TheTom20
TheTom20
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- TheTom20
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I must admit they are quite fun on both sides
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Yesterday almost every game i had 2-3 survivors using hope an made for this combo an can say i really struggled as certain killers
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Protection hits are one of the things that make being in a swf strong an should be encouraged more in solo que. Amount of games i have saved randoms who are dead next hook just by taking 1 or 2 hits for them both of us have made it out the door So many games you can save people by taking hits.
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Not only can you make distance across the whole map in a straight line with hope an made for this but at jungle gyms an other high wall areas you actually break chase an deny the killer blood lust absolutely crazy
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Im shocked they can even teleport usually killers power is down almost entire game
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Ruin often goes unnoticed i find these days
A 99% gen takes 5 minutes an 47 seconds to regress By that point the game is usually over an you're out the door anyway.
Seems since boons hex's very rarely an issue now days i think most people know most if not all the spawns by now. Perhaps hexes should be protected for like a minute in the game
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i did 12 matches of him yesterday an most of the games i felt like my power was non existent every time i pop to a camera disabled i think i maybe got 3 or 4 teleports across 12 games. In the end i just had to rely on not using my power
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I have over 6500 hours in dbd an killer meme builds seem to be a thing of the past it's meta or lose
it would help if there was some more fun perks an quality of life improvements for killer such as audio, visual an hook spawns etc
The hook spawns are terrible on some maps so you have to let people wiggle or or get picked up if you drop them.
Also if someone dies on a hook it can make a whole area of a map impossible to get someone to hook. They should probably change that so when someone dies on a hook it only breaks for the length of a sabo then respawns
This is why i don't grudge a killer for camping or tunneling anymore the survivor objective can just be done a lot quicker than the killers
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Lots of people raised concerns for this perk with strong an solid arguments unbelievable it wasn't addressed
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If played well survivor.
survivor only seems bad with bad team mate mates when you switch to a team of decent players i don't meant really good just decent you're gonna be winning a majority of your matches.
playing with decent players vs playing with terrible team mates is like playing an entire different game the stuff you can pull off an get away with is insane when your team mates know how to play the game.
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Loads of people have think the last one me an my mate had she got 1 hook lol
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As killer i'm getting a huge amount of survivors trying to send me to garden of joy an i know if i'm a certain killers i'm absolutely stuffed
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The gens just fly by these days don't they i don't knock survivors for doing their objective i just wish there was more game play like chase sad times
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Not only are the spawns terrible like right out in the open or next to a gen there aren't that many variations so many of us have all the spots memorised by now.
What is frustrating there isn't much you can do to stop someone cleansing your hex if they spawn right next to it.
I have been against killers with full hex builds an every hex has gone down 30 seconds into the game.
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I believe it's 4 minutes not 5
This will lead to people instantly rage quitting on the floor as soon as they go down every time. It will be a DC without the penalty. People are already doing this via on the hook can you imagine how crazy it will get if you can do it on the floor.
You also can still come back from a game your team mates can pick you up? 1 unbreakable can turn a 4k for the kiiller into a 0k never give up :)
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Think the last few skull merchants i went against had 1-3 hooks
she can stall the game for a bit but seems to still lose anyway
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The last few ghostfaces i gone against have had 1-3 hooks i don't think it's urgent
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I have a few ideas maybe this may help you figure it out
1 IF it was trickster or huntress perhaps they were reloading i had a few trickster games reloading an screamed when survivor is in there
2 that locker aura perk
3 if you were streaming perhaps stream snipe or a team mate pointed you out?
4 maybe a crow on locker?
5 doctors illusions can show near lockers which can show him roughly were you are
6 killer instinct from killers such legion dredge for example
7 freddy has a breathing addon to make sounds louder also maybe stidor perk?
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Oh yeah i remember orange glyph was horrific.
Yeah shadowborn an monitor are also difficult.
I not sure what to suggest other than do it on a good day. Staying well hydrated helps me a tiny bit
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I must admit when gates are 99 an everyone healthy it feels like a guaranteed out.
Even if killer gets a hit on 1 most maps you can make it to the other worse comes to worse a last min body block from team.
The Bming i feel there is no need for it. I actually feel embarrassed if randoms do it to killer an worry the killer will think i'm with them.
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I must admit for a few months now almost every game i have as survivor or killer 5 gens are done an usually in space of 4-5 mins never use to be so quick only time its lower is if people dc or insta give up on hook
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I actually made a post about audio improvements for killer an one of the things i mentioned is what you have mentioned an have tired to suggest a solution
@TheTom20 said:
The survivor improvements like the heart beat were very nice an i feel a few things for killer would benifit those with hard of hearing, deafness, tinnitus an sensitive hearing etc
Explosion sounds
-afk survivors
when people are afk you get loads of explosion sounds trigger an this can be overwhelming to keep track of other survivors during a chase. I feel an aura reveal would be better so the killer is not getting spammed by these.
-Explosion notification spamming
this is similar to previous it can be impossible to track survivors when other are explosion spamming it also can be quite overwhelming an cause sensory overloads with those who have autism such as myself
footsteps
foot steps use to be more more prominent in the game however, its very difficult to hear survivors now some are almost completely silent on some maps. For those with no hearing they struggle even more. I not sure on a fix for this but perhaps a visual indicator of when a survivor is running during a chase an this would stop once the survivor is still, walking or broke the chase.
Killer sounds
Many are pushed away from certain killers as they get pain or tinnitus from the sounds. This can make it even more difficult when there are achievement's or tome challenges that require to use these killers an their respective powers.
-Billys chainsaw. A number of people including myself can't play billy with volume as the sound is harsh an loud few people have said they got tinnitus by playing billy. This doesn't seem to be as bad for when playing bubba perhaps it has to do with the frenzy of billy's saw.
-Plague plagues red vomit the chanting sounds make it almost impossible to hear survivor sounds
other notable mentions would be demogorgon doctor
What I suggest is giving players the option to decrease the level of these. Not a huge amount but just enough so killer players don't experience pain an are able to keep track of survivors.
Hooking screams.
These can be very loud an hard some survivors are worse than others. I know some people will actively mute their monitor or tv during the hooking animation to do this. A small volume slider for this for both sides killer an survivor would be a welcome one. an again I don't mean complete mute but one just to take the edge off.
Thank you for reading an hope you have a good day
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the cool down on that perk is crazy
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This is quite a strong survivor map
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Stats i would like to see
-Length of games
-people who give up on hook an dc
-Average times of when each hook occurs
-Average times of when gens pop
The past two need to be compared as i notice most killers hooks now tend to be during end game rather than during the gen repair stage.
Behavior need to be very clear when they post stats as when they do it's vague an lots of people misinterpret the results an then everyone yells at each other which isn't good. We need clarity an civil discussion in the community.
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I actually quite enjoy going against nurse an blight.
me an friends agree blight is our most fun killer to go against.
We do love a bit of the ol bouncy boy
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I just think a hook a survivor dies on should just respawn the hook after a while like a saboed hook.
Amount of games i see or played can't get to a hook an people get to crawl out for free as no hook near enough
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Ah yeah people can use then while vaulting apparently
Watched a few streamers play in ptb an if survivors know how to use the emps you make the killer have now power.
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Yeah the legion thing I can deal with fine as well.
I would of thought blight would of caused it for me but that seems to be alright.
As survivor the only thing that makes me feel a bit sick is clowns bottle effect on the screen.
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Starstruck is only really good to prevent body blocking the hook or when it use to be good on nurse.
When you get affected with perk you have plenty of time to run away or hide by the time the killer hooks them. Standing near a strong pallet will help if its an m1 killer they have to spend time breaking it which you gain huge distance
All the best
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YOu can actually use this against the killer if someone comes for a save if someone is hitting you on hook someone can save you during the weapon wipe animation.
Also as survivor you can bait the kille rinto hitting you at the hook an auto aim can actually push the killer into hitting the person on the hook allowing for someone to make the save
This is annoying from both sides just be easier to make it the killer weapon has no collision with person on hook
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Hiya I have had motion sickness in past as killer on a good day its ok on a a bad day its pretty bad
I get this when playing the following killers
spirit any time in he power
wraith if i use his movement speed addons. I just stay away from these now i am also mindful of how much wraith time i play as the weird effect you get on the screen when cloaked
Nurse when she does her look down animation after a blink
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Some of the hex spawns are terrible some are right next to gens or wide out in the open.
I feel like since boons majority of players have a good memory of were totems appear now.
It would be nice for killers to know which hexs are which perhaps if you had ruin an hex plaything if you are near a totem a small symobol could appear if the perk next to it to at very least tell the killer which hex it is.
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The hook spawns are terrible on some maps.
Was only a few months ago midwhich if you went into certain room or corridors no way was killer getting you to a hook even with agitation
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It dosen't help last few maps an reworked maps are full of clutter which i haven't see a single person say they like. So many killers or killer powers seem to get stuck on twigs or invisible walls.
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I always though the hatch should be earned for it to appear perhaps a certain amount of points, gen progress or chase time has to be done.
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Killer meme builds are sort of a thing of the past its ashame I think i have seen 1 in about a year now. Being to slow an waiting while seeing through walls doesn't really work with the current state of the game which is get out the door as fast as possible.
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Dredge is a very weird killer I do like him but in certain situations you can make every different aspect of his power useless which is a shame.
Teleport problems some maps are fine for lockers other there are whole sections of the map with no lockers rendering his teleport useless in various parts of some maps. I think it is the sanctum of wrath i had a game an a 1/4 of the map did not have a single locker.
Nightfall a lot of players I have noticed don't seem to care about the nightfall they have the map memorised an just know were stuff is. Not sure how to fix this one as you don't wanna screw over the people who have trouble seeing.
Anti loop husk thing- run away as hes doing it an gain huge distance. The button change that you mentioned would be at least something nice i agree
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Not sure what best solution is but had a few solo que games were 3 survivors have blocked me holding me hostage they usually try an get you to DC.
Were is the cry for help button haha.
It's a difficult one i really don't know what can be done
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Friend of mine doesn't play killer often felt so stressed in a game he went afk but the survivors would not leave or finish the gens they spend nearly 30 minutes clicking an tea bagging him from behind. They could leave the gates at any moment but continued to taunt him.
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I was really hoping for something in the anniversary stream about killer accessibility but there was nothing at all.
The heart beat stuff for survivor was a wonderful addition but killer has nothing.
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I actually made a post about audio help for killers with hearing issues etc.
https://forums.bhvr.com/dead-by-daylight/discussion/376003/audio-improvements-for-killer/p1?new=1
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Probably one of the healthiest nerfs they have done
No infinite resets
Encourages solo people to work more as a team.
By the time you self heal could of done quite a big chunk of gen progress.
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Ah yes there is some loud chase music indeed. I think wesker an nemesis spring to mind for me. Is there any others that spring to mind for you?
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Im escaping most of my games about 75% an about 95% of my games as survivor every gen is done an yes i keep records of my games :)
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As someone who is sensitive to bring light i need to bring lightborn or franklins if i see lots of flashlights as i can get a sensory overload so if i see none i won't bring them but when they switch at least second i don't want to dc an some guys it does get a bit much being blinded constantly.
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I agree.