Starrseed
Starrseed
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while i would like something like that i hope if they do such a killer they be respectfull about it espacially when they throw norse religion into it
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for the first three i combined the movies of the frenchises together not all of them are incredible but they kinda belong together but i absolutly ignored any of the newer entrys to those frenchises they all suck
- Alien
- A Nightmare on Elmstreet
- Chucky
- 28 Days later
- It (the original)
- It (the remake)
- Shaun of the dead
- Leprechaun (i know they are trash but the so trash they are good again kind)
- the decent
- the first resident evil
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I think we come into dangerous territory with that diskusion.
Wich perk is the next where its "understandable" to rage and troll over? Urban? Self-care? Is it OK when someone heals against legion?
And let's be real when people say it's "understandable" what they really mean is that's they think it's okey with they don't want to admit that they think online bullying for not play hoe you want is ok
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nurse and matchbox.
i love the whole style of nurse but i hate that i cant normaly chase. would love that to be a brown instead of a iri addon i dont see why it should be so rare
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the thing that bugs me the most is the fact that the twins changes will not do to much for the killer overall but now bhvr will sit on there highhorse and ignore twins for ever since they just "reworked" them.
dont get me wrong its better to admit you failed and scrap that rework then to ship it but knowing bhvr this will not help twins but they now think they did something for the killer so they are fine now
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Okey let's say bhvr hears you and killers get even less regression events. Nowthe need to bring the strongest regression perks only is even higher and survs don't like that. With less regression events the killer probably has no way to fight against gens especially if he doesn't bring meta regression perks.
So now bhvr needs to rebalanced the game since fighting against the gens is futile. Are you gonna choose even longe m1 gameplay cause the gens need to take more time to finish or are you gonna pick shorter chases? One of the two would likely need to happen
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@Nerfpopalready said:
I mean if you wanna use invocation no offense but do it in. A swf and don’t ruin randoms games and giving the killer free pressure…
so are you going to get that player a friendly reliable swf? no then stop spouting nonesense.
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Oh I really hate reworks. First of because it may dont even help a character and just makes them bad. Freddy is an example that comes to mind but he is also the best example for someone that really needs a rework.
Another reason why I dislike reworks is that they often kill a character even if it works good and is fun in the end the specific playstyle of that character died in the process. Often times even character that are pretty mediocre have a fan base amongst the communitys and it always hurts to see them vanishing with a rework. I had this fear when they said they rework legion and to this day im thankfull it was only a light rework and where they didn't touch the concept of a character.
I had something likes this just recently in lol. They have reworked a chatacter i really like for a second time. First rework was like leguon a light rework where the character stay more or less the same. Now we have a full rework all abilities are different they gave him a grafik update. Now it's not the same character at all. All my hours learning that char are gone and something I loved to.play is lost
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i know that feeling. when i played survivor i was so chill i didnt even care when i was in a chase but every time i play killer my heart beat goes up like crazy and i get so much more frustrated when a play does not work.
for me that cause im alone in that role. as a survivor i have buddys and winning or loosing isnt only in my hands. when im alone loosing is 100% my fault every missed play feels more bad then in a team.
i actually have that problem in other games too. when i play legue i always get nervous when i play a solo lane bet the second i go support and have a partner on my lane i get relaxed.
you can actually see that in my plays aswell. when i am solo i make mistakes and fail to hit attacks in would never miss when im in a team cause my hands get shaky
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@Blueberry said:
They've already said for technical reasons that they cannot have more than 2 zombies.
I'm pretty sure that's not accurate anymore since we now even have bots so I think things might have changed and also aren't they working on going to the next engin update right now
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Legion can feel absolutely fantastic wheen you chain four hits and you really feel the frenzy.
OOn The other hand it feels absolutely awful when you make the first hit and you instantly know all other survivors are in a different country. Now you cant reach another target. They guy you just stabbed probably got ab bit of distance cause you looked for other targes for a second and even if you catch up to the first victim there is nothing a second stab does for you and you still need to eat the fatigue.
But boy getting a four man chain across the map feels so good its worth all the times it doesn't work
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Make it an addon. That way both playstyles stay and no one loses anything
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Absolutly it's time bhvr gets rid of there elitist you habe to have a good headset or.even a headset at all mindset
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Oke longer red vomit time is debatable but what is your problem with object infection time?
Do you want to wait out a gen being infected? So you try to play in a way where you avoid getting infected? That's not how to play against her her infection is a part you can't and should not be able.to avoid
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And that problem not only exists on the survivor side.
Why do I need to own a good headset to be able to.play spirit good?
I can't wear headphones for an extended time be it in ear or over ear and I lose a bunch of important info.wile hunting
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@IamFran said:
In my case, I don't get why some people in this post want Jack Baker, he is not appealing in any sense, arguably one of the less charismatics and less memorable villains in RE franchise.
whaaaat?
jack was a fantastic villain. it was him setting the tone of the game early on what made the game really good.
sure on one hand he was a generic "nemesis" style enemy but there is nothing wrong with that cause that kinda re thing at that point but he was a really good character. he wasnt a grunting mute wall of flesh hunting you like nemi or mr x he was really good. i liked him from the first second and when we got to his backstory and talked to him in that mind space that was brilliant overall i would say re7 was a far batter game then village.
ofcourse thats all a matter of taste but less charismatic and memorable is almost an insult for a very solid villian
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while i absolutlly understand that this can be frustrating i think this could lead to problems.
when you play 4man swf then its less of a problem but matchmaking would have up to 4 killer that cant be matched in q if its four random survs. matchmaking is already struggeling to find fair and fast matches and while the q times right now could be one or two minuts longer without anyone having a problem in dont think matchmaking could handles this.
also from what i see in my region as a killer main i have instant qs there is basicly no wait time but the streamer i like to watch has 5 to 10 minutes qs as survivor. that means we already have more survs in q then killers if we now as an example say that lobby x cant have blight, wesker, huntress and nurse cause those killers got encountered last by the four random survivors we could have a real problem cause those are pretty popular killers. now the system needs to look for a killer player that fits there mmr and that plays another killer.
im sure you get what i try to say matchmaking would get even worse and i can still remember the time not to long ago when surv q times got higher and higher and no one liked 10 to 15 minutes q times just cause there where no killer players
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@Orthane said:
And how exactly do you propose we accomplish this? Also should we also remove the ability for more than 1 Survivor to work on a gen at a time?
acomplishing that is on paper pretty easy. all they need to do is making the survivor lose all colision. and now tunneling is gone for ever. ofcourse that effect needs conditions and rules.
give the survivor 3 minutes where nothing can harm them that way no killer will wait it out cause they will just loose the game. the survivor ofcourse looses that effect the second they do anything that progresses the game like doing a gen a totem stuff like that.
now we come to the more tricky part. now that tunneling is gone what needs to happen to keep the game balanced cause im pretty sure with tunneling gone kill rates will make a drop. do gens now need to take longer? wich killer need buffs now? do chases need to shorter? thos are all important question that i ofcourse cant answer right now thats all stuff that needs to be monitored on the go and that absolutly means that the game will feel wierd and unbalanced for a while until bhvr gets everything right.
overall getting rid of tunneling is quite hard in reallity but im 100% sure its worth to do that work since i dont think tunneling like it is right now is good for the game and just throwing perks at every problem in the hope something sticks inst going to work forever
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@goodfriday said:
Once upon a time when there was about 10 lesser hooks(when boil over got its first updates) (first nerf) boil over about 15+ hooks added on each maps.
Killers have iron grasp/agitation and that op putrid oak add on to help them to hooks but no ofc killers never want to use their perks unless its annoying aura reading or boring gen slow down. To me survivors run way more different perks than the current 2 stale metas killer run aura reading or gen kicking.
Oh also I did not play dbd when it was fresh but once upon a time i hear hooks could be 99 and perm broken so it sound to me the opposite that bvhr at first DID wanted survivors to wiggle off.
Come on survivors are gonna be unhappy no matter what the killer runs just like killers will be constantly unhappy what survs bring.
Right now i run a full screw your pallet build and survs complain that i take there one way of prolonging the chase away...
No one will ever be happy with what the enemy brings as long as it works
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@Aven_Fallen said:
Bots should have never been a thing in public games in the first place. Not even as a replacement for a DCed Survivor, since Bots are not better than no Survivor, they are in fact even worse. A 3v1 is better than a 4v1 with one Bot.
So Bots should obviously not be a thing in public games on a regular Basis without DCs.
I play a multiplayer game to play with and against other players. If I want to play against or with an AI, I would play other games.
Thats very interesting i think the bots are crap too but are you really better of wirh a 3v1 then with a bot?
I mean the bot could atleast brain dead work on a gen and pre run the second the terror radius come close.
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@CrowVortex said:
I'd quite like Jeeper's Creeper's, though i doubt it's popular enough for an annanniversary, any other chapter sure.
Might possibly be Evil Within related i would think.
while i too like the jeepers creepers movies and the monster we hopefully wont ever see it in dbd or anywhere else. the jeepers creepers guy is a real life monster and im firmly against supporting this thing
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A Medusa skin would be awesome I love Medusa.
A thing i would absolutly love to see but probably wont ever see is a killer that does not chase himself but places traps and commands npcs ro hubt survivors
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@Hexling said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3694229#Comment_3694229
Dono what patch they changed it but it used to and most people still think it does for the survival category. If that triggers you as killer though then its probably safe to say you need to take a break from the game you lost its a game people try to win. Just hit them and push them out maybe might even get a backflip. If you take out tea bagging people will just point. Take that out and they will just stand. There's no stopping it so just wait it out and play the next game.
ofcourse there is stoping it. they won all cool let the killer go to basement end push a button that ends the game. bäm gate tbagging gone. its the same as if the killer pushes them out but they dont get to tbag in front of them wich is the only reason they do it
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You are right but i think thats a general problem for games.
You just cant force someone to take a game serious and try to win. Asymmetric games like dbd ofcourse show this even more since one side has it "easier" to focus on winning since its only one person.
I honestly dont know how the devs can fix a problem that comes from lack of motivation to take the game serious. Sure they could up the 1v1 power of every survivor so one dedicated player can win the round for themself but then you hit the other end of the problem. What do you do if all of them want to win?
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3693114#Comment_3693114
Sorry I should have been more accurate with my wording. The men are currently larger and in general, even though exceptions exist, larger. So unless you’re wanting them to resize every single model which I don’t think they’d do, we’re stuck.
they should not resize them but they absolutly should give us bigger girls like and small guys
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@bazarama said:
Ignore them especially the clowns that open and close lockers or fast vault near the exit gate in a pathetic attempt to get you to come to the gate so they can t-bag and run out.
Never going to happen in any game I play.
yeah never go there watch some videos till the time is up. sometimes they get really angry in chat if you ignore them same with those tbagging clickers that desperatly want you to chase them those get really angry too if you ignore them
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not me thinking for a second that it would be kinda cool to have avatar themend skins in dbd….
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@Blueberry said:
Well unfortunately you can’t make males smaller than the females so the girls already have a noticeable advantage there. This is why I actually think the males should be a little quieter so they have something to compensate for their size disadvantage.
okey and why cant we make males that are smaler then females? is there like a rule of the universe nobody told me about?
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no thanks.
i like the first two films i like the monsters designe but lets not put things into dbd that would support a real world monster
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@Emeal said:
Not even Norse Mythology has Vikings as monsters, if bHVR is gonna add a Nordic Idea to their game, the Fenrir Wolf is my pick.
but thats the nice thing it does not need to be a monster. look at legion or huntress there is not a ounce monster in these killers and they rock
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based on the legend? yes that would be awesome but i would never want to see anything that has to do with that show. if we get a viking killer i want to see some real authentic stuff not this tv ######### we see all over. i swear the better not give us a viking with that stupid pelt over the shoulders
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@Angelosso said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689267#Comment_3689267
I've not been in touch with this type of code or seen it before, but understands that it can be quite irritating. The pallet thing about pallets and flashes is that it is needed to waste time other than looping. The killer can use the perk "Enduring" to counter the duration of an pallet stun, but it does not remove the whole pallets value, but only half of it which I think is a perk very good. I think that adding two kind of perks that one of them would decrese the blind of flash duration would be nice while the other perk could increase the time it takes to blind the killer.
there would still be no counter to it and from what i always hear in the forum especially from survivors is that everything needs a counter. flashlights are in my oppinion just poorly thought out from the start.
they can be increddebly strong since they can reset the chase so they need to be kinda unrilliable but that goes away with enough training. often you get people who do nothing else then follow you around and while that ofcourse means there is one less gen being done right now its still super frustrating for the killer cause there is no real counterplay other then lightborn or loking at a wall that may or may not even is there to be looked at or that does not work cause the survivor somehow blinds me trough my skull.
honestly i since bhvr will never do anything against unfair blind angles and they wont bring counterplay to pallet blinds lightborn should stay as it is. no one can tell me they see lightborn frequent enough so they can never play there fun blind build. and lets not even start with people who actually get sick from being blinded cause its so freaking bright and dbd wont allow us to adjust anything
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@BOFH said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691754#Comment_3691754
I like the idea of creating a generic perk that immediately sacrifices survivors who crouch and uncrouch 5/4/3 times within 5 seconds while inside an open gate.
i woulndt even go that far i just want a button in the basement that when pressed slowly sucks them out and they cant to anything about it. ofcourse that does not work when anyone is hooked
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either give me a big red button in the basement i can push that sucks them out like a toilet flush or give killers emotes and let me flip them of while they tbag like there life depends on it
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the fact that they removed the noose is freaking stupid
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@Mazoobi said:
The best part about Lightborn is that you can gaslight survivors into thinking their timing is off if you don't make it obvious that you have Lightborn equipped. This will make them waste even MORE time.
Every time someone tries to flash you at a pallet, just try to look away for a split second. This got me so many free downs while they try to beam my eyes to no avail.
gets even better if you also have brutal and that pallet gets deleted fast and they trip over there own feet in panic
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while i do like the idea it would need to come with changes most of the survivor community surely wont like.
for the game to be around atleast 9 hooks bevore anyone is dead gens would need to be slower and survivor already complain about gens cause they are boring but what is probably more important chases would need to be shorter. from what i hear chases are what most people have fun with but if i need to get nine hooks to kill anyone there is not space for nine chases the lenght they are right now. maybe the first two or three could be as long as they are right now but after that every recourse needs to be depleeted and the map is basicly a big dead zone so chases are short
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686742#Comment_3686742
Oh I find a lot of the times those are the ones I tunnel. I'd say at least (probably more than) 50% of the time, they aren't as good in a chase as they think they are, they want me to chase them? I oblige. I chase them and only them and I hook them. 3 times. Do they get angry and accuse me of tunneling? Absolutely, but they literally asked for it.
Even have one game where, I don't remember the full details of how the match went, but this guy was trying to get me to chase him the entire match, and I did. He was good, very good… but on the side I managed to hook the other survivors, then go back to chasing him, as he wanted. The other survivors were playing like potatoes and when it was down to just him and a Bill, the Bill was on the hook so I was chasing him, the Bill died and I finally managed to catch him. He got so angry at me, told me how I was trash and I had tunneled him the entire match.oh i get so much satisfaction from ignoring these guys its wonderfull.
you can really see how they get more and more angry they come closer to you while you chase they stand around and after a while they even give you the first hit just so you chase them but i still ognore them. its free slowdown i chase one surv and they stick around so its two that dont work. and when they get really prissy after a while they even come to you when wounded and risk and easy down just so you maybe chase them
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@MudSpit83 said:
I got tired of all these sweaty survivors bringing flashlights and flashbangs while using the perk Background Player that I finally decided to use Lightborn….
Its basically just free downs and kills lmfao. Those dorks never expect it and when they do figure out that im using it, they usually just give up lmfao.
Put that perk into a anti loop build like Brutal Strength, Batteries Not Included, and Fire Up and you’ll have yourself a monster……also, please nerf Background Player.hey hey hey what the first rule of enjoying lightborn?
RIGHT we dont talk about it and we absoluttly dont gloat with it! do you want our lord and savior to be nefed?
there are already more then enough talks about lightborn in the past few weeks…
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@Nazzzak said:
Killers don't have the equivalent to letting go on hook. I think if they're done and in the corner then just finish up and leave. They don't want to play with you guys anymore. We all know what matchmaking is like in this game.
since survs are very loud on the right to not play a match they deem to not be fun killers should 100% get a legal way to leave the game early just like survs have
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689294#Comment_3689294
This is why i think Distortion should regenerate tokens while being in chase and not while hiding. Because now you gain more stealth while being stealthy, which creates a scenario you just described. I usually play with 2 people who are Distortion users in my swf. Many times at least has not been hooked once while the random and me are both dead on hook, because we are the only one they can see. I use Object, so I am aware of the killer's aura reading and it fits my playstyle way better, but it is still frustrating to die just because the killer could not find someone else.
(This is the reason I like what Ultimate Weapon did, but I hate how often the killer can trigger it. And with it being an aura perk in the future, there will be even more Distortion-gamers.)
i honestly think we should get something like a mini bbq basekit but it shows just one survivor and thats the one with the least hooks. that way the killer has a reason to leave the hook and dont come back when there is a unhook (thats obviously a big nono for survs) and at the same time the heat of the game gets directed at the survivor who can tank it. sure that would work against stealth builds and i know we have a good chunk of survivor that love stealth builds but it still a team and you have to carrie some of the load
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@Pulsar said:
In that worst-case scenario, yes.
Thankfully, a lot of things seem OP in the worst-case scenario, but aren't in practice.
I hope you are right but if we sit here in 6 weeks with 5 posts daily about full body block builds every round I.dont want a single survivor complain if there perks get nerfed again
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689272#Comment_3689272
Oh dear. That is an even more stupid excuse than I heard in 5 years.
And I think that if you told them to bring UW next time they would have told you it's OP because "it has no counterplay" or something....
recently my bbq feels like a wasted slot cause i see distotion in every game and when im lucky one person ist using it. that guy is then ofcourse a prime target cause hes the only one my perk can show me and i feel a little bad but what should i do?
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/409724/get-rid-of-unsafe-unhook-penalty
In my opinion it is not harsh enough, even more so that depipping will be removed with the next update. Which means the minus points you get on the Benelovent emblem just keep you from pipping soon.
Removing the penalty would cause even more players to farm you off hook. Something we can blame basekit BT for. Because back in the day you hat to actually use your brain to get a safe unhook if you played withot BT. Something more and more people lack these days.
You should maybe think about how you play if getting Ash Benelovent every game because you farm off the hook. You are a tunneler's favourite btw.
yeah people really forgot how to unhook safely.
recently i got flak in chat for "hanging around the hook" cause these survs where there to unhook in less then 4 sec. they where always hanging around and acted like each hook phase is only 10 seconds long so they NEED to unhook asap. but the same group told me it cheap to go for the unhooker and when i asked if they rather see me tunneling they sayd i should go find someone else or use an aura perk…. they all had disstortion -.-
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lightborn has to stay like it is until bhvr fixes there code so i dont get blindet when i face a wall and cant even see the blinder. dbd has janky code and a flashlight is incrediblly strong since it takes away all you worked for in the chase. the second thing bhvr needs to work at is pallets and blinds since there is no counter other then lightborn to counter being blindet when you break a pallet and many pallets simply need to be broken and cant be played around.
yes it sucks when you bring a item and maybe even perks to make some cool blind stuff and you get countered by a perk and you cant do anythin about that but survs have stuff like that to so i dont see why lightborn should be changed
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@katoptris said:
As long as it disable on end game I'm fine with 5 sec stun. It only does damage if the player suck at killer.
True I could not care less that it gets back to 5sec only thing that is important is that its not working in endgame.
The only other thing I'm curious to observe is if the grand age of bt ds ub us coming back and people gonna use there anti tunnel tool as a weapon the bhvr needs to intervene
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@sinkra said:
This is going to make games even hopeless when someone leaves. Was anyone even complaining that bots were op?
Survivor Bots
Reaction Time
- In order to ease the learning of how to play Killers in Custom Matches, we have updated our Survivor Bots:
- Base reaction times are now randomized and slower on average
- Reaction time versus Powers now increases according to distance between Survivor Bot and Killer
- Reaction time versus Powers now increases when Survivor Bot does not see the Killer
https://old.reddit.com/r/deadbydaylight/comments/1bnf1y2/761_bugfix_patch/
I'm pretty sure this only applies to custom games not the dc bots
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i dont know about the ultimate weapon change.
right now i use bbq every game but i never see any auras except if i use black incense with plague cause that eats through distortion fast enough. survs hate 4 slowdown perks every game but everyone runs distortion lately so why should i bother using anything else
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when its tbagging at the gate i wont see that cause the survs can sit there the whole freaking timer i wont come to the gate.
when its survs that constantly tbagg and click and want me to chase them thats the last thing i will do. if they want a chase they are probably good at it, these guys will probably go the whole game without one single chase with me.
i even had some of these guys comming to caht after the game and curse me out for not chasing them as if i was some bhvr employe and im in that game for there fun and satisfaction
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its not worth running them and thats good.
the whole idea of wiggle perks is flawed from the start since wiggeling only exists so the killer cant bring the survivor always down the basement or into a deadzone.
when wiggle perks where actually good all the killer could do is slugg wich surv dont like and i honestly think its not a good concept to start with that a survivor can make getting hooked difficult. the chase was difficult and long enough no reason to make hooking a chore too