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TheStabbiNAngeL

TheStabbiNAngeL

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  • @Kira15233 said:

    Why would you reduce PGTW timer and not do the same as DS?

    Why would you not activate Xbox/PS crosspregression?

    Why not listen to the community? No one asked for PH nerf, he was in a perfect spot, I don't see what's wrong!

    Could you answer us and provide more info please, we only ask that in exchange of our said "love" for the game. (DBD is a love/hate relashionship for most)

    Xbox/PSN cross progression probably want happen due to they feel they might lose customers to PC.

  • @BlackMercury

    You're just going to take my word that it has been changed.They say its because they want to move the character into a more skill based group like spirit,nurse,and billy but if you're not playing with mouse and keyboard this will probably never be as precise on console.

  • I bet that guy's girlfriend got pregnant by another guy.

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646005#Comment_1646005

    This was made before the fourth anniversary stream. At the time the devs built up a mystery to who the next killer was, it turned out to be our boy Pyramid Head.

    Oh damn they got me I just looked at the date lol that's a good one haha

  • Is it about something I posted.

  • @luvcraft said:

    BHVR says the next killer is gonna be an "iconic" horror movie monster, and I'm trying to figure out who it could be, and also thinking about other killers from movies that are still available. Here's what I have so far:

    • Jason, of course
    • Candyman (who many people think is the most likely next licensed killer since there's a new movie coming out, and many of the other licensed killers have corresponded with their series getting rebooted)
    • Tall Man (Phantasm)
    • Pinhead (Hellraiser)
    • Fisherman (I Know What You Did Last Summer)

    With "iconic" it almost seems like they might be going for a killer from something earlier, but Halloween pretty much started the slasher genre, and the only close thing before that would be Psycho, but I don't think Norman Bates would make a good DbD killer.

    What do you think? Who else is there? I've been thinking specifically late 20th century horror, but I guess anything's fair game.

    When did they say that?

  • Let's be honest we all love this game it's just a matter of what's fair and fun and what's unfair and not fun ,I generally don't care for boasting it's you're to boast I do if I went against a strong team and win sometimes but I generally love the concept and they have some of the greatest killer's/survivor's and licensed and unlicensed but it's just frustrating at times

  • @APoipleTurtle

    In the concept of let's say plagues power if you're sick ,the only way to heal is cleansing, torment has the same effect in away you can't be healed unless you're sent to a cage that's you're cleansing, Torment doesn't apply any effect only and if you're caught at the final hook can you be moried, so why do you want to change his power you still haven't answered that question.

    Why would you put his power on a timer if it's a vital point to send someone to a cage to save you time how about if never hit anyone with POTD and you're left with no option you down some in the pallet and you can't send them to a cage then what you take the stun and then repeat the process over. Everything you wrote negates anything he can do to bypass survivor perks,I just don't get it its a concept built only to tear away his core abilities very manipulative he's fine how he is ,he just needs better add-on funny you keep mentioning taking away his ability to preform final judgement, who's more concerned about that me or you .

  • @APoipleTurtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1641976#Comment_1641976

    So:

    A - Pyramid Head's power was NEVER in the survivor's hands. I think you've somehow mixed him up with Plague.

    B - Nothing I've said gives survivors complete control over this power. I just suggested some ways for them to alleviate the effects through skilled play and altruism. Altruism encourages good teamwork from survivors and creates more interactions with the killer (meaning it is a great thing to emphasize).

    This would be a buff to Torment. It is currently an absolutely pathetic status effect right now that realistically serves almost no purpose beyond Final Judgement (or getting an unpunishable tunnel-hook). This allows you to apply it by using the Punishment attack in addition to making it more heavily punish survivors affected by it. 60 seconds is a generous timer too. If you Torment someone you're chasing and literally can't down them within 60 seconds, then you've messed up somewhere as the killer.

    My changes to the cage were to make them a more desirable tool to use and you seem to have misconstrued the buffs. The survivor is "Locked Down" for 30 seconds or until they finish the (still not thought of) skill mini-game to "Unlock" themselves for rescue. They cannot be rescued or self-sacrifice during this time, but the hook state timer will still wind down (meaning at worst, there would only be a 30 second window to save them after Lockdown). Plus once again, Pyramid Head would be able to direct where the cage would go. I left the other nerfs in place so that he couldn't abuse this to camp/tunnel super easily.

    I tweaked Final Judgement to force PH to actually make a real effort to use it. Most Pyramid Heads like to torment a survivor once at some point in the trial and never cage them so that they can be tunneled and killed right off of their second hook (literally as a build in mini-mori). Final Judgement is a great ability, but it would need to be toned down in some way if they ever made Torment easier to apply.

    This is a "buff Pyramid Head" thread and that's what I suggested. He's at an okay power level as a killer, but kind of bland to play and not particularly fun to play against (he's basically just a weaker equivalent of Freddy). Maybe he's "fine as he is", but why can't we try and make him better? Why leave him at "fine" when he could be "great"?

    @APoipleTurtle

    But all of the suggestions only makes him less viable ,and only increases quote on quote more fun for survivor's, so what he can apply ROJ on hits ,only for and if you get away to start the process all over again, then you completely take away his ability to be able to final judged,That's what makes him unique as a character.

    Not only do you want to change his power but you claim he has a tunnel ticket only because he can bypass two perks which are currently the strongest perks in the game so don't act like you're doing Pyramid Head a favor it's, subtle but you're definitely making him unplayable and unfun for killer side.

    This seems like it was all cultivated to take his ability to take awasy BT and Ds and his mini mori as you put it it's you're last hook,how you die doesn't matter and you need to grow up.

  • @EuphoricBliss35 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1643802#Comment_1643802

    I’ve 4k’ed and black pipped. I’ve escaped and deranked (I have to literally go down and get unhooked some games just to black pip)

    ”balance” and pip system are very different

    You deranked because you wasn't consistent with you're playstyle which is going to be impossible because you have to adapt to each match, but that's not what I'm talking about and that's not what you were talking about I was only saying that you can't 2k to increase your rank and you were talking about the fun factor in streamers 4K plus everyone who watches the streamers expect them to 4k or be super altruistic and win at the same time how can they have fun when they're under that much pressure which most of the community doesn't even do anyway.

  • @EuphoricBliss35 said:

    Jesus Christ. OP thinks just because someone presses “stream” on Twitch they’re godly perfect at this game. 😂

    The game is balanced around 2 out, 2 escape. It’s not balanced to 4k every game. It’s not balanced to 4 out every game. If it was in either direction, the game would be unbalanced. Just because people don’t 4k 100% of the time does not equal the game is unfun.

    maybe people need to redefine their definition of fun/winning, which would probably chill a lot of players out

    Hey you're probably right I can be happy with 2K's but if that was the case, why don't you pip up higher for getting for only 2ks,but if you 4K you receive the higher pip to your rank ?it's because you're supposed to 4k if you want to.

  • @[Deleted User] said:

    Don't know why people expected a new face model for cybil that would look closer to her silent hill version since lisa didn't get one either.

    I actually disagree Lisa probably has the best face out of everyone.

  • I don't know sometimes I have a good game and then sometimes I have a awful terrible game,I hate going against PC players cuz often they going to DC are they going to cheat that's basically what PC players do they cheat or they DC I know it you know it and that ######### needs to stop, I consider myself a competitive player I don't want to lose and get tea-bagged have the game slow down after I do get a 3K in the last survivor hides or if I don't get the 4K they just sit around the map into the endgame collapses about the end and then leave that ######### is annoying. Currently I'm pretty annoyed, they're taken away all of the perks that slows the game down and the gens will get done in 4 minutes or less, that is completely stressful I'm not sure what I'm supposed to do in a match that's going by in 4 minutes because guess what I don't have perks to slow the game down anymore it's all being nerfed . So to answer your question again no I am not having a good time I am having a bad time it's not fun. I just want to play with my favorite killer man and punish the guilty but I can't do that because he sucks every killer except nurse and spirit sucks on console there's no optimization for these killers on console. Currently I hate this game but I must endure for you.

  • @Marc_go_solo said:

    I saw a Cybil today. My God, that luminous hair! (Love it!)

    Now they are going to nerf her hair.

  • Definitely looking forward to some nurse lore! If it is that.

  • @APoipleTurtle

    • In addition to the barbed wire trails, the Torment status also makes your survivor's breathing and grunts of pain 15% louder (like a mini-Stridor). Failing a skillcheck of any kind while tormented will make your survivor scream and inflict Blindness for 20 seconds.
    • Torment can now be applied by a successful Punishment attack in addition to Rites of Judgement trails.

    This is all you given the killer and once again putting the power back into survivor's hands ,the second one is terrible and will imo take away the fun in his power ,you literally just making where survivor's will get a free chance if the killer doesn't apply the standard rules of this ,you already have to be hooked twice for final judgment and tormented, which survivor's seem to avoid pretty easy,you're basically giving cages built in camaraderie,which isn't fun to either side so you cant interact with a cage for 30 seconds, giving the player ample time to find the cage and chase or camp it ,dude pyramid head is find how he is he just needs some better common and uncommon add ons.


    Not to mention they already nerfed his cages @APoipleTurtle

  • @LittilAvindar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1641863#Comment_1641863

    Most pyramid heads I play don't spam it in the open, and wait for you to be in a loop where you literally can't dodge one way or the other. Or they use it when someone is vaulting. They also don't hold and aim, jsut like most players who are decent with Deathslinger don't aim and turn, they quickscope. If PH is good, he can quickly throw it, and you get almost zero change to react to it without it still grazing you from the side.

    Adrenaline is a one-time perk that only applies once all the gens are completed, and apart from the healing, the speed boost goes to waste if you aren't already on a hook. Most killers camp hooks once the gens are done, and I don't blame them for that, which is where BT comes into play. Even then, the killer can usually trade because the person going for the save should take at least one hit. A killer like PH can ready his ranged attack and actually hit both survivors at the same time, before the hooked survivor even has a chance to regain control (since you don't regain control of your character immediately after coming off the hook). DS is one of the most easy to avoid perks. If you assume someone has it, and you haven't tunneled them right off the hook, the timer probably already expired. The only time DS is really a pain is if the exit gate is open and they're crawling toward it, which FORCES you to pick them up. If they jump into a locker in front of your face, don't assume they're just stupid, and don't open the locker for a few seconds.

    Often in my games if it comes down to 4 man still remain DS is the common factor of thier escape the person, who goes in for the save will often be bait ,So if this survivor's gets hit he gets a speed boost,and runs to the exit gates ,has DH often,now I'll try to go and get the injured survivor but I can't you know why because he has borrowed time and if he's not tormented because you can't put torment near a hook, I can't send him to cage to avoid DS, yea so the entire match of me trying to get predictions doesn't work on everyone when you take time to adapt and not claim that he's OP because you got hit in a window vault or at pallet because that's literally what his power is supposed to do.

  • @APoipleTurtle said:

    So far only PotD and the lack of RoJ cooldown has been discussed.

    Just to mix things up, let's see how we could remix both Torment and Cages of Atonement while we're at it. Here's a few considerations I've brainstormed so far:

    Torment:

    • In addition to the barbed wire trails, the Torment status also makes your survivor's breathing and grunts of pain 15% louder (like a mini-Stridor). Failing a skillcheck of any kind while tormented will make your survivor scream and inflict Blindness for 20 seconds.
    • Torment can now be applied by a successful Punishment attack in addition to Rites of Judgement trails.
    • Torment lasts for 60 seconds by default instead of an unlimited amount. Stepping on a Judgement Trail or being hit by a Punishment attack while Tormented will apply an additional 30 seconds of Torment to the Torment Timer (cannot exceed 120 seconds).
    • Torment can be reduced through altruistic action. Safely rescuing a survivor from a Cage/Hook or taking a Protection Hit for another survivor will increase Torment recovery speed by 100%. Fully healing another survivor will increase Torment recovery by 50%. Torment recovery is capped at a maximum of 200%, which would shorten 60 sec of Torment to 20 seconds (or you'd recover from 3 seconds of Torment every second at max recovery speed). Becoming Re-Tormented removes all Torment recovery boosts.

    Cages of Atonement (and Final Judgement):

    • Pyramid Head can loosely control where a caged survivor will be placed by facing that direction before initiating CoA. All the existing mechanics that randomly move a cage if PH gets too close remain in place. Cages also hide the aura of the survivor inside from the killer.
    • Cages of Atonement are changed to be considered Hook Actions. Meaning they can activate hook perks and count towards the Devout Emblem.
    • A survivor who is caged is "Locked Down" for 30 seconds. During this time they cannot be rescued or sacrificed. *Insert more interesting mini-game than skill checks or button mashing here*. Survivors who perform well in this mini-game can reduce the duration of their "Lock Down".
    • Final Judgement cannot be used on a survivor who had not previously been caged within the trial. If this survivor is on their final hook, they cannot be caged and must be hung on a sacrificial hook.

    But these are just a few suggestions I came up with in a few minutes of thinking about it. They obviously aren't the end-all be-all of improving Pyramid Head's "fun factor", but they'd hopefully accomplish my goal of making Torment a more interesting status effect and making the Cages both more valuable and less exploitable of a tool.

    These are all negatives to the killer,and would make his power even more difficult to use and pointless

  • That's really funny the only three killer's who can stop loops are not fun to play against lmao

    I mean four

  • @LittilAvindar said:

    https://forum.deadbydaylight.com/en/discussion/194114/pyramid-head-buff-thread

    What is the problem with being punished by good players? The whole point of being good is that you have the ability to naturally counter other players. How do you see that as a problem? Should you just be guaranteed hits? Pyramid head's punishment ability spans the width of two rooms, goes through walls and objects, is a pretty much guaranteed hit if someone is vaulting a window or flipping/vaulting a pallet, and the telegraph you're mentioning is a quarter of a second before the attack actually launches. The attack can be thrown even mid-carve, can hit multiple people, and it has almost no cooldown. The only true downside of it is the fact that it is difficult to aim and takes practice like any other killer with trick-shot abilities. That seems to be a fair trade-off for what it actually does. Pyramid Head is pretty much anti-loop GOD, which means that a player's only real option is to hide, because he's already faster and still gets the bloodlust boost every 15 seconds in a chase. Survivors HAVE to loop killers to win chases. If they can't loop because they are either bad at looping, or because a killer can literally prevent a loop, then survivors will always lose a chase. You come off like you're asking for an instant-win by literally complaining that "good survivors can avoid your abilities." That's the whole point of being good in the first place. Are we going to complain that good survivors can avoid Huntress' hatchets, or Deathslinger's spear?

    I mean with all that was stated you don't see any flaw in his power ,even if it went across the map you would still see it coming, most survivor's I play know exactly how to counter PH.

    They wait for the que then dodge if not absolutely sure about the prediction, the hole point of his power was for him to be an anti loop killer. Most survivor's create distance when facing him a regular chase extended to 180s when you're supposed to be able to end the chase around 90secs that's three gens you lose on a single chase not to mention, they've already nerfed his turning and m1 right after POTD

    115 ms killer 15 secs of blood lost is nothing compared to DS,BT, Adrenaline x3 .

  • A couple his add-ons should be changed the lead ring could be changed into an exhaustion add-on when afflicted by torment,this would fit better with the lore of the character because you end up in a chase with PH after using this ring

    The Forgotten Tape could be changed to increased the POTD but moderately decreases the recharge rate

    I don't think he needs to be changed in any other way,people want to lock him in his ROJ but that will destroy any viability of the character.

  • @LordVoidron said:

    But he doesnt quite creep or leap.

    Glide and slides across the floor.

    Right through the door and all around the wall.

    A splotch, a blotch...

    Just give me the ######### blob.

    What would The Blob do I'm curious? I remember watching the film in 98 but can't recall some of the events.

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638467#Comment_1638467

    Alas, as Pyramid Head is working against the protagonist, he is the antagonist.

    Someone one has to advocate for the madness

  • @WestX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638303#Comment_1638303

    He is straight up an antagonist. Not directly but the birth of the god inside of Cheryl will kill her, and Valtiel's entire purpose is to ensure that happens, thus, his entire purpose is antagonistic to Cheryl since his goal will ultimately end with her death. While he's not an actual boss that you fight like some of the other bosses, he is still a villain.

    He's not a villain nor an antagonist, He's only performing his role ,his job is to keep the God safe inside of Heather, which he doesn't kill her at the end of the game,instead gives her passage to the real world.Heather is the host to the God yes ,but he is the servant of the Sungodess or an agent of Metatron there's more than one ritual to be preformed without killing Heather, the seal of Metatron was one of these ways.

  • @TMCalypso said:

    I am certain that we will. Though, I just want a Legendary skin for Angela Orosco from Silent Hill 2. She was honestly my favorite character from that game.

    If they ever decided to add in more playable characters and areas...Harry Mason or James Sunderland go without question. Killer.....I can only think of The Missionary from Silent Hill 3, drawing a blank on any others that might fit. As for the map...if not somewhere in the town itself (outdoors, possibly nightmare version) then I think The Mall from Silent Hill 3 would be best. At least, I think it'd be better than Midwich, imo.

    They should do SH2 pack,that way we Angela,James, Maria and Eddie

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638226#Comment_1638226

    I mean, it's your choice. I think about the other side. If I don't like getting t-bagged at every pallet and at Exit Gates, Survivors probably don't like being tunneled to death and being facecamped.

    I will do what I need to do to win, but that doesn't mean I cannot take other people's fun into consideration.

    Do unto others as you would have them do unto you.

    I mean that's why, I was playing the way I was trying to be as fair as possible, I play killer all the time this way,but when I play survivor I get tunneled and camped.I know what it's like through the looking glass ,there's only rare occasions where a killer is respectful to me but, I didn't let the negativity effect me. Every survivor I play against never shows the same respect as I do to other players, they've always been obnoxious,rude,and toxic sure, I like to be a little naughty but it's all in good fun never toxic and, I can tell it's not toxic because of their response to my actions, but for the last month even longer everytime a survivor beats me they either gloat or Tbagg really hard or worst ,you get tired of that same ole routine trying to be fair only to not receive it back.

  • @WestX said:

    As the title says I'm curious. A few things I think they could add is more outfits for Pyramid Head, like one that looks like his appearance in homecoming, and one that looks like his appearance in the movies.

    I'd also hope we could get another survivor or 2 for them and maybe a map that is based on the "other world", and maybe Valtiel as a killer or a costume for the Nurse based on the Silent Hill Nurses.

    Aside from what I hope they could add in, I'm mostly just wondering if its even possible for there to be a "Silent Hill Dlc 2" or if its like because they just have the first one, we probably won't see more.

    Valtiel could work pretty well as a killer similar to Freddy, maybe give him some sort of power like sending survivors to the "otherworld" and benefits in there. The other world could be super basic for most maps, just like darker than normal, but could maybe make Midwich into the actual version of the otherworld one would expect.

    Hey buddy that's the Other World version of Midwich

    It's probably easy to accomplish if it's based off the prototype of Freddy's dream world,maybe they could do it, but,I don't think they would,seeing as he doesn't have the same fan base as Pyramid Head an fans of the series might find it offensive, because he was never they main antagonist of the story or an antagonist at all only an underlying passive guide, He was only their to unsure the new God was birthed into this world.If they added a section from the Blue Creek Apartments as a map that would be nice or the Labyrinth,they could add Heather Mason's true enemy and one she battled like the Missionary because it would make more sense. I think if they added Valtiel it would be totally iconic but who knows and probably draw even more people in from the series.

  • You can patrol for two seconds around the hook and they still call you a b*****

  • @Pulsar said:

    Because it isn't fun.

    I play a lot of Killer and a lot of Survivor, and tunneling, slugging and camping isn't fun for anyone. There are points where it is required of the Killer if they want to win, but I've seen that most Killers try to avoid it.

    Have fun getting Tbagged at the gate because you wanted to follow the rules survivor rules at that which is some mind game bs they've program us,I'm done being nice to survivor's only so they can bully my me and my favorite killer, no thank you they don't care they just want to ds you and get a free escape even though you out preformed them at every turn only to care you gey or trash in the end basically what there going to do win or lose.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1637919#Comment_1637919

    Can you elaborate on that? Because they are literally just skins. Unless youre referring to grunt noises?

    No

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/193686/survivors-can-change-characters-when-in-a-lobby-but-killers-cant

    Yes this has been discussed (search function is your friend).

    Survivors are just skins. They can swap to any character with OoO and you wouldnt know. It changes nothing.

    It was disabled for killers for MMR (your specific killers will have specific MMRs). MMR was temporarily disabled. It will be reenabled at a later date. It wouldnt make much sense to patch it out only to have to repatch it in again soon. Currently, it can be reenabled on the back end - meaning no patch is required to turn it back on.

    Survivor's aren't just skins and most of the sweat teams as this community says know this,it's an entire different chase with a Feng Min vs chasing a Dwight

  • I'm glad someone is bringing this to light ,I asked a dev why this is still a thing no response as it's unfair to the survivor to use a different killer, it is unfair to the killer for survivor's to be able to switch, because they have a specific build on the characters to run against a killer and most likely the one who do this are hackers because they're not supposed to know who you are until the end of the match but hopefully one day they'll change it seems like an easy fix could be made.

  • @WestX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1636843#Comment_1636843

    No no, he is. Just not directly. He doesn't care about Cheryl/Heather at all in Silent Hill 3, his only interest is in the sleeping god within her womb, who eventually turns into a monster. And the natural birth of said god was going to kill her. He is a character similar to pyramid head which while Pyramid head attempts to kill James on occasion in reality Pyramid Head is trying to force James to "move on" with his life.

    And like Pyramid Head Valtiel seems to enjoy fighting the other monsters of Silent Hill.

    But aside from that they could try some of the other monsters of Silent Hill too, like the Nurse. Or Maybe even the Incubus, though it might be a little weird for the Entity to call upon an infant god.

    I would only call him a passive antagonist, though he his prominent throughout the game.He shifts the world around so Heather can reach her final destination so the God can be birthed, it seems the method doesn't matter, but he never attacks her, if she dies he resurrects Heather implied later on in the game,now while he's not an executioner, he's more of a torturer of some sort ,he's never attacked anyone directly only indirectly by shifting the worlds and then again can we really call this an attack if he's trying to get you to your destination.We can assume hes been there throughout the entire series,If the dev's did put him in they would have to give him his own specific moves,and maybe he would be the character to use the Other World and we could see those visual changes that we love in Silent Hill on the DBD maps.

  • @WestX said:

    (Jason will probably never be in here due to the whole shitshow that happened with Friday the 13th the game)

    I'm hoping for a second Silent Hill killer to be added. Something like Valtiel, or the nurses. You know, iconic things other than PH

    Valtiel isn't an antagonist

  • @BlackMercury said:

    He's never been able to launch at an angle, that's a major weakness of him.

    What he can do however is quickly flick his aim just before finishing the "stab knife in ground" animation, before his turning gets locked. This gives the impression of flicking and can take people off guard all the same if you launch the attack quickly enough.

    Nah before the last patch you could turn it to a certain degree and get some major predictions, but now it's locked in to an animation,wherever the knife goes in it's locked to that specific location. He's almost completely useless at loops now, there striping him of everything that made him fun at launch. They might as well rework his power because I'm sure he'll drop even further after the new changes and strangely enough I tried to R2 my attack today after using Rights Of Judgement and it was completely locked for 2 seconds. The shadow nerfs are there.

  • @Hopesfall said:

    I've only played Pyramid for about a month, but I swear he was shadow nerfed in this last update. I used to be able to aim Punishment straight ahead, but launch it at an angle.. now I'm locked in to straight ahead. He feels so much weaker at loops where killer and survivor can see each other.

    Anyone else noticed this?

    And if I'm right.. shameful.

    I noticed

  • Blendetts seem to stick to darker areas of the map

    One should always be cautious when approaching one, they have strange fascination with carry flashlights

  • Ah right? even so if we get a zombie chapter, people probably prefer it to be a resident evil.

  • @TheGhostofZgor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635497#Comment_1635497

    I was more so thinking of the movie because then you could use Jeffery Combs likeness but yeah even the original story could work.

    The movie with Jeffrey Combs isn't public domain?

  • @TheGhostofZgor said:

    I'd love to see Herbert West added somehow. Though I don't know if he would be better as a survivor or killer...

    Should be able to be done, Reanimater is public domain

  • These people are wonderful and they say some of the most interesting things.

  • @bobcat946732

    I like these choices

    "As far as general killers I'd like to see, Jason is big pick though I haven't seen the movies in ages. I've never watched them but I'd also enjoy seeing Alien and Pinhead as well. Something from Scary Stories to Tell in the Dark and something from Resident Evil would also be neat."

  • Well you literally said that you're not a fan of Child's Play and so I don't understand why would you want that killer. There was a thing somebody posted let's get to know each other I know for a fact that the Chucky forum post have died for like over a year or two almost a year and a half and soon as I say yeah I'm a fan of this X and Child's Play all of a sudden people posting about Chucky. I just find it kind of trollish to me. what are you a fan of you don't want that? if it's fnaf goodbye. I don't want any other chapter actually like I don't want nothing, I have the chapter that I want so I don't know what to tell you my friend.

    @bubbabrotha but it wouldn't be true to the original design

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1634201#Comment_1634201

    true I'm sick of this but me saying it a horror movie trope is every horror icon has done it (myers,chucky,freddy so many other) have done the teleporting out of no where it why I said it not his alone.

    They have never implied Chucky teleports.

  • @ItzNobody no problem it's a really cool concept and some great idea's,I only want to know now, when will they add Nemesis??,this is just getting me hype for it to happen.

    I guess I shouldn't be, because Silent Hill is still relatively new,but it would be fun to be chased by Nemesis playing as Heather, or anyone of the liscence characters for me except Freddy Freddy's **** and Ghostface

  • @SnakeSound222 said:

    I think Nemesis's power seems pretty cool. He could give us an actual Legendary skin in his second stage from the remake (one that's not just a skin). We'd have new sound effects and a completely different model. His power could still work as the second stage just makes him a quadruped. It'll probably be tough to make considering it would be DBD's first non-humanoid Killer, but it would be really cool to see.

    Also, his humanoid form needs to yell "STARS!!!!!!!" at some point. Maybe it could be part of his Mori or his roar when he uses his power. Bonus points if the Survivor is a STARS member.

    That remake 2nd stage will take up half of the map ez clap as they say

    Now the original 2nd stage form may be optimal

    images (12).jpeg images (11).jpeg

    @SnakeSound222 it would be dope if he does say stars but only on those encounters with Resident evil characters and if they are Stars members, because Carlos isn't *one I believe.

  • It sucks the took away the man's ability to see his own cages, but some player's wanted it the made it so ugly and complained so much that the devs had no choices ruining such a great feature me myself never tunneled one cage and yet the good good punished for the bad.

  • @NivlacACE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1628298#Comment_1628298

    Where’d you pull that statistic? I don’t think the fan base is as young as you think, as yes the fan base was young when it got popular but it’s been quite a few years since then. Still young, sure, but not so young to be disruptive to this game.

    But we would lose alot of hardcore horror fans because of a Fnaf chapter, the influx of people from that genre wouldn't replace the influx that we have,and most new people really don't stick around for that long if you haven't noticed.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633823#Comment_1633823

    only in Friday the 13 8 feel like he teleporting few part all other movies not so much he never teleported in 6 or 7 just 8 because (Quote) someone

    People seem to forget that disco girl in part 8 did a line of coke. That whole scene was meant to play on that. She was straight out trippin. Jason probably never actually left his original spot. As far as any other scene where he just shows up...well, the answer is easy. It's a damn movie. They have to create suspense, tension, and jump scares somehow. No need to over analyze it.  

    https://forum.deadbydaylight.com/en/discussion/comment/1633829#Comment_1633829

    can I get link of the film makers responded that Jason could teleport I like to see this.

    But think about that same movie part 8 when he got the heavy metal girl,he was at the bottom of the stairs then he looks to the left and appears at the top of the stairs there's no way humanly possible he get up there even if he took ladder she would have beaten him up the stairs.

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