Tiufal
Tiufal
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Comments
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2787590#Comment_2787590
Less abusable for sure. 33% of the current wiggle progress is a very healthy change - it means that in the most instances, the wiggle when the drop occurs will be a smaller amount. But you still have the other benefits of the perk as well...so definitely not a dead perk.
Do you really think that this is a "healthy change"? The change makes the perk utterly rng based. In most instances the killer will use a drop instantly, causing the bonus to be minor percentage, and not be helpful at all. At this rate the perk is dead for sure.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2788055#Comment_2788055
And where's your proof? Other than you want to bash the devs, I mean.
Cause nobody how knows how this game works would have approved of such a change.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2787940#Comment_2787940
I'm pretty sure this is how it's supposed to work, so you're wrong.
And im pretty sure they never thought of it this way.
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The new perk is just useless again. Noone will use it cause its again way too situational. BVHR just shows some ignorance on perk design again.
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@KOR_oneshot So how about telling us WHY the cosmetic indicates "hate towards korean"? Iam curious on that. The last one couldnt explain it.
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Dodging them would be hilarious.
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First thing to be changed should be "killer strategies". If theyre gone, we could see if players are even able to learn the proper gameplay or not, and take action according to that fact. Before this is done its merely band-aid fixing on the game. But to be honest, the devs are too scared to take action. Its already year 6 and they still refuse to do the needed work.
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Use the emblem system. Easy fix.
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Nah, i dont need anything else like Demodoggo. This game isnt about monsters. Its about humans. If you wanna see monsters go play monster hunter. Or pokemon.
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@eloise said:
I mean that in the archive some challenges is for pigi and for inspector tapps, the only problem is that if you don't have the dlc you can't do the challenges which means that the devs force you to buy the chapter saw so that you can do all the challenges of the archive, it's unfair.
So whats your issue? The same with every tome so far. If you dont have the characters you cant do their challenges. And its not like you would need to do all challenges to get to the end of the pass.
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Its just shows killer entitlement. Killers are allowed to be annoying af to survivors, but if its the other way round the game is unplayable/broken and must be changed immediately. Double standards at its best.
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The game is neither bugged that much nor in the least broken.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2785344#Comment_2785344
https://us.v-cdn.net/6030815/uploads/G6G879803MW3/image.png
The difference is:
- One is used to win the game faster.
- One is used to trap the killer in the game and not let them leave.
Not getting hooked is a fair strategy to ensure your escape.
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@StarLost said:
Unless BHVR planned to basically legitimize griefing - no it isn't.
It doesn nothing else than what the perk says. Its like saying 4 people on a gen with provethyself is abusing. Its just the perks design.
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@CrashMADDS13 said:
Stawp asking for nerffff!!! I want to bullwy killwers!!! ðŸ˜ðŸ˜ðŸ˜ðŸ˜
Whataboutism at its best.
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Grade doesnt matter, but it would be by far to easy to get to Iri1 if you wouldnt at least be able to depip from for bad games. You cant even degrade though.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2784914#Comment_2784914
Ye exactly, since i didnt know it was her own I didnt wanted to get to the risk ,but again it doesnt mean to cuck everyone in the lobby.
So you still think its their fault, if you dont know how to proerply play this event? You never even asked yourself, why you can see som in the distance but some not? Youre really not the smartest at all, right?
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Sure. Always just bait if its true and you cant argue against it. Same procedure as always.
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2784950#Comment_2784950
the difference between a sabo build and boil over is one requires teamwork and at least one other survivor to get off gens in order for it to work. Where with boil over the other players don’t have to do a single thing for the downed person to wiggle off.
The result is the same. The killer wont get hooks.
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@starkiller1286 said:
https://forum.deadbydaylight.com/en/discussion/comment/2784905#Comment_2784905
Respawning hooks was a result of old sabotage being able to disable all hooks but basement making it very unfun for the killer. If survivors can become hook immune with one perk either the map or the perk need to be looked at and abuse prevented.
And with respawning hooks survs can still prevent hooking with sabotage. Sabo/Breakout is still in this game, nobody is asking for killswitching it. The same goes for Boil Over and map offerings. Its not abuse. Its a strategy to max utilize the perk. And you can still play around.
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@BenZ0 said:
I played now a good bit of survivor, trying to push my rank before 13 and also i am actually enjoying the event, its really well made this time for both sides.
However I do have to say that some ppl do really kill the fun of the game.
I met a claudette that spawned with me very close to a envelope, I reached it first and opened it infront of her, she was looking at me for a few sec and just literally dcd. I asked her later why she did that and she said "cuz you took my envelope, hope you die of cancer".
If she would be able to read then she would know that you actually want that other ppl take your envelope cuz thats how you unlock the items...
This didnt happen just once, I get every few games 1 person that reacts like that. Since we end up in a 3man its basicly game over.
OH MY GOD. How about you even look into how to play the event properly by yourself? Its insane how many players dont know how this event is made up.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2784848#Comment_2784848
It does, giving you another chance when getting tunneled, instead of giving literal invincibility time for no real reason.
Against most killers it was and it is a some second delay. thats it. Its more of an meme perk than an anti-tunneling perk.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2784846#Comment_2784846
Not being able to hook is pretty much preventing to play the game.
This was always part of the game with sabotage. Its nothing new.
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@ActualPainedFrog said:
Yes, the difference is that now it actually does what it was supposed to do.
It doesnt really. It never did actually.
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/2784592#Comment_2784592
It needs Killswitch, absolutely. A map offering, boon: exponential and a perk shouldn't stop you from playing the game
It doesnt stop you from playing the game. You can snuff out the boon. Let them bleed out, while you chase someone else. It takes longer, but it doesnt prevent you from playing the game.
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Imagine killers complain about firecrackers while flashlights exists. Amazing.
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@emetSdidnothingwrong said:
https://forum.deadbydaylight.com/en/discussion/comment/2782711#Comment_2782711
Yeah I saw when Otz said that too, and I disagree completely. Survivors have to get off the gen for DMS to do anything, and adding in the scourge hook only insures a single gen is blocked.
Yeah but you dont even need to move a single meter to get that done.
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Those numbers are just his own guess. I highly doubt it. I guess its more a regional issues.
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Hopefully not before we get proper sound settings.
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Some people still think you can drag any game into e-sport scene. Even if it is as rng-based as DbD.
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@Mandy said:
I use DS and don't find it useless in the slightest - it actually helps when you're being tunnelled. It just doesn't help when you wish to abuse it any longer.
If you've had chance to heal, or start on a gen or totem - you're not being tunnelled so I think it's perfectly valid that the perk doesn't work in those situations.
Sadly, DS is quite useless.
Its atm always the same on equal skill level: You get hooked first, get unhooked with BT, killer decides to hit you or waits til BT is off (choice doesnt really matter), if you play vs mobility killer (which is mostly certain) you go down faster than you want, you get picked up (killer already assumes a DS, but just doesnt care), you use DS, you get into the looping part again (maybe), get hooked faster you want, get unhooked, go down faster than you want and youre done. Hell alot of fun this game was, right? The game needs a fix on this situation. And DS is nothing but an unreliable delay. It doesnt change this situation at all.
And if you play against bad killers you even have to go down to force the DS, otherwise it just expires even though youre still get tunneled. And if youre against bad killers, mates are probably not better and cant even push gens to get a chance on a tunnel escape.
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@emetSdidnothingwrong said:
Putting aside the fact it's a bit questionable on specific killers it does motivate you to not camp which is a good thing imo.
It basicly does the exact oposite.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2782557#Comment_2782557
I say opposite, they should've deleted hatch entirely and reveal all survivors instead because that is literally nothing but a pity escape for a team who didn't succeed.
Youre just up to even more free kills. Thats pathetic.
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Youre still forced to run DS, cause literally every killer cant play without tunneling. Yesterday i had a random mate who complained about being tunneled, but refused to run DS instad of his botany/selfcare combo. Its just annoying that survivors are still forced to use up perk slots for gameplay flaws hindering them on playing the game.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2781177#Comment_2781177
But this kind of argument is also true for the likes of noed, yet people complain about it. But if they play well and do totems, noed does nothing at all.
Also, while you claim people dont consider why those perks are used, why dont you think about why killers have to apply such tactics to begin with?
Your argument is very onesided, it seems to me.
Nah. Killers dont have to tunnel, camp and slug. But sadly most killer players think thats necessary cause they just do what some streamers say without any second thought. so survivor have to use these perks in order to be able to just properly play the game. Killers dont have such an issue at all. survivors cant hinder a killer from playing. noed is just trainings wheels. gives you a game changer for no input when the games is basically lost. and again bad players play it cause some streamers say its necessary and its trainig wheels for nothing. and they will never get better with playing in such braindead ways.
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@Faen SWF was just not finished on release. the game was never designed for solo only. dont make up something on wrong terms.
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So if you play well, neither BT nor DS does anything to you. If you go for your lovely strategies, thats your fault. Its amazing how oftern those threads pop up and never ever are those TEs thinking about why those perks are used so frequently, or make some false conclusion out of it.
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Taking out the first survivor you find isnt skill. Its easy gamemode. Everyone can do this by far too easy.
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... killer would complain about the next perk in the row. Like how its OP to save sprintburst for mid-chase.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2779403#Comment_2779403
Or just not experienced with nurse? Or have you considered they might play on console where nurse isn't nearly as much of a powerhouse.
pretty weird to call someone a bad killer when they do poorly with the one killer that's completely different from all the rest
I dont care for consoles at all. This game is meant for PC. I played Nurse once as i started and after that 4 years not. Then i started doing an experiment on how hard she really is to learn. I played her a month for 2-3 games a day. I got easily into purple ranks. the following month i looked how far i can get in killer ranks. It was already felt "easy" enough to play against regular redranks, and not get stomped. So its really not htat hard even if you dont play much killer at all.
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2779409#Comment_2779409
None of that is a perk. lol
Doesnt matter. The perk does what it doesn, nothing more. And the survs use the most suited places to utilize it. Same for killer strats. Killers utilize the most of a given mechanic.
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Had that issue twice by now.
My guesses on that:
- if the DS is coming late and the killer basically starts his walking animation the wiggle feature overwrites the DS skillcheck
- if the DS skillcheck is inside the wiggle zones it just overwrites the DS skillcheck on hit (more likely)
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2778307#Comment_2778307
A 4 man swf on comms abusing the hell out of this perk is a strategy?🤣
The same strategy as tunneling, camping and slugging.
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@Pulsar said:
I took 36 losses in a row (with constant BM) to even get a kill.
That's why people don't play Nurse. It's not worth being humiliated for X amount of matches.
That means youre probably a really bad killer player if it took you that much games to even get one kill done.
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99 five gens, do the boxes you can find, probably 3 of 4 will get their trap off. Finish gens, open the exit and hope that the one with the trap gets the hatch in time. your way to 4-man escape.
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How can you get DDoSed in DbD after you said you dont play the game anymore? SUS!
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@Arbmos1998 said:
I have attempted all day today to play fairly by doing as minimal camping, tunneling, slugging till it is absolutely necessary. Playing this way is averaging 0-1k but 7-8+ hooks a match.
In the current patch if you play fairly as killer winning is out of the question so this unfortunately causes killers to play in a very unfun way which we see on a daily basis.
The devs consider a 2k a draw yet I can just play Bubba, down 1, face camp them and get a 2nd with noed. The devs see this as a balanced match for data. If I can get 2k average with minimal effort why should I go for fair gameplay? It's not like the survivors play fairly, especially during this event, the use of Boil Over is insane and is becoming very quickly unfun to go against.
Playing fun punishes you, playing unfun rewards you, why is this the case? Should it be the case?
Nah. I play Trapper atm at good MMR and i dont have that much of an issue playing without camping, tunneling and slugging, and being able to get my 2+ kills. I can say that 2/3 of my games this season are 2+ kills, tending to 3+ kills average on my wins, even though i maybe lose all gens in those games, but who cares? The games i struggle are just those against coordinated teams, and thats something i do not even bother with if they play better than me. Thats because i can reflect my gameplay and understand that ive done mistakes. And sometimes i get some cocky dudes and go out of my playstyle and try to get those out for sure, resulting in lower kills. Its still possible to play fair and square and get you wins on a fair amount of games.
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So several players can already play around, but the devs have to show that themselfs? Sigh.
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Nothing new. Ghostface looked different too.
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So whats your prbolem? The survivor hit E before the hit connected. Everything fine.