Tricks
Tricks
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Holding the game hostage works like this:
- Killer and Survivor 'A' working together
- Killer blocks Survivor 'B' into a corner
- Survivor 'A' refuses to do gens so the match can never end
- Survivor 'B' only has 2 options: Disconnect or /Afk in hope that Killer or Survivor 'A' decide to end the match.
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An 'iffy' spot? LMAO. MoM is one of the worst perks out there. It's so situational with so many massive down sides and such a lot of work for what it actually offers and people wonder why nobody uses it?
Perfect example of killers /crying OP p2w and getting their way the same way Survivors did with PH.
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The ability to break off a hook and jam it into your head so you can hook survivors on your head and face camp on the move.
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Sometimes a, let's say a 'butt dancing' or flashlight wielding survivor will come to their well deserved end and I'll choose to either farm or muck about with everyone else as a reward.
On PH it's easy to see how many hooks you have left if their affected by rights of judgement because it tells you if they can be executed or not.
The only time this fails is if a Survivor is left on the hook too long by their allies and they die on 2nd hook before it gets to 3rd execution stage. If this happens farming fails and they die unexpectedly by accident.
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Every time PH uses ranged attack there's a cooldown. The only way anyone would not know that is if they haven't ever played him.
On top of that cooldown, PH needs to have enough charge to be able to use it.
You can also tell weather PH is primed for ranged attack or not by checking to see if his knife is in the ground or not.
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Make all second chance perks, both Killer and Survivor as good as MoM and the game will be fairly balanced but boring as hell. I'ts a fine balance I guess.
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PH is badass. He's all I play now <3
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The people who say "Rank doesn't matter" are the red rank players who used to spend hours waiting for matches till the rank system was opened up to all levels allowing for red rank wait times to come down from hours to seconds at the cost of the new player base community having to put up with full sets of rank 1's in brown rank 20 to 18 ranks to the detriment of the health, well being and future of dbd, endangering any new potential player base retention and revenue streams from said new players.
Well done behaviour, way to hand-hold with the high ranks killing your own game in the process!
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Face Camping, Gen Rushing and Meg.
That is all.
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Tall poppy syndrome. Once the tallest poppy is cut down to size the next one in line will inevitably pop into view.
Just leave my beloved Freddy alone and we'll have no problems XD
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1432916#Comment_1432916
idk at least Pig can get kills off of her power sometimes. PH just feels like an m1 killer that can drag trails places. Do they do much? No. If they slowed survivors they might be useful but right now it's virtually just for the fantasy of using PH. No real benefit gained until Final Judgement.
The only reason I play PH is to play PH. Otherwise he is a weak killer. But that's what behaviour wants, they dont want people claiming he's 'ptw'.
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Please do this while I'm playing Slinger. There is nothing more satisfying than harpooning and reeling in an exit gate butt dancer at full health, watching them go down to noed then hooking them to their inevitable doom.
XD
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Spine Chill is just simply NEEDED in every circumstance so much that it pretty much may as well just be a core ability.
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/Freddy.exe +
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/1427275#Comment_1427275
"mediocre"
Funny. Considering DS is probably one of the most powerful perks in the game.
Cage of Atonement = DS owned.
Also /dont_tunnel.exe
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Adrenalin and DS are mediocre one use situational crutches.
I never use them.
Dont know what all the fuss is about.
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@HarleyQuinn said:
I have a feeling the next killer will be Candyman but who knows. Speculation is always wrong lol.
As for a licensed killer I’d want, my vote goes to the scarecrow or wendigo from Supernatural. (For wendigo, I would want the caves it hides in to be the map)
https://us.v-cdn.net/6030815/uploads/T2KQECQWRUOG/a606e4d7-2a13-4e91-8fdd-0d0562d88d7b.jpeg
https://us.v-cdn.net/6030815/uploads/9CK5GV7TKAG2/2e2ffb0a-4289-4a10-86f6-4feb1a90e066.jpeg
You've seen the Wraiths Scarecrow out fit right? looks pretty legit
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A bit off topic but I'm wondering why nobodys complaining about this:
It's basically insidious while mobile walking at full speed. It's just mad. Especially on enclosed indoor maps.
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Cage of Atonement is immune to flashlight.
Just saying XD
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If something gets nerfed it gets nerfed for a reason. It's just a shame in this case it took 4 years for anyone to see reason lol.
I mean every killer special ability in game has some sort of cooldown or other. Why would the chainsaw be any different.
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These are my two go-to stealth builds:
- Urban Evasion - Alert - Spine Chill - Kindred (is my standard go-to)
- Dance With Me - Lithe - Quick 'n Quiet - Spine Chill (this ones good for vaulting a window silently then breaking into a sprint leaving no scratches) - A bit risky but great for getting out of chases.
Blendette also helps.
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@katoptris said:
Going against deathslinger is like playing Call of duty. Pyramid head can't see the auras of cages and can't stay around them anymore.
I've noticed that. I happened upon a caged Survivor and they teleported to an undisclosed location.
So broken lol.
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Got that a while ago. Looks pretty cool on Killers hook but really small and hard to make out on Survivor.
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@rottmeister said:
Why is it that every time a killer or a very liked perk gets nerfed/reworked in a way people dislike they feel the need to make matches as unenjoyable as possible for the opposing side?
Every... damn... time...
Also this: "Ruin the game for every new player or casual friend group that you come across." is straight up disgusting. Purposefully bullying lower ranks/new players is straight up disgusting and petty af.
Bullying newer players isn't going to get these changes reverted. It didn't work when ruin got changed, it didn't work when other killers got changed and it didn't work when legendary skins (Lisa) were introduced either...
Really shows what kind of community this is if the first idea is to make the game unenjoyable for everyone involved.
By the sound of it this player does all this stuff anyway.
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As Freddy you kindof get an idea about which gen a Survivor is likely to be at based on your distance from the gen (usually the furthest one). It's kind of a hunch just learnt over time which is not based on anything other than psychology.
With PH however the distance and location of the cage is based on programming and therefore can be guesstimated with much greater accuracy. If Freddy can do it PH can certainly do it though at far greater delay due to having to drag that big ass knife half way across the zone.
Is what it is. PH nerf was always going to happen. Just adapt and become stronger despite it all and the Survivors will hate you for it lol.
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@JesterClown said:
So I've been lurking these threads after these pyramid head nerfs and I keep seeing every survivor respond in the exact same way like a hivemind. I can get behind the nerf where the cage spawns elsewhere, I cannot get behind the nerf where PH cant see the aura of the cage. Can survivors begin to understand that one low rank pyramid head tunneling people does not mean that pyramid head is a killer that deserves to have their tools neutered because a possible application of their ability is tunneling/camping. An example of this is legion, Legion is not a tunneling killer because his design encourages going after groups and clumps of survivors, not individuals. I wish survivors could understand how much of a disadvantage it is to essentially not be able to see a hook, so caging people is actively giving up pressure now. If nothing else, I wish for pyramid head mains to gain compensation and buffs, Ill make a post later on a pyramid head rework/buff.
Back on the topic of survivors not contributing to conversations, survivors make no efforts to actually understand how hard these nerfs are, to survivors, these nerfs will make pyramid head hook more often. To killers, an interesting killer has been essentially lost a huge part of their pressure, and now has to play the game in a much more orthodox manner. This nerf will not end tunneling, this nerf will just make pyramid head tunnelers just throw you on hooks and then tunnel you.
Now heres WHY these nerfs are rough on pyramid head. This is not just a crippling to the option of tunneling through the nerf of the cage despawning. Removing the ability to tunnel is always rough for killers. The taking away of the cage aura is the worst part. Survivors can still see the cage aura, while the killer cant, essentially making it so the survivors have more information from the killers power than the killer. A survivor can effectively uncage someone and start stealthing and before pyramid head could at least have a good idea that now 2 survivors are coming from that cage, but now by uncaging then stealthing, 2 survivors have essentially become unknowns. This also makrd it hard for PH to properly capitalize on the potential advantage of stripping survivors of certain perks due to the Pyramid head being forced to ignore cages. Pyramid heads playstyle has become less freeform due to this, instead of choosing if to cage or not to cage, then if you should then go to the cage or patrol gens, PH will likely only cage as a last resort when surrounded by flashlights or to dodge an obvious DS. This makes his playstyle much less interesting and makes him play like an orthodox killer more often than not, which if you really think of it, Orthodox is not what you should expect from either silent hill or dead by daylight.
This all just infuriates me to no end. I remember joking about the 4th anniverary killer being pyramid head but threw the concept away because it was too far of a reach. I wanted pyramid head far more than any other killer in this game and I was excited when I saw how cool his power seemed. I find it incredibly annoying for survivors to just try to deflect the ridiculousness of the nerfs with saying things like “Just dont tunnel or play scummy” or things of that nature. Pyramid head did not need these nerfs, at all.
"The taking away of the cage aura is the worst part. Survivors can still see the cage aura, while the killer cant, essentially making it so the survivors have more information from the killers power than the killer" - That part right there omg.
No other killer gets the ability to track Survivors while they're on the hook taken away from them while Survivors get that crucial info which has been deprived from Killer.
It's like PH has a permanent Third Seal blindness hex on him which he can never remove because he CANT DO BONES lawl.
I don't see any reason to use cage any more so I wont be using it.
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@LordGlint said:
If it makes ya feel better, I thought the Freddy rework was gonna be a nerf when it was released.
Freddy re-work was a total buff lol.
Cage aura removal from map cant be considered anything but a massive nerf.
If someone can explain to me how the cage nerf is somehow a buff please let me know as I'd be intrigued.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/1406237#Comment_1406237
LOL, comparing PH with MoM is like a little too much.
MoM was considered OP bought alongside a premium Survivor which was then nerfed into the ground, now remains completely useless and unused after countless fans bought the product.
CoA was considered OP bought alongside a premium Killer which was then nerfed into the ground, now remains completely useless and unused after countless fans bought the product.
I can barely tell the difference.
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Wow. I mean just. wow.
It's MoM all over again. Just gave PH a go and cage is pretty much useless lmao.
Although I did ok even against this massively borked match making which when is that getting fixed again?
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@Mrjuice said:
Oh come on only the cage changing position is needed. Removing aura is completely overkill
What? they removed cage aura completely? crap I gotta check this out.
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I've noticed recently when a caged survivor is rescued you get zero notification of this happening other than the white glow of the cage disappearing from the map. Is this the change that was snuck by us without any prior warning?
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Whats this? did PH get shadow nerfed in the hot fix? what happened lol
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@HawkAyeTheNoo said:
Bad or baby survivors complain about noed.
Noed gives killers a second chance just like ds gives survivors a second chance. Just stop being dogs**t at the game and get on with it.
DS gives 1 second chance per Survivor per match, 4 in total if all Survivors have the perk.
Noed gives unlimited second chances until all Survivors are dead.
Yeah they're the same lol.
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The only Killer where it's ok to use Noed is Slinger. Because theres nothing more satisfying than dragging a butt dancer at the exit gate to their doom on a hook.
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Although unique killer music is cool and needed for variety. Music / effects which replaces the heartbeat of the killers approach is OP because survivors have had years of learning the ranges and nuances of the standard heartbeat. It gives especially premium killers an unfair edge.
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New player goes up against a team of rank 1's, instant refund.
Continued borked match making = less retained new players means longer wait times and less revenue for behaviour to develop new content to retain existing players means even longer wait times.
I'm coining a new phrase.
'Fix matchmaking' - it's the new 'Do bones'
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1402446#Comment_1402446
again you can get ds'd without tunneling. example, its end game and the gates are 99'd. 2 people are left alive and 1 is on hook. the unhooked survivor trades hooks and dies while the unhooked survivor opens gates. Killer then downs the unhooked survivor before they can escape after sacrificing the other survivor and picks them up to get ds'd. in no way is the killer tunneling and they cant just let the survivor stay on the ground as they will crawl out of the opened gates. They lose because of a single perk that should have deactivated after the killer hooks someone else.
Executioner, Cage of Atonement doesn't trigger DS . . . yet XD
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If I want an easy match, I'll choose Freddy.
Does that make me good at Freddy? probably not lol.
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1402432#Comment_1402432
except that's not true. DS can absolutley be used even if the killer isn't tunneling.
The only time DS works on me is if its an all meg gang wearing the same outfit and I forget who I've hooked last so I dont know I'm tunneling.
In that case I should have just 'got gud' and figured out the difference in their names to remember who I hooked last.
The same answer applies, don't tunnel and DS is a useless wasted perk slot.
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This entire thread is only about one thing: "Nerf Tunneling"
If Killer doesn't tunnel, DS is a wasted perk slot.
lol. just lol.
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Having to unlock a hatch with a key pissed me off no end. This task pretty much requires you to SWF, someone with a key, someone with a map with a black lock tracker. I've only ever found the exit hatch with key in hand three times in all my years of dbd since 2016 (only play by myself)
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Freddy thug life
Also Dweet
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@BigBrainMegMain said:
######### is even that?!
That is behaviour not giving a crap weather or not they retain new players or not.
Smart marketing move there.
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Red, Purple and even Green ranks should never be allowed into brown or even yellow ranked matches for Red and Purple as this is detrimental to the health, well being and future of our game due to new players being turned away and behaviour losing new potential revenue streams for future content development making old players less likely to be retained.
Good one.
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What about all the one shot killers who get built in noed as a part of their mechanic? are they OP easy-mode crutches for scrublords too?
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1396270#Comment_1396270
You said killers who won't let shiny survivors escape are crummy and have neurological issues. I play normally and don't let anyone escape if I can do it. So by your logic I must be a dick and enjoy bullying.
I must just be a bad killer because I mostly feel bad for being ruthless lol.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1396169#Comment_1396169
Good thing to know I'm crummy and I might have neurological issues. Thanks for letting me know!
That was my 'pg' version, what I actually think of bullies isn't allowed to be said on these forums 😀. Not sure why you think what I said may be directed at you but ok?
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@Tjiani said:
So... now that the killes have proven they are NOT going to play fair during this event, I Think We should agree That during the next event there is no reason to make things easy on the killers. I swear to God this is the worst event ever. Killers bringing in Their worst builds, Moris, tunneling and camping. You do realise They made it easy for you to get the crown so there was a chance you would play fair?
i Think during next event you should make it so all 4 survivors need to be hooked for the killer to get the event-item. i really Think it’s a ######### behavior and it kind of shows who the real toxic people here are.. Think about that next time you sit and whine about how toxic survivors are.
Every time I've played Killer this event I've let all non premium survivors go as I know how frustrating it can be to earn those crowns on Survivor.
And I usually let premium Survivors go as well just in the spirit of the 4th year anniversary good will gesture.
Killers who kill their Survivors even though it's blatantly obvious that they are trying to escape to get their crowns are just crummy people. Don't blame them it's not their fault, some people are just neurologically unhinged bullys who get off on the misery of others. Quite sad really.
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Just play Freddy, his basic ability un-modded with dream pallets (dream snares) shuts down EVERY loop in game.




