UlvenDagoth
UlvenDagoth
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/763477#Comment_763477
Theyre my go-to addons when using Doc. I slap on one of those and a moldy electrode.
Railgun Doc is my go too!
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Ohhh... shows how much I play Doctor anymore.
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@Rex_Huin said:
The illusionary doc add on that tracks you all game and there is nothing you can do about it. I think there is even a common brown version of it.
Isnt that how part of his power works in general?
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It's not the add-ons fault though. It's people being whiney and DCing cause they see no reason NOT to DC. That's it. Rage or just sheer "Screw you" makes people DC.
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@Nickywoowoo said:
Been playing legion quite a bit lately. I was noticing that since Feral Frenzy seems pretty pointless past the first hit, would it be too strong to cut the stun from a second hit down a couple seconds. Then it could be used to gap close and be useful after the initial hit and encourages double tapping for the addons.
That would kinda work, but feels against how Legion should work. Though I will admit, i've seen people start to mend INSTANTLY after I hit them in FF
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Dude, just play what you want. I get alot of hate for liking Legion. Just do you.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/763449#Comment_763449
They DCed literally within 10 seconds.
I... just can't.... it's a game.
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/762713#Comment_762713
If you see two people like that on the other side you failed as a killer to stop survivors doing their objective.
And deserve to lose that gen.
Wow dude. Just... wow. You have made some reaches before to insult Killers, but that is a new low. That didn't even make SENSE!
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/763437#Comment_763437
Recently found out just how much of a slowdown Freddys addons gave after being dodged from a game... Apparently swing chains offers 3% per sleeping survivor, up to 12%, while jump rope slows each sleeping person down by 9%.
Oh no... how dare you use a good build.... oh noooo
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@matt6996 said:
I feel as though they need to revert a few of legions nerfs such as giving them faster vault speed since you can literally get your power looped at a unsafe pallet, make the power recharge 15 sec again since the power isn't even that crazy compared to other killers like spirits where hers is 15 sec and it can win her the game, bring there fatigue back down to 3 sec because your literally eating a DS each time you get out of your power, and finally they need to rework a few of their add ons. A good portion of their add ons are pretty bad since they really don't help you example being the KI range increase, this doesn't help to much since a good portion of the time you won't even reach the person in the far distance. So it'll probably be best if they reverted it back to MS add ons since sprint burst can screw you over with the 5.0 speed we have now and it'll help to deal with that. They also hinted at the button add ons getting changed to actually work effectively but they need to increase the time on the effects to make them actually usable. Finally they need to make it so we don't lose our whole power gauge on a missed FF attack since it's punishing the killer for way to much for common issues like ping, aim assist, and etc. My idea to change it is that we only lose like 50% of the gauge on a miss but still get taken out of the power. If BHVR doesn't want to rework legion they can at least give us these QoL changes including a few add ons changes so the killer can actually feel better to play as while keeping there rush down identity.
That took me a moment to read. I think there is something like that one my thread in feedback. Over all a decent Idea though.
@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/763381#Comment_763381
i don't want old Legion back, but there are aspects from old legion that I feel should be reimplemented. And draining Deep Wound time is not meant for taking people down 100% like old legion, but if you see someone's timer who is low and you find them, Feral Frenzy stab would be a nice balanced change too make sure you get the down. It's meant too be niche, not free.
I don't want the Old Legion back either. Something... new needs to be done. You can reuse bits of the Old but... a rework isn't "Revert with a few changes".
As long as they keep Rush Down I'm happy, but maybe doing something like "Mob Mentality" over on my thread is needed too.
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@HellCatJane said:
https://forum.deadbydaylight.com/en/discussion/comment/763181#Comment_763181
Oh Misread this
Mettle of Man can be activated more than once.
So a multiple use self care + we'll make it.
Personally, I think MoM was nerfed because it was strong... And I think it is still a viable perk with some tweaks. Being Ash, I pictured the perk with him giving his middle finger to Evil. Just fast self caring in a corner... Idk... that doesn't seem like a very Ash thing to me. I just think of something that "sticks" it to Evil is all.
The Ash Vs. Evil Dead
Mettle Of Man
Elk Grove undergoes a major battle that takes place on the streets, Ash rides high in a military tank, speeding across shaky, post-apocalyptic Elk Grove. Ash fights the biggest battle of them all - a sixty foot tall Kandarian demon.
Ash Williams: "You want to test the mettle of man, huh? How about you *taste* the metal of man?"
THAT'S WHERE THAT'S FROM! it was really bothering me.
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You are right. It's really silly
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/763076#Comment_763076
Clown has no "map pressure."
I hooked a guy as clown today and realize 2 survivors were on different gens across the map. I'm not a good mobility killer, so I'm forced to sacrifice a gen and that's just one of his biggest issues.
Killers can't just "apply pressure" that's such an idiotic argument.
Thank you. Clown is even worse to play then Legion. At least Legion is fun.
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@altruistic said:
I may stop playing the game for another 9 months. It's actually horrid. I didn't think window and pallet hits could feel worse, but I was wrong.
Bye, I guess?
@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/763325#Comment_763325
You know, I like Dedicated Servers in that they really are a great equalizer.
It's becoming clear that the main reason some killers and survivors are so good, is because they enjoy much better ping and less latency than others. After a thousand hours of playing this game I'm wondering why I'm still not as good as some people. With DS I'm starting to believe it's simply because my ping is just not as good as some others, and not necessarily because my skill level is bad.
When I see people complaining about problems I have had to live with most of my DBD life I realize my ping latency is not normal! And actually DS has alleviated a lot of it.
You might be right.
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I mostly play Legion so... all my Add-ons suck. Hmm...
No idea, but you are gonna get ALOT of "Prayer Beads"
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@vVNootnootVv said:
Yes, indeed. This is why Leatherface exists. After some bad games as survivor (worst teammates you can imagine, camper), I usually decide to play Leatherface. After your first hook, just stand next to him with your chainsaw charged. No way he can escape. Usually, someone else tries to rescue him, which results in you chainsawing him down too. It's such a satisfying felling to know you just made someone maaadd. Also funny when you dm you, saying you're an @sshole. This makes me forget about my survivor game. Again, this is why Leatherface exists
While I can not condone what you said, I will say sometimes a game of Killer WILL get me to use a mori next game. So I kinda get it.
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@FriendlyGuy said:
Some killers completely rely on addons to be usable at all. I mention Leatherface, Doctor and Legion for example. So no, the game wouldn't be as balanced as it is now, definitly more survivor sided.
Legion add-ons SUUUCCCKKKK
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@BongRips4Wraith said:
https://forum.deadbydaylight.com/en/discussion/comment/763329#Comment_763329
Did you not even bother reading my post? The main issues with dedicated servers right now are that killer's that had high ping to you before will still get awful hits on you that don't make sense because their ping to the NA server is terrible.
Okay first of all. Calm...
Secondly, I did read it, but in fact will admit to having MISread it. So i will say sorry for that.
But, I honestly would need to see proof of what you are saying to see what you mean.
Also, It's being TESTED. There are issues ONLY HAVING THEM LIVE can test. Just be understanding and give them time to work on it.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/763305#Comment_763305
Pretty sure this would only work moderately.
That made me laugh TREMENDOUSLY more than it should have.
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@BongRips4Wraith said:
Agreed. I used to just dodge 300-500 ping Asian/Russian/European killers. Now their ping is hidden and I get hit after I take 3-5 steps from a pallet/window vault. It doesnt matter if their connection to a North American server is bad, they still get lag compensated for all hits. It's really drained any urge to play survivor and I've just stuck with Killer in the meantime.
The only portion of the community that benefits from dedicated servers are the killers that don't play in NA and constantly got dodged because people don't want to play a match with a 300+ ping host.
Umm, I play Killer in NA... I haven't had a single issue.
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@BunnyTheHutt said:
So I'll start with the first 7 points made.
1: This could be interesting, but there needs too be some way a survivor knows you are coming, because otherwise Legion will always get a free hit, and would make him unfair and unfun. I would say give him a normal Terror Radius, but remove the Red Stain.
2: I know it was removed, but I have too talk about it. All I gotta say is I played against a Myers who had something very similar, he had Monitor + Dead Rabbit and never left tier 2, so his Terror Radius was about 1-2 Meters. We only lived because I found a key in a chest and escape with the other 2 survivors (sorry Bill). Now Imagine Legion having almost the exact same Terror Radius, but he can get a free hit anytime he feels like it.
3: I actually like this Idea. It would make people grouping up a bad idea since he'll pretty much be hard too shake off once he hits enough people. I would also add on that if he hits all 4 people, he gains a 3% speed boost for 15 seconds, so it rewards the Legion for getting the difficult 4 man hit and run.
4: This one sounds good in concept, but it would probably be a little unfun for survivors since there would be practically no point in running away since he'll more then likely catch up. If he has 115% with Feral, then it increases too a max of 120% then it would be fair, but 130% is way too fast. For context, Billy's base chainsaw moves at 230%, so Legion would be running half as fast as Billy.
5: This idea could be good, but I feel a better idea is too rework Deep Wounds entirely so it makes survivors have too worry about it. Making Sloppy base on Legion would be strong, but I don't want Legion too feel too overwhelming, so having Sloppy base + Thana + Deep Wounds would be pretty strong if you add 3 more perks on top of it.
6: Honestly I'm fine with how Mending works right now. I personally wouldn't change it, but the idea presented isn't that bad.
7: This is a little confusing, but if I'm reading it right, it's a little un-needed. The survivor who hears the Terror Radius and the Killer Instinct simply won't need that info, because more then likely you'll be chasing them down. even if you didn't they will be mending and be unable too do anything with the info.
Now for the Mob Mentality it would be really cool too have it ingame. It would give Legion's name some actual use besides cosmetics, and it would make him have some map pressure and give his power more use then a free hit. My only concern is that it's very confusing for a new players. I'm not saying Legion can't be strong, but if a new person doesn't understand his power and gets destroyed by him, it would be unfair for them since it is kinda confusing. I really like the concept though, and it has a lot of potential for both sides, but I feel it needs some more ironing out. My change would be too have an audio cue, such as the Legions Menu Music, but very dimly so you have too listen carefully too pop the trap. This change would help new players fight against him, but give Legion some Red Rank viability.
1: Well the normal thing with Legion is "Oh that guy just got DW and I hear TR... TIME TO RUN AWAY!!!!" I've had a few survivors say that it would be nice not to be like "Oh no... time to run." cause of the TR. Maybe make Legion louder while in FF then? Not a TR just like, you hear them running or breathing?
2: Yeah, that's why it was removed. It was WAY too much.
3: My thoughts exactly! I love the addition as well.
4: Is that how that percentage works out? cause it's 100% less but its.... yeah no, that's too much math. I honestly would like them to keep the MS we have now base, but the FF I get people SBing away from alot. Add in the slow vault speeds and Legion can be LOOPED IN FF! It always hurts my brain when that happens.
5: Honestly having Sloppy base would me NO ONE WOULD HEAL EVER. I've stopped running Sloppy on Legion cause then no one wastes time healing.
6: Yeah you right.
7:I THINK that Kabu meant that one to be YOU see the KI for x amount of seconds, but I think Kabu changed it to add-on only? I need to ask them.
Now for Mob Mentality... I get what you mean, but part of playing the game is learning how to deal with the powers Killers have. The music would be a nice touch, but i'm not o=100% convinced it would be needed for anything other than lowering the amount of "LEGION OP NERF PLZ" posts you'd see. Now, if you make it quiet so you'd REALLY have to be paying attention to hear it? That's a bit better in my mind.
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@Rizzo said:
Just a quick reminder that the community team is made of human beings, with schedules, jobs, families, so don't expect everyone posting in here 24/7, there's also a lot of work to do in the background that needs to be taken care of.
Thank you. This post was just silly.
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@DustyDan31 said:
I'm scared ;-;
Here, let's go read a book while they fight.
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Yeah... after reading this... this isn't a way to fix it at all. It would just ruin Ruin.
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@marvelmovie said:
https://forum.deadbydaylight.com/en/discussion/comment/763284#Comment_763284
Oh okay I always wanted to know what that means just never had the courage to ask, ty
No problem!
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Original Poster. (In this context at least)
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I get that same feeling with a 4 man FF with Legion or hearing the SNAP of a Trapper trap getting someone. This game has some lovely moments.
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As much as.... OP seems to REALLY like sugar. I'd Like to see Candy Man and Pinhead.
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I mean, I've had no issues with them. Are they still on?
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I have to watch Entity Education to get any kinda numbers at all.
Side note: Cold Dirt right? Legion add-on. TREMENDOUSLY reduces the stun at the end of your FF. Yeah... it's 0.6 seconds. Really "Tremendous"...
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@BenZ0 said:
I understand you, and I know that Legion was bad, but I preffer one aspect that holds me into this game, the reason why i bought this game and stopped playing world of warcraft high progress raiding.
Its fun, even if Legion was bad and it was really hard doing kills, I had ALOT of fun with Legion, thats why it was my main. Maybe my opinion is just blinded by the love of the old Legion gameplay and are not neutral or constructive enough, but it is how I feel about Legion so yeah. I am really sorry to dissapoint you.
Naw man, you don't disappoint me. Here, I got an idea. Come up with something that kinda feels the same in your head as Old Legion, but is something new. I'd love to hear it. Take some time and really think it out, and I promise to give you some good feedback.
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NO one even runs Blood Warden (Bamboozle Requiem) as is. This would likely make the few that like it for the surprise factor not bother.
If you just mean this built in... are you WANTING people to riot and such?
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@BenZ0 said:
And if you will come up with "Legion had no counterplay", Legion defenetly had counterplay, you could easy juke even a good Legion because of no scratch marks especially with iron will, you can hide behind objectiles around corners where the killer would not expect that. Or trying to stun the frenzy and make a long distence between you and them.
Now ppl would say that is not enough counterplay, well nurse and spirits has even lesser counterplay and legion was NEVER on their level, not even close. So yeah I srsly dont see what the problem is, I mean now ppl start to cry about spirit for some reason and I can kind of understand that, because she is really strong and has alot of really strong addons, Legion? Nothing, just low amount of counterplays and 1 really strong addon (Franks mixtape) and thats it.
No, I understand what you mean. I merely feel making them BACK into what there were is counter productive. They need something... fresh. They need something that is up to date with how the game is now, and can work how it is now. I honestly feel that changing them back, even with ways to make them non exploitable or whatever, isnt the right step.
Let's be fair and honest, even back in the day Legion was kinda bad. You know it, I know it. We need something... more. Something fun and interesting on both sides. Taking them back to Old Legion? IT feels like a step back, not forward.
I know this is my opinion and you are more okay having your own. But I honestly feel in my... bones, heart or whatever you want, that just taking them back to how they used to be will not help anything, and will prolly hurt them more. THEN we'd have to wait years for them to change them, AGAIN.
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@Marcurie said:
"DS forces them to either abandon the chase and give up an easy down, or to chase you down and slug you instead of hooking you; or to chase you down, eat the DS and start the whole process of chasing you all over again. All of those options are pretty bad."
What about the option "go after someone else"?
I see no reason to force DS into exhaustion category and would rather see perhaps slight tweaks to the exhaustion perks or the timer of DS at Tier 3 instead, if anything.
So go after someone else and let that one guy do all the gens he wants? Or just run in front of you cause he has DS?
Mhm... That's not the way to fix the issue either. That just sounds like what the survivor WANTS you to do.
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and now some input from @Volfawott
I would like to see them get some of rework to see that power makes the become more impactful the only thing I like about it currently is vaulting pallets.
If that's not the case then these will be some suggestions
Blood
Revert the blood-stained restriction moonwalk exploit is no longer a thing there is no need to have this.
Killer instinct
Can we have the orange outline back for killer instinct the pulsing in the corn is not helpful I have no clue where it was removed in the first place.
Missed attacks
With the restriction that you need a full bar to activate frenzy again there's no point in having a missed swing completely delete the bar but it can still cancel you out of frenzy but have it either cancel you out and half your current progression or just cancel you out of it and keep the remaining progression.
Double tapping
Have an incentive for double tapping a survivor ( no the add-ons don't count)
Firstly they're are add-ons the incentive should be baseline second the benefits they give aren't worth the add-on slot.
Pins: blindness, pseudo sloppy Butcher and even broken are not worth the amount of extra time I waste double tapping you then chasing you with a distance advantage on your side when I could just cancel my power and down you normally
Frank's mixtape: There is very little point in smacking someone with this if you're just going to chase them anyway. ( At least with the pins you can make the excuse of activating the condition and leaving to do something else)
Also considering all the things that will pause the timer it's unlikely you'll ever going to run into a survivor who is just about collapse from Deep wounds
As I said before you waste more time giving them a speed boost whilst going into fatigue then having to catch up and initiate the actual chase than you would if you just cancelled out frenzy and initiate the chase without the speed boost from the second frenzy hit.
So Bassline they need something to incentivise a choice between cancelling a frenzy and risking the double tap.
Add-ons
I've already made posts and comments about their add-ons before so I don't feel like fully going into it again.
However
Fuming mixtape
Frank's mixtape
Stab wounds study
These need to be reworked they don't really work that well with the new kit
Get rid of all the add-ons that increase the killer instinct detection range and just replace increasing movement speed again. If I wanted a larger detection range I could just bring monitor and abuse or distressing
Also if a survivor starts running in advance you're not going to hit them so the last thing I need to do is just see more survivors I won't hit.
Make the pins either proc better effects or just have them proc on the first frenzy hit not the second I've spoken above about how ineffective double tapping is.
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Got ya
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/763051#Comment_763051
Not really, since his power would still be complete garbage tbh. Deep Wounds is bad and probably should be reworked, the vault speed IMO is fine as is. Survivors make it blatently obvious when they are trying too sneak by you, so you always get a free hit anyways, and if they do make Frank's Mixtape base then having faster vault speed would make Legion a little too overwhelming and unfun too fight.
You need to come to my thread and give feedback. You think about everything with it. We need that over there XD
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@PistolTimb said:
Revert movment speed to 110 percent, and TR to 24 meters. Remove deep wounds from the equation altogether. It was a poorly thought idea out and should be recognized as such. Feral Frenzy buffs speed to 115 (maybe 120, kinda pushing it) percent, and does 1 health state of damage; similar to Demo's Pounce/Pig's Dash. FF lasts for say 15 seconds max, and has a 30 second cooldown, reducable with addons. FF ends on first hit, and legion is fatigued for a duration comparable to a successful hit cooldown.
Just my idea. I'm not a game designer so take it with a grain of salt.
Sadly I have to say no to this. It would ruin the Rush Down style of Legion. The main part I love about Legion. Can't agree with it.
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/762134#Comment_762134
It doesn’t matter how many hooks you have, if you’re the last survivor, you’re dead. If you choose to struggle and let go, you’re not only dead but pathetic. You could put on your grown up pants, take the mori like the - usually - harmless fun it is, and move on. You can also actually play the game instead of hiding and leave with more bp than you otherwise would get.
Also that is literally not true? It sounds to me like you just want an excuse to act toxic towards the other side. Or you’re trolling.
You right.
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@CrowFoxy said:
That'd be a bit too much.
My idea for a trapper buff was always to
A. Carry all traps
B. Traps no longer set you to injured, they deal 1 health state of damage. However, if you are injured and a teammate freed you, you won't go down. If you're injured and free yourself? Go down. With the add on, go down from healthy.
C. Traps are no longer RNG to escape. Survivors just must press M1 for a set amount of time. Maybe 10 seconds, more with some reworked add ons. Like his mangled add ons changing to increase their grip.
@joker7997 said:
I think the tar bottle or whatever darkens the traps a lot should be basekit. When I play these offerings it's night and day, very few survivors spot them
Both of these.
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@Chaotic_Riddle said:
Rework Deep Wound and revert vault speed changes.
That's all.
Seriously, just do those two simplistic things and we'll all be happy. :)
I wont be. Not even close.
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@Volfawott said:
I would like to see them get some of rework to see that power makes the become more impactful the only thing I like about it currently is vaulting pallets.
If that's not the case then these will be some suggestions
Blood
Revert the blood-stained restriction moonwalk exploit is no longer a thing there is no need to have this.
Killer instinct
Can we have the orange outline back for killer instinct the pulsing in the corn is not helpful I have no clue where it was removed in the first place.
Missed attacks
With the restriction that you need a full bar to activate frenzy again there's no point in having a missed swing completely delete the bar but it can still cancel you out of frenzy but have it either cancel you out and half your current progression or just cancel you out of it and keep the remaining progression.
Double tapping
Have an incentive for double tapping a survivor ( no the add-ons don't count)
Firstly they're are add-ons the incentive should be baseline second the benefits they give aren't worth the add-on slot.
Pins: blindness, pseudo sloppy Butcher and even broken are not worth the amount of extra time I waste double tapping you then chasing you with a distance advantage on your side when I could just cancel my power and down you normally
Frank's mixtape: There is very little point in smacking someone with this if you're just going to chase them anyway. ( At least with the pins you can make the excuse of activating the condition and leaving to do something else)
Also considering all the things that will pause the timer it's unlikely you'll ever going to run into a survivor who is just about collapse from Deep wounds
As I said before you waste more time giving them a speed boost whilst going into fatigue then having to catch up and initiate the actual chase than you would if you just cancelled out frenzy and initiate the chase without the speed boost from the second frenzy hit.
So Bassline they need something to incentivise a choice between cancelling a frenzy and risking the double tap.
Add-ons
I've already made posts and comments about their add-ons before so I don't feel like fully going into it again.
However
Fuming mixtape
Frank's mixtape
Stab wounds study
These need to be reworked they don't really work that well with the new kit
Get rid of all the add-ons that increase the killer instinct detection range and just replace increasing movement speed again. If I wanted a larger detection range I could just bring monitor and abuse or distressing
Also if a survivor starts running in advance you're not going to hit them so the last thing I need to do is just see more survivors I won't hit.
Make the pins either proc better effects or just have them proc on the first frenzy hit not the second I've spoken above about how ineffective double tapping is.
*wants to take this and credit it to you too*
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@NuclearBurrito said:
Killers are 110% when their power is enough to reliably and single-handedly win chases.
Nurse, Spirit, Huntress and Hag meet this requirement.
Hillbilly does not.
Also Legion, Freddy, Wraith and Demogorgon exist as additional examples of Killers with mobility powers that don't have sufficient reliability to qualify for 110%.
*cries in Legion main*
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Simple answer: no.
Long Answer: NOoooooooooooo. He can be looped and taken care of. WE need to BUFF lower Killers. Not NERF the ones that are fine.
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@Monlyth said:
Completely ignoring a survivor, even when they're working on a generator in front of you or unhooking other survivors right in front of you, is a great way to lose the game. Having to wait 60 seconds before you pick up a survivor after they're unhooked (And this applies to EVERY survivor on the survivor team, even if they're not running DS) is crippling for a killer.
Every moment you allow a survivor to stay off the hook, the survivor team draws closer to victory. If "Just don't tunnel" was an actual good counter to the perk, it wouldn't be a meta perk used in virtually every survivor build at Rank 1.
He aint wrong.
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and now for an idea from @Exerlin !
They need some way to use their power to help get a down.
Maybe they could get a charge attack available in Feral Frenzy that lets them leap/lunge forward after a ~2 second charge, taking away 1 health state. You could start the charge by holding down the attack button instead of tapping it. Letting go of the attack button before it's fully charged could instantly reduce the charge bar to zero, but not remove any FF charge.
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What I want to know, is why is it every time I play a Killer for fun, that I don't know well... or use a build i'm unsure of or something like that... I get the stereotypical "Survivor Main" group? Just everything they can do to mess with me, everything they can do to be a little....
Like this last game I had. Decided to use Clown. Just for giggles. Guess what happened? Not only was it a BS sandwhich, the one that I downed DC'ed when I went to hook them?
WHY DO PEOPLE THINK THIS IS OKAY!? They were PROUD of there scummy behavior! Like it was expected or just what you do! It's not all survivors, but yall got some REALLY crappy people out there giving you bad names.
Edit: Was in a bit of a foul mood when I wrote this. I'll leave it though, so show how it can get too feeling.
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@Exerlin said:
They need some way to use their power to help get a down.
Maybe they could get a charge attack available in Feral Frenzy that lets them leap/lunge forward after a ~2 second charge, taking away 1 health state. You could start the charge by holding down the attack button instead of tapping it. Letting go of the attack button before it's fully charged could instantly reduce the charge bar to zero, but not remove any FF charge.
I think something like that would make Legion less of a laughing stock, while still not being too powerful since the long charge time should give good survivors enough time to find a window or pallet.
.... can I take this for my thread and credit you?
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/762919#Comment_762919
Thing is, the devs DO know what people want, they've commented on multiple discussions about legion, and it's always the same. "he get's lots of kills so we feel he is in a good spot and won't be touched." My fear is the they'll do Legion like Freddy, where it'll be years before he gets touched and when it finally happens he becomes top tier.
Honestly, I don't care if it takes years. I will keep that thread alive till it happens. As long as they keep the Rush Down playstyle, i'm fine.
Also, how they can think he's FINE when the WHOLE COMMUNITY thinks they suck is beyond me.
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/761653#Comment_761653
There are players that leave the moment they spawn in a map they dislike, both killer and survivor and its extremely frustrating. They feel like they have complete justification over it, and that just makes no sense to me.
Just had 3 in a row where people quit cause I wanted to play at Hawkins.