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@KerJuice said:
I’m confused- who gen taps in 2021?? I haven’t seen gen tapping since old ruin. If anything, doing that will cause you to blow up and regress gens because of that bullshit “random” skill check we get now for getting off a gen. Are you using Overcharge? Because not even gen tapping can prevent that. You have to complete the skill check even if your off the gen. Besides, if teams are coordinated enough to body block- they can handle some random skill checks. They wouldn’t try to avoid them.
I'm actually glad you commented here with these questions so I would see this and remember to come back here to update the situation.
Ended up getting some help in game from fellow player on this matter. Turns out, as far as we can tell, the issue was being caused by something not working correctly right after rank reset. That is when the issue became so severe and constant I originally thought it was gen tapping since I didn't realize lack of notifications could be caused by rank resets. So I was advised to uninstall dbd plus dlc and reinstall everything. After doing this, every match has been lit up with visual and sound notifications again just like it was before reset. I'm not a tech person in any way so I can't explain how or why reset would do this. I only know reinstall solved it.
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@KeiOrtem said:
https://forum.deadbydaylight.com/en/discussion/comment/2562120#Comment_2562120
It was either that or let the survivors surround me with breakout, toolboxes, flashlights, etc. Id rather use what they want to do against them.
Good point
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@MckFinn said:
Personally, I love the tale of Ichabod Crane and the Headless Horseman in the Legend of Sleepy Hollow. Who would you like to see in DbD that's from a book, poem, or short story?
Wouldn't feel right without the hell horse though, but it would be cool.
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@BenZ0 said:
The title even says that it is a beginners guide, idk what you expect? Try to explain some stranger on the street what the current meta is of perks and what they do.
True. It is easy to overwhelm newcomers with too much info at once. Give info in doses for better results
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Thankyou these videos should be very helpful. Will watch tonight while having dinner
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/287251/devs-and-some-of-you-need-to-step-back
Yea I totally agree with you there. "SBMM" which I use very loosely is a broken system....I literally saw a player crouch the entire game only did a gen for 30secs to help finish the last one and immediately ran to the door open in and run out leaving a guy to die on the hook......me followed by one other guy who ran out...they both were at full health and had no hooks.
I agree everyone needs to calm down because arguments and bashing the Devs wont help make things better, and the Devs need to actively listen to EVERYONE and not just survivors. Both sides are needing to as you said step back and calmly come back to the table and discuss real ways to help balance the game. I could list out at least 10 things off the top of my head that needs changed but wont that's not what this post is.
Devs need to open a line of communication to allow the community to say what they are seeing that's making the game not fun to play and unfair as well.
Players need to calm down and stop bashing the Devs because that wont really change anything and might make things worst.
Also good point
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@ElusivePukka said:
Dead by Daylight is an asymmetrical game, wherein 1 killer attempts to thwart the escape of 4 survivors.
A few too many people, including the devs and community representatives, get a bit caught up on that latter bit - yes, the objective of killers and survivors is to sacrifice/escape. However, we are not killers and survivors: we are players. The operative phrase of the description above is that DBD is a game: we play for a variety of reasons, from immersion to mastery to action, but always for fun.
Escape-Based Match-Making was designed with that fun in mind, at least on paper. It was supposed to say "okay, you're doing too well/not well enough, let's inflate your numbers by giving/taking away obstacles in the form of other players", and the ideal was that would lead to a steady play experience. For some, it even works.
However, for a lot of us, it leads to rubber-banding between 4k games and 1k games, sometimes even having no hooks. Granted, for some of us this isn't too different from what happened in ranked matchmaking.
Thing is, both of these experiences are true. So what we need is a synthesis of what's working and what's not.
This is just another post about SBMM, sure. My own experience in killer and SWF has been awful, but manageable, my experiences in SoloQ aren't great but moreso because of the rubberband than anything in an individual match. None of that really matters for the greater health of the game: people aren't just getting competitive, and it's not just tribal.
There's people who aren't seeing the game as fun anymore, there's new players being immediately sent off by the inconsistent implementation of care, some because of mentalities directly encouraged by the devs, and it's on the devs and community to understand why and seek solutions rather than talking about 'not letting the door hit them on the way out'
Thankyou. Well said
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/2560980#Comment_2560980
Bro
ur not getting it.
Idc if its a small area. A wide area. A tall area. Body blocking period- ez hits (btw hitting a survivor removes their hitbox) This is not a bad thing.
I'm not re explaining the value of free hits.
This is not an exploit broseph. It is a crappy Strat that rarely actually helps the team with a competent killer.
Edit: if the team is healing fast enough to do it over and over you're either on the mid chapter ptb or they're hackers. That's not possible.
Edit 2: I suppose, unless you're just that unexperienced as killer. Gotta take advantage of the fact that now multiple are injured and busy. A full team body blocking is doing ZERO gen progress. don't stress.
Ok I get what you're saying and will look at the scenario as you suggest and see what happens
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@CryptFriend said:
Has anyone suggested Agitation and Mad Grit?
No? Then I am.
Agitation and Mad Grit, little dude--they're your friend if the survivors want to be foolish little gooses and run to their deaths by being overly altruistic.
I have not come across Mad Grit yet will be on look out for it
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@KeiOrtem said:
https://forum.deadbydaylight.com/en/discussion/comment/2559504#Comment_2559504
I think the only time I have found bodyblocking annoying was when I picked up a TTV and all the other survivors came out of the woodwork to body block along with flashlights, sabo build, breakout, etc. Couldnt get a single hook so I said screw it and just left her slugged as bait(this was before twins so no trickster instadown perk) whenever I picked her up, the other survivors came running so I just dropped her and slugged the rest and before I could begin hooking them they all DC'd and called me a toxic killer XD
Interesting. So slugging them in this scenario is acceptable? I'm honestly interested in being a fair killer so I hesitate to slug them en masses as a strategy for this
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560987#Comment_2560987
Skill check fails are going to be dependent on your survivors' skill level, unless you're running something specific to cause them to have more difficult ones (Huntress Lullaby, Overcharge, Oppression, or if you're playing The Doctor).
Very new players will miss skill checks with some frequency, but players with any real time in the game won't. Very experienced survivors rarely if ever miss skill checks, even with the conditions I described above. I'm not a world-class survivor myself, and I almost never miss a skill check, unless I'm trying for a Great Skill Check (Overcharge or Oppression ones I'll sometimes miss if I'm not expecting it).
I'll run Huntress Lullaby on Doctor occasionally, and even when I get it to multiple tokens -- even all the way to five (and no warning) -- I'll still watch survivors at Red Rank hit skill checks consistently and not miss. Missed skill checks are more of the exception in my experience and not the rule.
Interesting. Thanks for this explanation. That's helpful.
If my killer skill rank is rather low and I'm being matched with survivors near my skill level, does the skill checks play a role in that? I mean when the games matchmaking system determines my killer skill level and then attempts to match me with survivors of near same level, does succeeding or failing a majority of survivor skill checks make a difference in the systems assessment of survivor skill level?
And what about survivors who group up together? How does skill level work with their matching? I thought of that earlier cuz I have been noticing an occasional survivor that's no where near as successful as other survivors at avoiding me etc.
Also just for the record, the losing streak has ended tonight with this killer. So it seems the theory of individual killer skill levels affecting my matchmaking was right.
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@ChiSoxFan11 said:
If someone wants to body block when I'm carrying someone to a hook, I welcome it. More often than not, they end up downed, and even if the person I'm carrying wiggles off, they've traded one person on a hook and one healthy person for a different person on a hook and an injured one. Even better if I'm running STBFL and get a free down and still get the initial hook. As someone said, if a bunch of survivors want to give up health states, take them happily.
Body blocking can be annoying, but it's a perfectly fine strategy for survivors to use. You have to just play around it.
The skill check thing ... errr .... if survivors want to tap gens over and over instead of holding down whatever their repair button is, I'll welcome that too. When old Ruin was around, that was a thing, but no one I know does that now. There's literally no reason to and no advantage gained by doing so in any situation. Whatever is causing you to games with everyone escaping, that's not it.
I appreciate your point on this.
If they're not gentapping though I should still get occasional skill check fails.( not including other noise notifications from my perks ) But in the match scenarios described I don't and all generators completely repair fairly quickly
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/2560361#Comment_2560361
Good, where's the issue still then????
Specifically in regards to body blocking hooks or narrow spaces, the issue is when hitting them doesn't stop it. I believe others in this thread also mentioned they sometimes experience survivors taking turns blocking. I have experienced this as well. Granted I still hit them. Repeatedly if necessary. Anyone taking their place or trying to heal each other so they can keep taking turns doing it will also be hit. At times I have had all 4 survivors running around me harassing every step I take so I can't get anything done.. try to pick up anyone I've downed for doing this and I get flashlights and more blocking etc.. there is a line in the sand where it's no longer a good strategy,, but an absolute obnoxious exploit.. plus It takes time to deal with this mess. I often have to drop survivors to deal with it. I often lose survivors because of it.
That being said, not all such survivor teams are experts at this tactic. Before the other day I would actually get a laugh out of defeating this tactic cuz they just weren't that organized with it yet. But now since the other day I hadn't been getting any decent matches. I think we sorted out here in this thread that part of the issue was due to rank reset and different ranks for different killers or something, so right now I'm still playing trying to work through that phase. So far tonight the issue persists.
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/2559755#Comment_2559755
Then you hit them. This isn't reportable, its a good Strat for teams SOMETIMES.
Always go for the hits, either you will injure a few and still make it to a hook or injure a few/all and lose the survivor. That is a win in your favor as they just gave you all those hits. The only time this is bad for you, is if its infront of an exit gate and they all get out. During the rest of the match, ITS FREE HITS. TAKE THEM. UNDERSTAND THE VALUE OF FREE HITS.
In one of my replies here I mentioned I hit them. I already do this
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2559632#Comment_2559632
That isnt reportable in the slightest
The only time bodyblocking is bannable is if you're taking the game hostage or purposefully griefing.
Say a Survivor blocks another survivor in a corner until the killer comes, thats reportable.
If a killer bodyblocks a or multiple survivors in a corner that prevents them from moving and progressing the game, thats holding the game hostage and reportable
Any other form of bodyblocking is fine, thats just simply good play
I feel like maybe the devs need to update the game rules with better description of what counts as a reportable body blocking incident/ grieving incident. That should clear up this confusion for newcomers
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@JawsIsTheNextKiller said:
If you are losing all your games then it sounds like you are stuck at the higher than ideal default MMR and swapping killers.
Stick with a single killer until your MMR settles down for that killer before swapping. It takes a few games with EACH killer for the game to figure out who to matchmake with.
Ohhhh I didn't realize the game did that for each individual killer.... so in a way, the match making was actually a bit off for me afterall?
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@VikingDragonXii said:
That is essentially what happens when they block the hook or block the killer into a tight space. In one game I was blocked in the killer shack by two survivors keeping me from moving from the door when I hit one another survivor took their place. Another time the same match I was carrying a survivor to a hook and all three body stacked on the only hook within wiggle time. By the time I got them to move the survivor wiggled free. They did that 3 times so they are purposely keeping you in place or even getting anything done.
Yes this is it exactly. I lose survivors often from this sort of thing. Not always but it causes me to lose them often enough by the time I smack the blocker out the way. When possible and I realize it in time I will drop a survivor long enough to smack blockers away so hopefully I don't lose time getting them on hook.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2559548#Comment_2559548
I think he was meaning body blocking as in standing in a doorway crouched or all blocking the hooks to grief and hinder the killer...that is a reportable action..
Yes this is what I meant
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@R2k said:
Let's be honest, u are weak player that needs hugs and attention.
First of all, body blocking is legit strat and u get points for it so it's not bad behaviour or something.
Secondary, if it takes u roughly 1.5m+ to find someone and u find them when gen pops, taping shouldn't be in your list of problems.
I can't even imagine how u play to fail get a single kill during all night. Even meming killers can get kill here and there.
And again, if u refuse to pick aura addons or gen protection and fail to track survivors there's plenty things u need to practice before running here and asking for changes.
Wow, nice way of saying your point..
But yeah, fine I'm not that great at the game yet and I still have stuff to learn. I'm learning as I go. ...match making is still supposed pair me with survivors close to my skill level. Total loss/fail streaks should not last all night. This is actually the first time it's happened since I started playing which is why I'm confused and wondering if matchmaking was having issues or if I'm just unlucky.
When I mention body blocking I am specifically referring to survivors who purposely crouch in front of hooks as I try to hook someone.. or survivors who purposely stand in a narrow space so I can't move.. of course I hit them when I see them do it.. As for body blocking not being bad behavior, then why did I see it as a report option when I give players props? In case it makes any difference, I play only on Xbox one and I only ever played survivor a couple matches.
Oh and what do you mean by " meming " ?
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How you figure this poll was biased? I stated my own experience then asked my question. I'm not looking for others to agree with me. I'm looking for other people's experiences, their tips, suggestions, and whether or not they think the wraith needs an overhaul. The answers options listed in the poll are equal and fair in their range of answers. There is even a " meh.. " answer for those who don't care either way.
Yes I see how most replies think the wraith is fine as it is. OK great. I'm not complaining that most replies do not agree with my own perceived experience. So again, how was this question biased?
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Yeah if pallets are brightly colored then adding all the other reasons people stated it would be more fair to make all hooks more visible too. If they are worried about their aesthetics they can simply do a highlight or outline for killers, otherwise I don't mind if hooks are more visible to everyone
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@glitchboi said:
You take your sweet 2 seconds of damaging a generator only for a survivor to instantly negate that during a chase, barely losing distance. It's an unfair mechanic and needs to be looked at.
I do agree with this. I've had the same thing happen alot.
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I often accidentally hit trees and rocks as survivors run around them. I recognize when it's definitely my own fault. However there are just as many times when I really believe my aim was true and I still hit the rock etc.
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Looking fabulous is definitely fabulous.... tho I do also feel like there's a point where it could become too much, excessive, and overwhelming.
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When you add all the other unfair tactics such as bodyblocking then no its not fair as it adds to the advantages survivors have. At the same time, if the survivors aren't doing other obviously unfair tactics such as killer harassment, then I'm willing to just shake my head at it and let it slide for now since the game itself does nothing to prevent survivors doing it. But I view bodyblocking as being far worse since they are exploiting a weakness in hooking mechanics to interfere with killer objectives directly in an unfair way. I'm not a tech person so I don't know if the body blocking is something that would be fixable in the hook mechanics.
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I'm trying to allow more than one answer here. P.ease help
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The possessed chains are way too hard to aim. I don't even bother with them unless it's a challenge I need
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I only have no fun when survivors abuse tricks to win like body blocking. Had that happen a couple times now. I don't mind losing a match but it's infuriating when I'm being followed with flashlights and I can't even hook anyone cuz they stand in the way.
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Both creature of black lagoon and frankenstein
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This would help sell their game too, so it's in their best interest to try it
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Alien and Ripley plus kirsty cotton and sydney
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It's both. It can be played casually for those who don't enjoy serious competition or it can be played competitively if someone wished to start up a gamer sports league for official competitions like they do in other games.... though with one killer and 4 survivors it would have to be done more like the pitcher batter dynamics of baseball rather than the 5v5 dynamics in other sports.
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Ok thanks for clarifying the accidental DC issue. I was just worried it might effect my player account somehow. But apparent.y it's not a big deal unless it happens all the time.
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Yeah I'm seeing your points. Just the other day I was having trouble even hooking a survivor in this one match. Finally managed to hook one as the timer bar appeared and gates opened. So kept watch on them and prevented the swarming survivors from rescuing them. They had to give up and escape before it was too late. So then I get a dm from a survivor telling me I was trash for camping. I politely told them I only got one kill at the end while they got 3 escapes. Sounds like a really good game for them. I just couldn't believe they were complaining about the killer getting one kill. Only one... but yeah you're right I just had to shake it off and continue playing
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The lawsuit. Probably the real reason camp crystal lake closed down.
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Yeah I think some survivors expect they have the right to use any strategy to win match they choose but then get salty when killer responds in kind. I don't camp or tunnel unless they are using questionable tactics first... or unless it's literally the only survivor I keep finding... or unless they were camping the hook first etc... though I will watch hooks from a distance which I think is fair.
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Yeah I'm new to this kind of game and while lots of fun, there is definitely a need for a practice mode at least. I'm having a bit of trouble with the cannibal and his chainsaw sweep for example.
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Yeah I been doing that. Usually I have no issue at all locating most or all survivors in a map. It's just every once in a while this happens. That's why I'm confused
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Or at least a practice mode for newcomers
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Survivors do this to me constantly. I find it funny whether I'm winning or losing. The best part is when they teabag a tad bit too far away from the gate and I'm able to lunge and down them, carry them to hook, and they die. XD. IF my killer has a move that can be used in response, like the chainsaw, I will respond with that, sometimes going back and forth a moment lol. I really don't mind the teabagging UNLESS they do it along with bad behavior like flashlight spamming me or if they nonstop loop trap me and I still eventually kill at least one of them anyways which triggers them to be salty about MY strategy.
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Excellent choices. I prefer werewolf then vampire. Scarecrow wendigo and banshee would be cool too. Cryptic might be interesting, but be careful to pick only cryptic routinely reported to be aggressive or hostile. For example, Bigfoot is not hostile unless provoked. Likewise, moth an is more of a bad omen than any direct intentional danger to people. Chupacabras might be dangerous but I've only heard stories of them killing goats etc. But there are certain cryptic supposed to be hostile. There is supposedly a brontosaurus type dinosaur living on the river banks of the Congo that attacks anyone in boats trying to pass by, much like hippos. There have been reported sightings of giant birds of prey in America, pterasaurs globally and velociraptors in tropics. But those are surviving dinos... there is also the jersey devil, the supposed lizard people sighted in underground passages or sewers, various aliens, and all the supposed haunted dolls.
Whether it's chuckle or Annabel, I think a haunted possessed doll would be a good killer too. There could be lots of prop dolls scattered in the map so survivors can't be sure which one is the killer unless it moves. The killer can teleport between dolls. The doll killer would be the size of a chuckle doll but would have their vision capabilities compensated to deal with height problems. Plus it makes sneaking up on survivors both easy and difficult due to height issues.
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Mild to moderate auditory processing disorder I think they call it. Diagnosed early 20s. I can hear the sound of a pin drop in a quiet room, but can't understand people speaking to me in a room with background noise. Sometimes accents are also difficult for me to understand which makes me frustrated, embarrassed, and feel bad about constantly asking them to repeat themselves. My condition is actually an issue with the auditory processing part of the brain. My ears are fine. My mom said I had scarlet fever as a baby. I do sometimes struggle with hearing subtle parts or individual instruments in music. Background noise affects me when I watch TV too. I turn subtitles or captions on when alone, but the rest of my family hates dealing with them being on screen and turn them off. So yes this does affect my game play when playing games about hunting or stealth roles etc.
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Again, vampires are one of the oldest monster legends in human history. They are also among the most popular in modern pop culture including books, movies, art, games like skyrin, Halloween costumes etc. I believe it to be a huge mistake for dbd to leave vampires behind. I believe adding vampires to the killers will greatly increase this games popularity. Look at how much better skyrim did compared to previous elder scrolls games. I guarantee mostly due to the intricate and expansive vampire and werewolf content. I hope dbd considers adding vampire killers soon. Plus there can be customizations to sell such as traditional Dracula version, skyrim version, underworld version, etc.