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Talmeer

Talmeer

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Talmeer
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  • I don't get the hate against stealthy survivors.

    I like them. I would take them a thousand times over every tryhard and I use not even many perks with which I would be able to see survivors, besides Discordance and Iron Maiden*.

    Edit: *At my main killer. By the killers I play less, I have often even less perks that would show me the position of a survivor.

  • @Peanits said:

    I'm not so sure this would be the best idea. Don't get me wrong, I see the good intentions on paper, but in practice, it likely wouldn't work out so well. Newer players who rely on perks like those as they learn would be scared away from them. You'd have to choose between losing with weaker perks and getting points, and winning with stronger perks and getting no points. On the flip side, the people who have thousands of hours in the game and already have all the points they could ever use have no reason not to use the best perks out there. They could slap on a full meta build every match and it wouldn't make any difference; the point reduction doesn't affect them.

    If anything, I would rather see a small (like maybe 5% per perk) increase for using lesser used perks. People like rewards for doing something extra more than punishments for doing something they want to do. Ultimately if you start punishing people for doing what they like, they're not going to stop, they're going to keep doing it and start to hate the game.

    Well, you have there a nice idea.

    Don't be mad at me now, but I can't resist to say, that I would like to have seen ideas like yours in the past, instead of the others that have been instead used, but I do not want to talk about that now.

    TL:DR Would be great if you mention this to your workmates Peanits.

  • @cheetocultleader said:

    https://forum.deadbydaylight.com/en/discussion/comment/1452922#Comment_1452922

    Yeah no way am I saying outright ban SWF. An increase in killer power level while balancing solo's to have the same amount of information is ideal.

    Guess it would be easy to balance killers for that out. You just have to make them stronger, faster and with less penalties to their abilities.

    Survivors on the other hand - they to balance would be hell, I guess.

  • @cheetocultleader said:

    https://forum.deadbydaylight.com/en/discussion/comment/1452838#Comment_1452838

    That's the thing though, the perks don't need to be nerfed. They're fine how they are for the most part, with some real debate over DS. Gutting perks or BP isn't going to make anyone happy, especially since survivor's really don't make much on average as is. Plus who do you think uses those perks most effectively? Not usually newer players who still have a lot of grinding and learning to do. SWF teams are the ones you see everyone complaining about because they have 4 BT's, 4 DS's, 4 Unbreakables, & so on.

    We can agree to disagree, but I just don't see the real issue being the perks themselves.

    SWF's can be powerful, without a doubt, but I doubt that bhvr would ban them out of the game. Besides that would make no sense since we play a multiplayer game.

    The other way would be to make killers stronger, if a swf joins. Don't know if that is something dbd players would like. Other multiplayer games have make this already before and my feelings about this is mixed.

  • Well, I try to lower the rate of second chances perks, without letting bhvr do what they always do, aka nerf those perks to hell (like killer abilities and everything other).

    Here at least can the user decide, if it is worth the risk, or if the bp value is still enough for him.

    And yes, I know that a survivors needs no perks to win. I have see this very often in streams and so on. I play more the killer side. If I play survivor I play still with perks, but I avoid using the second chances perks, because I don't want to have the feeling that I have only survive because of those perks.

    That would be to cheap for me.

  • @cheetocultleader said:

    https://forum.deadbydaylight.com/en/discussion/comment/1452755#Comment_1452755

    What needs to be addressed is killer's power level and solo information being on par with SWFs. I think perks would be a moot point then. Imo it's not solo's that make you feel the brunt of those meta perks.

    Well, we could also balance perks via perks.

    Aka. If survivors decide to pull out their second chances perks, killers would be allowed to use a certain perk group with special strong perks. Some would need to made first, some already exist like noed. Perks like this one could be waiting in this group.

    It would not be the same like your idea, but it would go a bit in this direction and also nags a bit on Deathslingers idea :).

  • @cheetocultleader said:

    Survivor's already don't make much BP wise. This would just discourage people from playing.

    That does the overuse of said perks already, imo. Sadly we can't have any data to this.

  • @Deathslinger said:

    I rather them categorize perks in groups and not allow perks from same group. Better then bp punish

    Well that would also be a idea, but it would be more restrictive as the one above^^.

    Edit: BP Punish is something we at least know, I mean, Killers get already punished for facecamping via bps for a long time now in DBD.

  • Hey, I have know that I would not gain the love of the playerbase with this idea, but something needs to happen and comon... If the things running like they do it in the moment... Do someone really think, that something will change?

    Nothing will happen. At all.

    We will still see the same nerfthreads, about the same perks over and over again and people will frustated give up and play other games.

  • @FootMan2893 said:

    I won't name any names, and this is valid criticism. This post will follow the rules and will have no reason why it should be moderated in anyway. But this really isn't a good thing to pull as a developer at all. A certain someone streams on twitch and he himself opens himself to the discussion by specifically asking for it in his title. So it's not like people are just unjustified in bothering him about this topic.

    However when legitimate arguments or questions are asked that aren't just yes men comments he clearly avoids and ignores it.

    We are sitting here with yet another game company that refuses to directly communicate with their community and even remotely try to defend clearly drastic and highly protested balance changes. This is NOT just the minority of the forums complaining, this is something that has some of your best players in the form of content creators and streams saying these changes shouldn't be happening. However BHVR continues to remain silent while they forcibly put changes into the game that no seems to want.

    When you won't listen to forums, won't listen to high level players with the gameknowledge and experience to back their claims, and you won't listen to your content creators which are your only representation of your larger unvocal community, then what will you listen to? If every possible outlet for potentially gauging the community's opinion and receiving feedback from is ignored then there's nothing left.

    When developers who open themselves to the public act the same way and ignores any opinions the community has, and ignore anything that doesn't suit them, what is that supposed to say about the company as a whole?

    Again, you can't say he doesn't deserved to be bothered. The rest of the company is silent, ignoring anyone and everyone, or if there is some selective minority group that they DO actively communicate with and listen to then they aren't revealing them or making any claims to where their feedback is sourced from. Of course people are going to want to go to literally the only potential connection to the silent group so they can get the answers they want or a chance at making their opinions heard.

    And again, he himself even asks for people to do this by opening his stream up to it by asking for it with his stream title.

    So I ask you AGAIN, if this person completely avoids feedback that they don't like, and the rest of the company ignores every major outlet for community opinion, then where are players supposed to go and what are they supposed to do to actually be able to protest the changes don't like?

    I don't know from which person you talk, but that they resist to learn from expert players could already seen a long time ago.

    I know that to the time of the Legion Rework, a ton of people debunked the myths entitled survivor mains and public-addicted streamers spread like venom in the community.

    The effect was nothing.

    Nothing at all.

    It had only gone worse.

    If bhvr decides to take the wrong turn, they will do it and if they ever give a comment to it, it will not sound as it would come from someone who is interested in changing his point of view.

    *shrugs with his shoulders* If you continue playing DBD, you have to accept that they will need a looong time, to find back to a good path and with a long time, I mean long with a ton of o's :|.

  • The sad part is, that she will sooner or later be nerfed. A reason doesn't matter - just that some people have long enough complain about her is enough, I guess :|.

  • I have my problems with taking Streamers as an example for a topic like this.

    Some of them are good to learn from them. Some are entertaining, but they are usually not the ordinary gamer.

    They put usually a lot more time in the game as the most of us can or like to do.

    TL:DR They can't be seen as the usually player.

  • @IIITweedleIII said:

    I main Legion (for the most part). I dont need buffs. I hardly even use FF. I just like Joey's look and now Robbie the Rabbit. The perks I use aren't even Legion. Maybe! Legion needs worked on. I dont see it. Legion's pallet jump isn't even a boost ( I rather go around downed pallets, it to me seems faster) if I was to give Legion anything. It might be a faster lunge kind of like The Pig (Dont even get me started on The Pig issues).

    (Not to mention Legion's Mori is one of the more expressive of them all, and yet nearly every one hates Mori, I say hook sacrificesare way boring, but is supposedly the main way to get BP)

    We should not only think on what is necessary.

    If we just take what is necessary, then would a faster m1 killer without any abilities enough for 60%+ of the matches.

    Would the people enjoy playing such a game?

    Maybe for a few weeks, or months, but let us be honest - it would start to be quiet boring really fast. Especially since DBD only comes with 1 game mode.

    That's why killers need more as a m1 attack - to make more fun for the killer players and to challenge survivors on more ways, so that they also can have more fun.

    Sometimes also because it is against every logic. A knife is most of the time a short, light and sharp weapon...

    Can you tell me why we can't stab someone multiple times from a realistic point of view?

    The answer is: No you can't, like every other logic thinking person :).

  • I'm all in for a Legion buff.

    The devs shouldn't have punish a entire playerbase in the first place for a minor group of exploiters.

    Many people have feeled cheated to that time and some of them doing it even today (me included).

    I don't care for dw honestly. If that is a to complex mechanic for survivor's, just scratch it devs.

    But what Legion should be, is fast and stabby and while the devs have buff them, so that they are fast again... kind of..., they are still not stabby.

    The only thing they really are is stunned. Every freaking single time, after you try being stabby :|.

  • -Bugs (I know, easy to say since it is hard work to get them out and you never hear a "Thank you" for that from anyone)

    -The abilitie of all survivors running the same perks. If the system detects 2 or more survivors with the same perks, it changes them randomly while the loading screen is running. - Would make the matches less boring for killers, if they would not always face the same perks imo.

    -The abilitie of red ranks got matched with something outside of being red. The same for purple. Only green and brown could go along I guess.

  • Pff... I am most of the time friendly and you can trust me, as long you do not annoy me. With what you can annoy me... Well... That can a survivor then find out in the match. A little unknown, to the common and something your third party killer check programms can't tell :P.

    But on the other hand I am not a Meyers main, even I have play him much.

  • Well, most of the time bhvr nerfs just one killer at a time. So it is still a cycle, even if survivors always ask for more.

  • Isn't it obvious that the te is a troll? Just writing here to make some people upset.

    Let him be cocky if he still feels to unsafe in his mind. Running second chances perks shows anyways what kind of a player he is. No words necessary anymore :).

  • If you ever come again in a situation as this:

    -Check the area in a small range around the hatch.

    -Check the edges near the gates.

    -Check lockers. Especially the ones that are near higher places from were survivors could potentially overview the map, or a huge part of it.

    I had it 3 times in my dbd time that survivors try to hold the game hostage. The first time the last survivor tricked me because I had not know before that survivors would do this and I needed near a half hour to find the last one.

    The second time, the last 1 hided near the gates in a corner.

    The third time iron maiden helped me to find his favorite locker (yes I was prepared for a guy like this) :).

    Imo, the survivors who try to take a game hostage maybe think that they are so scalded like no one before, but in their heart, they have fear and so they hide in the most cases near exit routes or places from where no surprise can come^^.

  • @csandman1977 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1418445#Comment_1418445

    Peanits confirmed they are on the list of things to be looked at. Along with keys.

    My guess would he huntress soon after next chapter. She's the only one left without proper add on distributions

    I hope that it doesn't comes to that.

    I mean the huntress plays very differently to the most other killers, that are basicly m1 copy&paste killers then it goes down how they kill (aka. mindgame + 2x m1).

    TL:DR Huntress players play the game differently and such players need a real reason why they play her instead of the most other killers.

    By all the handicaps that girl has, its ok that she has also some strong sites imo. And before someone starts with it... No I am not a huntress main. Just a guy worried about killer-diversity.

    But that is just my opinion.

  • Moris are getting nerfed? For real?

    Ha! I had always thought that the killer buffs in the past will have a price. I am curious what comes next.

  • I think it would be ok if killers would be able to see it. Usually I would be against it, but many survivors use third party tools to see which killer waits there in the lobby, what his perks are and so on, if I go after what is told here in this forums.

    TL:DR That would make it equal at least... A bit.

  • @ShrekTheThird69 said:

    I gave up on billy a while ago because of the fear of a nerf. why should I spend time mastering a killer just so It can be nerfed. Literally started playing deathslinger as my main so I wont have to worry about a future nerf.

    As someone who had play this game for a year every day and since then less..., let me tell you that this is not a protection.

    The only thing that changes is maybe, that they call it a "rework", or something similar.

    On the bright side; you have then more time for other games *thumbs up* :D.

    TL:DR Play the killer you like, they will nerf every killer anyways sooner or later.

  • You will also find red ranks on rank 20. Believe me.

    I take many breaks from the game and just come sometimes back to look if something has changed from the things that are important to me and I bet to you, if I start now a match I will be matched with 2 or more red ranks.

    But that's ok for me, since I just do testruns anyways, aka. picking my favorite killer and "can I do now xyz again"... "No". "Still not changed back".

    "Then let us take again a break" :).

    That's my playstyle since almost a year by now, I think.

  • @Huff said:

    https://forum.deadbydaylight.com/en/discussion/comment/1395888#Comment_1395888

    No. To reiterate, I'm pointing out that not everybody is hating on it just to hate on it.

    I quoted you as an example of people who have genuine criticism.

    I apologize. I sometimes understand not every word of a message. Probably because of the language barrier since english is not my mother language.

  • @Huff said:

    https://forum.deadbydaylight.com/en/discussion/comment/1393915#Comment_1393915

    Yeah. That's my point. You're against it and you don't care about the "sexual relationships" as you put it. That's simply what I mean with this.

    Well, if you mean with this that I am against the tlou franchise as a whole and that I think that I wish the bhvr team would look more on the important things of the game like balance, bugs and maybe better if they can bring back some fun to some killer characters then we have finally understand :).

    But with that I have not "attack a strawman". I have just say that I dislike a other franchise and that there should be more important things to do.

    I think the mods of this forums know that I often criticize the game development for the things I think that they running wrong :).

  • @Huff said:

    https://forum.deadbydaylight.com/en/discussion/comment/1393126#Comment_1393126

    I know I just posted, so this might be a little redundant, but don't let the reductionist commenters get to you. I know what you're saying isn't just "don't add the LBGTs into my games!" You don't like the agenda-pushing and I can respect it.

    There's plenty of people like this that just don't like the game:

    https://forum.deadbydaylight.com/en/discussion/comment/1392733#Comment_1392733

    https://forum.deadbydaylight.com/en/discussion/comment/1392469#Comment_1392469

    I think it's just utterly sad when people try to water something down just to try to attack a strawman instead of actually make a real argument, like this:

    https://forum.deadbydaylight.com/en/discussion/comment/1392729#Comment_1392729

    https://forum.deadbydaylight.com/en/discussion/comment/1389675#Comment_1389675

    Not everybody who dislikes something is just a "hater."

    What do you mean with this?

    I have take a clear position against tlou2 and also against another developer. Both with a reason. Was tlou2 not explained enough? Or whas it because I have nothing write to the original subject of the thread, aka. the sexual orientation by bhvr dbd characters?

    I think most of the people will not care about the sexual relationships and orientations of their dbd characters, if bhvr shows that not via ingame scenes, or ingame videos.

    If the majority of the playerbase ever think about it, they will imo assume that they have the same orientation as the player itself. No matter what they write about it in some text.

    I have bhvr criticized very often in the past and I bet I will do it also in the future, because well... It's behavior we talk about here and they are seem not to be happy, if someone gots not mad at the end of day, I guess after all the things the have change and nerf in the past.

    But at the moment I think, there are more important problems in dbd, as the sexual orientation of a ingame character.

    What tlou matters, so I think it has a bad story because you damn humanity at the end of part 1 to another infinite cycle of living with the illness that takes place there.

    Imo, the only thing that has naughty dog made right with Joel's story is the thing they show then in part 2 of tlou (to avoid to name spoilers I talk about it on this way).

    I haven't seen yet everything of tlou2, since the YouTuber I follow for this has not finished the game, but this part on the story has always suck for me and also that the tlou2 maincharacter goes now on rampage because the thing that had happened to Joel.

    I would have preferred if they write a story where the characters work on saving the world and not on letting the earth suffer even more.

  • I also dislike tlou2 (what I have seen from it in let's plays), but I have already dislike tlou. In my eyes, they try always weird storyways that are not appealing to me.

    But one thing I need to say: Why need people that dislike a game, to buy the game in the first place?

    Where is the sense in buying something that you dislike for whatever reason?

    Every game can today be watched via streams, or let's plays. There is no need to buy something to make yourself a opinion of it.

    I have also not buy rockstar games for a long time, because I do not like to have another launcher on my system and I really dislike how they behave towards modders and YouTubers. Somebody really need to teach them the "powers of writing letters and using phones", instead of people that harass those guys at home, far as I have heard.

    And yes, I know "if you buy or not buy their games, it doesn't matter at the end of the day" and this is right, but you know... If there would not be so much housemade to criticize, they could have made a little bit more money and that should always be the target of a company.

    Edit: With my critic about their story I have not aim at the lesbian relationship of the maincharacter. My critic goes there a bit deeper as this one.

  • -Not to facecamp until someone really starts to annoy me and I mean here REALLY, aka -> that has only happen a handful of times until now. Not even that I believe.

    -I farm with the survivor's if 1 disconnects in the early game, or if more, then after any point where they dc.

    -I let 1 guy go at the end of the match, if I were ok with the match.

  • I see me more as a casual player. No matter if we talk about my time as killer (which I main), or survivor.

    And a lot of stress comes in, if you decide to play killer, but I have more see that as a neutral thing, for a lack of better words.

    For me as a casual player is more the fun part important. If that is ok, then I don't care that much about "the stress" if you play killer, survivor abilities, perks and so on.

    Well and here is the problem. The devs had the idea to nerf the fun for me out of the game and made it impossible to do the things that had made fun for me before.

    And yes, I know that the things I have found fun in, do not necessary bring fun to other players in the match, but this is and will anyways always be the case with every game mechanic. Game mechanic X hates someone and the next person loves it.

    I encounter also things in a regular match that make no fun for me. I sit not smiling behind the screen when I run behind a surv. group with a ton of second chances perks and I also smile not when someone puts a flashlight direct into my direction.

    But you know what? All this would be ok, if they would not have cut the things out what make me fun.

    TL:DR I take since 1 or 2 years breakes from the game. Sometimes for months, sometimes for weeks. At the moment I am back with 1-4 games/ week because DBD is one of the few games I have, where my system need not to work too hard by the temperatures we have outside.

    Crazy weather man :|.

  • Hillbilly has a teachable perk against flashlights.

    Alternatively, you can watch to a wall, or also in the air, when someone use the flashlight. This works most of the time. At least until you meet someone who is really skilled with it.

    Trapper has a teachable perk to move faster with a guy/girl on your shoulders.

    It's not perfect, but maybe it helps you. I have never use this perk, but maybe he's what you were looking for.

    SWF's are very strong, but I know no one who knows here a solution that would also be fair for the teamplaying survivors (and no to make it impossible to play as swf would not be fair and imo also impossible).

  • What do you expect in a multiplayer game?

    That the players stay away from tactics with what they might can win a match?

    Dbd has it's problems, but some things are also just made up. A lot of survivors will do anything to win and the same is with killers. As long as it is conform with the game mechanics, it is imo ok.

  • Kates are mission oriented imo. They are not that alturistic far as I can say. I mean, they also try to safe their mates, but more with a "argh, god damned, why is nobody else running to the hook? Now I need to make it. hmpf" mindset.

    And don't be mad at me now Kate mains, if I play survivor (in very rar cases), there is a 50% chance that I play her. Well her, or Jeff :).

  • It's ok. Hey, I have started a new Total War: Warhammer 2 round, instead of playing dbd.

    All that talking about things that shouldn't instead of what would make fun, makes the decision which game to play really easy^^.

  • Don't know rank 1, but in the ranks down of it, can it be pretty dangerous to tunnel just 1 guy. If you need too long for it, the gens going to your left and right up.

    Imo, its better to injure them and if you feeling that the gens going too fast up - to tunnel the weakest player down. Not because you like to kill him, - just because to set the survivors in the "hook-unhook-hook..." cycle.

  • @TheButcher said:

    Since almost all the Killer's left. You can tell just at reading the responses to threads, and which ones getting upvotes. You can tell by looking at other game forums and seeing people talk about Dead by Daylight - how they left the game because playing Killer was too much stress.

    Is it still difficult to get the Killers to come back even after the recent update?

    Without a question, they have put a lot in the last patch + the 2 hotfixes.

    Still from my perespective it isn't enough, but that is not important. The important thing is that every killer has it's own playerbase, like also many survivors only play with 1-2 characters regulary and to get more of the playerbase of killer X back into the game, they have also to do more for killer X.

    From my position, they would need to do a lot more for the killer I had once main to get me back in the game as a player who regulary plays X hours/week and I think that the playerbases of other killers see it similar.*

    Edit: Of course that differences from killer to killer, depending on the patches those killers got already in the past, or even because of all the "patches" (nerfs) they got in the past.

  • @1234512345 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1287673#Comment_1287673

    no OP perks are not a burden they are OP with voice chat

    Also survivors can write what they want nobody cares also of course some killers will get buffs because some others are better

    i have good news for you they are working for a better match making system

    and bad news :( moris should be like this

    if a survivor gets downed after hitting struggle while they are in dying state you can call entity to sacrifice them like egc animation

    because mori animations are very long sometimes carrying a survivor to a hook takes less seconds

    but you can see mori animations with perks like devaur hope, rancor yey :)

    That is wrong, imo.

    Believe me, survivor opinions matter for them. I have often enough see how they changed every single point on a killer thing of what a survivor complained. That is the reason why I am mad ad bhvr. Sure, they never admit to it (directly, indirectly they do), but if you read some specific patchnotes and see everything changed of what survivors complained before, then you no longer need a confirmation.

    And with that in mind, I prefer to take the one or other thing on my shoulders, instead of seeing such horrifying patches again as they have happen in the past.

  • The chat idea sounds great. As much as survivor teams stress me out as killer - a better chat system would just be 1 of many steps to bring dbd in 2020.

    On one hand I would like to see some survivor perks nerfed, because every killer sees them until he vomits and that over and over again, but I see them as the burden, we killers have to carry.

    Without perks like that, much more survivors would write nerf threads for killer/abilities, I bet. Also I don't know if killers would get buffs like in the past, if those perks would not exist.

    Well and a better matchmaking would be great, even I don't think that it is possible with the small playerbase from dbd (at least not without increasing the waiting time).

    Moris... I would be sad if they are gone. Not because of their game mechanic, but because of the animations. I love their animations, ok? :)

    If they really delete one day moris, I hope they still make the killing animations somehow avaible.

  • We will probably then see more nerf threads for killers and their abilities and also for survivor abilities/perks.

    Yet the people at list think, they know the reason why they lose a match. If they find no easy solution for it, they will name a wide variety of reasons, i bet.

  • @Theetis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1287091#Comment_1287091

    Find me 5 people who genuinely enjoy going against iridescent head huntress. I'm fairly confident that saying "no one enjoys going against it" isn't a stretch, because I've seen many people agreeing with my statement, but not a single person ever disagreed.

    https://forum.deadbydaylight.com/en/discussion/comment/1287099#Comment_1287099

    I don't really see that many survivors actively trying to be toxic to the killer, at least not until the killer himself acts like an ######### from the very start of the match. Might just be me being lucky though. I personally don't BM the killers, because I don't see the point in it. I might teabag them a little at the exit or give a snarky remark in the end-game chat if they were playing like a complete #########, but that's it.

    Some survivors just act toxic for the sake of being toxic, but the same can be said about the killers. This community is already very bad when it comes to both sides just accusing each other of stupid things, when both are equally guilty and I believe there's no need to add any more fuel to the flames.

    Well, read and you will find even in this thread one, besides - happy people usually write not about the things they find good.

    Usually the people write about stuff what they dislike, so you will not find many people that are happy with it in those forums, because... well thats just how it's running.

    Bhvr has change in the past serveral things where some people had strong opinions against and they were not be able to cope with the backfire, because in the second they had let a patch life for those people, they had make the people mad that were ok with it and those people had then left the game, or like me haunt the devs on their own turf... aka. those forums :).

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1287086#Comment_1287086

    When do they "play nice" anyway?

    Not that I'm expecting them to ever "go easy" on a killer or something, because their job is to escape by any means necessary. It's just weird to me when people act as if they MIGHT have "gone easy" but the killer used X or did Y so suddenly the gloves are off and we're going to REALLY escape now, bucko!!

    It's an excusement for bad behavior. That's all. At least, that's how I see it.

    I have never insult a survivor in my time as killer main even if I had met a handful survivors who would have deserve it (glitch/exploit users and so on) in my eyes.

  • @Theetis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1287078#Comment_1287078

    It makes me feel like you consider a survivor toxic if they play the game with his monitor on.

    Iridescent Head is an addon that basically no one enjoys going against; usually it's used by huntresses who just want to be ######### for no reason, or by bad huntresses that rely on the addon to get easy kills.

    Well, there is some truth in his words.

    Toxic people will be toxic, no matter the circumstances. If he wouldn't have used this addon, it would have been the killer he had choose to play, the way he playd his killer, or that he had play killer at all.

    Some people are just toxic. Luckily not everyone.

    Edit: Besides, I wouldn't make the mistake to say "no one enjoys/likes" until you have not speak with everyone. Sure, dbd is a small game, but it is still big enough to have a variety of playergroups, with different mindsets and thoughts. A "no one enjoys" is always a wrong message in a game of this or a bigger size imo.

  • @sekkima said:

    Spirit, an assassin who shouldn't even exist.

    I would say that 60% of the spirits I see do not know how to play, they eat all the mindgames but when they use their power they are all pro.

    That bothers me a lot.

    Maybe they just trick you with their noobness and you bite it :P :)

  • Community forums exist usually to give customers a place and to bind people on a product and to promote it.

    And there is nothing wrong on it. People that like a game, enjoy talking as much about it, as the companie like to promote it. That goes hand in hand.

    What changes matters, yeah.... Well, that is one thing in that bhvr could performe a lot better. After my experience they tend to listen only to statistics and in a small number of cases to the loudest crowd - not necessary the smartest type of crowd, usually.

    Sadly not on the people that know best about what they like to patch.

  • Don't take everything to your heart. When the discussions going intense, people say sometimes something that they haven't mean this way and/or exaggerate.

    Of course there are people that have really such strong opinions, but not everyone.

  • Because I have feel betrayed and frustrated after the Legion Rework patch*.

    The day after it, I had morie around and then left the game for months before I had done my first match again.

    But besides this one day, I had never use moris, even I really want to, because I love the animations, but on the other hand I can't know before a match, if I will meet survivors who deserve beeing moried and I don't like to waste mories for nothing :|.

    *Betrayed because I had never use exploits and was and I am most of the time nice to the survivors, imo. The patch had feel like a knife in my back and it had make me upset since this very day.

  • Not really. But I have already talk in the past enough about the why's.

    I just play my 0-2 matches/month and read sometimes the ingame news and/or forums if something has changed.

    Until they do finally a patch that also makes me happy, I will continue with only a low amount of games per month^^.

  • Legion

    -Missing hits in frenzy end not in stuns anymore.

    -Hits in frenzy on an target do half the damage of an m1 hit and injure like they do it already today, but let survivors still sprint as would they be hitten from an m1 hit.

    -After 3 hits in Feral Frenzy, automatic end of the abilitie, to not make it too op.

    And yet I would love to write some things about the Trapper, Clown and Survivors, but your 3 reasons have cut me down to the only important ones :).

  • SWF's are an important part for every multiplayer game. In nearly every multiplayer game you have groups of friends that come together, to play also together.

    Also, I don't think that any multiplayer game can ban swf's. There are far to many third party programms for it out there like teamspeak and discord as example.

    So. TL:DR it would make no sense and it would be too difficult I guess.

    What moris matters... I would have nothing against it, if moris would be gone as a game mechanic, but I would be sad because I love many of the mori animations.

  • I tunneled 1 time a flashlight using... I think it was a meg or nea ... down and then facecamped her after the second hook (on her first hook I stabbed her 1 time as warning).

    Before she had flashlight safed 5-6 times her teammates. I had never met someone so skillfull with a flashlight before and after this match.

    In the endgame chat I had expected that she insults and curses me, but no... She just asked like a innocent lamp why I had facecamp her and was friendly, the whole time in the endgamechat.

    That had give me a bad conscience and since then I don't facecamp anymore flashlight-safing survivors.

    Ah well and should that meg or nea read this and still remember on a game like that now, while a Legion Julie facecamped her to death - I just say sorry :| .

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