Stroggz
Stroggz
About
- Username
- Stroggz
- Joined
- Visits
- 1,232
- Last Active
Comments
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Shouldn't we prevent and penalize when survivors all survivors do 1 gen, is it tunneling a gen?
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Review bombing is a common thing when it comes to the game that has a passionate community. It is not like "this community" is disgusting.
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100% bonus for killer almost every time I log into the game. Its not just you leaving, I guess.
And -- see you tomorrow! :)
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>They made flashlights feel clunky to use just to appeal to 1% of the player base
you think binding fl on wheel and spinning it annoys only 1 percent of the players?
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xb1 is 10yo hardware, its time to move on.
game works fine on series. fps drops only in a couple of location -- specifically i remember 2: basement in strode and the tower in eerie.
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People mock each other in all games they can.
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>We all know the killers you can purchase are OP
the strongest one is the default killer. the other one can be purchased with the ingame currency you get for playing, so no.
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3387991#Comment_3387991
Killers shouldn't camp, tunnel or slug at 5 gens.
Why?
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Huge balance changes are good, they keep the game fresh. And drama will always gain you clicks. I wouldn't bother.
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just hang em who cares
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I like kicking gens, I find healing obnoxious at as it is now. I'm good with the refresh.
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Truly a labour of love reward nominee.
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Get him a doctor. It is not a normal response to such a trivial matter as dead by daylight post-game chat.
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I don't care much of metrics or reasons, but I've enjoyed playing before MMR implementation more. Maybe mostly because I could see ranking up and it kept me going. Yeah, i think most of all I would love to see MMR.
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@Kriszna said:
Why mmr is soo bad in this game, the main issue is that this game is not fair, every game I dodge, because this game thinks that it is good for me to have swf 3kh survivors, I have 500h in this game which 100h is with killers, its a rarity in matchmaking to get someone below 1k, why is this happening is this a bug or something.
Not enough players to support the certain bracket demand for players. The more search is continuing the more it widens the gap between players mmrs. So you end up vs people with much higher playtime. Not to mention those who tank their MMR.
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We can ask the same question about survivors, can't we?
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I just imagined if survivors would get something like an offering for certain killer. Oof.
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If there is more than 2 flashlights or I got a feeling that it is a premade, usually you can tell by the names (like they are on the same language or have something in common). Also, if more than 1 person got extremely colourful cosmetics.
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It is happening almost every day lately, they do nothing about it.
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Killswitch chapter, introduce chapter called "game health" and nerf pig and dead hard.
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@axonn360 said:
I honestly wasn't expecting to see the such negative reception the new killer is getting. From what I can gather a lot of it has to do with a perceived bad design, peoples expectations being way too high, and supposedly bad gameplay. Has any other killer received this type of attention in the past? I'm fairly new to the DBD community so a lot of this discourse is new to me.
Personally, I do not have any expectations, maybe a hope for something cool. But it just isn't in any way.
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@Mandy said:
I need ID's of players that are affected by this - Steam 64 IDs for our steam players, or Gamertags for those on consoles?
Happened to me. Couple of minutes ago. Didn't got an adept achiev on Blight. Xbox gtag Stroggz.
Thank you!
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Every other game there are a couple of survivors who mess up with this aim dressing (assist, auto aim) or whatever. They spin so fast that the moment you atk they got an invincibility and you miss like it was a previous version of dead hard. Like I am close and its 100 percent a "hit".
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Lower mmr survivor bracket experience is like that. The majority of the games are either vs afk killer or a killer who lets all out after a couple of chases. And I can't blame them honestly.
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Well, at least you do not complain that game won't run under Windows 3.1.
...800x600
I used to play games in this resolution like 25 years ago. I think 1024x768 became pretty common in late 90s. I mean, you are really dedicated to an older technology, respect my dude.
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@MoNosEmpire said:
Its clear that tunnelling will always be an issue, yes its a "strategy" but it becomes obnoxious when 9/10 games that's all you ever see.
I propose a cap on tunnelling. How it would work would be by the following;
- If killer tunnels to win in a game
- The next 2 games the killer will be unable to hit the same player twice
- If the killer rage quits/dc's in any of these two games, it will add +1 to the tunnelling cooldown timer
This would not only make the game fun again, it would make the game fluid again too!
Try playing both sides of this game, you'll get a better perspective on that issue.
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Every other patch the game is unplayable due to this "initialization error". Like I don't know if it because of the amount of people playing the game first days after release but every time a patch drops I can't log in for a 2-3 days at least.
Searched on twitter if anyone was experiencing the same issue and there are a lot of people with this.
Fix it, please?
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@Tobi1478 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321650#Comment_3321650
I said progress, not hook status. Hook status is saved on server sided and kept when your DC, it shows how many times this dc'd person has been hooked. You loading in shouldn't change this. Really it's just a matter of how or where you load into the match.
I am talking primarily about match points. If you DC you shouldn't be able to load back in and just pick up where you left off with getting 20k bp at the end of the match.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321661#Comment_3321661
I'm sure there are ways to prevent it from being abused or the whole penalty system needs reworked altogether. DCing from a match shouldn't be a continued punishment, should be a set amount of time and that's it, not accumulated based on how many DC, at this point they should just ban you for 1 day for DCing.
This is mostly for internet drops then it is for actually leaving the game, which is easily tellable from the game. Did this person push LEAVE, block them from rejoining and give them penalty. While this can still be abusive with task manager, they could just give you the full penalty if the game is completely closed and reopened.
Almost every time you lose connection to the game it never fully closes just kicks you back to the start screen with an error message. This can probably be done with just looking at the player's current session as I'd imagine this resets every time you relaunch the game and start a new session.
Penalty is fine as it is. If you are having constant disconnections the best solution is not trying to play the game that requires constant internet connection. Otherwise you screw yourself and your teammates, even if there is a rejoin button or no penalty.
You don't have to close the game to imitate the disconnection (unplug the cable or push the router button). Its already abused.
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There is honestly no excuse this hasn't been added to the game yet
There is, it will be either bad or it will be abusable.
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@Nachocat said:
Hello! I would like to talk about the removal of matchmaking time penalty’s in Dead by Daylight. I know why it exists, but there is one MASSIVE downside to it, sometimes the game instantly kicks you from the trail because of internet quality and after you are removed from the trail you still have to sit through the entirety of the matchmaking time penalty, even though you didn’t even want to leave the trail. I don’t know what else to say, I simply think that the matchmaking penalty should either be removed or updated so that when you accidentally disconnect you don’t have to wait an hour is so. Thank you for your support and have a damn good day!
You can't define whos got poor connection and whos just unplugged his cable or router.
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Killer gameplay felt miserable for me, otherwise its fine. I stopped playing killer month ago and play only solo-q and i like the game a lot so far. Looking forward for upcoming UI solo-q enhancements.
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I would like anything as long its not five nights.
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Doom metal, sludge metal.
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Don't you have to edit out the names of the people on screenshots?
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What is wrong with tunneling at 4-5 gens? Tunneling when you are 3 gens is better? I recall my experience with other games in wc3 and sc i used to focus fire certain units to get them faster down, in wow we focus target a certain player out (usually healer) on a rated battleground. Like its a common thing to do.
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@Terion said:
I will not stop complaining about it unless the old penaltys are back.
aint it more harsh atm? like its 45 sec, 5 min, 45 - seven hours.
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I don't think the developer takes any side.
But the game? It is map sided. :)
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I read people call if "fatshaming", and it happens randomly in a random places. Sometimes survivor is able to get through, killer does not. Sometimes surv can't and it is a free hit.
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Hatch is just a crutch, I just prefer to think I won anyway and I do rarely try to find a hatch myself after 3rd sacrifice. But sometimes I do when surv bring hatch offering, it is somewhat fun.
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Its the same if you've asked "should we stop survivor from completing the generator without interrupting their work".
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/3276860#Comment_3276860
Oh my friend, you haven't experienced trying to play Console Trickster yet.
Now that is real pain!!
But I did. Its like huntress but with SMG.
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I gotta say, it's pretty telling that so many survivors run DH.
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Most killers plays the same on console and mkb. It takes some practice on nurse, blight and something like huntress though.
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I don't think its boring. Sometimes a break is all you need. :)
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3275906#Comment_3275906
so snipers camping your spawn location in Shooters, foe fraction players hustling your starter city in mmorpgs and opponent players spamming the best macro combos at you in fighter games dont exist?
i dont see people flaming others for all of these in those forums. Only here, in DBD. Which even doesnt have a real win conditions, you get bloodpoints no matter what is happening.
okay i play battlefield since part 1 and i play wow for 18 years and all of those things are utmost rare, while annoying af shet here in dbd happens in every single match. almost any interaction between the opponents bring irritation and frustration.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3275862#Comment_3275862
no thats not the games fault, that is because everyone wants to win in a 4v1 game. And where the 1 is way stronger in a 1v1 normally. Where rng and teamplay are a deciding factor, where skills bring you only so much.
If people would get off their high horses and think the opponent has to cather to them, then DBD would not have such a heated community.
its the game that puts you in a certain circumstances not "people on high horses".
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/3275874#Comment_3275874
I just saw we keep our addons now, oke thank god. if we don't keep I will go super mad cuz I have hundred of items since I play most of my games addon less to stack. most of my survs are lv50 and a few are lv50 on killer
So what does exactly happens after 50 to 51p?
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You have to start over after hitting 51p? Like all items and addons are gone? Or what?
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I thought a bit more about your post and I want to say that this game has the most irritating things you can do to the opposing team than any other. You got the power make others players gameplay absolutely miserable, and there are so many ways to do that, unlike COD or OW where you just kill each other and move on. The game design that hooks you on negative emotions and you can't let it go. You go to bed angry, wake up and proceed with this unholy circle of bad behavior.
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Just stop paying attention to the commenteries of how you play the _game_