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@Mistikus said:
if it has a lot of bugs then for sure they helped develop those games
LOL, i was about to say the same thing but i thought i were going to get a permanent ban
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I literally only send then a ticket, and when i receive their email message saying that my case is being analysed i upload the print or whatever as a answer to the email, then, hopefully they see the proof and ban the bad guy.
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Dude, it is only cosmetics, if it was giving us a free DLC ok, even i was going to report this here
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Dude, if it was random it could appear inside a wall or places that we cant get in (inside walls etc) so it is a little bit obvious that it have different spots that have the possibility to spawn
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some payday masks for the Legion
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@Zoophage said:
Ahhh, yeah even the nerfed BNP makes a difference. I'd have to do the math to figure out how long it should take TWO survivors, one with Mechanics Toolbox & BNP, the other with nothing (or maybe Prove Thyself; BNP; or whatever), to fully repair a gen. I would need any and all relevant data; otherwise who knows, maybe Spine Chill had some effect.
They couldnt activate spine chill, i was too far away from then, and about the data, all the data i have is with you already i think. Also thanks, you are the only one here in this discussion that is trying to help
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@LetsPlayTogether said:
Before you tell such lies, do at least your simple math.
I am not kidding, and my math isnt exact but i could at least have an idea of the time
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@Zoophage said:
And, of course, we're talking about NO add-ons, right?
But i think they were using the fastest toolbox, with a charge add on and the brand new parts to this gen go so fast, but was still only two guys in the same gen
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@Zoophage said:
And, of course, we're talking about NO add-ons, right?
This i dont know, i just opened the task manager cuz this game now is one of the last things i want to see in a while
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@Zoophage said:
From what I've seen in the past week or so I believe you. Do you remember which map you were playing on?
azarov's resting place, i was moving from west-east what is about 40m maybe (I did some quick math)
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@Zoophage said:
I think he's exaggerating a bit BUT I have noticed a few generators on certain maps can be repaired INSANELY fast. I've encountered this twice on a specific gen on Lery's and it takes maybe ~ 25-30s to repair by yourself. Think I filed a report when I first noticed it; haven't heard anything back yet. Anyone else notice anything odd with gen speeds?
Dude, this gens literally got done in 20 on maximum, i am not kidding about that, they got this so quick that i couldnt even go to the other side of the map, what should take 14 seconds maybe
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@Mandy said:
https://us.v-cdn.net/6030815/uploads/A5FPBHFFZUMP/5fr64ry-5b1-5d.png
From the in game news. Yes these have been awarded to all players.
About this legacy thing, in 2016 i have already prestige 1 my trapper but i didnt earned a legacy mask or what i should get
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@Kolonite said:
You know a gen can’t pop in 10 seconds, right? It was likely closer to 20
Not on this time, i couldn't even go to the other side of the map, what should take 14 seconds, and they have done the gen
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@Venzhas said:
https://forum.deadbydaylight.com/en/discussion/164280/when-will-bhvr-fix-gen-speed
"1st gen got done in 10 seconds"
This is where you losed credibility to me
Do you think i am kidding about that? they literally got the first gen gone in 10-18 seconds, i couldn't even get to the other side of the map that was what, 14 seconds?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1376643#Comment_1376643
That would basicly just remove all of Azarov's. That map is already pretty open and I usually see it as an easy win everytime I load into it.
Dude, they got the main house that have 3-4 windows open, they got a 3-4 loops in a single line, also every loop in the North of the map is close one each other, with other words: South: Main House, some loops, Middle: Tons of loops in a line. North: Tons of loops close each other and the shack
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@EmpireWinner said:
Oof Gen rushers
They're looking at implementing an early game mechanic and hope it fixes some issues.
The last thing I want is holding m1 longer than it is rn
I want that at least they fix the brand new parts and remove some loops of the azarov's resting place
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@Iron said:
https://forum.deadbydaylight.com/en/discussion/comment/1373486#Comment_1373486
What are you talking about? The free side has a full Feng and Spirit cosmetic set and a Kate top, Huntress axe, and another Feng head. This stuff if bought separately in store would be worth more than the $10 for the rift pass and they are all on the free side.
Look for all the empty spaces, they could at least give us some shards or bloodpoints
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@Brightened said:
https://forum.deadbydaylight.com/en/discussion/comment/1373521#Comment_1373521
TF? You know how long it takes me to find a gen in Midwich? FOREVER
Do you know how hard is for the killer find a way up? There are 4 survivors, and if my math is right it means that they have 4 times more chances of finding something
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1373439#Comment_1373439
Yes, they have reduced the number of pallets.
They are looking into built-in slow mechanics, but generator repair time is already at the highest supported value (and maybe a bit higher than that); it's not feasible to directly increase the time required to repair generators.
Pallet stun range is, I think, a latency issue.
Breakable walls are a relatively new feature and will require fine-tuning like everything else. Their very existence is arguably a QoL change because it gives you the ability to control how survivors run loops.
No they didn't decreased number of pallets(at least in most maps) they only split then a little bit
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Didn't you noticed that BHVR only put the rift to make you buy the pass? They didn't even added stuff on the free pass, it's just a blank
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@mouse0270 said:
https://forum.deadbydaylight.com/en/discussion/comment/1373439#Comment_1373439
Lots of maps now have just dead zones from their recent changes. So yeah they did this one.
Gen speeds are fine, I am a red rank killer and the closest to a slow down I run is Corrupt, so maybe try learning to play the killer you enjoy better. Most killers are viable. You just need to find your playstyle.
They have already stated that the emblem system is bad and broken and are going to make a new match making system.
So basically all of the things you complaining about they have looked into or are looking into. Next.
I wish they had at least killed some deadzones on midwich, this is by far the most survivor sided map ever, if you aren't playing as doctor, you going to lose no matter what
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1373413#Comment_1373413
QoL changes, by definition, are small alterations, so what you're effectively asking is if their QoL changes were QoL changes or straight-up buffs.
What I mean with the QoL changes is, reduce the amount of pallets in a certain area, do something about the gen speed because it is disgusting the way it is now, the pallet stun range that for some reason is HUGE, amount of breakable walls that you are forced to break or you will never catch a survivor, and things like PIP system for killers and the reason it is so unfair
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Did Their "QoL" for killers helped a lot, or just did minimum things that cant even be noticed in most cases?
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As we can see, the newer ones are terrible
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A lil advise boddy, I don't think bhvr care for what killer mains say. I say this by my personal experience
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@Cius said:
it takes much longer than the previous ones, the objectives require more games, the idea is that people do not get to reach level 70 and have to spend money
the next one will be more difficult
With this idea I think we can say that EA and DBD are side to side, both of then don't care about their games and they are putting skins instead of balancing and other useful things
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@shanny_boi said:
Survivors make up the majority of DBD's playerbase I believe so they would want to make the survivors happy. Thats why we got the Pig nerf and Ruin nerf.
#BringOldRuinBack T-T
https://forum.deadbydaylight.com/en/discussion/comment/1368898#Comment_1368898
Yeah, let's see if how happy they will be with a 15 minutes queue time that will keep increasing with the time
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I try to use my brain, but i am not too good with that. (Keyboard)
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To be honest, after this new map, i think BHVR will be one more of all this tragedies that are happening. Just look to the Midwich map and you will see
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@shanny_boi said:
The developers would rather prioritize cosmetics and releasing chapter after chapter to make money. They would rather release a new bunny Legion skins than give him a buff. They don't seem like they care about balance issues and other problems us players face very often in this game. Addressing your problems on this forum is unfortunately futile because the developers surely hear these complaints, they choose not to listen to us.
I already noticed that the Devs dont care more about the game, survivors are their money tree so there they go get the game easier and easier to they
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1368863#Comment_1368863
Played the new map twice in a row and 4ked twice. Might just be good for Ghostie because it's like a ######### maze lmao
I didnt tried killers like Wraith on this map yet, but i am right that they still suck, especially myers this poor man
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@BoiltOver said:
https://forum.deadbydaylight.com/en/discussion/comment/1368863#Comment_1368863
The stairways being where they are make saving survivors upstairs a pain, there's a high chance of running into a room that has nothing and leads to nothing, your teammate might've already used the pallet.
Once i played this map, a guy trowed every single pallet and it was still long chases because the abusive amount of pallets i needed to break, also the walls that is a pain on the ass and the windows that are everywhere
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@BoiltOver said:
I think they're starting to run out of perk ideas tbh. Most new ones have been useless/meh. Blood pact is overshadowed by Bond and Empathy. Repressed Alliance is just eh, and isn't worth a perk slot in my opinion. For the People hardly comes into play, and if it does it just screws you over, the list goes on.
And yeah, Midwhich sucks for both killer and survivor. The only good part about it is the design and easter eggs
Midwich seems only to sucks for killer, did you saw HOW MANY PALLETS in square there is? Almost all the pallets are safe, i found a area with literally two pallets in the same place, the amount of breakable walls that we NEED to break is HUGE
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1368323#Comment_1368323
Obviously I'm not allowed to explain it to you here, but thank you, I appreciate the sentiment 🙂
Feels really good with this, especially when in comparison of what i fell with BHVR...
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Still dont answered why you got jailed since you are very useful and i didnt saw any comment of yours that could be considered as a bannable thing
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1) Can You find ebony moris in a Chest? NO
2) There are 3 types of keys, 2 of then open the hatch. There are 3 types of moris, only one of then have a good use.
3) Survivors have add-ons and offering to save the keys. The Killer uses ebony as a offering, with other words, cant put or add-ons or another offering to protect your offering.
I hope that helps
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Saw the title, thought you were playing Dead By Daylight 2. Also, i only play this game because i love hate it, i know, it is strange
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@BloodMoneyMerc said:
https://forum.deadbydaylight.com/en/discussion/comment/1363098#Comment_1363098
It mostly depends on how well the killer can actually apply pressure mostly. This is measured through time management, map/gen pressure (good means of mobility helps this), chase potential, & how consistent they can be overall. I take into account their powers mostly, & do take add-ons & perk build synergies into account for the killers.
https://forum.deadbydaylight.com/en/discussion/comment/1363912#Comment_1363912
Its based on her potential. She basically counters everything & has good mobility. Her playstyle completely alters how survivors play.
https://forum.deadbydaylight.com/en/discussion/comment/1364139#Comment_1364139
She may be buggy at times, but I do not take that into account. & Clown's buff was good for him, but nowhere near enough for him. He needs something else that at least helps him reload faster & actually make better use of his bottles in chase. And if you want to get into bugs, Clown's gas is a bit buggy & acts very inconsistently as well.
And you consider nurse consistent? She is the most bugged killer on the game, her actual add-ons are weak and she can't even teleport in most of the times, she is easily loopable in lots of maps and she is confusing as hell
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@LuluTheLion14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1363899#Comment_1363899
I like the idea of the tokens. But I would change them to something like this.
You start the trial with 0 tokens. For each survivor you hit, you gain a token up to a maximum of 10.
1 token. Can block any window or dropped pallet for 20 seconds.
2 tokens. Can block any generator for 20 seconds.
3 tokens. The next hit you have on a survivor will insta down them.
10 tokens. Allows you to mori the survivor. (Note the survivor you mori has to atleast be on the hook once!)
I know destroying a pallet may not seem like much but it is actually a big game changer. If you destroy the pallet that’s at the killer shack, that changes a lot! Destroying any pallet that hasn’t been dropped is a lot! 😂
Nice idea, any survivor changes?
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I bet that BHVR wont even see this post, or if they do, wont change too much
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Is his power better now @LuluTheLion14
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@LuluTheLion14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1363297#Comment_1363297
Aah. Okay. Sorry. I didn’t realise. I have just read my comment again. I hope I didn’t sound cocky. 😂
Dont Worry. Also i just got out of my online class
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1363353#Comment_1363353
So then why are you still mad about old ruin lol, you keep contradicting yourself
Also I am going to contradict myself cuz I am bipolar
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I only dislike the amount of pallets in a single area, but the loops itself seems a bit ok (except the asylum loop)
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@Cheers said:
I'm on mobile so apologies if this any way differing towards other devices.
At the bottom of the box in which you type you should see four images. Click the first one (The one that looks like a q and l) and then choose a font size.
Example: H3
Example: H4
Example: H5
I like the H5
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1363353#Comment_1363353
So then why are you still mad about old ruin lol, you keep contradicting yourself
Because it still was a slow down. I told you about doctor, he can makes ruin the best perk easily, also, they can miss the skill check sometimes what helps. Now days there is always two people on the same gen what takes of the ruins power
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@gudmans said:
Maybe you're not as good as you think you are?
It's almost time to time. If I am sleepy I play bad as hell but if I am awake I can handle sometimes
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1363287#Comment_1363287
Yep I know how much great skilld checks were worth, but now since they got nerfed theyre 1% which you're treating as so insignificant but somehow you still whinge over ruin?
And doctor got a huge buff anyway and synergises so well with new ruin so umm what was your point again?
To be honest I never thought that great skill checks were powerful, I only want to hit then for the points lol
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@LuluTheLion14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1363088#Comment_1363088
ah. Well u need to be more specific when creating something. Cuz like me. People will ask questions. 👍🏻. Anyway, I don’t see that u have used any of my changes? Because u have seemed to make the perks OP and the actual power weak. Lmao
I didn't changed anything yet because I am using the time between classes to think what I should change and when my class time finish I can do the changes
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1362028#Comment_1362028
You literally said to my last post about great skill check nerfs "WOW 1%"
News flash, that's all that would be now for ruin too, check yourself 😂😂😂
Before this amazing 1% nerf it was still 2% bonus, it wasn't a great help but still did something, also, with some killers like doctor it was amazing