it's gonna go is kinda confusing. You just run to the side. There isn't even an add on to make the orb disappear when send out a guard, which would have been a cool pink in my opinion.
The devs don't play killer at a decent level. That's why CoH shipped the way it did (besides $$$) and why this killer has so much counterplay, telegraphs, and his guards are slow as hell. This killer was designed by survivor mains
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SWF that plays efficiently and wants to tryhard and win completely breaks the game. A really good Nurse or Blight is the only thing that stands a chance but when you talk about balancing SWF people just throw up their hands and go "you can't punish people for playing with their friends!!!" 🤷♀️ but you can certainly punish the poor sap who decided to play Myers or pallet Freddy for fun and gets matched with them.
Also Windows is lowkey OP. It basically prevents a survivor from ever running into a deadzone and turns even bad survivors into serviceable loopers. I'm terrible at survivor and give me Windows and I can run a killer for 5 gens on maps like Eyrie, The Game and the new one
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@MisterMister said:
A lot of perks work well on him. Earlier i used a Larry’s map offering and I ran Mind breaker, Claustrophobia, zanshin Tactics, and hex plaything i believe. Plaything is a staple of all my builds with him. I alSo use plaything, devour hope, mind breaker, and hex pepperoni. MInd breaker is also a staple of my builds.
What is hex pepperoni?
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3273381#Comment_3273381
Remember when loads of slowdown perks and gens got a base 10 seconds added to their repair time?? Did that, or did that not make SWF easier to deal with?
And at the same time that happened the devs added a perk that allows you to solo gens in sub 50 seconds
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The worst is when all survivors spawn separate and they all spawn on top of generators. Those games where 3 gens are done at 1 hook? It's usually because of a spawn like this
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They're not going to killswitch it. It's still playable, just annoying as hell and unfair for killer players. I'm just playing survivor until the increased rate it's selected goes away
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The devs don't play killer at a high level, the Knight was designed by survivor mains
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@steamed_hamzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/3273360#Comment_3273360
Eruption is a big problem in solo queue as you never know when your teammate is about to go down, pair that with Pain rez and you’ve got a double gen explosion with no way to stop it as you’re incapacitated for 25 seconds
I just think stacking all these perks on already strong killers like Blight, Nurse, Artist ect is a bit overkill
Maybe it’s not so bad for SWF I dunno, I just know it’s painful to face in solo queue where you have zero communication
To be fair it's also painful to play against SWF, but nothing's going to be done about that 🤷♀️
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Nope, the trial is over way too fast against efficient survivors if they aren't goofing around urban evading in the corner or opening chests or cleansing random dulls
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I'm just playing survivor instead until it's fixed or at least the time period where it's increased play rate is over. I'm terrible at survivor and it feels great running the killer for 3 to 4 gens!
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I'm not sure what else you expected. It's all about money. That's why CoH and old MoM were absurdly broken at launch, to sell DLC. It's why Feng gets new skins non-stop. This isn't new or surprising
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I think Nurse mains don't mind it. I like it as survivor. I'm terrible at survivor and I can run killers for 5 gens on it lmao
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The devs don't play killer and it shows. This killer was designed by survivor mains
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I've been told by survivors before in response to "what else should killer do in endgame?" that instead of camping to secure a kill, the killer should pressure the gates or practice chase
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They should do something completely different with this killer. Give him a ghost horse that he can use to travel around the map like the headless horseman and some other attack power to use at loops. Just something else
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He sucks lol. I'm a terrible survivor and I can run this guy for 3+ gens easy
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@Entitled_survivor said:
both perks are fine after their deserved nerfs ,,,circle is problem for hit and run playstyles only
:: made it so it takes a whopping 2 seconds longer to heal ::
Yeah a real fine nerf
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3271787#Comment_3271787
So killers show "sportsmanship" by not tunneling. How do survivors show sportsmanship though?
Lol they don't. I'm devotion 24 and I've had 1 survivor give me a free kill when I had a terrible game. They also don't stop gen rushing even if you have 1 hook at 1 gen. If you play fair and don't camp or tunnel, you're rewarded with tea bags at exit gates and dudes moon walking in your face basically saying you're a joke and trash
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I'm always curious why they never show kill rates against 3 or 4 man SWF. Hmmmmmmmmm
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@Adjatha said:
I am afraid I have to inform you that "MMR doesn't do its job and just matches you with whoever it can as quickly as it can" cuts both ways.
My last 30-some games were like 50% 0ks. I had around 3 "four kill" games, where I just let the last survivor escape. So, I had NO 4k games, and got bodied constantly, but it kept putting me against extremely good survivors. AND I was playing the same killer every time, so the 'different mmr for different killers' problem wasn't a factor.
Killer is not easier than before.
The matchmaking simply does not work. If you're finding killers too strong, it's because of the terrible "fast as possible" matchmaking system.
I know right. I watch streamers who play this game for a living get matched against baby survivors that run into walls while I'm constantly getting matched against prestige 40+ sweat lords all bringing the most broken #########. I'm an average console killer player. The matchmaking system makes no sense
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@BlueRose said:
https://forum.deadbydaylight.com/en/discussion/comment/3271534#Comment_3271534
lol ok, I bite how you do bait it at a pallet?
Bro, if you got hit with Dead Hard, you got outplayed!
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@BlueRose said:
I still like those who say DH requires skill and its fine now. Like yeah the nerf made it slightly harder to use but that doesn't change the fact it can be easily used in a way that has no real counter from the killer and put a killer in a lose/lose(especially an m1 killer). I hate when I'm chasing someone with dh and they heading towards or camping a pallet and make me have to choose to swing or not swing. No matter what I do I lose because I either eat the DH and they use the speed boost to get to another loop(prolonging the chase) or I don't swing and they just drop the pallet in my face or I get stunned (prolonging the chase). There really is no mind game to that. What do you suppose to do in that situation? No matter what you do the chase gets prolonged and more gens pop in the background. The only time I say DH is a skillful perk is when it is used to bait a hit in the open. I applaud a survivor who uses it like that bc I know if I swing it's my fault and a deserve to be punished in that situation. To this day I still rather go against 4 sprint bursts on any killer than 4 DHs. DH will always be a get-out-of-jail-free card and be an annoying ass perk to go against.
You just bait it bro, it's fine now!
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You should have been matched with the team I got earlier tonight. I'm an average console killer. I got matched against wannabe tourney players. all over prestige 70 all running unbreakable dead hard off the record prove thyself adrenaline with green medkits and insta heals. All knew how to loop on Suffocation Pit. I got 1 hook as pallet Freddy. It was an extremely fun and fair game. I don't understand why people play like that in pubs. Go play scrims if that's how you find your jollies
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lol at playing nice for the survivors sake. that's silly. i'm like devotion 24 and i've had 1 survivor give me a kill when i had a terrible game and played fair. I've had plenty of games where i get my first down at like 4 gens done and they still hard gen rush. survivors give 0 ######### about the killer player
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Man if you could earn shards and BP from bots that would be amazing. You wouldn't have to ever play against sweat with friends that breaks the game anymore
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The amount of time a survivor spends booning is really nothing. The killer having to go out of his way to snuff it can basically cost a match though
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Yay so fun having to constantly wait for Dead Hard. Wow I'm a scary killer I can't swing at the survivor until he presses E. Such a fun and exciting game mechanic
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Survivors don't even need perks to win lol. "You only play with 3 perks the whole game" wow such a detriment
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@TheycallmeLix said:
I disagree, since they both have been nerfed many times.. can’t believe people STILL complain about Dead Hard 🙄
I bet you want the perks to get nerfed into the ground and would still complain about, Killer main boi.
Lmao one of the nerfs to CoH made it take 2 seconds longer to heal. WOW what a nerf
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3271252#Comment_3271252
You can hardly call what happened to CoH a nerf. It now takes a whole *2 SECONDS* longer to self-heal without a medkit than at go-live and even less difference to other healing methods.
CoH is still completely killing the Hit & Run playstyle - make it less insanely OP and you'll see less tunnelling. NOTE: I know that nothing will stop tunnelling (mainly because it's a perfectly valid strategy) but making hit & run more viable will help.
This. I lol when I hear "it's already been nerfed twice!!!" the nerfs were nothing
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Survivors only want to play against killers that they can run for 5 gens. They want the balance to cater to a 1v1 while the map balance drastically favors survivors. If it were up to survivor mains, all 28 killers would be Pig clones
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Yeah this is great. Now if you only had some way to block toxic losers from matching with you, maybe those players would fade away or stop being jerks
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Eruption should be changed. It should have no cooldown and hopefully the devs keep it in the game for 5+ years like old broken Dead Hard. Dead Hard is better now sure but it's still the most unfun survivor perk to play against. Having to bait it out and constantly wait to swing as a killer is obnoxiously stupid and unfun. That's not even touching the issues with the cheaters. CoH is still stupid OP especially on indoor maps, Ironworks of Misery, Eyrie of Crows, etc etc with elevated totem spawns.
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Don't ever go to a TTV and watch the VOD, especially a SWF. They never have anything nice to say, it's only salt and trash talk no matter what. Lesson learned.
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Having to hump the survivor and wait for them to Dead Hard is the most unfun mechanic in this game. They should have changed it to do something else entirely
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Shattered Hope is nice for when you get a garbo map with totally busted CoH totem spots like Ironworks of Misery, Eyrie of Crows, indoor maps, dead dawg saloon, etc. cause it at least makes it worth it to trek to the stupid boon and get rid of it
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It's very wide open so survivors can see you coming from a mile away and hold W in the opposite direction to waste tons of time, the main building is very strong, almost every pallet is safe and there's a ton of them, you can't hear footsteps because of the texture of the ground, totem spawn at the top of the main building to make OP CoH even stronger, and they even buffed it to put that strong jungle gym in the corner when it used to be a dead zone. Even with all that though, it's somehow not as busted as Garden of Joy or Fractured Cowshed lol