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TicTac

TicTac

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TicTac
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  • Its hard to say. This was the reason i never used old ds. After the rule: Treat others as you would like others to treat you.

    I didnt want to spoil the fun of others and i thought i cannot complain when i do the same.

    But it could be that it gets faster changed, when more people abuse it. But im not sure.

    Fact is that there are some players like me who could effortlessly use a mori and stuff like that every game. Maybe we should make DbD hell for an entire month.

    When i got more experienced pride was a factor too. Using that stuff is for me like admitting that im too bad.

  • Ok i think i should say something. I will not quote anyone, so nobody feels the need to reply.

    Its nice of you to share tips, but i never asked for them.

    I just wanted to share the tip that you should let your gameplay get reviewed, when you want to get better. And that many people in this forum are nice and have the experience to review it.

    So please share your tips somewhere else, theres a higher chance someone will read it.

  • @Aven_Fallen said:

    If you go to that level of argumentation, you can say that all Killers are equal because they use M1 to hit Survivors.

    So I guess we dont need to buff any Killers, since they are all the same as Nurse.

    There is a big difference between his arguments and your example. It is lazy to take a argument ad absurdum and not to discuss it.

    He just said that survivor need to do the same thing against a spirit, a M1-Killer need to do against survivor.

    There are maps with loops where this statement is true.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1778422#Comment_1778422

    I did, and he was comparing spirit to m1 killers. A good example of a m1 killer is trapper, if you're being chased in a place that he doesn't have traps on. Meanwhile, I've never seen people complain about trapper, because you can actually see him and know what he is doing. Meanwhile, spirit can just stay still and you have no clue what is going on because there are no visual or sound cues.

    I just don't see how both of them are comparable besides both having an m1 attack. The difference is, spirit can recover and phase, if trapper wants to use his ability he has to leave and get a trap.

    He never compared spirit to M1-Killer. He compared Spirit with survivors, when they play against M1-Killer. He said spirit and survivor in this case play the same.

    Its true that survivor depend on the available loops and spirit depends on nothing, but there are enough loops in the game where this comparison works.

  • @Marigoria said:

    So you're comparing spirit to trapper? Makes 0 sense mate.

    Did you read the post?

  • There a many things to consider. Otz has a video https://youtu.be/40LMS3Sktcs

    which shows the best way depending on which killers you have.

    When you only want to play one killer, you can use build tips to decide which perks you need.

  • @DarKaron said:

    https://forum.deadbydaylight.com/en/discussion/comment/1778279#Comment_1778279

    I've been running that solely as slowdown on Bubba to incredible effect, and combined with Pop on my Wraith tonight, and somehow Dying Light has carried those matches.

    I literally got into several multi-minute chases with a David as Wraith, and the others physically couldn't repair gens and heal fast enough to finish the game.

    They literally gave up because the game was forced to a crawl.

    Edit: Spelling

    It could be that they gave up because of the psychologically effect of having a red repair progress.

    Dying light has a lot of flaws:

    - 6 stacks (18%) is the most you get before killing someone (at this point you have won anyway), in the best case gens need ca. 98sec

    - you need to ignore the obsession (free time for faster healing or normal gen repair)

    - you chase one non-obsession = all the time only two of four survivor are affected by DL

    - bad early game

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1778232#Comment_1778232

    If you need bamboozle to win the chase, if I were you I'd reconsider how skillful you are.

    And the ps is simply wrong. The survivor is meant to win the chase if he plays better than you. The killers role is to kill, that of the survivor is to SURVIVE

    Completely agree with @Aven_Fallen

    Also, this was just a copypasta of the DH thread

    The survivor isnt meant to win the chase when he is the better player. Its not a 1vs1. The killer needs to be stronger by default. Some tiles let you question that but thats not the point. To win the chase a survivor needs to be a lot better than the killer. Or what do you mean with winning a chase?

  • @voorheesgt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1777171#Comment_1777171

    I'm ps4 btw. So... You need no help from slowdown perks because Survivors make huge mistakes🤨.

    I'll have to try that "strategy" out... I mean you said it's easy (even though talking is just talking) right?

    Im ps4 too. Im just saying most survivors are not good at the game. Survivors are stronger than killer, but most dont use the potential of survivor. And i think its easy to play survivor at a level where only a small amount of killer can beat you.

    So i would lose against good survivor, but i almost never met them. Most of the time i play without crossplay as killer bc i hate my frame disadvantage against 360. And i never said i play without slowdown, i play most of the time with PGTW.

    What do you want to see as proof?

  • @voorheesgt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1777112#Comment_1777112

    Different mindsets.

    Just wish some of those that "have little trouble getting 4k, even with little to no slowdown perks" would show someone how they do it... So far most who claim these talents are very bashful about showing it but very open as far as discussing their talents here.

    Its honestly pretty simple. Survivor make huge mistakes and then they have no chance. Most survivor at red rank do not know how to loop. I can only speak for console, but nobody needs to play only pc without crossplay. I heard without crossplay its harder.

  • @voorheesgt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1776898#Comment_1776898

    Many different methods. While I love Otz vids I can't play his style. I like learning from multiple sources.

    Different methods? Otz tutorials are the basics which you should know. It has nothing to do with your playstile. Your own playstyle comes after that with experience.

    I dont say you should watch Otz and copy his playstyle.

  • @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1777077#Comment_1777077

    Just doesn't feel like it's not on.

    Ok, I will start blaming the mm again.

    Thanks

    Should be the fault of the rank system. But MMR-System could be tested in the background, i dont think they want to release it again without being sure that it works.

  • @Bootlegmoth said:

    When you have a game with trapper where everything goes right, it's one of the most beautiful games you'll ever have.

    But when it goes wrong, it's so hard to comeback. I'd give him more traps to start and traps can down injured survivors.

    I think it would be better to have a fixed escape time and when the survivor is injured its a longer escape time.

    Trapper needs a basekit bag addon and the traps on the ground should spawn more in the middle of the map.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1776859#Comment_1776859

    That is somewhat my point. Killer is so powerful when played well, all four survivors have to be actual professional gamers to beat them.

    Maybe you are right. But does it matter whether the OP is a troll? Its stupid to waste your time arguing with the OP, im guilty of it, but now there are a lot of people arguing here without trolling.

  • @voorheesgt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1774199#Comment_1774199

    https://forum.deadbydaylight.com/en/discussion/comment/1773537#Comment_1773537

    You guys are obviously AMAZING! You should do tournaments 🤯.

    Or at least make tutorial videos for us that play just regular... Then you gods among us may actually have some competition... Just a thought.

    I would lose at tournament. You cant compare this red ranks with actually good survivors.

    Why a tutorial? Otz has many tutorials. You can get the same results with them like me when you want to get better.

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1776638#Comment_1776638

    Because most of the times you people don't want proof, you want to stay in your teeny tiny echo chamber that this forum is to complain.

    We can already redirect you to killer streamers that play without being boring ass slowdown abusers and you won't go watch them. If we showed you videos you'd probably just be like "but these survivors did this this and this wrong", while when you killers play like garbage fail to see your own mistakes and blame it on "gen rush" and "survivors op"

    Sorry but that doesnt work on me. Im one of the killer who kill all survivor most of the time. I know a lot of this game from both sides. Im not saying all of that because im losing, because i rarely lose.

    I wanted to know which side is stronger, so i checked the data and searched for reasons to explain them. You can bring arguments and we can discuss.

    What i found out:

    - most killers who complain about sweat quads every game are just not good

    - many red rank survivor are not good

    - different maps/ maps variations have a huge impact

    - Killer which ignore pallets or can play around them are the strongest

    -most of the killers are no viable at high level play

    - high level play rarely exists in public lobbies

    I checked all this and of course i could be wrong but i have atleast evidence

  • @Hyd said:

    https://forum.deadbydaylight.com/en/discussion/208645/killer-sounds

    Haven't played as Demo yet but watched some videos and yeah, that guy is definitely too loud. I'm a fan of options so I think giving the option to adjust the Killer sounds would be great. It is possible though that the Devs could see these sounds as part of the balance for a given killer though...like they made Demo or certain others louder than usual on purpose, as a way to make it harder for the Killer to hear around them as a form of balance.

    The devs said something like that. Atleast the loud chase music should make it harder to track survivor.

  • Do what you want. I dont care. It seemed that you think being nervous is a bad trait of yours.

    Back to the point: why do you want to defend your statement that killer are too easy, when you dont want to prove your statement? Are you even interested whether your statement is true?

  • You are a troll, right? I shouldnt have skipped to the end of the thread without reading everything.

    When not, then change your attitude. Nothing will improve from doing nothing.

  • You dont need to show your face, its the same as posting in this forum.

  • @ILoveDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1776325#Comment_1776325

    I'm not a survivor main I play both I'm a demogorgon main in Red Rank with only brown add ons. So I can say survivor needs more Skill as Killer. If you lose as Killer you need to get better in the game.

    Demos best addons are brown. Red rank means not high level play, because it takes not much skill to reach red rank. When you are winning against good survivor, too, then why are you not playing in a tournament? Easy money for you

  • You need changes which affect only good survivor. Like the nerf for great skill check progress. With something like that you can get atleast closer to balance.

  • @Axe said:

    Soloq is a gamble and in the worst state its ever been. Devs Only care about SWF and killers. Any decent slinger, Spirit, Freddy, Nurse will stomp solo survs :/ your best bet is to play SWF

    This game is not balanced around swf and the only big problem with solo is that matchmaking is not working. Some survivors play worse than bots and i as red rank get matched with them. You should never balance around this survivors.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1775415#Comment_1775415

    Always post the gameplay too.Just showing the endscreen isn't doing anything

    Its the endgame screen from the gameplay in the first post

  • Watch streamers or youtubers, i would recommend otz, and think every time what you would do in their situation. Then compare what they did and why its more effective.

    Watch a lot of tutorials. (Otz has many + a list in his faq about good killer specific tutorials) Its not bad when you know 80% of the tutorial, when you learn one new thing.

    There are small things to learn. Like instead of hitting a survivor to bodyblock the 99% exit gate and then hitting.

    Learn everything about survivor, too. For example knowing all survivor techs helps you counter them.

  • @DaKnight said:

    I mean honestly, ruin undying has been one of the more healthy things I have seen for the game.

    It's super counterable, and the killer has to apply a good amount of map pressure for it to do anything. Chasing 1 survivor all game makes ruin undying worthless, you have to constantly be pushing people off generators and downing people for it to work.

    Going into a game without any slowdown perks as killer is annoyingly stressful most of the time, and applying enough pressure to win usually still results in you eating second chance perks. I was playing some no slowdown Billy at rank 1 earlier and it went something like:

    Spawn in, chainsaw to gen, down survivor. Hook survivor, BBQ to next gen. Find nobody. Survivor is saved, return to hook. Down savior. Hook savior. Start to chainsaw away when savior deliverances and immediately gets on a gen. Get locker DS'd by savior. Tunnel him down and hook him again because I hate locker DS.

    Patrol gens until he is unhooked, return to hook. Eat BT. Eat instant medkit. Finally finish him off. 2 gens left.

    Down next survivor, hook next survivor in basement. BBQ over to 2 survivors working on gen. Down survivor, start chasing last survivor. Guy in basement gets a 4% and triggers tinkerer. Return to defend gen. Get locker DS'd again. Down and put him back into the basement. BBQ over to next survivor and down them. Guy in basement dies and third survivor kills himself.

    Go stand on Hatch since I used a "Hatch will spawn here" offering. Close Hatch. Start to chainsaw away when 4th survivor jumps out with a key they looted from a chest.

    Yeah I won, but it was pretty infuriating. Back to ruin undying for me.

    I think ruin undying is really unhealthy for the game.

    Having one perk combo that is so mandatory that you should always run it, reminds me of old ruin. Thats a bandaid-fix.

    Then its not reliable. Totem perks are all a risk, but this combo is to random. It strenghts depends on the totem location like every hex, but its random whether survivor need to cleanse 2, 3, 4 or 5 totems. Its too luck based.

    But its good that the killer has to work for it with applying pressure.

  • @Noobe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1773512#Comment_1773512

    Well thats why i dont run slowdown perks or strong addons, to give myself a challenge because good players are very rare

    Well i run no addons and only one slowdown. Most of the time i dont even use Pop because im downing them to fast and have no time to kick a gen. I could probably win against the most survivors without perks. Perks and Addons are nice but the biggest factor whether you win is obviously the survivors.

    No gen regression perk is similar strong like a survivor who doesnt do gens to begin with.

    No perk or killer power helps you more in chase then a survivor, who dont know how to loop.

  • @Noobe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1772349#Comment_1772349

    im not blessed.. i just have 3K hours and dbd is my maingame and i main killer so i know what im doing and when i started i watched streamers that despise slowdown and have perks for chase instead so i just learnt the game a different way compared to you.. my main build on almost all killers is bbq, enduring, whispers, (random perk that isnt slowdown)..

    tbf i play to have fun so i dont rly know how often i 4k.. i just know its almost every game on most killers that i have fun on.. so just keep practice and you get there..

    for me both bloodlust, slowdown perks, strong addons hold your hand to much so if you learn the game with them you will never do well without them.. since i dont use that i know how to play without them and have learnt it that way wich will make killer very easy once i equip those.. but just keep playing and try to rely on your own skill and what to do in a chase and dont let a perk or addon do it for you..

    i like the feeling when i know i did well and didnt get carried.. yes you will lose much learning but its worth it for the satisfaction..

    I have a similar winrate. But lately im been thinking isnt it pointless, when i win because the survivors are bad? The matchmaking is not good and a lot of survivors dont know how to play and so i win because they make many mistakes. Isnt it the same as playing against your little brother and destroying him? Do i get better with that? Should i have fun destroying weaker players?

    But when you watch tournaments you see how strong survivor are. Should i really care that killer are too strong against bad players? Should i really balance around players who dont even understand the potential? In a perfect world i can balance it for every skill level, but this is a asymmetric game. When both sides are bad mostly the single player role wins. When we balance around the bad players we can use the mapdesign of the beta, killrates were higher then now.

  • @landromat said:

    No, mmr should be for matchmaking purposes, not for bragging and competition

    Do you want to know how you rank up/ what the game is counting as a good match?

  • @Todgeweiht said:

    Yes, otherwise how am I supposed to know if it is doing its job right?

    Would your own rank enough or from everyone after the game?

  • @[Deleted User] said:

    I don't really care if I can see my own rating. I just want it to work.

    Is it not interesting whether you make progress or not?

  • @LastShoe said:

    They are a good tool of balancing the game by creating high risk high reward, low risk low reward playstyles.

    You mean you can either watch out for all possibilities and play without risk or you take the risk that the other player had something and dont waste time to counter it?

  • Thats the wrong way to balance swf. In theorie its easy to balance swf: summarize what makes swf strong and add that to solo survivor.

    So what makes a swf strong?

    I know two points:

    1. Information

    2. you know the skill level of your team

    To fix that:

    1. Information game mechanics (like kindred), Communication system (Chat, Ping-System, etc)

    2. A working MMR

    Did i miss something?

  • @Katee_Main said:

    I'm all for trying to find a solution to the swf bully squads. But I can tell you even if a 4 man swf all red ranks we still get stomped every once in a while. I truly believe everything would be ok if MM was a little better

    Should the matchmaking match stronger killer with you when you are in a swf or should it ignore that?

    Could the matchmaking time increase for swf with a fair matchmaking because there are not many killers who are good enough?

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1772499#Comment_1772499

    Gen perks are the strongest and most popular. The Devs want to sell the new DLC. So guess what type of perks they keep making?

    As long as gen speeds have the potential to override fast chases and cause the Survivors to win by default regardless of how well the Killer plays, generator regression perks will be king.

    If you've ever tried Adept Killer challenges at Rank 1, you'll notice yourself losing matches you should've won simply because you can't stop the generators since you don't have any regression perks.

    The devs dont design perks to be pay to win. They create them by accident and then wait to fix them till the dlc has sold enough.

    And i said in my comment that gen regression are the strongest perks.

  • @APoipleTurtle said:

    NOED and BBQ are the best examples on the killer side. Maybe Undying to a lesser degree (it's not usually expected unless Ruin is also in use).

    DS and Dead Hard are the best examples on the survivor side (assuming an Obsession is in the trial). Good killers will always try to bait out Dead Hard unless the survivor proves that they don't have it.

    @GeordieKiller said:

    The most common one is DS,UB,BT,SG and the new one that is coming Power struggle

    Killer atm is NOED and Undying


    Would you want more or less of this perks? Do you think they are unfair or not?

  • @gatsby said:

    The reason there are so many gen perks is because the strongest Killers don't need chases to go faster, they need the gens to slow down. Against the top tier Killers, the Survivors only real option is to gen rush because they can't loop for very long or mess around with stuff like sabo or flashlight saves.

    Think about Killers like Freddy, Nurse, Spirit, Pyramid Head, Deathslinger and Blight. They don't need stuff like Bamboozle, Enduring, Spirit Fury, Save the Best for Last or Brutal Strength. Those perks are just band aids for Killers with a weak chase.

    Thats the reason why gen perks are popular not why there are so many. But i think its normal that there are so many. Its one of the main objective besides finding and killing survivors. There are atleast the same amount of tracking perks. Many of this listed perks are tracking perks which not help to regress gens.

    The real problems here are that gen regressing perks are the most impactful perks and there are only Ruin, Pop and Corrupt which are viable.

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1772215#Comment_1772215

    Right? Guess the Dev's will continue thinking things are balanced the longer people don't learn how to play survivor properly.

    The problem is would the devs change it in case they know it? They dont want to lose all this players who are to bad to play survivor.

  • At high level survivor are too easy. But stand now this are maybe the top 10%? When you are a good killer you should win most of your games with Crossplay enabled (i heard PC without crossplay is different, but i cant check it) When you lose most of the time with crossplay enabled its your fault. You need to get better.

    But the interesting part is that you as survivor can easily reach the level of this 10% of survivor. The question is now: when its so easy to learn survivor to a extent that you win most of the time, why cant so many player reach this level?

    No good tutorials? they dont want to learn?

  • I think it is 1/4 regression speed. So 40sec for 10 sec gen progress. 30sec would still be faster, but i cant evaluate how much it would help.

    The stop regressing part is not a bad idea. You only need to know how it would affect perks. Surge would be slightly stronger, how would it affect surveillance, ruin etc. So you need balance around it and that could make it not easy to implement.

    A alternative solution, which i heard from some people, is to give damaging generators base 5% regression, so that the time kicking is worth it and when someone repeatedly taps it the gen regresses fast.

  • @Dira970 said:

    Each survivor should have a small buff which will make him different than the others.

    Different passive abilities for all the survivovrs.

    Dwight passive 3% extra genspeed.

    Claudete passive 10% faster healing.

    Ace passive Dont lose Addons on Escapes.

    Nea passive Stun Reduced by 85% on height drops.(can change balance landing so it can get 1sec faster with nea)

    Kate passive Wiggle 15% faster.

    Tap passive can see totems within 6 meters range.

    Jeff(jesus) passive 25% extra time on the hook(i know it sound bad).

    Cheryl passive 15% speed for unhook.

    i can list more, but thats an example to how to make the game much cooler and more fun for everybody.

    characters in dbd are not unique because the perks can be used on every character.

    this way u can make your game way more fun and unique.

    Then there would be a tierlist and a meta. Everyone would play the same survivor. It would be boring and a i would need to level up the meta survivors. I dont want more grind.

  • @Klakky said:

    Dont report him they were obviously the toxic teamates he was just trying to do right and not let the game go on forever, if you're a new player or maybe he thought u were so he thought u didnt know about ravens, for a match like that I'd just kill the 2 of them and let him escape tbh cause I know what it's like to be paired with toxic players

    They two hiding survivors were smart enough to not trigger a crow. I will not report him, i forgot his name anyway. I had only a conversation with one of the hiding survivor.

  • @Inji said:

    Teaming with the opposite team to gain an advantage is against the game rules.

    It was not really to gain an advantage. I was slaughtering them. They got barely a gen and all were on death hook. I would have won 100% anyway. But i know the game rules, i asked what i should do in this situation? Afk or dc or what else?

  • Sadly bloodlust helps not much. Haddonfield is broken with or without Bloodlust.

  • @IrishRedCap said:

    https://forum.deadbydaylight.com/en/discussion/comment/1767943#Comment_1767943

    I think we only disagree about BL. High skilled PC players BL plays an integral role in actually allowing ALL killers to stand a chance not just meta killers.

    I prefer to stay off crossplay personally since when I turn it on it makes the game boring. Yes I can 4k a group of consoles within 7 mins of the game starting but thats... no fun and feels like I'm picking on players.

    Personally I think Devs need to focus more on tiles as a whole. Dead zones shouldn't exist but Ormond shouldn't have 3 pallets spawn on 3 adjacent tiles. Breakable walls served no purpose besides turning some buildings into death traps (if killer doesn't break) or recreated infinites unless killer devotes time.

    The shrinking of maps is exacerbating the problems that were there. I am not arguing for BL 2 or 3 to stay as I think they are detrimental for newer killers just trying to learn to chase and mind game. BL 1 though serves its purpose and makes survivors drop the stupid amount of pallets that spawn on some tile sets.

    I personally think shrinking maps is important. Otherwise you need to give every killer a movement ability. Its stupid when you cant stop a gen because you need forever to get there. I think there should be more unsafe pallets but with bloodlust 1 a survivor has no chance to avoid a hit. With more but unsafe pallets it wouldnt be a problem for the team when a noob survivor is wasting a pallet.

    But like i said i dont know how maps are created. It makes no sense that sometimes there is a bus in autohaven sometimes a truck. And then sometimes you can combine tiles and its far too strong. In the Badham school are random one or two safe pallets.

    There could be a gen slowdown for injured survivor after some time, bc bad survivor dont stay injured and wouldnt be affected. Or a game mechanic who makes totem cleansing useful not depending on perks.

  • @IrishRedCap said:

    https://forum.deadbydaylight.com/en/discussion/comment/1767275#Comment_1767275

    I play PC with crossplay turned off majority of the time. I turn it on to make the game simplistic to finish Tomes otherwise the skill gap between PC and console (especially switch players) is disgustingly apparant.

    From currently a day and a half of blood lust removal I've seen a large uptick in camping/tunneling which is a detriment to the game and going to lead to more bitching from survivors.

    Killer shack has become more difficult, not impossible, but difficult to either get a greedy hit (survivor staying to long) or baiting the pallet quickly. If you stay around shack and aren't concerned with dropping the God pallet its not difficult on survivor side to run loop a few times (this is door AND window) take a hit and stay. Then throw pallet the moment you get killer in shack and just bolt away like its nothing. No fear in keeping the chase active after 1 hit when you are guaranteed to make it to safety.

    The biggest issue I have seen is for 110% killers that dont do well with good survivors (hag particularly) I've been almost forced to play PWYF to get w/e little boost I can without having to turn pub mode and turn MWD on. Huntress has always been an iffy killer to nail down. The range makes her excellent, the hum makes her obvious, the speed makes her frustrating. 110% killers (sans huntress and deathslinger [1 game each]) have been non-existent in my games this weekend. So the already dwindling acceptable killer list is shrinking even more.

    https://forum.deadbydaylight.com/en/discussion/comment/1766937#Comment_1766937

    Yah join the conversation when you have more to input over a primary school response. There is a difference in RELYING on blood lust and having it as a backup when you have a survivor with 2k+ hours that would probably run a pleb for 5 gens that doesn't know how to break off. Someone who can run loops + chain loops is balanced out by the existence of BL1.

    There is no doubt that shack is a really strong tile with or without blood lust. It would be okay when loops like that would be a rare ressource on every map.

    I think we have your answer when you play pc only. Most streamers play with crossplay too. Most bad pc players have crossplay activated, so you get mostly good player.

    And against this good players nobody has a chance not even players like Otz when they use low tier killer.

    But i dont understand the people who camp bc they cannot handle good players when they could instead turn crossplay on. ( i dont mean you)

    My problem with bloodlust is still the same i have with ruin/undying. Unfair maps are not okay bc you have bloodlust to counter it. Fast gens are not okay bc you can use ruin/undying.

    But yh it could be that they remove bloodlust without changing some maps. I mean it seems they think the god bus and the normal bus are the same strong tile.

    In the end only a good MMR-system could show the devs how strong survivors are. But would they balance around high level? How would you balance it without making the game unplayable for noob survivor?

  • You need to do a quick attack not a lunge or a grab. It can be annoying when you want the achievment and they use locker, but surprisingly survivors dont want to die.

  • @IrishRedCap said:

    https://forum.deadbydaylight.com/en/discussion/comment/1765912#Comment_1765912

    Its easier to play survivor if you play killer constantly. Knowing POV sight helps tremendously. BL removal for day 1 btw. 25 games today (classic killer fk over test since killer queues were 5 seconds long).

    20 games survivor all vs red rank killer all solo Q. (I main killer and hate survivor btw I think its resoundingly boring to hold m1 and press space). 19 escapes only 1 death due to a face camping freddy that had to be salty he got 5 gen'd before downing 1 person. Unhooked them he downs me camps face team leaves. Every other game 2-3 people per game escaping. Killers obviously struggling with getting downs. Abused quite a few (including a plague) on long loops where I could run the loop 10+ times before having to drop pallet.

    5 killer games. 2ks every game. The feeling of BL gone was noticeable especially around killer shack. No more mind gaming allowed at that loop and the 1 game i got of McMillan was a joke of a game. Start a chase they all bolt to main building and use stairs to escape thx to a single open window.

    I hope devs see the ######### show they unleashed and quickly reverse this crap and not do live testing again.

    Survivor games were better for me then with bloodlust. Leaving the Loop creates so much distance and on some maps there is no risk because there are not many deadzones. But as survivor i get a lot of bad killer.

    I lost against a really good huntress, but the game was hopeless anyway. One first down dc and two urban survivor. And a trapper who camped the basement got 2 kills.

    10+ times shouldnt happen when the killer is doing everything right. I know one place where deathslinger cant catch up but hes 110%.

    Killer Shack was not that bad. And i played with Myers, Pig and Wraith. The vault outside then inside mindgame is difficult now. But the door fake to force a slow vault or the pallet drop is fine. When you fake the door fake you get still a hit after the survivor vaulted. But the part outside of shack without the window got stronger. You can just stay there and see the position of the killer and mirrow him.

    But i never used bloodlust to get a hith in shack anyway. When a killer wastes time with bloodlust the survivor can force a pallet break. Its too much time wasted. The best way to deal with shack is to run it the right way around and force the pallet.

    I won every game except with demo. I need to play him more. But there was only one decent swf with head-on. I got them two times in a row and the second time i played legion and got free downs bc i knew to respect a locker. In the other matches was atleast one weak link.

    Seriously i dont know whether i am getting worse players then you or you struggle against the same survivor i have. Do you have a video etc?

    Do you play on pc? With crossplay on/off?

  • @IrishRedCap said:

    https://forum.deadbydaylight.com/en/discussion/comment/1765012#Comment_1765012

    Picking Otz as an example is a bad choice. 95% of players aren't on his level or understand the game as mechanically as he does.

    Yes you run across swf constantly at red rank and if you want to pull the streamer card go watch FunGoose. Extremely skilled streamer like Otz and just as mechanically knowledgeable. He plays survivor its always either duo or full swf. Watch Puppers play survivor and loop red rank killers for minutes on end. High ranked players skew the stats so much from their amount of time played. If you're 3k + hatch every single red rank game then it's a farce. You're probably dealing with purple rank survivors because no matter how much BHVR wants to claim its out MMR still affects games. If I play Myers or Bubba (my two main killers) its always 4 red ranks, usual game is 1-2k because they don't give a rats ass about teammates or totems. They plant on gens and by hook 3 they have finished 4 gens while properly splitting up for the 5th.

    If I swap to Blight or Trapper (2nd most played pair) the ranks I play drop to a mixture of red/purple. If I go Nurse or Billy (arguably 2 of the strongest killers) the ranks are all purple some mix of greens occasionally.

    There is an easily observable skill gap in survivors who KNOW when to drop pallets or take a hit to position themselves. Or pre-drop a pallet to help them set up. BL 1 is the catalyst for them to learn these skills. Without it the game is going to revert to find killer shack and be safe in an infinite, all the time killer spent chasing me is wasted now haha!

    It seems my long comment is gone after i edited it. Maybe i cant see it, i dont know how this forum works. So again:

    Then im a top 5% player (im clearly better than most, i see so many mistakes in their gameplay)

    I think MMR could be active, (hard matches with hag) but has nothing to do with winstreak maybe playtime with the killer

    I play all killers so maybe i have not so much playtime on one killer like people who main one

    I play against many red ranks (but i have no statistics, maybe i start counting)

    Im a better killer then a survivor but 4 survivor on my skill level would beat me.

    In my experience its easier to reach a good enough level as survivor (you dont need fancy stuff like techs), but for some unknown reason most survivor fail to reach this level. Maybe it was easier for me bc of my killer experience?

  • @Pirscher said:

    The game would be a lot more exciting with the red stain gone!

    Most survivors are running Spine Chill anyway.

    Time for bye bye red stain too?

    Thats your opinion. Red stain is useful for the killer too. When you want something to compare with bloodlust, talk about the loud chase music. I know its intended but its annoying.

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