USELESS
USELESS
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All my time in the game and also in the forum, since 2017, devs didn't did ######### for help killers, almost all survivor nerfs are so small that have no impact on the game
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@P1P3DS said:
https://forum.deadbydaylight.com/en/discussion/comment/1384880#Comment_1384880
Yeah I know you're a killer main, all your post are about survivors or complaining about them, that was obvious.
And if you're fine with ebony mori, than you should be fine too with keys and gen speed.
I am fine with keys, but gen speed is a lil bit unbalanced
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@P1P3DS said:
https://forum.deadbydaylight.com/en/discussion/comment/1384861#Comment_1384861
And you were complaining about genrushing some days ago, lol. No bias at all.
I am still a killer main, I need to complain about everything survivors do, And also, I still hate the speed that gens are getting done
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I only know that for the sacrifice one you need to hook 9 survivors at least
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@BadWraithMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1384821#Comment_1384821
Not to be that guy, but he kinda is. A multi hit instadown pretty much means ppl only leave the hook if you let them.
What about the trapper? You can't even get in the basement
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Mori a guy on the first hook is pretty efficient, since you are taking someone off the game pretty quick, it's a great strat
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@BirdStalker said:
https://forum.deadbydaylight.com/en/discussion/comment/1384848#Comment_1384848
I mean, I assume that it's publicly available.
Dude, if I got banned for ONE month because I wanted to report a hacker I can't trust anything anymore
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Hope I don't get banned to put his email here
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@BirdStalker said:
https://forum.deadbydaylight.com/en/discussion/comment/1384831#Comment_1384831
Where do I go for the support ticket? I was trying to track that down earlier.
Well, that's a good question, I will just put the email here
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@BirdStalker said:
Looking at the actual logs might be helpful if I could parse what exactly they're referring to with most of this stuff. As it is I'm scanning through and there's a few things that look off, but I can't draw any certain conclusions.
I recommend you send a support ticket to the devs, if you want I can even put one of their emails here
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He is not even the best killer to camp
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I want to summon @KhaineGB to help us here
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Ok, had a look.
Everything I can find for that specific UE4 engine error recommends reinstalling the various C++ redistributables.
So that's what i'd try. There's 4 of them in total, and you can find the links to them in this thread: https://forum.deadbydaylight.com/en/discussion/153/master-fixes-and-general-guidelines
It's the first post about halfway down. :)
This is a comment of a mod
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I'll take a look on the log that the another guy looked like
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@BirdStalker said:
https://forum.deadbydaylight.com/en/discussion/comment/1384798#Comment_1384798
I'm pretty sure that post is just asking someone to upload their log so the other guy can look at it.
Hmmm
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Also, if it don't works, it was all I found of useful
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@BirdStalker said:
https://forum.deadbydaylight.com/en/discussion/comment/1384786#Comment_1384786
Your asking to paste the log files in my next reply? If so, I got you. There's 11 of them, I assume they're all crash reports so if you want I can post all of them.
It was a comment that I found, you don't need to post anything here
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To get the log file do this;
- Press Windows Key + R to bring up "Run".
- Type this in the "Run" prompt: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
- Drag the DeadByDaylight.log file to your reply (or use the clip icon and paste the full folder path to the pop-up and select DeadByDaylight.log file - path is C:\Users\Windows-Username\AppData\Local\DeadByDaylight\Saved\Logs)
Try this
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Just noticed that you are the same guy
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@BirdStalker said:
https://forum.deadbydaylight.com/en/discussion/comment/1384765#Comment_1384765
Is that a known issue?
I don't know, I am going to search about it and if I find something that may help I will back
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Maybe because you are on windows 7? And it is not more supported?
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I wish we could ask steam maybe to call the police to this type of people
How much do you want bet that I am getting banned for this comment?
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@Lumionesty said:
Killing
But how? You ain't have #########
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@Azeroth said:
https://forum.deadbydaylight.com/en/discussion/comment/1378792#Comment_1378792
Play just for fun lol
its a bit difficult have fun with toxic people
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Dude, you are a killer, don't matter who you are chasing and hitting, the important thing is chase or hit someone. Just don't give a damn for then
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@CrusaderNella said:
A idea i had was to have a grace system implemented. The moment a generator is completed, the entity blocks all other generators for 1 minute but in doing this, it stops all regressing generators and the killer can not damage any generators.
This way the game is forced to be slower and it doesn't hurt stuff that already exists and stops 2 generators from being popped at once.
As for the survivors, well they have one entire minute with which they can focus on anything else without worrying about gens. Cleans a totem, heal your friend or just hide.
It won't to effective especially if you are playing as trapper, cuz they will just try to find your traps
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@Azeroth said:
If u cant handle killer dont play it lol xD
Any other killer tip?
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Your connection seems to be like mine when is raining
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@Zoophage said:
Nice! Go get it, man! Well, with a little luck and crossplay enabled in the near future (right, BHVR?) I'll see you in the fog, my friend.
If you see someone with this nickname you will know that it is me: Baby Dweet uwu
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@Zoophage said:
I've finished college... for now but I do want to eventually get a PhD in stable isotope analysis (or five other things, there's too many choices in academia)
Good luck, I am still on school, and my dream job is work with astronomy, literally sit on a chair and observe a monitor, incredible
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@Kolonite said:
Self care is a cruel mistress that draws in new players and teaches them a poor play style
Actually, self care is a great perk, it prevents stop your teammates of doing gens to help you, and it works as a catalyst to medkits, you can also heal your self in chases that in some cases is a great idea and can apply even more pressure on the killer
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@Zoophage said:
https://forum.deadbydaylight.com/en/discussion/comment/1377335#Comment_1377335
No, but it's funny you ask that. My parents always pushed for me to become a professor; I guess I still could but it would be in Biology or Biochemistry.
Damn! I'm on PS4 or I'd add you.
Are you on school or college right now?
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I got rank 1 survivor, solo, playing as a Claudette. Also, the worst are the David's, his body distracts the guy behind the monitor and ######### up everything
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@Zoophage said:
There's mistakes galore in there but I'm not going to edit them and have my post disappear again.
AGAIN, there are some generators on some maps (not going to specify more than I have already) that, for wherever reason, are going INCREDIBLE FAST. I repaired one, by myself, while my friend was being chased. It took maybe 25-30s (conservatively) to finish. I'm assuming this is a bug and have reported it. This may be what OP was subjected up.
Thanks for your help to try to prove that gens need a speed fix
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I don't even know why I am still on this judgement simulator also called as dbd forum, what about the game
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@Zoophage said:
https://forum.deadbydaylight.com/en/discussion/comment/1376777#Comment_1376777
Not sure why it's taking so long to post. I'll redo it.
I don't know what the Survivors were using in terms of perks (Prove Thyself? Streetwise?
Spine Chill), or if the other Survivor (#2) on the gen had any items/add-ons. Without that information we're guestimating something like this:Survivor #1 = Engineer's Toolbox (16c @2.0c/c), BNP, Wire Spool (+12 charges @ 2.0c/s)
Survivor #2 = Nothing
1 generator = 80 charges = 80s @ 1c/s
2 Survivors incur a 15% repair penalty, so instead of fixing the gen @ the rate of 1c/s it will be 0.85c/s for EACH of the Survivors = 1.7c/s total combined efficiency (w/o items, perks)
80/1.7= 47.05s repair time for 2 survivors
This is where it gets a little tricky (I'm no math whiz, believe me) - I don't know how BHVR decided to write the expression for Brand New Part (BNP). I'm just going to say it repairs 15%, or 80*/0.15 = 12c, in the given time; otherwise it would have significantly less of an impact on a gen that wasn't at 0c (if it can even be used like that; I don't know). It repairs up to 15% (if player hits both skill checks) of the gen in 5 seconds, at a rate of 12c/5s = 2.4c/s.
Both survivors get to the gen and start working on it at the same exact time. In 5s the gen will be at 12c from player 1's BNP in addition to player 2's contribution of 0.85*5 = 4.25c, for a total of 16.25c or ~20.31%.
Again, I don't use these items so I'm going to assume that BNP doesn't use up any charges of the Toolbox while it is being used; if in fact it does, the end variable, time, will be slightly different. Does the -15% even effect the Toolbox or BNP? Again, lots of guestimating:
Generator is currently at 16.25c/80c, or ~20.31% complete. The Survivors continue to work on the gen together at a rate of 0.85*(2.0c/s + 1.0c/s) for the next 25s, while his Engineer's Toolbox is in effect. In 25s @ 0.85*(2.0c/s + 1.0c/s) = 63.75c the repair is compete, and Survivor #1 walks away with 3c remaining in his item.
16.25c + 63.75c = 80c, or 100% in 30s for maximum efficiency, in terms of time and given our initial constraints (no perks, no items on Survivor #2, not hitting any great skill-checks, etc). If one of the Survivors had Prove Thyself equipped this would shave a few more seconds off the time required; just like both players consistently hitting great skill-checks. In light of this, his estimate of ~20s doesn't seem so absurd.
Are you a math professor?
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1377233#Comment_1377233
So it's just a bit of exaggeration.
I dont disagree, people who rock rare toolboxes with BNPs and Wire Spools can complete gens quick, but they can only do it once. And this is very rare, in my experience as a solo player. The most common item IME is a med kit.
Prove Thyself wouldn't have sped up their gen, just nullified the efficiency penalty survivors have for working together.
I'm sure this was irritating, but you're gonna be fine.
When I play Trapper, I assume survivors are going to pop 1-2 gens while I set up. Don't sweat it. As soon as you start getting people on hooks the snowball effect turns the game around pretty quickly.
Don't matter anymore, I am taking a break, I am ######### tired of this same bullshit every game
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My favorite game if all time is Command and Conquer zero hour
A strange fact about me is that I love hate this game
My favorite movie is Iron Man (the first movie)
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I fear height, blood and future dbd updates. Also I used to fear spiders, but now I am less horrofield with then, but still scary
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@P1P3DS said:
https://forum.deadbydaylight.com/en/discussion/164280/when-will-bhvr-fix-gen-speed
"First gen done in 10s"
If you really want a discussion, dont lose your credibility and be stupid.
Now I can't even approximate numbers? What a freedom
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1377218#Comment_1377218
OK, well, if you had let's say two survivors with Prove Thyself, two Engineer's Toolboxes, and two BNPs jump on a gen immediately, after clearing all skill checks for the BNPs and getting 50% gen completion done, they would still need to do the other 50% inside of, I'm going to be generous and say five seconds.
Their combined efficiency (with Prove Thyself) before toolboxes would be about 2.34 charges per second, which would take 17 seconds. I don't think the toolboxes are gonna triple their efficiency.
I don't know exactly the time, I only know it was between 10-15 seconds or something like that
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/164280/when-will-bhvr-fix-gen-speed
If two people were with you. This wouldn't be possible, even with a BNP/toolbox. Unless they were hacking or you're exaggerating. Hmmm 🤷
Not exactly 10 seconds, but a gen can be quickly done with brand new parts, charges add ons, prove it theyselfs, while using the fastest toolbox
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@Rydog said:
Did all four survivors have BNP and jump on the same gen immediately or something?
Nope, two of then was in my side of the map
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If we had a option to buy it, they probably would let it harder to earn bloodpoints normally forcing us to buy
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@Ghoste said:
Have you tried not quitting? The game isn't over just because 1 or 2 gens pop early.
Dude, I am already tired of the same #########, survivors genrush and spam GG EZ on the endgame comments, get stuck in places as killer, sound bugs, SWF, long queue time as killer, not having any fun killer, survivors are all bullys if you try to meme or play a random killer that you aren't adept with. All this bullshit takes the fun and drop it. I am taking a break of the game, maybe a week as usual, or another 2 years.
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@Zoophage said:
https://forum.deadbydaylight.com/en/discussion/comment/1377121#Comment_1377121
I know it can definitely feel that way sometimes but trust me, they listen. There have been countless mods/tweaks/reworks in this game and it's still ever-changing; that is what makes a game go the distance. While it's true that the most recent nerf to gen speeds was inadequate, it did show that the devs were at least listening to the community. That's good news, even if it takes them a long time to do. Hang in there and don't be afraid to voice your concerns!
What platform do you play on?
Steam
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@Zoophage said:
https://forum.deadbydaylight.com/en/discussion/comment/1376777#Comment_1376777
I did some maths for you but it'll have to be approved first before it appears (I had to edit something). Whenever it drops I hope it helps. Gens can definitely go fast, especially against a very coordinated SWF.
I think your math was right (i think), even thought you were a professor after that, but thinking now, whats the point of anything that we post here since bhvr wont change anything. thanks again
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Nea














