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What is your base to select Wich tier the killer will go? Like, are you considering only their power or something else?
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@dhealy646 said:
https://forum.deadbydaylight.com/en/discussion/comment/1362157#Comment_1362157
Sorry but the "just apply pressure" argument died long ago. The only time a killer could apply and split that much pressure is an oni or a one shotting nurse. If chases last more than 25s gens will fly. This is because you can realistically only pressure 1 at a time maybe 2 if one is healing. Trust me if you vs an optimal team you'll see that that argument means nothing
Can we considerate huntress good to apply pressure? She can throw hatches on the other side of the map but with a low chance of hitting someone instead of a tree
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@LuluTheLion14 said:
Let’s start with the power. It seems too weak. It is literally the Demogorgan but weaker which isn’t good. When u think about the entity, what’s the main thing the entity does? It blocks vaults and it also kills survivors when they are on the hook or at endgame. So why don’t u make the power so that the entity can block vaults and pallets for 10 seconds each and he can block 4 vaults/pallets at a time. That way, when chasing a survivor, the entity can quickly block a vault leaving the survivor no where to go, therefore the entity can hit the survivor.
Now for the perks.
Dark Mist. I think Dark Mist should affect the survivors for 60/90/120 seconds at the start of the game. But then at the end of the game (when the last generator is done) it should affect them again for 20/40/60 seconds. That way the killer can get more use out of the perk than having it just affect them at the start.
No More Hope. I don’t think it should regress the generator, buy maybe how about this idea. After kicking 2 generators, the next generator you kick will also be blocked by the entity for 10/15/20 seconds.
And now Under Control. This is OP. What if a survivor was being chased around the killer shack? I’d say, if the survivor vaulted the same pallet 4/3/2 times (instead of it breaking) the entity will block the pallet for 10/15/20 seconds. During this time, the pallet cannot be broken by the killer. And then the window idea being reduced by 1 is fine.
Calm and Cold. No just no. You need to give the killer a chance. This needs to be changed. First of all, I would give it a cooldown of 90/75/60 seconds. And I would make it so that u produce no sound or running marks for 10/15/20 seconds when you start running.
All The Hard Work. Definitely reduce that to 1/1.5/2 seconds. And get rid of the extra 0.5 metre radius.
Also, people have already came up with a perk like this. I know I have anyway in my creations. Cuz I have made over 20 fanmade creations if u would like to check them out! 😂
I AM The Commando. So survivors get to see the killer when ever they like? As long as the killer is chasing a survivor. I would change this so that the survivors have to be further than 128/92/48 metres to be able to see where the killer is.
The LightBringers are literally just a firecracker but it adds a stun?
No, lihtbringers are a firecracker that removes killer movement speed permanently, how were we going to defeat the entity with his Sprint burst speed?
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@shyguyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1361787#Comment_1361787
The key to defeating the almighty enemy, genrushing: play better. Put pressure on the map, split pressure on survivors, protect generators...suddenly you are a better gamer. Amazin'
1- What do u mean with put pressure? Hurt then, or down then?
2- It's impossible split pressure on split survivors
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1362044#Comment_1362044
https://us.v-cdn.net/6030815/uploads/UWJGNHBKQCP5/loispearson022212-722x406-2200554163.jpg
Her names Lois Pearson! She endured a lot at the hands of her attacker who bought a property in the countryside solely to enact this torture on her but her strong will, intelligence, and pure mental strength is what kept her going.
She got my respect, I hope her life gets better from now
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/162288/can-you-bhvr-at-least-make-your-game-playable
Killers have gotten a ton of buffs recently. I think your definition of "playable" is easy games where you always 4k.
I mean with playable a game that is fair, sometimes survivors don't even needs perks, even I got only bad perks once and escaped at rank 1. The problem is that killers needs to be a war strategist to get a decent game while survivors only need to run a lil bit and throw some wood on us
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1362030#Comment_1362030
I mean if a 68 year old woman can survive and escape her kidnapper after he burns her house down, puts her up on a deer skinning device for hours, beats her, does the worst possible things, then come out okay I think anyone else can as long as you have belief, hope, and strength to survive said situation.
1- What is this grandma? Wonder woman?
2- Ma man here is Brazil, everything gets wrongs pretty fast
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1361747#Comment_1361747
Eh being kidnapped aint that bad if you're a strong willed person
If you got kidnapped you got kidnapped, there is nothing you can do
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1361995#Comment_1361995
Saying ruin nerf as if it was absolutely useless and couldnt synergise at all
So many killers complained that ruin was completely useless against good survivors because they get greats anyway, now you have a good gen regression perk that does it's job regardless of survivor skill as long as you know hoe to gen pressure. If you can't pressure gens then you really shouldn't even be using it, you have a plethora of great perks at your disposal as killer as it is. Guess you were one of those people who decided they weren't bothered to even try and just keep conplaining about a still meta, still good perk what 5 months afterwards? Half a year almost?
https://forum.deadbydaylight.com/en/discussion/comment/1362005#Comment_1362005
I mean with nurse and her addons and with the smaller maps you kind of already can. But sure you have rancor, bbq, bitter murmur and retribution to show you where everyone is anyway so just use those maybe?
BBQ on small maps is trash, also, even with the survivors getting great skill checks, it was useful to now get then the bonus
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With what killer do you want make survivors fear us? With the trapper that now can reopen traps?
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1361990#Comment_1361990
Emm how about youre not supposed to know where every single survivor is and what theyre doing, killers job is to FIND and kill, do you want the game to play for you or?
Didn't know that I have a cloning machine to be everywhere in the same time
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1361973#Comment_1361973
Doesnt matter whether you saw or not, the point is all of these...are strictly survivor nerfs :D
And I do think that something that's coded in the game..makes a difference to the gameplay
Also forgot to mention great skill check nerfs as well
WOW 1% nerf, did you forgot about the ruin nerf that killed half of killers mains of this game? Even I turned in a survivor main
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1361876#Comment_1361876
Lool okay nurse is easily one of the best killers in the game, the thing about playing killer, and I don't know whether you've copped this yet so bare with me, you have to actually PRACTICE with the killer to get good at them :o You're not going to be instantly good :o with any killer straight away :o especially not a high skill high performace killer like nurse :o :o.
And a bad swf will not do better in any significant way at all versus a bad killers than bad solos.
1- Consider a killer top tier will depends on what are your priorities. In case of nurse I place her on B tier
2- still with nurse thing, how an I supposed to know every single survivor move on maps like cooldwind farm or maps like, lerys, the game map and Hawkins where some of then she can't even teleport sometimes.
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1361871#Comment_1361871
Conveniently ignores all the nerfs to ds before hand, as expected of ya
How about also soul guard and blood pact, very recent nerfs and didn't they actually buff all pyramid head's perks??
OoO nerfed, Any Means Necessary nerfed, BL nerfed, MoM nerfed to the point where it can barely be used in a proper match no less,
Even to base gameplay: map changes = survivor nerf
Multi person gen speeds = survivor nerf
Wiggle progression when survivors are dropped reduced = survivor nerf
Breakable wall speed increase = killer buff
All of these changes happened within the last 4 chapters and I didnt even mention any of the killer power or perk buffs bar PH 🙃
I literally didn't saw once someone use for any means necessary, OoO still good imo, the multi gen speed didn't made anything and pyramid head perks still trash
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1361880#Comment_1361880
Then would be your game sense on par with a complete newbie. Killer is so damn easy nowadays. Not that it was hard before, but now its basically a walk in the park 99% of the time, while playing survivor is pretty unbearable.
Survivor is easier than before especially with the Windows fixed, I got rank 1 survivor in like two months without even caring, also playing solo basically all the time. Also, the two most annoying thing that BHVR dont fix by literally no reason are gen positioning, and totem spots, use a Hex is just a waste of a perk slot 99% of the time
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1361906#Comment_1361906
The changes are tiny lol? Please tell me you're joking these changes were massive.
as i told, i cant confirm it with too much certain since i almost dont get this maps, but also i never had problem with then, all my problems are usually in common loops that when playing with a certain killer this gets driving with the top down
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1361892#Comment_1361892
That doesn't change the fact these maps were nerfed. This change was absolutely huge to most, if not all, M1 killers.
half of then i cant even see where it got nerfed, half because its hard to get any map, half because some changes are so tiny that makes almost no difference
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1361856#Comment_1361856
Which god-loops stayed?
-Ironworks was nerfed
-Rancid Abattoir was nerfed
-Storehouse was nerfed
-Coal Tower was nerfed
-Suffocation Pit was nerfed
-Shop was nerfed
-Cowshed was nerfed (but is arguably still very strong)
-Rotten Fields was shrunk (not a god-loop but still)
-Thompson House was nerfed
-Torment Creek was nerfed
-Grim Pantry was nerfed
-Temple was shrunk (drastically)
-Ormond was nerfed
So what remained was Disturbed Ward (due to time constraints), Yamaoka (which doesn't have a god-loop but needs a change), and Haddonfield.
To be honest i didnt even care about half of these, and i am a trapper main so i can just trap some places that can makes it easier, not all the time but yeah
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/162288/can-you-bhvr-at-least-make-your-game-playable
So you obviously never played this game.
I am here since from Beta and the best thing they ever did was nerf saboteur
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1361812#Comment_1361812
Again, and I can't stress this enough with you useless, if you are a good killer, especially with such a strong killer like nurse, you can compete with a 4 man swf
I think you should take some time to realise that 4 man swf = skill
If they're a group of 4 extremely skilled survivors which in itself is so rare then what, do they not deserve any sort of win or survival even though theyre great players? Didn't know the game coded buffs for swf parties, that's how you're acting about it.
If you're insecure about your killer skills that's completely fine, you have all the time in the world to improve and you'll find a lot of support on these forums!!
Even if the SWF are bad they can take your time, and these arent even my words. Also, Nurse is confuse as hell, have a HUGE cooldown and is the easiest killer to loop
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1361806#Comment_1361806
Okay annnd survivor perks don't get nerfed? Ever?? Hmmm okay. And killers have such a limited range of good perks and synergies right? Yeah, people just don't complain about a survivor meta all the time. You know why a meta exists? Because there's such a small range of perks for survivors that are consistently viable
Honestly I don't get why youre acting like killers deserve a pity party all the time when stats both from the literal devs of the game and independent players keeping record show that killers in general are performing fine, to the point where any buffs that ARE needed are so minor but will make that difference to bump the very few underperforming killers up
If you think youre on a train to the end fine, feel free to hop right off, it'll run a lot smoother without you :D
Now let me see how many perks got nerfed and how many did at least a bit of difference:
Did Difference: Balanced Landing and Mettle of Man
Didnt changed anything: Empathy, DS that is actually stronger after the "nerf", and of nerfs it was only this
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1361819#Comment_1361819
They also nerfed god-loops (rightly) into oblivion, shrunk map sizes, neutered DS (then un-neutered it but not quite to it's old state), buffed Plague massively by letting her use her power (like, I kid you not, that once fountain makes so much difference), got some niche but good perks in the form of Nemesis, Dead Mans Switch (sometimes), Deathbound, got buffs to clown (just ask @DudeDelicious how much that one buff has helped him). They've now given us a killer to bypass a lot of perks in the game and may shake up the meta a bit.
Yeah, I'd say they're doing very well in helping killers.
https://forum.deadbydaylight.com/en/discussion/comment/1361822#Comment_1361822
Let's also not forget the map changes. Those were massive pros for killers.
Almost all god-loops stayed, they only removed a few pallets
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@dhealy646 said:
https://forum.deadbydaylight.com/en/discussion/comment/1361806#Comment_1361806
Well going back a full year. We got great perks with plague, every killer except maybe deathslinger has been a really good killer, maps got slightly better, gens got slightly nerfed, toolboxes got kinda nerfed but not really, doc got an amazing buff and that's about it but yeah still more to be done
1- The Plague itself is horrible imo, and her perks arent that useful(at least on my play style)
2- What do you mean with "every" killer? did you already saw ghostface, demogorgon(i cant talk a lot about him because i dont have his DLC), Deathslinger and now the executioner? They are pretty bad killers.
3- What do you want to say that maps got better? Do you know how hard is to patrol any gens especially on the New map? Also, totem spots still trash.
4- I dont even consider gens changes an actual nerf since it didnt change anything
5- Doctor didnt got a buff, imo he got nerfed, back in time we could basically do the static blast anytime
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@Kate_cx said:
https://forum.deadbydaylight.com/en/discussion/comment/1361741#Comment_1361741
So you getting insta blinded under "0.3" seconds = BHVR not caring about their own game? In that case, Bill Gates didn't care about Microsoft when things went wrong.
it is just one of the things that makes me think about it
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1361787#Comment_1361787
"After a long time playing this game, BHVR seems to care less and less for the killer fun"
I have particular issue with this statement. Killer currently is one of the easiest it's ever been, and they're still getting buffed (insert nurse joke here). BHVR seems to care for the fun of the killers more than ever.
You're telling me that when they cared more when they made pallet stuns with nurse mid-blink still count as proper stuns, or when they removed the timing for pallet and flashlight saves?
But can you see now days? that BHVR says that if the trapper can reopen a trap is a buff? or that CLown dont get slowed down is a buff? They arent even giving us good perks with new chapters
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@Danu said:
Dunno what game you're playing, think you might be on the wrong forum pal because this game is completely playable on both sides :)
https://forum.deadbydaylight.com/en/discussion/comment/1361769#Comment_1361769
Grand, so now you can take the time to get good so you can go against the good survivors!
Try to play nurse against a 4 man swf and back in there
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@dhealy646 said:
https://forum.deadbydaylight.com/en/discussion/comment/1361787#Comment_1361787
They are improving killer but a few survs who suck but do gens will beat most killers because gens are just too fast
Improving??? Dude, in the last what? 5 chapters BHVR just nerfed killer's perks, let trapper reopen traps and now clown dont seems to be a turtle. This game just got on the train to the end, and they took the cosmetics station
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@Reinami said:
It didn't happen in another game flashlights felt normal. I think it might be that bug with the iri bulb making blinds instant again.
still think that bhvr dont cares anymore
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@dhealy646 said:
I agree to an extent. Good survivors make the game unplayable but luckily 80% are somehow bad so until they get good we can enjoy 4 of 5 matches
At least u cuz even when they are potatos the OWN game gets a hell by itself, pallet hits that came from nowhere, GENRUSHING that is a thing that bhvr dont even have a clue how to deal with (And i think that they arent even trying), also other stuff like the ######### swf that is a fun remover. After a long time playing this game, BHVR seems to care less and less for the killer fun
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@ayaya said:
Are you that huntress that I looped around 2 pallets for 3 gens? Seriously learn how to mindgame and you will laugh at pallets most of the time...
nope, but my recent matches were ######### terrible too
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@GoodBoyKaru said:
The game is fun and playable IMO and I enjoy playing as killer and survivor (usually, sometimes solo can be a bit cumbersome).
For every past killer nerf there's a present survivor nerf (except nurse, she didn't deserve that). I'm sure I could think of 5 things more unfortuantely that choosing to play killer:
-Dying
-Your family dying
-Being kidnapped
-The world imploding and it being all your fault.
-Becoming a criminal mastermind only to have to hurt your friends because they're trying to save you then you go and apologise to them but they shank you and you and them have an epic long battle that ends when one of you are dead.
-Getting a chronic illness.
i dont know you, but i have no fear of die
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/162281/did-flashlights-got-buffed
I noticed this too, someone insta blinded me with a single flashlight earlier today.
To be honest, i dont think bhvr cares about their own game at this point
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@GoodBoyKaru said:
Nope, I can confirm this isn't the case since I've been blinding people normally all day (yellow and green). It could be they were using the insta-blind tech, where they'd shine 2 flashlights at the same time, significantly reducing blinding time.
No it wasnt. it was only batteries
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Its a cage, and borrowed time says that when you Unhook someone it activates
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I think you forgot some things:
1) Pop can only be active if the killer hook someone, and sometimes it is hard;
2)We need to get in a gen after this, that a lot of times is harder than u think;
3)DO YOU KNOW HOW SURVIVOR Do GENS??? Dude i feel like playing need for speed, that ######### is so fast that i cant even see where it came from.
4) The Killer still need know what gen have most progress so it wont be lost;
5) The time you have to get in a gen is tiny, almost all the time i need to hook a survivor next to the gens if i want to use pop
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1360028#Comment_1360028
It seems like you have been a good boy and thats why you get it.
Christmas gift? a bit too early/late isnt it?
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When Will it release to cinema? I hope it comes first than the FNAF movie
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I usually only run twords other survivors when I want to go to a loop but they are on my way.
Also, when egc I only go for a save if I am using Borrowed time, if I am using it, I literally sacrifices my self for those teammates
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Add ons that makes Trapper traps darker are just cosmetics for it
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@Orion said:
I'm fairly certain they read that section, yes. It'd be silly to have it otherwise if they couldn't even moderate it.
If memory serves you speak Portuguese, right? In my experience, Google Translate is fairly OK at translating from Portuguese to English and vice-versa, as long as no abbreviations or slang terms are used.
Thats the main problem, Brazilians don't speak Portuguese correctly, you going to see mistakes like, instead of but, it will be Plus, also our main ability is to use slangs and abbreviations in everything. And to be honest, Portuguese to English translation is terrible, I only search one word at the time so I can know what it is trying to say
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Are you trying to get the adept?
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To be honest I think he should receive a buff, he's power have a low range and it's difficult to put people on torment
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There are three or four ways up, the breakable walls are in a really good position that can save or kill you, i think this map was very creative especially in comparison with the New Killer (His power is so weak IMO, i cant imagine someone playing with him after a few weeks) Also i played only two games before the back of the connection issue.
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Bhvr didn't forgot how to do killer perks, they just don't care
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Clown is just the weakest killer in all game, my tip for him is to delete his DLC so you won't be agonized with daily rituals that you need play him.
For the Plague I recommend you bring thanatophobia, ruin, infectious fright and any perk you like.
I don't have freddy so I can't help with him
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@Lumionesty said:
https://forum.deadbydaylight.com/en/discussion/comment/1354644#Comment_1354644
If the survivor can see the trap from the other side of a wall then yes they can destroy it. However they can't just shine a flashlight through a solid wall with no holes in it. Just like you can't blind a killer through a wall. If a survivor did shine their flashlight through a completely solid wall then I recommend reporting it as it must have been a bug.
However this still doesn't connect to my main point about trap placement. When I say trap placement I'm referring to the process of creating a web of traps not placing a trap in the middle of a chase. You're supposed to play Hag by creating a web of traps around an area of the map not by only placing traps in the middle of chases.
1- I play this game since Beta, and even now days I get blinded behind my neck.
2- even if I report, I don't even think they see it, if you report this on the ticket thing it is just a CTRL C+ CTRL V message
3- About the webs, I try but when I grab someone they just step in everything and I need or to replace it or think in a new strat
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@SewerSwans said:
https://forum.deadbydaylight.com/en/discussion/comment/1354647#Comment_1354647
Oh, you mean with a flashlight. I didn't know about this; how close was your trap to the wall? There was no gap or window?
I don't remember well right now, it makes a few weeks almost. But I think they had a bit of space but physically shouldn't destroy my trap since the flashlight bean wasn't going through as I could see
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As a killer main I can say that this new update is pretty trash so it won't make a lot of difference, also, like demogorgon we won't find the new killer frequently after a few weeks, he is so weak
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I agree with a nerf, but imo it just needs to take of the +speed and just tell when the killer is looking in your direction
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@SewerSwans said:
https://forum.deadbydaylight.com/en/discussion/comment/1352315#Comment_1352315
Know the radius of your trap and place your trap so that radius doesn't stick through a wall. Then this will not happen. The Hag is unjustly destroyed by Object flashlight comm squads, because Object is a broken perk, but she has very few other issues and this is not one of them.
As I know you need at least to point to the trap, not to the wall