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Tsulan

Tsulan

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Tsulan
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  • Bots got smarter. Rise of the machines!
  • We're Gonna Live Forever: Whenever a generator is completed, gain a token. Gain 10/15/20% bonus bloodpoints across all categories for each token earned.

    That is what it should look like. The survivor shouldn't have to run around and touch every generator to get the token. As long as 5 gens get done, you get the bonus.

    So people get stacks for gen rushing. 
    What could possibly go wrong?
  • @Tsulan said:
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 

    Yeah 3 unhooks and a self unhook to get 100% hahaha

    So unhooking is the only way to get stacks?
    Please tell me, you know more.
  • Why not also give a 2s aura reading to wglf, make it so we can see the killer cross map (only for the unhooked survivor) so they can have a better chance to avoid being tunneled. this way it benefits both survivors

    You want all the good things from BBQ, but not the disadvantages. 

    Btw, the killer is at that big bubble. 
  • Tsulan said:
    Ryuhi said:

    @Tsulan said:
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 

    Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.

    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.

    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.

    Stopped reading after "stacks are hard to get"
    Killer stacks are hard to get. But survivor stacks? Just move away from the gen...
    U know that u only get stacks if ur teammates get downed like chickens right? And also only if ur faster for the unhook than the other mates, but still patience enuf so it doesn't lead to farm? Cuz if u farm, u most likely won't escape at the end, an that results to even less points as survivors already get.
    I'm not saying that getting WGLF stacks is harder than BBQ&C, but saying that getting survivor stacks is ez pz (without farming) is pretty biased tho
    Apparently I know that perk better than you.
    Since you also get stacks by getting hit near someone who's injured. Or if you do a flashlight save.

    As survivor I have to run to the freshly hooked survivor, unhook with BT, get hit by the camping killer, and got 2 stacks without getting downed. 

    Killer needs to track, chase, down and hook 2 different survivors. 

    Yeah, survivor is so much harder 
    *facepalm*
  • SenzuDuck said:

    @Tsulan said:
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 

    While I agree it favours unsafe hooks I think if you're limiting it to only unhooking different survivors it would make 4 stacks Impossible (can only unhook 3 different people in a game). If it's for safe hooks for anyone I think it's fine but there should be additional ways to get tokens.

    Even if a survivor isn't running WGLF someone with WGLF is always fighting for their tokens, especially if it was limited to unhooks only, as there's 2 other people competing for the unhook.

    If you get what I mean, my wording isn't the best but I think making it Safe unhooks + another way to get stacks is reasonable.

    They could either change the percentages. So you only need 3 unhooks. Or 1 stack for a unhook and 1 stack for any save per survivor. Unhook + getting hit would still be 2 stacks. 
  • Ryuhi said:

    @Tsulan said:
    Ryuhi said:

    @Tsulan said:

    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?

    Right now it favors unsafe unhooks. 

    Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.

    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.

    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.

    Stopped reading after "stacks are hard to get"
    Killer stacks are hard to get. But survivor stacks? Just move away from the gen...

    yeah, and when there's 2 p3 claudettes popping a squat right next to the person who just got hooked, your chances are reaaaaaal good to get those stacks by just "moving away from the gen."

    Kindred isnt baseline, so the only way solo survivors are going to know someone else is going for the save is to either hope the person hooked has it, or just assume someone else is going for it unless they actively know where the other players are (on the same gen, for instance.) Not only this, but an unhook grants 1k, safe unhook adds another 500, and a full heal adds another 400... ON TOP of getting at least 1 WGLF stack. all in far less time than it takes to complete a gen for 1250. This causes a vulture effect where people essentially flat out fight over unhooks, especially since they already committed to leaving their gen to get there.

    Unhooks are not the only way to get stacks 
  • Tsulan said:
    azazer said:
    The idea is that they will in the future. Much like DS Nerf is in the future. The far far flung ever increasingly distant future.
    DS nerf will drop approximately in 2025.
    I'm being optimistic here.
    The only reason i want it to be nerfed becauae it's a bit of a crutch. Along with NOEDs endgame
    NOED has a counter. 
    DS hasn't. 
  • azazer said:
    The idea is that they will in the future. Much like DS Nerf is in the future. The far far flung ever increasingly distant future.
    DS nerf will drop approximately in 2025.
    I'm being optimistic here.
  • Ryuhi said:

    @Tsulan said:
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 

    Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.

    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.

    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.

    Stopped reading after "stacks are hard to get"
    Killer stacks are hard to get. But survivor stacks? Just move away from the gen...
  • akbays35 said:

    I'd rather wait till the severs come out, main issue I have with killers/survivors is just hit detection with lag.

    I don't think that dedicated servers would solve this issue. 
    Battlefield V has currently a huge issue with this, and it has dedicated servers. 
  • Leatherface = his chainsaw charge should be more like Billy's. Right now it's unreliable to use addons. 
    Freddy = his vision, time required to sleep survivors, should be able to interact with survivors that hold m1.
    Trapper = reload traps at lockers, no RNG on traps.
    Pig = more traps, no roar.
    Myers = being able to stalk several survivors at the same time. So his ultra rares actually are worth being taken together. 
    Nurse = lower the rarity of her addon which lets you see where you land.

    All killers = change the addons so they alter the gameplay like Myers addons do.
  • What could possibly go wrong?!
  • Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 
  • Vietfox said:

    @Tsulan said:
    Vietfox said:

    @Tsulan said:

    Vietfox said:

    @Tsulan said:
    
    Vietfox said:
    

    @Tsulan said: Vietfox said:

    @Tsulan said:    Losing Freddy is actually harder than any other killer.    There are tons of stealth perks, which no one uses. Since everyone runs perks to prolong the chase.    Stealth just got buffed a few times in the past. But most people still don't play stealthy.        But the point was this "The chances of losing an equally skilled killer are much lower than him downing you".    "There are tons of stealth perks, which no one uses" I see more iron will/urban evasion users than DS ones, so saying "no one uses" it's simply a lie.    There are also perks which encourage and reward leaving the hook but some people rather camp, even when they are running those perks.        Killer hooks survivor. Makes a 360 turn to scan for BBQ auras. None lit up. Survivors must be close.     That damn camper! 
    

    -.- Yeah, you are purposely ignoring the new game mechanics to have an excuse to camp and you know it. It's not like they could be hidden in a locker, no! BBQ helps survivors. Let's hide from it, so the killer won't leave the hook!

    Duh logic 
    
    
    
    Why check the gens, right?
    
    Anyone who needs to rely on bbq to do well is simply bad. As a killer you already know where to check.
    
    
    
    I totally agree! "Anyone who needs to rely on BBQ to do well is simply bad"
    

    Totally! Especially since I said that BBQ helps survivors. It reduces camping. Bad survivors require that the killer is on the other end of the map, before they unhook. 

    Good survivors can go in for the unhook, even if the killer is there.

    At least that's what I do. But I also use BT, We'll make it, WGLF and Iron Will. 

    "BBQ helps survivors" Yeah, that's why many killer mains got so upset after the locker changes lol.

    "Good survivors can go in for the unhook, even if the killer is there." unless the gates are open that would be a pretty stupid move.

    Seriously, at this point i'm not sure if you are trolling or simply lost. You guys have said for long how stupid is to rescue someone in front of the killer or hookswarming (which i completely agree) and now you say that's what good survivors do?

    Hook diving without BT is bad. Period 

    You compare someone who knows what he's doing and what risk he's running, with someone who doesn't and who goes in unprepared. 

    Solid logic!
    Duh

    I was counting on BT already. Someone who knows what to do wouldn't rescue a camped survivor when there are gens yet to be done. One of them will get hooked, so it's way better to keep working on gens till killer decides to leave or gens are done, period.

    Can't mind read.
    Only what you write.
    I'm prepared to risk getting hooked, just to save my teammates. Most don't feel the same. But I'm not entitled to survive. I take my WGLF stacks and am happy with it.
  • powerbats said:

    @Tsulan said:

    HORRIBLE LOGICAL FALLACY DETECTED.

    Killers shouldn't kill because it's despicable!
    Duh

    EVEN WORSE HORRIBLE LOGICAL FALLACY DETECTED.

    I can't believe you did that 2x in a row and you just proved my points yet again about how biased you are. soi much so that you're going out of your way to post completely nonsensical stuff now in order to make yourself look good.

    Nice conversation. 
    Call me, once it's something productive. 
  • Vietfox said:

    @Tsulan said:
    Vietfox said:

    @Tsulan said:

    Vietfox said:

    @Tsulan said:
    
    Vietfox said:
    

    @Tsulan said: Losing Freddy is actually harder than any other killer. There are tons of stealth perks, which no one uses. Since everyone runs perks to prolong the chase. Stealth just got buffed a few times in the past. But most people still don't play stealthy. But the point was this "The chances of losing an equally skilled killer are much lower than him downing you". "There are tons of stealth perks, which no one uses" I see more iron will/urban evasion users than DS ones, so saying "no one uses" it's simply a lie. There are also perks which encourage and reward leaving the hook but some people rather camp, even when they are running those perks. Killer hooks survivor. Makes a 360 turn to scan for BBQ auras. None lit up. Survivors must be close.  That damn camper! 

    -.-
    
    
    
    Yeah, you are purposely ignoring the new game mechanics to have an excuse to camp and you know it. It's not like they could be hidden in a locker, no!
    
    
    
    BBQ helps survivors. Let's hide from it, so the killer won't leave the hook!
    

    Duh logic 

    Why check the gens, right?

    Anyone who needs to rely on bbq to do well is simply bad. As a killer you already know where to check.

    I totally agree! "Anyone who needs to rely on BBQ to do well is simply bad"
    Totally! Especially since I said that BBQ helps survivors. It reduces camping. Bad survivors require that the killer is on the other end of the map, before they unhook. 
    Good survivors can go in for the unhook, even if the killer is there.
    At least that's what I do. But I also use BT, We'll make it, WGLF and Iron Will. 

    "BBQ helps survivors" Yeah, that's why many killer mains got so upset after the locker changes lol.
    "Good survivors can go in for the unhook, even if the killer is there." unless the gates are open that would be a pretty stupid move.
    Seriously, at this point i'm not sure if you are trolling or simply lost. You guys have said for long how stupid is to rescue someone in front of the killer or hookswarming (which i completely agree) and now you say that's what good survivors do?

    Hook diving without BT is bad. Period 

    You compare someone who knows what he's doing and what risk he's running, with someone who doesn't and who goes in unprepared. 

    Solid logic!
    Duh
  • powerbats said:

    @Tsulan said:
    ad19970 said:

    @Tzeentchling9 said:

    ..

    Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?

    Of course they can be against it. Just like survivors are against completing gens.

    HORRIBLE LOGICAL FALLACY DETECTED.

    Killers shouldn't kill because it's despicable!
    Duh
  • Vietfox said:

    @Tsulan said:
    Vietfox said:

    @Tsulan said:

    Vietfox said:

    @Tsulan said:
    
    Losing Freddy is actually harder than any other killer.
    
    There are tons of stealth perks, which no one uses. Since everyone runs perks to prolong the chase.
    
    Stealth just got buffed a few times in the past. But most people still don't play stealthy.
    
    
    
    But the point was this "The chances of losing an equally skilled killer are much lower than him downing you".
    
    "There are tons of stealth perks, which no one uses" I see more iron will/urban evasion users than DS ones, so saying "no one uses" it's simply a lie.
    
    There are also perks which encourage and reward leaving the hook but some people rather camp, even when they are running those perks.
    
    
    
    Killer hooks survivor. Makes a 360 turn to scan for BBQ auras. None lit up. Survivors must be close. 
    
    That damn camper! 
    

    -.-

    Yeah, you are purposely ignoring the new game mechanics to have an excuse to camp and you know it. It's not like they could be hidden in a locker, no!

    BBQ helps survivors. Let's hide from it, so the killer won't leave the hook!
    Duh logic 

    Why check the gens, right?
    Anyone who needs to rely on bbq to do well is simply bad. As a killer you already know where to check.

    I totally agree! "Anyone who needs to rely on BBQ to do well is simply bad"
    Totally! Especially since I said that BBQ helps survivors. It reduces camping. Bad survivors require that the killer is on the other end of the map, before they unhook. 
    Good survivors can go in for the unhook, even if the killer is there.
    At least that's what I do. But I also use BT, We'll make it, WGLF and Iron Will. 
  • Vietfox said:

    @Tsulan said:
    Vietfox said:

    @Tsulan said:

    Losing Freddy is actually harder than any other killer.

    There are tons of stealth perks, which no one uses. Since everyone runs perks to prolong the chase.

    Stealth just got buffed a few times in the past. But most people still don't play stealthy.

    But the point was this "The chances of losing an equally skilled killer are much lower than him downing you".

    "There are tons of stealth perks, which no one uses" I see more iron will/urban evasion users than DS ones, so saying "no one uses" it's simply a lie.

    There are also perks which encourage and reward leaving the hook but some people rather camp, even when they are running those perks.

    Killer hooks survivor. Makes a 360 turn to scan for BBQ auras. None lit up. Survivors must be close. 

    That damn camper! 
    -.-

    Yeah, you are purposely ignoring the new game mechanics to have an excuse to camp and you know it. It's not like they could be hidden in a locker, no!

    BBQ helps survivors. Let's hide from it, so the killer won't leave the hook!
    Duh logic 
  • Vietfox said:

    @Tsulan said:
    Losing Freddy is actually harder than any other killer.
    There are tons of stealth perks, which no one uses. Since everyone runs perks to prolong the chase.

    Stealth just got buffed a few times in the past. But most people still don't play stealthy.

    But the point was this "The chances of losing an equally skilled killer are much lower than him downing you".

    "There are tons of stealth perks, which no one uses" I see more iron will/urban evasion users than DS ones, so saying "no one uses" it's simply a lie.
    There are also perks which encourage and reward leaving the hook but some people rather camp, even when they are running those perks.

    Killer hooks survivor. Makes a 360 turn to scan for BBQ auras. None lit up. Survivors must be close. 

    That damn camper! 
    -.-
  • ad19970 said:

    @Tsulan said:
    ad19970 said:

    @Tsulan said:

    ad19970 said:

    @Vietfox said:
    

    @Tsulan said: Vietfox said: @Tsulan said: Vietfox said:

    @Tsulan said:    Vietfox said:
    

    @Tsulan said: Vietfox said:

    @Tsulan said:    Vietfox said:
    

    @Tsulan said: ad19970 said:

    @Tzeentchling9 said:    ..        Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?
    

    Of course they can be against it. Just like survivors are against completing gens. You would have a point if camping was the only way to get a kill, but it's not. Bad comparison.

    Yeah, tunneling a gen isn't the only way to finish them. Doing them only 50% and leaving them alone is way more efficient...        Mmmh what? You hook someone and eventually dies, either because no one rescued or because you hook that survivor for a 2nd/3rd time. Gens don't get done by themselves.    I swear your comments were smarter before my ban.        Killer hooks someone, that survivor gets unhooked. Killer casually finds the same survivor = tunneling.     Gens need to be done by survivors. 
    

    But I've never seen a survivor abandon a gen that was 80% done. They always stay close (camp) and continue (tunnel) the gen once the killer left. It's about perspective. If the killer does it, its despicable. If survivors do it, it's considered normal. But both sides do exactly the same thing.  If survivors remain close to the gen killer just need to look around and chase them, if killer decides to camp the gen be sure i'll go do another gen, have fun camping that gen! If killer camps a survivor for no reason yeah, it's kinda cheap because the chances of getting out alive are (almost) or non existent. If a survivor camps a gen killer has chances to chase and down that survivor, especially because that survivor will be close. No Tsulan, they are different things, it's not about perspective. No, you're right. It's not the same. Since survivors got perks like BT which aim exactly at unhooking camped survivors.  It's 4vs1 killer has to (I know this might surprise you) Kill. It doesn't matter how he achieves that goal. 

    Survivors have to do gens. Doesn't matter how they achieve theirs.        BT is kinda useless when gates aren't open. And yes, killer has to kill doesn't matter how (i guess), that's why i just called it "cheap". But any killer who camps right off the bat without reasons clearly is not using all their potential. If you wanna get your kill that way then so be it...        BT has been recently buffed. So the killer has to hit that survivor twice no matter what. Of course, the survivors skill impacts here. Since a skilled survivor could loop a killer for several minutes.    Oh a killer needs a reason to kill? That's cute...
    

    Not like his name is killer or anything... If survivor loops the killer for several minutes that killer is bad, plain and simple. No, i said a reason to camp. I get it if there are survivors close by, but staying there because killers feel like doing that? Those killers are simply not using their potential. But hey, i won't argue if you say that you have fun while staring at that hooked survivor for 2 minutes... I never said that. I find camping utterly boring. I rarely camp. Usually only if someone pissed me off.

    BUT I fully understand killers that do camp.
    
    
    
    What do you understand? That they rather get bored and camp a survivor just to secure a kill because they are bad? In this case i totally agree.
    
    
    
    That's the problem. I mean who knows if they are getting bored or if they enjoy camping. But why reward bad players with such an easy kill? That's not how online games should work honestly. Especially when considering that it ruins the fun for the survivor being camped.
    
    
    
    Killer tracked the survivor, chased them, downed them, hooked them, secured the kill = bad killer.
    

    Survivor failed to avoid the killer. Failed to lose the killer = deserves a free unhook, because he's clearly more skilled. 

    Chasing down one killer and finally hooking him is far easier than avoiding the killer and losing him in a chase. Just because he got downed once shouldn't be a reason to not get unhooked and to have the game end already. It's just no fun.

    I mean sure stealthing isn't that hard, but at some point a killer will find a survivor, it's inevitable. Then he gets chased and eventually downed. And than that's it? That doesn't seem fair.

    I'm sorry but one survivor isn't on the same power level as the killer, those times are no more.

    I could name you some games, where you die even faster and there's no second chance.

    Survivors shouldn't be able to 1v1 the killer. But they still can. Nothing changed in that regard. 

    They can't. The chances of losing an equally skilled killer are much lower than him downing you. They may have used to 1v1 good killers, but that's not anymore. Just maybe the weaker killers, like Freddy.

    Losing Freddy is actually harder than any other killer.
    There are tons of stealth perks, which no one uses. Since everyone runs perks to prolong the chase.

    Stealth just got buffed a few times in the past. But most people still don't play stealthy.
  • ad19970 said:

    @Tsulan said:
    ad19970 said:

    @Vietfox said:

     @Tsulan said:
    
    Vietfox said:
    
      @Tsulan said:
    
      Vietfox said:
    

    @Tsulan said: Vietfox said:

      @Tsulan said:    Vietfox said:
    

    @Tsulan said: Vietfox said:

      @Tsulan said:    ad19970 said:
    

    @Tzeentchling9 said: .. Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?

      Of course they can be against it. Just like survivors are against completing gens.        You would have a point if camping was the only way to get a kill, but it's not. Bad comparison.
    

    Yeah, tunneling a gen isn't the only way to finish them. Doing them only 50% and leaving them alone is way more efficient... Mmmh what? You hook someone and eventually dies, either because no one rescued or because you hook that survivor for a 2nd/3rd time. Gens don't get done by themselves. I swear your comments were smarter before my ban. Killer hooks someone, that survivor gets unhooked. Killer casually finds the same survivor = tunneling.  Gens need to be done by survivors. 

      But I've never seen a survivor abandon a gen that was 80% done. They always stay close (camp) and continue (tunnel) the gen once the killer left.    It's about perspective. If the killer does it, its despicable. If survivors do it, it's considered normal. But both sides do exactly the same thing.         If survivors remain close to the gen killer just need to look around and chase them, if killer decides to camp the gen be sure i'll go do another gen, have fun camping that gen!    If killer camps a survivor for no reason yeah, it's kinda cheap because the chances of getting out alive are (almost) or non existent. If a survivor camps a gen killer has chances to chase and down that survivor, especially because that survivor will be close.    No Tsulan, they are different things, it's not about perspective.        No, you're right. It's not the same. Since survivors got perks like BT which aim exactly at unhooking camped survivors.     It's 4vs1 killer has to (I know this might surprise you) Kill. It doesn't matter how he achieves that goal. 
    

    Survivors have to do gens. Doesn't matter how they achieve theirs. BT is kinda useless when gates aren't open. And yes, killer has to kill doesn't matter how (i guess), that's why i just called it "cheap". But any killer who camps right off the bat without reasons clearly is not using all their potential. If you wanna get your kill that way then so be it... BT has been recently buffed. So the killer has to hit that survivor twice no matter what. Of course, the survivors skill impacts here. Since a skilled survivor could loop a killer for several minutes. Oh a killer needs a reason to kill? That's cute...

      Not like his name is killer or anything...
    
      
    
      If survivor loops the killer for several minutes that killer is bad, plain and simple.
    
      No, i said a reason to camp. I get it if there are survivors close by, but staying there because killers feel like doing that? Those killers are simply not using their potential. But hey, i won't argue if you say that you have fun while staring at that hooked survivor for 2 minutes...
    
      
    
      I never said that. I find camping utterly boring. I rarely camp. Usually only if someone pissed me off.
    

    BUT I fully understand killers that do camp.

    What do you understand? That they rather get bored and camp a survivor just to secure a kill because they are bad? In this case i totally agree.

    That's the problem. I mean who knows if they are getting bored or if they enjoy camping. But why reward bad players with such an easy kill? That's not how online games should work honestly. Especially when considering that it ruins the fun for the survivor being camped.

    Killer tracked the survivor, chased them, downed them, hooked them, secured the kill = bad killer.

    Survivor failed to avoid the killer. Failed to lose the killer = deserves a free unhook, because he's clearly more skilled. 

    Chasing down one killer and finally hooking him is far easier than avoiding the killer and losing him in a chase. Just because he got downed once shouldn't be a reason to not get unhooked and to have the game end already. It's just no fun.
    I mean sure stealthing isn't that hard, but at some point a killer will find a survivor, it's inevitable. Then he gets chased and eventually downed. And than that's it? That doesn't seem fair.
    I'm sorry but one survivor isn't on the same power level as the killer, those times are no more.

    I could name you some games, where you die even faster and there's no second chance.

    Survivors shouldn't be able to 1v1 the killer. But they still can. Nothing changed in that regard. 
  • ad19970 said:

    @Tsulan said:
    ad19970 said:

    @Tsulan said:

    ad19970 said:

    @Tsulan said:
    
    Vietfox said:
    

    @Tsulan said: ad19970 said:

    @Tzeentchling9 said:    ..        Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?
    

    Of course they can be against it. Just like survivors are against completing gens. You would have a point if camping was the only way to get a kill, but it's not. Bad comparison.

    Yeah, tunneling a gen isn't the only way to finish them. Doing them only 50% and leaving them alone is way more efficient...
    
    
    
    Tunneling a gen isn't even a thing. Completing a gen to 100% is something completely different than tunneling one survivor until he is dead. Cause that just ruins the experience of the survivor. Which is why I suggest to balance the game more so that killers have more incentive to not tunnel and less incentive to tunnel. I don't want killers to have less chances of getting kills, I just want it to be fairer and more fun for both sides.
    
    
    
    Where is the lol button when you need it the most?!
    

    Anyway, completing a gen and killing a survivor is exactly the same. Every side completing their only objective. 

    Oh and ruining a survivors fun? That's cute. A few days ago I got called out for letting survivors escape on purpose. Btw, those very survivors didn't care at all about my fun. Even after making it clear, that I don't want to kill them. They insulted. 

    Funny to think you need a lol button for that comment, but whatever.

    Sure, you've got a point, it's similar. But there's no common sense for survivors to just leave a gen when it's almost repaired. And yes, there's no reason to ignore an injured survivor. No doubt. And you shouldn't. But killers have quite the incentive to just purposefully focus on one survivor, ignoring everyone else. That's the problem.

    The difference is, completeing a gen doesn't make the game unfun for the killer. The game continues. Once a survivor is tunneled to death, the game is over and it wasn't very fun for him in most cases. I am not saying tunneling is a bad thing to do, I am saying this game would be better if there were more incentive for killers not to tunnel than to tunnel. Pretty much give killers the chances of getting kills without tunneling just like they do now with tunneling, and instead make it so that tunneling isn't quite as effective as it is now. Obviously this will never be totally fixable, but the devs could try and balance the game so not tunneling becomes more advantegous over tunneling than it is now.

    I get there are survivors that don't want the killer to have fun. Something the devs hopefully adress as well. But this is about all the survivors who just want to play the game to have fun and can't because the game supports strategies that give the survivors no chance of having fun. Most people shouldn't suffer just because there are some toxic people in the community.

    Devs addressed the issue of tunneling. By giving us BBQ. But survivors don't really like this perk. Some would even prefer a camping killer. Which led to its nerf. Kinda ridiculous btw.

    A killed survivor can enter a new game instantly. I don't see an issue here. But survivors take it strangely personal if they get killed. Doesn't matter if they die at the start of the match or right in front of the opened gates. They are equally mad.

    Yeah pretty sure the complaint with BBQ was that it made stealth more problematic, especially on Hillbilly, not that it made killers not camp. But BBQ is fine, no need to nerf it, and the locker change wasn't really a big nerf.
    Being tunneled or camped from the get go, and then having to search for a new game isn't very fun though. Especially when it happens multiple times in a row.
    I'm not talking about those survivors. There's a clear difference between dying because of getting camped and tunneled and dying to a fair killer. One game was still enjoyable, the other not. If people get mad just because they lost in general, that's their problem, and I'm definitely taking distance from those people. But every game has those types of people. Who just can't lose.

    Stealth...
    Who is stealthy? A ninja who's next to someone else, who doesn't notice that he's there or the rice farmer who's far away?
  • ad19970 said:

    @Vietfox said:

    @Tsulan said:
    Vietfox said:

    @Tsulan said:

    Vietfox said:

    @Tsulan said:
    
    Vietfox said:
    

    @Tsulan said: Vietfox said:

    @Tsulan said:    Vietfox said:
    

    @Tsulan said: ad19970 said:

    @Tzeentchling9 said:    ..        Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?
    

    Of course they can be against it. Just like survivors are against completing gens. You would have a point if camping was the only way to get a kill, but it's not. Bad comparison.

    Yeah, tunneling a gen isn't the only way to finish them. Doing them only 50% and leaving them alone is way more efficient...        Mmmh what? You hook someone and eventually dies, either because no one rescued or because you hook that survivor for a 2nd/3rd time. Gens don't get done by themselves.    I swear your comments were smarter before my ban.        Killer hooks someone, that survivor gets unhooked. Killer casually finds the same survivor = tunneling.     Gens need to be done by survivors. 
    

    But I've never seen a survivor abandon a gen that was 80% done. They always stay close (camp) and continue (tunnel) the gen once the killer left. It's about perspective. If the killer does it, its despicable. If survivors do it, it's considered normal. But both sides do exactly the same thing.  If survivors remain close to the gen killer just need to look around and chase them, if killer decides to camp the gen be sure i'll go do another gen, have fun camping that gen! If killer camps a survivor for no reason yeah, it's kinda cheap because the chances of getting out alive are (almost) or non existent. If a survivor camps a gen killer has chances to chase and down that survivor, especially because that survivor will be close. No Tsulan, they are different things, it's not about perspective. No, you're right. It's not the same. Since survivors got perks like BT which aim exactly at unhooking camped survivors.  It's 4vs1 killer has to (I know this might surprise you) Kill. It doesn't matter how he achieves that goal. 

    Survivors have to do gens. Doesn't matter how they achieve theirs.
    
    
    
    BT is kinda useless when gates aren't open. And yes, killer has to kill doesn't matter how (i guess), that's why i just called it "cheap". But any killer who camps right off the bat without reasons clearly is not using all their potential. If you wanna get your kill that way then so be it...
    
    
    
    BT has been recently buffed. So the killer has to hit that survivor twice no matter what. Of course, the survivors skill impacts here. Since a skilled survivor could loop a killer for several minutes.
    
    Oh a killer needs a reason to kill? That's cute...
    

    Not like his name is killer or anything...

    If survivor loops the killer for several minutes that killer is bad, plain and simple.

    No, i said a reason to camp. I get it if there are survivors close by, but staying there because killers feel like doing that? Those killers are simply not using their potential. But hey, i won't argue if you say that you have fun while staring at that hooked survivor for 2 minutes...

    I never said that. I find camping utterly boring. I rarely camp. Usually only if someone pissed me off.
    BUT I fully understand killers that do camp.

    What do you understand? That they rather get bored and camp a survivor just to secure a kill because they are bad? In this case i totally agree.

    That's the problem. I mean who knows if they are getting bored or if they enjoy camping. But why reward bad players with such an easy kill? That's not how online games should work honestly. Especially when considering that it ruins the fun for the survivor being camped.

    Killer tracked the survivor, chased them, downed them, hooked them, secured the kill = bad killer.

    Survivor failed to avoid the killer. Failed to lose the killer = deserves a free unhook, because he's clearly more skilled. 
  • Vietfox said:

    @Tsulan said:
    Vietfox said:

    @Tsulan said:

    Vietfox said:

    @Tsulan said:
    
    Vietfox said:
    

    @Tsulan said: Vietfox said:

    @Tsulan said:    Vietfox said:
    

    @Tsulan said: ad19970 said:

    @Tzeentchling9 said:    ..        Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?
    

    Of course they can be against it. Just like survivors are against completing gens. You would have a point if camping was the only way to get a kill, but it's not. Bad comparison.

    Yeah, tunneling a gen isn't the only way to finish them. Doing them only 50% and leaving them alone is way more efficient...        Mmmh what? You hook someone and eventually dies, either because no one rescued or because you hook that survivor for a 2nd/3rd time. Gens don't get done by themselves.    I swear your comments were smarter before my ban.        Killer hooks someone, that survivor gets unhooked. Killer casually finds the same survivor = tunneling.     Gens need to be done by survivors. 
    

    But I've never seen a survivor abandon a gen that was 80% done. They always stay close (camp) and continue (tunnel) the gen once the killer left. It's about perspective. If the killer does it, its despicable. If survivors do it, it's considered normal. But both sides do exactly the same thing.  If survivors remain close to the gen killer just need to look around and chase them, if killer decides to camp the gen be sure i'll go do another gen, have fun camping that gen! If killer camps a survivor for no reason yeah, it's kinda cheap because the chances of getting out alive are (almost) or non existent. If a survivor camps a gen killer has chances to chase and down that survivor, especially because that survivor will be close. No Tsulan, they are different things, it's not about perspective. No, you're right. It's not the same. Since survivors got perks like BT which aim exactly at unhooking camped survivors.  It's 4vs1 killer has to (I know this might surprise you) Kill. It doesn't matter how he achieves that goal. 

    Survivors have to do gens. Doesn't matter how they achieve theirs.
    
    
    
    BT is kinda useless when gates aren't open. And yes, killer has to kill doesn't matter how (i guess), that's why i just called it "cheap". But any killer who camps right off the bat without reasons clearly is not using all their potential. If you wanna get your kill that way then so be it...
    
    
    
    BT has been recently buffed. So the killer has to hit that survivor twice no matter what. Of course, the survivors skill impacts here. Since a skilled survivor could loop a killer for several minutes.
    
    Oh a killer needs a reason to kill? That's cute...
    

    Not like his name is killer or anything...

    If survivor loops the killer for several minutes that killer is bad, plain and simple.

    No, i said a reason to camp. I get it if there are survivors close by, but staying there because killers feel like doing that? Those killers are simply not using their potential. But hey, i won't argue if you say that you have fun while staring at that hooked survivor for 2 minutes...

    I never said that. I find camping utterly boring. I rarely camp. Usually only if someone pissed me off.
    BUT I fully understand killers that do camp.

    What do you understand? That they rather get bored and camp a survivor just to secure a kill because they are bad? In this case i totally agree.

    That they apply what the Victory Cube teached them. Defend a kill at any cost. 
  • ad19970 said:

    @Tsulan said:
    ad19970 said:

    @Tsulan said:

    Vietfox said:

    @Tsulan said:
    
    ad19970 said:
    

    @Tzeentchling9 said: .. Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?

    Of course they can be against it. Just like survivors are against completing gens.
    
    
    
    You would have a point if camping was the only way to get a kill, but it's not. Bad comparison.
    

    Yeah, tunneling a gen isn't the only way to finish them. Doing them only 50% and leaving them alone is way more efficient...

    Tunneling a gen isn't even a thing. Completing a gen to 100% is something completely different than tunneling one survivor until he is dead. Cause that just ruins the experience of the survivor. Which is why I suggest to balance the game more so that killers have more incentive to not tunnel and less incentive to tunnel. I don't want killers to have less chances of getting kills, I just want it to be fairer and more fun for both sides.

    Where is the lol button when you need it the most?!
    Anyway, completing a gen and killing a survivor is exactly the same. Every side completing their only objective. 

    Oh and ruining a survivors fun? That's cute. A few days ago I got called out for letting survivors escape on purpose. Btw, those very survivors didn't care at all about my fun. Even after making it clear, that I don't want to kill them. They insulted. 

    Funny to think you need a lol button for that comment, but whatever.
    Sure, you've got a point, it's similar. But there's no common sense for survivors to just leave a gen when it's almost repaired. And yes, there's no reason to ignore an injured survivor. No doubt. And you shouldn't. But killers have quite the incentive to just purposefully focus on one survivor, ignoring everyone else. That's the problem.
    The difference is, completeing a gen doesn't make the game unfun for the killer. The game continues. Once a survivor is tunneled to death, the game is over and it wasn't very fun for him in most cases. I am not saying tunneling is a bad thing to do, I am saying this game would be better if there were more incentive for killers not to tunnel than to tunnel. Pretty much give killers the chances of getting kills without tunneling just like they do now with tunneling, and instead make it so that tunneling isn't quite as effective as it is now. Obviously this will never be totally fixable, but the devs could try and balance the game so not tunneling becomes more advantegous over tunneling than it is now.

    I get there are survivors that don't want the killer to have fun. Something the devs hopefully adress as well. But this is about all the survivors who just want to play the game to have fun and can't because the game supports strategies that give the survivors no chance of having fun. Most people shouldn't suffer just because there are some toxic people in the community.

    Devs addressed the issue of tunneling. By giving us BBQ. But survivors don't really like this perk. Some would even prefer a camping killer. Which led to its nerf. Kinda ridiculous btw.

    A killed survivor can enter a new game instantly. I don't see an issue here. But survivors take it strangely personal if they get killed. Doesn't matter if they die at the start of the match or right in front of the opened gates. They are equally mad.
  • Vietfox said:

    @Tsulan said:
    Vietfox said:

    @Tsulan said:

    Vietfox said:

    @Tsulan said:
    
    Vietfox said:
    

    @Tsulan said: Vietfox said:

    @Tsulan said:    ad19970 said:
    

    @Tzeentchling9 said: .. Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?

    Of course they can be against it. Just like survivors are against completing gens.        You would have a point if camping was the only way to get a kill, but it's not. Bad comparison.
    

    Yeah, tunneling a gen isn't the only way to finish them. Doing them only 50% and leaving them alone is way more efficient... Mmmh what? You hook someone and eventually dies, either because no one rescued or because you hook that survivor for a 2nd/3rd time. Gens don't get done by themselves. I swear your comments were smarter before my ban. Killer hooks someone, that survivor gets unhooked. Killer casually finds the same survivor = tunneling.  Gens need to be done by survivors. 

    But I've never seen a survivor abandon a gen that was 80% done. They always stay close (camp) and continue (tunnel) the gen once the killer left.
    
    It's about perspective. If the killer does it, its despicable. If survivors do it, it's considered normal. But both sides do exactly the same thing. 
    
    
    
    If survivors remain close to the gen killer just need to look around and chase them, if killer decides to camp the gen be sure i'll go do another gen, have fun camping that gen!
    
    If killer camps a survivor for no reason yeah, it's kinda cheap because the chances of getting out alive are (almost) or non existent. If a survivor camps a gen killer has chances to chase and down that survivor, especially because that survivor will be close.
    
    No Tsulan, they are different things, it's not about perspective.
    
    
    
    No, you're right. It's not the same. Since survivors got perks like BT which aim exactly at unhooking camped survivors. 
    
    It's 4vs1 killer has to (I know this might surprise you) Kill. It doesn't matter how he achieves that goal. 
    

    Survivors have to do gens. Doesn't matter how they achieve theirs.

    BT is kinda useless when gates aren't open. And yes, killer has to kill doesn't matter how (i guess), that's why i just called it "cheap". But any killer who camps right off the bat without reasons clearly is not using all their potential. If you wanna get your kill that way then so be it...

    BT has been recently buffed. So the killer has to hit that survivor twice no matter what. Of course, the survivors skill impacts here. Since a skilled survivor could loop a killer for several minutes.

    Oh a killer needs a reason to kill? That's cute...
    Not like his name is killer or anything...

    If survivor loops the killer for several minutes that killer is bad, plain and simple.

    No, i said a reason to camp. I get it if there are survivors close by, but staying there because killers feel like doing that? Those killers are simply not using their potential. But hey, i won't argue if you say that you have fun while staring at that hooked survivor for 2 minutes...

    I never said that. I find camping utterly boring. I rarely camp. Usually only if someone pissed me off.
    BUT I fully understand killers that do camp.
  • ad19970 said:

    @Tsulan said:
    Vietfox said:

    @Tsulan said:

    ad19970 said:

    @Tzeentchling9 said:
    
    ..
    
    
    
    Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?
    

    Of course they can be against it. Just like survivors are against completing gens.

    You would have a point if camping was the only way to get a kill, but it's not. Bad comparison.

    Yeah, tunneling a gen isn't the only way to finish them. Doing them only 50% and leaving them alone is way more efficient...

    Tunneling a gen isn't even a thing. Completing a gen to 100% is something completely different than tunneling one survivor until he is dead. Cause that just ruins the experience of the survivor. Which is why I suggest to balance the game more so that killers have more incentive to not tunnel and less incentive to tunnel. I don't want killers to have less chances of getting kills, I just want it to be fairer and more fun for both sides.

    Where is the lol button when you need it the most?!
    Anyway, completing a gen and killing a survivor is exactly the same. Every side completing their only objective. 

    Oh and ruining a survivors fun? That's cute. A few days ago I got called out for letting survivors escape on purpose. Btw, those very survivors didn't care at all about my fun. Even after making it clear, that I don't want to kill them. They insulted. 
  • Vietfox said:

    @Tsulan said:
    Vietfox said:

    @Tsulan said:

    Vietfox said:

    @Tsulan said:
    
    Vietfox said:
    

    @Tsulan said: ad19970 said:

    @Tzeentchling9 said:    ..        Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?
    

    Of course they can be against it. Just like survivors are against completing gens. You would have a point if camping was the only way to get a kill, but it's not. Bad comparison.

    Yeah, tunneling a gen isn't the only way to finish them. Doing them only 50% and leaving them alone is way more efficient...
    
    
    
    Mmmh what? You hook someone and eventually dies, either because no one rescued or because you hook that survivor for a 2nd/3rd time. Gens don't get done by themselves.
    
    I swear your comments were smarter before my ban.
    
    
    
    Killer hooks someone, that survivor gets unhooked. Killer casually finds the same survivor = tunneling. 
    
    Gens need to be done by survivors. 
    

    But I've never seen a survivor abandon a gen that was 80% done. They always stay close (camp) and continue (tunnel) the gen once the killer left.

    It's about perspective. If the killer does it, its despicable. If survivors do it, it's considered normal. But both sides do exactly the same thing. 

    If survivors remain close to the gen killer just need to look around and chase them, if killer decides to camp the gen be sure i'll go do another gen, have fun camping that gen!

    If killer camps a survivor for no reason yeah, it's kinda cheap because the chances of getting out alive are (almost) or non existent. If a survivor camps a gen killer has chances to chase and down that survivor, especially because that survivor will be close.

    No Tsulan, they are different things, it's not about perspective.

    No, you're right. It's not the same. Since survivors got perks like BT which aim exactly at unhooking camped survivors. 

    It's 4vs1 killer has to (I know this might surprise you) Kill. It doesn't matter how he achieves that goal. 
    Survivors have to do gens. Doesn't matter how they achieve theirs.

    BT is kinda useless when gates aren't open. And yes, killer has to kill doesn't matter how (i guess), that's why i just called it "cheap". But any killer who camps right off the bat without reasons clearly is not using all their potential. If you wanna get your kill that way then so be it...

    BT has been recently buffed. So the killer has to hit that survivor twice no matter what. Of course, the survivors skill impacts here. Since a skilled survivor could loop a killer for several minutes.

    Oh a killer needs a reason to kill? That's cute...
    Not like his name is killer or anything...
  • Vietfox said:

    @Tsulan said:
    Vietfox said:

    @Tsulan said:

    Vietfox said:

    @Tsulan said:
    
    ad19970 said:
    

    @Tzeentchling9 said: .. Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?

    Of course they can be against it. Just like survivors are against completing gens.
    
    
    
    You would have a point if camping was the only way to get a kill, but it's not. Bad comparison.
    

    Yeah, tunneling a gen isn't the only way to finish them. Doing them only 50% and leaving them alone is way more efficient...

    Mmmh what? You hook someone and eventually dies, either because no one rescued or because you hook that survivor for a 2nd/3rd time. Gens don't get done by themselves.

    I swear your comments were smarter before my ban.

    Killer hooks someone, that survivor gets unhooked. Killer casually finds the same survivor = tunneling. 

    Gens need to be done by survivors. 
    But I've never seen a survivor abandon a gen that was 80% done. They always stay close (camp) and continue (tunnel) the gen once the killer left.

    It's about perspective. If the killer does it, its despicable. If survivors do it, it's considered normal. But both sides do exactly the same thing. 

    If survivors remain close to the gen killer just need to look around and chase them, if killer decides to camp the gen be sure i'll go do another gen, have fun camping that gen!
    If killer camps a survivor for no reason yeah, it's kinda cheap because the chances of getting out alive are (almost) or non existent. If a survivor camps a gen killer has chances to chase and down that survivor, especially because that survivor will be close.
    No Tsulan, they are different things, it's not about perspective.

    No, you're right. It's not the same. Since survivors got perks like BT which aim exactly at unhooking camped survivors. 

    It's 4vs1 killer has to (I know this might surprise you) Kill. It doesn't matter how he achieves that goal. 
    Survivors have to do gens. Doesn't matter how they achieve theirs.
  • Vietfox said:

    @Tsulan said:
    Vietfox said:

    @Tsulan said:

    ad19970 said:

    @Tzeentchling9 said:
    
    ..
    
    
    
    Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?
    

    Of course they can be against it. Just like survivors are against completing gens.

    You would have a point if camping was the only way to get a kill, but it's not. Bad comparison.

    Yeah, tunneling a gen isn't the only way to finish them. Doing them only 50% and leaving them alone is way more efficient...

    Mmmh what? You hook someone and eventually dies, either because no one rescued or because you hook that survivor for a 2nd/3rd time. Gens don't get done by themselves.
    I swear your comments were smarter before my ban.

    Killer hooks someone, that survivor gets unhooked. Killer casually finds the same survivor = tunneling. 

    Gens need to be done by survivors. 
    But I've never seen a survivor abandon a gen that was 80% done. They always stay close (camp) and continue (tunnel) the gen once the killer left.

    It's about perspective. If the killer does it, its despicable. If survivors do it, it's considered normal. But both sides do exactly the same thing. 
  • ad19970 said:

    @Tsulan said:
    ad19970 said:

    @Tzeentchling9 said:

    ..

    Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?

    Of course they can be against it. Just like survivors are against completing gens.

    Wut? Are you telling me a killer main being against camping is the equivalent of a survivor being against doing gens?

    He is because thats what some people on here genuinely believe.
    Tunneling is so widely used these days. Even if the killer wasn't tunneling at all. He gets accused of it. Same goes for camping.
  • Vietfox said:

    @Tsulan said:
    ad19970 said:

    @Tzeentchling9 said:

    ..

    Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?

    Of course they can be against it. Just like survivors are against completing gens.

    You would have a point if camping was the only way to get a kill, but it's not. Bad comparison.

    Yeah, tunneling a gen isn't the only way to finish them. Doing them only 50% and leaving them alone is way more efficient...
  • ad19970 said:

    @Tsulan said:
    ad19970 said:

    @Tzeentchling9 said:

    ..

    Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?

    Of course they can be against it. Just like survivors are against completing gens.

    Wut? Are you telling me a killer main being against camping is the equivalent of a survivor being against doing gens?

    I assume that the survivors you mention, would leave a gen at 90% regressing. Instead of going back and finishing it.
  • ad19970 said:

    @Tzeentchling9 said:
    ..

    Oh come on. You're not being serious right? Or are you telling me killer mains can not be against camping and tunneling?

    Of course they can be against it. Just like survivors are against completing gens.
  • ad19970 said:

    @Tsulan said:
    Maybe your subconscious is trying to avoid that you let others suffer from that playstyle you started to hate as killer. 

    What playstyle is that? Escaping from the killer?

    Running in circles 
  • Not like survivors got significant buffs and qol changes in the same time. Like longer hook time, more information on what perks are affecting them, etc.

    Oh wait...
  • Maybe your subconscious is trying to avoid that you let others suffer from that playstyle you started to hate as killer. 
  • Jack11803 said:

    @Wolf74 said:
    WGLF is NOT about being the stealthy gen jockey, but the soldierboy with the "no one left behind" attitude.

    Guess What happens when all four people run WGLF?

    An exiting and fun match.
  • When you play against Freddy and you are in the dream state and outside of he's terror radious your tokens on distortion goes down in like 10 seconds.

    Freddy OP, please nerf. 
  • That's still future music.
    I mean, they haven't mentioned anything about the Freddy rework for months. So i don't expect anything before the dedicated servers release. 

    Bubba just needs his chainsaw charge reworked. Should be more like Billy's. 
  • You better prepare a bucket. You're in for a wild ride.

    While I like the idea of VR, the game would have to change significantly in order to be playable without throwing up.
  • idk if you are a troll or never used that perk cuz it removes a perk from your loadout it's anything but good.

    Welcome to the world of Hex perks...
    Was about to point that out. 

    We need more hex like perks for survivors. 
    Some high risk, low reward perks. Just like we have hex perks for killers. 
  • Have you tried using BT?
  • Tsulan said:
    Huh? Tunnel with legion? 
    Are we playing the same game?
    No, because I thought you didn't play anymore?
    It's so nice to have followers, which watch your every step.
    Want a link to my steam profile. So you can stalk some more?
  • @aarongai
    (1) - Agreed. Honestly you should lose a stack and/or lose bloodpoints for unsafe rescues like how the Benevolent emblem works.
    (2) - I mean someone has to save hooked survivors in a game, right?
    (3) - Agreed. Max WGLF stacks is def harder than max BBQ stacks.

    However, I agree with @Ryuhi that giving stacks for gen completion wouldn't be the best solution. First of all, what if you don't stick around to finish the gen or just stop by the gen when it's at 99% to tap it to get a stack. That would seem dumb. That would also incentivize gen rushing even more which the devs are trying not to do. Maybe if you complete a heal entirely by yourself (or maybe an entire gen by yourself) could be a stack?

    @Dabrownman1812
    Taking a hit and then pulling off a hook within 3 seconds is what people like to call [hook]-farming and is usually a very bad strategy... You and/or the rescued are likely to get downed immediately which is detrimental for your whoever gets downed, your benevolent emblem, and you also screw your team over. Don't farm for WGLF stacks!

    @Tsulan
    But what if only one survivor is getting chased/hooked? Seems strange to suddenly stop cutting off WGLF stacks at an arbitrary number.

    It's as arbitrary as BBQ which does exactly that. Double standards?
  • Were you being chased next to an exit gate by any chance? I remember I downed someone next to a gate and their timer kept ticking.
    @EntityDispleased Yes, but the exit gates weren’t open. I think there was one more gen left.

    She was looking straight at me while in chase and my timer was still ticking! I just disconnected because I was pissed, the time that I would be able to get to another box, I would’ve been dead.

    I play on PS4, btw.
    Ohh... you're one of those...
  • Have you tried to not camp the killer?
  • @Delfador said:

    @Tsulan said:

    Element of surprise usually holds 10 seconds on high ranks. Then the survivors hear the first blink of a nurse or Billy's chainsaw. 

    It is not just element of surprise though.

    Hag will be destroyed by flashlights.
    Trapper will be destroyed by saboteur.
    Doctor will be destroyed by calm spirit.
    Pig will be destroyed by sprint burst.
    Wraith will be destroyed by sprint burst.
    Nurse will be destroyed by stealth perks.
    Spirit will be destroyed by iron will.

    Survivors should not be able to see the killers that they are facing.
    Killers should not be able to see survivors's cosmetics and names. They should be able to see only survivors in their base clothes with their items. They also shouldn't be able to see their steam profile etc.
    Game should be locked in 15 seconds for survivors, 5 seconds for killers, allowing killer to adjust his/her perk even if a last second switch happens.

    I said, allow survivors to change 1 perk. Not their full loadout.

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