Unifall
Unifall
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- Unifall
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Comments
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Hate the word boring. Usually means "I can't win against this killer nerf" imo. Gunslinger has a chance to miss like many ranged killers. He only has 1 shot and has to reload. Bait the windows, make it hard to shoot by moving around alot, drop pallets early so you get more distance, and don't do obvious plays like jumping through the window which most survivors do. Hes 110%, gen pressure isn't his strength his 1v4 isn't great but 1v1 is. And killers aren't here for your amusement. Go play something else you find "fun" dont bother someone to play for your amusement.
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Killers and survivors have a right to not farm.
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And yall just eating it up. They can release bad updates and you guys just receive it getting on your knee like a medieval knight getting excalibur lol. Just don't buy cells or take a few days off guys. They'll listen hopefully.
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I've been playing Aion. Great mmo I just couldn't take behaviors excuses anymore man. Don't bother buying cells from them. Just better off burning the cash. At least it'll keep you entertained for a bit.
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Stop buying cells or play less when they see their numbers go down they'll eventually do something.
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Idk I think both sides are leaving equally. Haven't touched the game for a week now. Probably won't for a while.
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@dragobv said:
https://forum.deadbydaylight.com/en/discussion/comment/2314409#Comment_2314409
Surge and ruin exist
Surge has a cooldown and you need to be close to gens when you down someone and ruin can be cleansed. Those aren't counters.
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@Lynxx said:
https://forum.deadbydaylight.com/en/discussion/comment/2314381#Comment_2314381
That's just good tactics, if the killer makes a mistake by not zoning me or I win one of those rare mind games and I can get a chance at some distance, I will take it. I'm not going to stupidly wait for him, wasting that time so he can reset the odds.
Thats why killers like spirit,nurse,gunslinger are mostly meta because they can catch up to survivors that just shift w across the map into a safe pallet.
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Ruin/pop/corrupt/bamboozle is my go to. Corrupt so theybdont rush the first gen. Ruin so they look or totems and regress gens. Pop if they cleanse your ruin and bamboozle to cut the window loops short. Also maybe injure 1 and chase the other one if you see 2 survivors.
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Wraith can't be looped for 5 gens anymore.
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With the current state of things I wouldn't spend a cent. Use shards.
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Myers now throws his knife at tier 3.
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Its still a useless perk most of the match.
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@HollowsGrief said:
Just use Franklin's Demise...hmm wait a second, something doesn't feel quite right...
"Mr leatherface? I dont feel so good" - Franklin's demise probably
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I think its pretty strong. Should only be used once tbf. And getting back your perk to full after the killer not kicking it is ready unfair. This perk also has no counter play. You dont know what gen has it, you can't wait it out, and you can't stop the stun. I had a team with 4 blast mines the killer couldn't do anything but just take it to the face.
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I wish they introduced a killer with a fire ability. So I can burn all the corn in the map.
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I dont think people say "no running allowed!" When they say shift w it usually means that they're going to run in a straight line and get alot of distance as possible and pray they find a loop or pallet. For the most part this is only very effective in open maps like temple and maybe even rpd map. It is a good tactic but very tedious.
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Unfun? This isn't a day care mate. Killers aren't here to dance around and entertain you. The only reason why those killers are played alot is because of how they can hold their own in red ranks. Weak killers like nemesis twins trickster are barely seen because of how easily looped they are and agsint great teams they'll struggle.
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I use it all the time and it is pretty strong. It does need a slight nerf.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2314316#Comment_2314316
As someone who plays a lot of Myers, I agree. Babmoozle has helped me against a lot of really impressive loopers who would have otherwise eaten my lunch. My Build is generally only 105% speed.
I'm surprised bamboozle isn't meta. Ive seen Koreans play dbd and most killers all have bamboozle. Its such a great perk against great loopers.
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I've been running bamboozle, ruin, pop and corrupt on nemesis. Corrupt to gain at tier 2 or down a survivor, ruin to get some early gen regression and pop in case they cleanse it. Bamboozle is a great perk for M1 killers so they're able to cut the chase short in shack or jungle gyms. As far as add ons id go with infection ones.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/261064/dbd-is-dying-and-its-impossible-to-save-it
This forum is a big killer complain fest. If it’s so bad, stop playing. Honestly, it’s a video game and a killer sided one at that.
If its so killer side why are more people playing less killer? Why are gens competed so quickly? Swf is unfair to the killer. The survivors are the power role. And survivor mains cry nerf spirit/nerf/wraith. But touching swf or buffing killers is a big no no.
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Nope get ready for just getting some spooky flashlights/medkits and maybe some bonus BP and maybe a new Halloween background. Enjoy it!
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Being able to set gas traps like caustic from apex.
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They want you to keep playing to get bp.
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Honestly his base kit range should be increased and tier 3 should be aoe in front of you.
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Love playing gunslinger with M&A survivors are always clueless. Its like they never check their surroundings or something idk. Hes the best at 1v1. His aim is hard at first but with practice you can become a spicy gunslinger.
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They're not touching keys for a long time maybe at best next year. So for now dodge those lobbies!
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Id be more impressed if the crowns gave a unique feature maybe sprinkle the head with some legacy blood or have the crowns break when the killer hits you and you receive temporary legacy on your outfit. Something to stand out but this is just lazy. Ive been turned off from this game might not even play anniversary tbh. They can't even put on Christmas lights for lockers for winter. Just pure laziness.
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Dodge the lobby. If not slug them if you can or tunnel 1 out early and hope for a 2k.
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Must be a dev on an alt account lol. But why be hype? Just gonna be some dumb crowns and cakes thats it. Watch the cakes not even be able to stack.
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They stopped doing events a while ago. I don't count getting spooky flashlights or medkits an event. But this is coming from the same company who doesn't bother putting Christmas lights in game. Cuz thats too hard apparently.
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Ghostface is a good example of how fast behaviour changed. If ghostface came out now I can 100% guarantee all his outfits would be legendary. The whole licensed agreements is just an excuse to keep milking money.
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He's just there to draw in kpop fans.
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Swf is and will always be a problem if not balanced. The reason why many killers hate swf its because the extra information they receive. You could fool around the game and bring meme builds but I rarely see that in my games. Its human nature to want to win. Swf knows the location of killers, totems, team mates, which gens are progress, which gens have survivors on them etc. When people mention to add a "no swf option" for killers alot of people get defensive about it because it'll increase their times. That should say something. Nobody likes swf, it either needs to be balanced or add comms to the game and buff killers.
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So make a perk useless? BBQ makes you walk from hook and only gives you the aura reading when you hook a survivor. So you have to earn it.
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Coming for you with my tombstone piece
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If the survivors are too efficient on gens ill tunnel and slug. If someone uses their ds ill tunnel them down. The pressure you get from 1 survivor out of the game makes a difference.
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Swf will always be a problem imo. Yes people say they want to have fun and play with their friends. But most of the time I've seen that they play swf to win. Because they have a hard time winning solo. Also swf has extra perks, knowing the killers location, which gen is progressed, which gen not to loop around, totems location, knowing each others perks etc. It does need some type of balancing or buff solo to swf then buff killers. You mentioned that if killers know if they're swf the swf times will increase that enough should give a hint how majority of killers hate going against swf.
After the Franklin nerf the key usage has increased. Keys are unfair yes you can play normally but most of the time survivors can easily get 3 gens done so at least 2 people escape. The problem with keys is theres no counterplay to it. Even if you tunnel the key user the key is still there. If they're a swf keys become even stronger. Moris have also been nerfed so keys should be next.
Solo I will agree with you. Ive been playing solo and swf off an on. I enjoy solo because its more of a challenge. Plus ever since sticking to solo I've gotten better at looping and adapting to killers. Its not as bad. Unless of course you have 3 baby megs on your team. Even then you can try looping the killer.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2288268#Comment_2288268
Lol what. According to who?
I only use Corrupt and it is enough most of the time.
The game is called Dead by Daylight not Dead by Eternity. This is why slow down perks are a problem to begin with people rely way too much on buying time because they think one chase is suppose to take 2-3 gens. I get that in certain circumstances it happens (overcommitting to a single chase, hardcore camping or alternatively they all brought a BNP, PTS and all injured with resilience) but this isn’t normal. At least not in my games.
For most killers thats the meta. Its either corrupt and pop or corrupt and ruin but I've seen corrupt pop and ruin in my red ranks games. The thing is any chase already takes about 1-2 gens by the time you get 1 survivor unless the survivor is a weak link. You could say the same thing about second chance perks which makes the loops longer. They are a problem as well.
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Right now the meta is corrupt, pop, and ruin. Unfortunate how killers have to use 3 gen regression perks to have a chance.
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Probably a demo style buff then get nerf next patch
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/2283134#Comment_2283134
People are grossly exaggerating his anti loop ability (which you need to build up) and even more so they are shockingly exaggerating how impactful zombies are
Yeah pretty much. His anti loop isn't great. Unless of course you hit them when they drop a pallet thats it. Even that can fail sometimes. And zombies are terrible. Some people be acting like zombies are these unstoppable force like having 3 killers but there they are stuck behind that tree.
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Nemesis is definitely not A or B imo hes C or maybe even D tier. Theres alot of problems with his power 1 being the free sprint burst survivors get just to use your M2. His zombies are bad and they don't provide free tracking because by the time you reach the zombie they'll either reset or be stuck. His range is terrible in tier 2 and 3. Yes he can break pallets but thats about it. Billy, LF and oni can break pallets but they can still 1 shot you with their ability. Nemesis also is a a very tall killer so looping him isn't hard. He slows down on using his M2 so faking your power isn't worth it at pallets.
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Might need a nerf later probably 3 second stun
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Nemesis is C tier in my list. He doesn't really have anything going for him except zombies but the AI is so bad they can body block you and hurt you more than help you. The speed boost he gets isn't "minor" because you basically have to hit them 3 times. It would be strong if it contaminated them and hurt them. His whip has such a short ranged its easier to M1 them. Zombies are bad in most maps only maps that they're a bit helpful is closed maps. He needs buffs hes not viable in red ranks.
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Only thing that needs nerfing is swf.
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Uh is this post defending a 3 hit attack on nemesis? The things with those killers you mention is plague makes survivors broken if they don't cleanse for a 1 shot. Hutress has unlimited range even if she's 4.4ms and can shot over objects. Pyramid can go through obstacles and sometimes gives you less reaction time if they're playing well. And then there's gunslinger the best of all 3 imo. His shots are fast and can hurt you even if he doesn't M1. Nemesis is weak needs that 3 attacks removed and increase his range.
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He's weak to play as in red ranks no thanks.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2276076#Comment_2276076
Hook all 4 survivors before they get to use it. There is nothing wrong with keys. Keys are conditional. Don't let those conditions be met and survivors will have a harder time using them. I always feel like many killers in DBD have this attitude of they could have several good or "fair" matches but that 1 match where a key is used just changes everything then suddenly keys need to be nerfed. I main survivor and every time I play this game I usually play for about 7-10 hours. In that time frame when I am playing solo I see maybe 1-2 keys brought into a match and even less actually get used. I don't know if its just based on personal experience or what but in my now 1,300 hours played of the game I have rarely seen a key used successfully. I wish they were used more often because it would be a switch up from the usual get to the door and open it before you die play.
Hook all survivors before they use the key? You do realize they need to do 2 gens for 1 escape, 3 gens for 2 escape, 4 gens for 3 escaping right? No way that would work in red ranks. 2 gens can go quickly theres no way a Trapper could slug that quickly. You're right keys are conditional but its not really fair if the conditions are do 3 gens and 2 survivors can escape. Keys are used more often now from challenges to just because. And with the Franklin nerf im sure ill see more keys. Which the only counter now is dodging key lobbies which I do often. But I'm not surprised this point of view is coming from a "survivor main".