Steakdabait
Steakdabait
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- Username
- Steakdabait
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Comments
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First change is a prove nerf lmao the perk isn't that good even if it was lets not nerf anti 3gen perks in the most degenerate 3 gen meta the game has ever seen
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@Howdaola said:
Recently i’ve gone against quite a few dredges and they feel impossible to counter. So for example if i’m looping and i see them set up a portal, i hold w and before i get anywhere they catch up but if i stay they teleport and down me and it’s even worse for nightfall when they set up a portal and i don’t see it because it’s too dark. is there anyone that’s good against the dredge that can give me some tips because from what i see everyone just says “hold w” but that hardly works because of how fast he can catch up
no you pretty much have the right idea. leave the loop when he drops his ghost, be mindful of lockers, etc. Try to take loops in a way where if the dredge tries to use his power you would be able to connect a different tile safety. This won't work against smart dredges tho
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i don't blame them lmao why bother learning to loop when bhvr keep releasing killers that completely negate that skill like the knight
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Release legion was worse but the knight is 100% in 2nd place
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317679#Comment_3317679
Yea I agree it's very annoying but all this talk about FOMO and all that is kinda blown out of the water since they said it all will be back next year.
Now if we are talking about a battle pass then it's FOMO because let's use Rainbow Six Seige for example, each Battle Pass has cosmetics you cant get anywhere else and if you don't buy the premium pass then you'll miss out on them.....now that's FOMO because once it's gone it's gone
bro like i simply do not understand. People are bringing up fomo and talking like selling limited time stuff like it's a malicious plot to scam people which it's objectively not.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317663#Comment_3317663
Still annoying having limited time cosmetics. Especially with the whole "we dont want to have limited/exclusive cosmetics" then do this. So that makes it a total of THREE times they went back on what they said.
actually checked for myself and yea they're pretty cringe that they would lie about it that many times
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@dgbug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317663#Comment_3317663
They have no reason to act as they are! They need to make money, but they don't need to screw us over. Stop being obtuse.
how are they screwing us over by selling holiday skins during the holiday
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me mad when company want money for product how dare they try to pay their staff
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map offerings are only a problem because maps are a problem. Removing map offerings is a bandaid fix to an issue dbd had as for years
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the only non-cringe reason to dodge a lobby is because you think someone is a hacker. If you're gonna cherry pick your matches just play against bots lmao
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prolly garden? coldwind if you wanna try to roll cowshed
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People use DH because it's fun AND good. SB is probably a better perk against 95% of killers.
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Yea i have no idea what they thought when they made cages not count as hooks. i've been refound and chased right out of cage so fast that my exhaustion wasn't even back yet lmao
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ok this is some impressive reaching to try to prevent survivors from getting this much needed buff
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It shouldn't be reverted, because even with nurse changes it would still be too powerful on her lmao
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A good example of this is septic touch lol. You need to be in the killers TR for it to trigger and the best part of that is the perk came with a killer who is undetectable 50% of the time
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kinda agree. This is prolly gonna be a hot take but free aura reading with 0 requirement and that you can control shouldn't be a thing. I really really dislike both nowhere to hide and darkness revealed as examples. Both of these perks are free and can be used whenever they're off their short cooldowns AND this is probably the more important bit you get almost compete control when you use them. the majority of aura perks have a trigger condition that is mostly out of your hands. I don't think that trend should be broken.
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Dear god please, im so tired of being handcuffed to a match for 35 minutes because killers just camp a 3 gen for the whole match. The free info on cob should be limited in someway too.
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@Murgleïs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311409#Comment_3311409
When killers are saying this, they mean "I can only play Nurse, Blight, or Spirit if I don't want to tunnel , proxycamp, use strong addons or slowdowns to win consistently". And that is true.
Also, this streamer is known for doing clickbait content, for the majority of players (survivors). In the past, he also said Lightborn was broken because no counterplay. He will say anything to get views.
I stop listening when he talked about "the killer community". Excuse-me but what community ? The 1/5 players of the small DBD playerbase ? Lmao, what a joke.
he never said lightborn was broken lmao he outright calls the perk bad
https://www.youtube.com/watch?v=C8eCJdmuTWM&t=370s
as for clickbaiting 90% of his videos are titled along the following: "Thoughts on current hot topic/random idea from stream - Dead By Daylight" or "Best of stream highlights" with the majority of the thumbnails just being his face or a random snapshot from the video if you consider that clickbaiting then idk
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it's like not even close
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i agree other than that i am now being forced to use the wiggle skill check system. i hate change reee
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I actually use new OoO a lot. I think the perk is in a good spot and my only personal issue with the perk is your 2nd point about the self reveal being a burden. I do think this is an intentional design, but it's extremely frustrating when the perk single handedly loses you the game in a mass slug, hatch, etc situation
I don't think the perk is strong enough to need the downside in your 1st point, since the self reveal every 30 seconds is very much a double bladed sword. Effects that hide aura reading are rare or situation enough for that to not be an issue and while nether of those apply to distortion. Using distortion with OoO will annihilate your stacks very quicky unless you're somehow not the obsession.
As a little note about your 3rd point about audio cue is that the perk lights up like spine chill when it's active and you get action speed so your bar will turn yellow if you're doing a gen. I'm not against an audio cue at all and i do think it's a nice QOL idea, but it's kinda a non-factor problem.
I forgot to put in my piece in my comment lol. i Honestly would like to just have the self reveal every 30 seconds removed. Now like you said that will make the perk actually have no effect in some matches, but i believe that change will remove both the potentially problematic and frustrating part of the perk.
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@HectorBrando said:
They did ignore Twins, as a revenge I suggest players should answer back by never ever playing Twins.
we have been doing that since their release lmao
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BHVR put their hand down and pretty much killed 99% of space billy spots. So unless you discover new spots it's pretty dead yea. Very sad i cried
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@HugTechLover said:
Blight in no way needs a nerf. Addon pass sure, but his base-kit is extremely balanced and well made.
i agree but (and this isn't targeted because of your name) Hugtech exploit needs to be addressed already.
base blight when played without exploits is probably one of their best killers ever made.
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@LiveBritishReaction said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310012#Comment_3310012
And they said that, how long ago, almost a year?
SoonTM
yea they literally said in 2023. So unless you're goofy enough to think they were doing it on 1/1/2023 then idk what to tell you
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"100% action speed for 3 seconds"
would be different and at least decent
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people really do just love forgetting what BHVR said in the pass. They said they are looking to rework twins soonish
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wait knight players actually chase you? The knight im against rn has camped his 3 gen from minute 1 for 30 minutes now (im still in the match)
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@Aceislife said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307921#Comment_3307921
Play with your food?
don't think pwyf is gonna stop people from jumping in lockers and just doing gens in your face but go off.
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It's good to take a break from time to time. Hopefully, we'll see you back soon!
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Crows had it's own page during the player survey, so expect changes soon.
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@BloodBird said:
@Steakdabait What mechanic is that? When I play wesker, whenever you vault a pallet with virulent bound there is a cooldown before you can attack or use another bound, I saw an animation of a swing, I've never heard of this mechanic.
If wesker vaults something with his power and you're too close to him he'll hit you
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it's a mechanic, but at the range you got hit im guessing there was some lag or something.
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your last solution highlights the main issue " It seems like changing this would require reworking the entire Hook system, which probably isn't feasible." the core design goal of the killers and survivors is what makes tunneling so sadly effective. It would require a overhaul of the core gameplay loop of dbd, something that the devs have never done. I don't believe that incentives and the encouragement of random rewards will reduce tunneling in a meaningful way. This also doesn't include that killers may tunnel not because it's effective but because they want to BM the survivors.
If you want to reduce tunneling then survivors need the threat of heavy handed anti tunnel perks or core mechanics redesigned in a way that makes tunneling not as rewarding as it is. The simplest change would be just to revert DS back to 5 second, since i doubt we're gonna be getting sweeping gameplay changes anytime soon.
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@HugTechLover said:
Shack is strong, but it’s mind - gameable. If a survivor tries to take you shack early, just leave them if you can’t seem to win chase there.
I don’t think it needs to be changed.
Were you around for the 2 windows shacks? Lol
please do not bring up the accursed 2 window shack again.
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shack is decent but it's only ever a problem when maps let you chain the shack window into other tiles.
Shack in a void is strong but there's only 1 of them on the map and they tend to spawn on the corners so you simply can drop the chase if you don't wanna try to run it.
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Nurse players seething rn lmao
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@Pulsar said:
In terms of total power?
Probably MDR or C33. Both make already strong Killers absolutely busted.
In terms of relative power?
Probably Judith's Tombstone. The ability to just kill a Survivor is EXTREMELY strong.
i heavily disagree on tombstone, it's simply way too slow and can be very easily countered when survivors realize that you have it.
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in terms of how powerful the killers become with the addons; MDR or compound 33
in terms of how powerful the addon itself is; mint rag, both of the trapper iris, and like uro vial?
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@Entitled_survivor said:
It ain't that bad tbh,,,4 salty lips + buckle up or up the ante can't remember which one of those gives luck is almost a free unhook,,buff them and they become a bit too stronk,,but a funny niche for sure
gonna be real with you. If you can't actually remember the name of the luck perk than luck is pretty useless lmao.
They should at least make it improve chances to get better items or something.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307473#Comment_3307473
Er... no?
Blessing Plaything hard counters Pentimento.
Just another example of where survivors have the upper hand.
If you actually don't think survivors wasting 34 seconds of their time booning a each plaything hex out of fear of pent isn't perk value on the killers part, idk what to tell you other than to think about how much time actually slowdown perks waste. That's almost 3 pain res procs and pain res is the most widely used slowdown perk in the game.
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307500#Comment_3307500
many people seriously don't understand that 60% when playing against inexperienced players and using tunneling, it was said somewhere that without tunneling/camping the stats drops to 30% (with 50% = 0, because killer need 3 kill for up his mmr) so the real winrate is about 20% (with camp and tunel)
Killer winrates rise across the board with mmr, as per BHVR released stats and please don't state stats that came to you in a dream or something in future debates.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307458#Comment_3307458
This would simply make Plaything a decent counter to boons, and not an absolute one, you can bless a totem before someone gets hooked.
Totems used to be killer belongings, but now survivors seem to get priority in everything related to them.
plaything and pentimento are already boon counters if survivors are stupid enough to actually try to boon them instead of just ignoring plaything.
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39% escapel rate.
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depends on what the killer does. Most of them just proxy camp the slugged survivor and hope you'll try to go for the pick up. If they do that then i'll just hide, If they're actually trying to look around i'll try to go for the pick up.
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reaallly depends on the map. On like lerys/rpd yea it's really cringe when the killer is just trying to bleed people out and cheese solo players.
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You're playing blight, just kill them lmao
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Idk i just want them to do something to prevent killers wasting 4 minutes of my time because they want to get 1 more skull in the endgame screen
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I kinda wished there were most really basic effect perks like iron will or enduring. I would like to see some stuff like..
You pallet stun the killer for longer
You do slow/mid actions faster (slow/mid vault/slow enter locker)
a basic hit recovery perk for killer (that doesn't stack with stbfl)
Action speed for doing killer power related interactions (pigbox/plague pool/ wesker and nem injection etc)
a misc action speed perk for killer (hooking, stomping boons/hatch/dropping survivors)
An exhaustion perk that gives you massive action speed for a few seconds (like say 100% action speed for 3 seconds)