Stroggz
Stroggz
About
- Username
- Stroggz
- Joined
- Visits
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Comments
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@234r2rwerwerwer234 said:
Coconuts new video sums up how I feel on the game. SBMM killed cod for me, and now DBD. I know I am personally bored out of my mind, and no new killer will fix it.
The game needs new modes and or a new matchmaking.
I am just killing time until diablo 4 personally. Also really looking forward to texas chainsaw !
COD matchmaking gives me the same random games as before tbh (unless its ranked), can't say that about DBD, so agree with coco vid.
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I don't feel it will succeed as a live service model in a long run.
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I play less and less. Waiting for d4 to release to have other game to waste time and money on. The feeling of dissatisfaction started rising with mmr implementation, increasing after each major patch.
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SWF is power role.
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@TonyXSplash said:
DBD is the only game I know that rewards you the least by spending more time playing and learning how to play it.
There is really no point in being a good player DBD you get nothing. no badges, no ranks unlike all other multiplayer games I know. DBD is really becoming boring for me because there is nothing to achieve in this game. When you escape all you get is 7K blood points and that’s it.
They could just show MMR.
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With so many forced adjustments to the ways of how I am supposed to play killer, I am just losing interest.
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Map choice should be random. Or its should be lower rarity and work like a second offering so I could put BP offering along with map offering.
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I hate borgo and swamp. Borgo makes eyes bleed, swamp you just can't see anytning -- no blood, no scratch marks, nothing
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I like it, I sometimes envy the steam users and their opened profile with comments from naughty angry gamers. I mean, come on, taking serious some angry people who write something like "reee u tunneled me"?
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Why would you troll people being anonymous, it is the funnies part when they come on your steam page or in personal messages.
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I'm on xbox and my chat is always open, because there is nothing more satisfying than a saltmine that is rage messages I get after matches, no matter what side i play.
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its SWF sided.
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FOV option.
Ambient sound mute in menu.
Chase music volume adjustment option.
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I just play the way I want.
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The mechanic of tantrum itself is fine, but the time is way too long.
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@RaSavage42 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423437#Comment_3423437
It wasn't much of a suggestion but an observation
I don't want it to go too far
But... Killers that are Tunneling should be blind and lose Bloodlust (Just a thought)
And... Killers that are Camping should lose the hook meter/ the hook timers should be longer
After that see what happens
What happens? Nobodys gonna play. Imagine the game which punishes you for completing an objective lmao.
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@MoNosEmpire said:
Title says it all.
Imagine you will have to stop every 30 percent on generator before completing it and moving towards the other then again, doing it for 30% and getting back to finish previous.
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your penalty increases every time you dc. and every day it decreases on one step so its like that "45 sec -- 5 min -- 15 min", and if you are on the 15 min penalty and 24 passes you will get 5 min penalty. I think its like that.
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post match bp bonus vs swf is a good thing, though warning about it in the start lobby would be disasterous.
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@Jejune said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416710#Comment_3416710
Its not, i never disagreed. What bothers me more is that nobody here mentioned that it was or wasnt good game.
nobody cares if its a good game or not. you lost, move on.
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I demand Peppa the Pig collaboration.
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Well yeah, doc or legion. Both good.
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Distortion, sometimes 3 per lobby.
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I'd love to play jinn as a killer, like put a lamp and then someone scratches it and you come etc etc
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Well, its a new height after a "nerf lightborn" demands.
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Map offerings should not be a thing. The possibility to decide what map is played for other players in the lobby is not good in any sense.
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Ah, right, its time to queue up as my manga girl.
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They can upgrade and patch this versions engine and other things, no reason release new game. People like their cosmetics inventory and account level, character prestige etc, releasing a new game will be met with hate. But it can be like ow2, which basically is a big patch, why not.
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@NoHookDC said:
Survivors: We need something basekit to combat tunneling!
BHVR: Here's Borrowed Time basekit.
Survivors: Cool! We'll use it to body-block the Killer & prevent them from going after our unhooker!
Killer downs the bodyblocker.
Survivors: What!? BT did not work; I'm still being tunneled! Give us more basekit perks!
Honestly; I'm so frustrated with being screamed 'TUNNELER!' at because the unhooked Survivor literally prevented me from switching targets, then thought they still deserve to run away.
Like, why would I hit Mr. Bodyblocker, then let them flee so I can 2-hit someone else...instead of just hitting them again so I can put them right back up on that hook. How does this logic work, Survivors?
The problem is that you care about those who scream those nonsensical things. People are a whiny beings. I wouldn't pay attention.
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Gen speed sometimes is out of hand, but overall its alright, I guess.
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I play only soloq or killer, and I must say that the only thing that makes soloq miserable for me are the other survivor players.
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Spirit. Although, the only really unplayable killer on controller is kpop dude.
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It happens on spirit when you start phasing and the surv uses their beams. The beam stays till the end.
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COH self healing was obnoxious. It was a good change.
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It works sometimes.
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If the ban shows on a profile, then its permanent and is might for cheats.
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if a survivor is dead on hook, he instantly dies with a hit instead of entering dying state.
what is "dead on hook"?
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Mall yeah, and something similar to the boat from r6s, i like this map so much.
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The word toxic became a buzzword that makes no sense. People call it anything that they do not like. There are rules in the game, follow them not to get a suspension, anything else doesn't matter that much.
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Survivors body block you all the time. There is nothing unfair about it.
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Hooking takes a lotta time. There are lot of perks and items, offerings to mess with hooking. Sometimes its just not worth it.
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395780#Comment_3395780
A killer thinking being stunned by a pallet or bodyblocked = being bullied is most definitely just bad the game. Also OP is talking about camping, not tunneling, but i'd love to hear how you think a survivor being chased by the killer off the hook is a skill issue while a killer who gets bodyblocked by survivors who are slower than them are simply being bullied and surely can't do anything about it.
its your words, if you lose a chase -- its skill issue. I just put a survivor instead of killer in a similar context.
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@Annso_x said:
"Only thing killer gets from chase is bully from pallets and bodyblocks" says all there is to know lmao
You think ppl who win chases are "bullying you" when they're just better than you, so you facecamp to win, go up in MMR and have even less chance of winning a chase, so you feel even more "bullied" bc you still don't know how to chase. But sure, everything is the survivors' fault :)
so, tunneling isn't a problem, because if you lose a chase its just you are bad, not killers fault.
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@Veroles said:
Finally some freedom for killers!
The problem there is that survivors can go around and get into the exit gates and you are blocked from entering there. So they always run there, heal up, try rep gens, repeat.
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@AnchorTea said:
Title. Killer is such a high-pressure experience that I am completely drained after 5 or so matches. To try to prevent this I make things manageable by having gen-regression builds but I hate how I need them to feel like I have a chance of winning. I start to feel so resentful to survivors that I'd BM sometimes. I had the urge to facecamp someone during end game.
I don't want to play a game out of hatred/spite. How can I manage this?
I stopped caring. After a couple of thousands of hours you really don't give a damn and just do everything like a robot.
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Basekit FOV is disgusting. It should be increased and FOV changing perks reworked.
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Happened to me a couple of times. No idea why and how to reproduce, but it might have something with the dull totem spawning behind the walls.
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@WesCravenFan said:
Changing the Killer POV affects Survivor stealth, which is part of the core gameplay. If you want the Shadowborn benefit, pony up the perk slot.
rotating around killers camera with crippled FOV is not stealth its crippled mechanic abuse.
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The boy in yellow jacket.
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I have fun now. With Sadako. ^^