SulfonicFaun52
SulfonicFaun52
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- SulfonicFaun52
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Comments
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@JoakimGrDay said:
https://forum.deadbydaylight.com/en/discussion/comment/897148#Comment_897148
All of the perks you mentioned can be outplayed by the killer. Decisive Strike, either you miss it or the killer waits for the time to run out. Borrowed time, if a killer is camping you have to sacrifice yourself to give someone borrowed time. Adrenaline, you must make it to the last gen, if you're on the killers shoulder they can drop you and hit you and you're dead. There are negatives, people are just afraid to mention them.
Missing DS is the survivors fault and not a case of the killer outplaying them, And waiting for BT to run just so you can down a survivor is actually bad for killers because their wasting their time to do so, and ever so rarely is a killer carrying a survivor when Adrenaline goes off and surviving until all gens are done just depends on the survivors skills at the game and gen speed (which is usually fast btw).
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Huntress just due to the fact that I’m basically a hatchet magnet.
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Every time Nemesis hits a survivor he should say “Stars”.
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@suli033 said:
@SulfonicFaun52 do you play on ps4?
No I started out on Xbox but then switched to the PC.
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@UlvenDagoth said:
It's also hard being a Legion main!
Yeah I guess it’s just hard to be a main of any killer that is low tier (bubba, legion, and I think clown is one but I don’t play him enough to know for sure).
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@Yamaoka said:
Leatherface is not weak AT ALL unless you don't know how to play him which is often the case based on how many people abuse him to facecamp after struggling to m1 a survivor for minutes.
I never camp with any of the killers because I personally think it’s a waste of time. It’s just that I need to work on getting better perks unlocked on him and work on improving my timing on the chainsaw frenzies.
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@FireHazard said:
The most standard leatherface build
Anyways, the best I can suggest to do with LeatherFace, is to start focusing on builds that can assist you as a M1 Killer... Yes, you have a chainsaw but its more akin to a glorified M1 if anything else...
Try something like this, Ruin, BBQ and Chili, Enduring, and Spirit Fury. This build is pretty standard for LeatherFace and works best on him... Enduring is if you get pallet hit while in a chainsaw frenzy, and spirit fury is to capitalize on Survivors that're injured but harder to catch...
Once the pallet hits you and Spirit Fury breaks it, enduring will negate most of the stun and give you an easy down on the Survivor. You can also switch BBQ with Corrupt Intervention if you want more less generators to monitor at the start, but its best to stick with the build above. Or you can switch BBQ for Pop Goes the Weasel if you want generators to regress more.
If you don't have the DLC for those perks, but you have other DLC like just Plagues and Spirits but not Hags, you can just use Corrupt Intervention in place of Ruin. Or if you don't have any of this DLC, you can try some bare bones like Enduring, Whispers, Brutal Strength, and LeatherFaces BBQ. That's the best I can suggest for a bare-bones DLC-less build... not counting LeatherFaces DLC of course.
Add-on combos
You should only really use the following, they're the only real... good add-ons to use on him. The Chili add-ons don't work btw, I mean they technically do but the changes are so small that they don't even exist tbh.
For standard add-ons, use Scratch Marks + Primer Bulb. This will give you extra charge with Primer Bulb and negate the negative effects of Scratch Marks. While the positive effects of Scratch marks is the movement speed increase it gives when in a chainsaw Frenzy.
So when you're right on-top or fairly close to the Survivor (Healthy or not) you can charge up pretty decently and effectively down them with the increased movement speed.
If you don't want to use Primer Bulb, just use Spark Plug to negate the charge decrease from Scratch Marks all-together, but it doesn't increase the charge speed also.
The more advanced version is Tuning Guide + Beast Marks. It's the same principle except on-top of adding a bit more charge speed, it also increases the time you recover from bumping into objects, reduces the noise the chainsaw makes, and reduces the cool-down after the frenzy is over.
But it's more advanced because Beast Marks makes the Chainsaw Frenzy speed much faster than Scratch marks, so if there is nothing nearby like pallets or windows, or they're too far to get to... you can easily charge up a Frenzy and mow down anyone you were right behind.
You can also use just Scratch Marks + Beast Marks if you feel the moderately charge speed reduction isn't that much, but it's best to use the charge add-ons with the movement speed add-ons... as having both movement speed add-ons isn't really that different than just having Beast Marks + Tuning Guide, but it is better than the standard Scratch Marks + Primer bulb/Spark Plugs... but that's just a standard add-on combo so of course it's better.
tl;dr
The best standard build for Bubba is Ruin, BBQ, Enduring, and Spirit Fury. Don't use any of the other add-ons besides Scratch Marks + Primer Bulb/Spark Plug for the standard add-on combo, and Tuning Guide + Beast Marks for the advanced guide.
If you're feeling risky, you can just use both Scratch Marks + Beast Marks for an insane Chainsaw Frenzy walk speed, but moderately reduced chainsaw charge speed...
It's better to use the first two combos, rather than the latter. Because the latter is just if you're out of charge add-ons or if you feel the charge add-ons won't make a difference. It's up to you.
I’m working towards picking up those teachables ( the ones I lack are spirit furry, and enduring) it’s just because of school I don’t always have time to get everything perk for all of my characters quickly (though bbq has help a lot with this problem)
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@ColonGlock said:
Do not despair he will eventually get at least an addon rework.
I really hope so.
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@martin27 said:
I'll say i downed 2 people in less then a minute into the game and they both DC'ed on me.
Seriously though he's not that good a higher levels.
I can agree though I’m usually in green ranks and haven’t gotten to red ranks, but I have seen enough footage of how those survivors play to tell that LF is not that suited to go against them. Also a funny store I had a Claudette DC against me because I downed her even though she ran straight into me and didn’t move for the whole duration that I was reviving my chainsaw.
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@BlueFang said:
Run the beast marks with carberator tuning guide/bulb
Enduring, Ruin, Spirit Fury, BBQ
I always run those addons the thing is I don’t have all those teachables yet ( school makes it to where I can’t play the game enough to get my characters leveled up quickly).
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Top three for me is:
Hag- Because I will be minding my own business trying to find a generator and out of no where I’ll trigger a random trap.
Myers- Because if had my fair share of being pulled of gens and turning a corner just to get hit.
Hillbilly- Because the concept of someone running ridiculously fast with a chainsaw is terrifying enough, but also if the person playing is really good at getting chainsaw hits is also scary. Also close calls of almost getting hit makes me tense up a little bit.
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Will Hillbilly and Leatherface get ultra rare addons like the nurse and will you change their other addons that are similar to each other so that they will be different?
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F8BB8DAD-8087-43A7-97BC-4D8EFFEDCDAB.jpeg@cosmicvolts said:
The instaheal styptic and anti hemorrhage are one in a blue moon, if you even get to them on the bloodweb theres not always a guarantee that youll get to use the medkit or the addon. Killers are at every advantage with their base attacks they dont even need perks a lot of the time, plague is op, hillbilly, cannibal, michael, ghostface, huntress, devour hope with hag, etc.........this was bullshit and just shows how this game favors killers and whats even more revealing and validating to that statement is how all of yall vote up all the snide comments invalidating survivors and people who agree the instaheal nerf is unecessary....devs dont care or listen to survivors....
Ok
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/745493#Comment_745493
Leatherface sucks.
I can agree to that and this is coming from a guy who mains him.
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@Mr_K said:
Run up to the killer and teabag. You're going to lose a pip anyways.
I’m to crap at survivor to deserve to tea bag the killer.
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But if I stop farming then how will I grow my crops before the winter comes?
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@HawkAyeTheNoo said:
https://forum.deadbydaylight.com/en/discussion/comment/717431#Comment_717431
Game starts, Freddy walks towards them on a gen and both dc. It was under 1min. Im bailing to find a new game.
Ok. Just wanted to know the context. Yeah I probably wouldn’t stay in that game either but I don’t want to run the risk of being reported and I still kinda want what little (if any) blood points I would receive from that game.
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@HawkAyeTheNoo said:
Happened to me 2 games ago, 2 people dc off the bat so im gone to. Whats the point staying in a 2 man game with 5 gens, most killers dont ease up so im out.
Did the survivors DC out of anger or internet problems?
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@Mew said:
I can understand the DCS because of the first dc tbh
not saying its right but, nobody wants to play in a 3man game lol
Well yeah I wouldn’t want to play in a three man lobby but I also don’t want to walk away from a match with no blood points either especially on the double blood point event so it still kind of seems a little dumb to me.
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When I started the game it was for the achievement, now I just use them for dailies.
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@Groxiverde said:
Sloppy, pop, ruin and BBQ before level 40??? Omg you are lucky asf XD
Wish I could say that with my other killers.
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I have no idea I still can’t figure out why they did that.
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@Boosted_Dwight said:
A Dwight that disconnects is a Claudette in a Dwight's body.
Anyone who disconnects is secretly a Claudette.
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@Naphemil said:
ban all of them... ez fix
I would have reported them but I was to taken back of what just happened that I forgot.
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@Cornpopers_Evan said:
For Survivor, I surprisingly really like Dark Sense.
For Killer, I know it's super boring but I do quite enjoy Shadowborne.
I can agree to Dark Sense, but I only really use Shadowborne on the stalking killers.
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@Toxicboii said:
https://forum.deadbydaylight.com/en/discussion/90786/guilty-pleasure-perks
I also succ with chases so I play immersed too. You and me bro.
I may not have one yet, but I feel like it's gonna be Sole Survivor. Since I'm anti-altruistic 80% of the time, most people will die. I guess I just enjoy running it to confuse Killers. I don't own it yet, but that won't stop me from prioritizing it.
Yeah I feel ya bro. The killer can’t kill you if they can’t find you.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/690003#Comment_690003
I want to play as the vending machine. That would be an awesome mori.
XD I would pay good money just to see that in the game.
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I hope we get a “Maximum Overdrive” chapter so I can run survivors over as a truck.
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Leatherface because I love the original “Texas Chainsaw Massacre” (that and BBQ for bloodpoint of course).
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I’m from Arkansas so I would say the Clinton’s ( Bill and Hillary).
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I would kinda want Lionel Cosgrove from Peter Jackson’s “Dead Alive” (“Brain Dead” for those who don’t live in the United States).
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/651744#Comment_651744
Well that is my question. Is it against the rules or not, and where i can find this rulebook? Would be interesting in generall to know what is legal and what is not. For example there is not report option for lagswitching either.
@SulfonicFaun52 he knows where i am, he is staying right no top of my body :D it is defnitly on purpose.
Oh ok I was wondering because usually when I let a survivor bleed out (which I rarely do) it’s because I lost track of them and can’t find them; But it sounds like this guy is legitimately messing with you. My only suggestion (which might not work) is run NO MITHER so he’ll forced to pick you up that or report him until he finally gets banned which either one works for you I guess.
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Well some people shouldn’t get banned for letting the survivor bleed out because maybe the killer lost track of them and can’t find them anywhere. Now if this guy does it on every game and he knows where you are is a different story but I don’t know what you could do there in that sense.
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@Hoodied said:
It counts as a primary attack so yes
Okay thank you. I thought it would but I was making sure just in cases it wouldn’t.
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Nemesis from resident evil, pyramid head from silent hill, or one of the necromorphs from dead space would be cool.
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@anarchy753 said:
Trapper - Swap Agitation and Brutal Strength. Agitation's bonus is nearly never useful in a match, whereas most killers have to break a significant amount of pallets and gens. In the sheer time saved, Brutal Strength stacks up higher, and also happens at a more crucial point, IN the chase, meaning less ground is gained per pallet so hits potentially come earlier.
Doctor - Swap Overcharge and Monitor & Abuse, M&A is fantastic on stealthy or slower killers, but still significant on anyone else. Really the only one it's generally bad on is Doctor. Overcharge is a wasted perk slot above rank 10 as anyone can hit them.
Spirit - Spirit Fury is by far her best. It cuts down chases, means you can be more risky and aggressive and makes survivors waste pallets earlier and loop less even when it's not charged. Rancor is mediocre information compared to other tracking perks, and its exposed/mori effect is basically a meme. Haunted Grounds is interesting but incredibly unreliable. It's also a one off effect so you rely on it being popped when you can use it, or it's -1 perk.
Overall notes; it's much less useful information to compare perks separated by killer. Something like Leatherface, Hag, Spirit and Clown bring some seriously insane perks, whereas Huntress, Plague and Ghostface are all battling for the 9 worst perks in the game.
I meant to fix spirits ranking but forgot to.
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@Science_Guy said:
Your list for Spirit is backwards.
Yeah I'm meant to change the spirits listing as well when I was updating this but I forgot to.
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If survivor is crouching Billy should just trip over them, $h!t himself, and die bruh.
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@Carpemortum said:
Can we just remove moris?
It's the nail in the coffin of having fun as survivor, when you get tunneled, farmed, and killed after 1 hook.
See how that sounds?
Yeah but do keys got a cool animation that unique to every character thou?
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/632211#Comment_632211
But Corrupt Intervention doesn't slow gens down, it just block 3 gens, force survivors to spread out ( which is a bad thing ) and do the other 4 gens without any problems in that time.
It seems to slow them down for me but again I’m at green ranks and I’m going to take a guess that your at a higher rank than me so it’s effectiveness probably also depends on ranks. If I get to higher ranks I may update my rankings but for now I’m leaving them as is.
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@Cornpopers_Evan said:
Alright, lets break ths down
Trapper:Yup, currently agree but if brutal gets a buff then that's the winner imo.
Wraith:I agree, bloodhound is fantastic for tracking.
Hillbilly:I think enduring is great but tinkerer can be fun, ultimately though I agree.
Nurse:Nurse's calling is the best but I think Than can be really good on certain killers, Plague being the main one.
Hag:Absolutely zero arguments here
Shape:STBFL is fantastic but I personally think PWYF is the second best because it's reliable unlike dying light because of the fact that your obsession can change.
Cannibal:No arguments here
Nightmare:No arguments here
Pig: Yet again, no arguments here although I can definitely see this one being debatable.
Clown:Before the pop buff I would have said bamboozle but now, yeah, pops amazing.
Spirit:I gotta say I personally think spirit fury is her best, it helps force pallets early which is beautiful, HG I usually have bad luck with because once it's popped people usually go into omega immersion mode and Rancor is great if you've had a bad game and just want that one kill, it's okay.
Huntress:Yup, I gotta agree, when Lullaby works out you're in for a fun match but I think BOP is actually surprisingly decent.
Legion:Zero arguments to be found
Plague:I agree yet again, corrupt is one of my favorite perks actually.
Ghostface:I agree yet again, TT is also quickly becoming a favorite of mine, it's especially fantastic on new Freddy.
Thank you for the feedback but when I was updating this I meant to change my Spirit perk ranking to BEST: Spirit Fury, JUST OK: Hex: Haunted Ground, and WORST: Ranchor but forgot to.
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@Marcus said:
Shadowborn is at least better than Predator, Shadowborn is at least useful for Nurse and Huntress, Predator is worthless on literally anyone, even on Spirit.
Stridor counters Iron Will.
Monitor and Abuse is better than Overcharge, Overcharge is useless against any decent survivor.
Spirit Fury isn't Spirit's worst perk, it's probably her best perk actually ( especially for loopable killers ).
Another person who overrates Corrupt Intervention, Jesus. Infectious Fright is better.
Yeah I get where your coming from and I 100% respect your opinion and appreciate the feedback but if a perk is JUST OK or WORST doesn’t mean I think there bad it just means it doesn’t fit my play style ( which is protecting or stalling gens) or I don’t use them as much but I still think they have usefulness.
Shadowborn I don’t notice that difference that much (unless I’m playing Michael or GF) and I find more use for Predator because I usually follow scratch marks.
Stridor I don’t really use as much but I’m willing to reconsider that.
I’m still at green ranks ( I know I’m not that good at the game) so Overcharge works for me but if I get to higher ranks I’ll reconsider that choice
For the Spirits perks when I was updating this list I meant to update my ranking of her perks to BEST: Spirit Fury, JUST OK: Hex: Haunted Ground, WORST: Ranchor; but I forgot to do that, so that’s my bad.
As for Corrupt Intervention, again I prioritize slowing gen progression over most things and when I use Infectious Fright survivors always seem out of range so it rarely works for me.
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Trying to improve at all of them but I would say I'm pretty good at legion, and getting pretty descent at hillbilly, leatherface, and clown.
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I guess to make Leatherface viable without addons is to increase his walk speed when charging his chainsaw or less charge time for the chainsaw because he really struggles with downing survivors with it.
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Design wise my favorite killer is doctor because all of his skins just look creepy and fantastic. Game play wise Hillbilly because he has great map pressure, insta downs, and the concept of a huge deformed man running at you at full speed with a chainsaw is terrifying to me and I love it.
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I think on the Spirit's teachables I'm going to move Spirit Fury up over Rancor. Thank you every one for the feedback and still staying positive about it :)
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@Nikkiwhat said:
Def put Spirit's Perks as
Spirit Fury: Best. Allows for many Killers to end chases far faster, esp good on Killers that are slower/get looped more. I esp love it on Legion and Pig
Hex: Haunted Ground: Really good. Underrated by most now, it is FANTASTIC on Spirit, Hag, Nurse and some others. Even more so if you run a Hex Roulette Build. I've gotten plenty of snowball situations of it. Esp if I run Devour Hope and/or Ruin. Which often makes people take the risk of either cleansing a bad Totem or risk keeping up a Totem that's far worse. It makes it a nice deterent for cleanse happy Survivors and if cleansed, can and has allowed me to get multiple instant downs. Which if HGs gets cleansed, can get people to hid and not do gens or go for a save.
Rancor: Alright. I haven't gotten too much out of it as there are other tracking/notification Perks that I prefer far more. BBQ & Chili, Nurse's Calling, Discordance, Stridor and such that I feel (personally) are better. The free Mori on the Obsession is sweet, but I feel it doesn't factor in that much and having a Survivor see you allows them to evade you, even worse on a SWF coms situation. Which is why I don't value the Perk higher than the other two as it's impact on a game isn't as profound.
Thanks for the feedback. Spirit for me was kind of hard to rank because I really like all of her perks. The thing is I find myself running HEX: Haunted Ground more out of all the three but I will not deny the usefulness of Spirit Fury.
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@TAG said:
This is only my opinion, but here is where my list would differ from OP's:
I would switch Stridor and Thanatophobia for Nurse in OP's list. Stridor is not a bad perk IMO, but I think Thanatophobia does too little to be much good.
I'd also switch Monitor and Abuse with Overcharge for Doctor. Being able to reduce your TR is good to be able to get the jump on Survivors more easily.
For Clown, I'd switch Bamboozle with Pop Goes the Weasel. When Weasel works, it definitely works, but the timer can often be a liability if you can't find a nearby gen. Meanwhile, Bamboozle being able to mess up certain jungle gyms can be pretty valuable.
Finally, for Spirit, I personally would switch Haunted Ground with Spirit Fury. When combined with Enduring, it can shorten a chase considerably under the right circumstances and can dissuade Survivors from trying to drop a pallet on you if they suspect you have it. Meanwhile, Haunted Ground can be inconsistent, and popping it would cause anyone you're not in a chase with to go scrambling and just wait out the Exposed timer.
Thanks for the feedback. I 100% respect your opinion it's just why I listed them they way I did is I kind of priorities gen control over chases for some reason, but I can see why a lot of killers like Monitor & Abuse, Bamboozle, and Spirit Fury over the ones I chose because finding survivors and winning chase is much more valuable than stopping gens. Also when I put a perk in the middle or last doesn't often mean I don't like it or use it it just usually means I don't get much use out of it.
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@PigNRun said:
I disagree with Spirit's teachables though:
- Best: Spirit Fury. Even without Enduring it helps a lot on getting rid of pallets and shortening chases.
- Middle: Rancor. Slightly more situational, but, I have had a blast with this perk. Not only lets you mori someone, but the information it gives you during the trial is also really sweet. It also makes me save up on mori offerings when I get one of those dailies.
- Less Good: Haunted Ground. Even if the weaker one of the bunch, nowhere near underpowered. Its effectiveness is RNG though.
As for Doctor, I would swap Overcharge with Monitor & Abuse. Sure, it only works for stealth plays, but its effects are just so good that you cant ignore it. Overcharge is also nice, but hitting those skillchecks is more about practice.
I can agree with both of those it’s just I based it off the perks I use more, but I can totally see the upsides of Monitor & Abuse, and Spirit Fury. Thanks for the feedback :)
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@Eveline said:
This kinda helps me as a new killer. I love how you commented on every perk. Thanks. :)
Your welcome;)