Sonzaishinai
Sonzaishinai
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- Sonzaishinai
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I would wait calling it a nerf before we get full information and actually playtested it though
For all you know the cooldown on his chainsaw could be irrelevent for experienced Billy's and his new addons could be iri head level of busted
We've only seen one of his ultra rares, he could very well end up being buffed
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It's insanly powerfull but you can't really do anything about it.
What do you want? That they ban every survivor if they notice a popular chat program like discord is open? Tons of people who aren't using it for voice chat would be banned too.
And you can't make the game harder for swf cause not all swf uses voice chat
Just deal with it, it's part of the game now
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Linked skins is the word you were looking for. A legendary skin would almost completly change the character
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It's pretty nice that if you pgtw an almost complete gen it will most likelly trigger Tinkerer again
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Mori's look at the hookstates you have rather then if you have been hooked before
I don't see them completly reworking how mori's detect if someone is mori-able or not just for PH so get used to it, it will probably stay the way it is.
Untill mori's are reworked sometime maybe perhaps
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So you had 2 hooks practicly givin to you. Half the team injured and you only lost 2 gens. You also learned that these survivors liked to BT rush the hook against a wraith who can litterally disable it with his power
If you slugged on of those guys you would have gotten the pressure ball rolling. You probably could have downed the other one and made it back to your slug to catch another survivor and injure them too
I'm sorry bud, but it sounds like you ragequited from a easy victory. The first gens are irrelivent. Don't lose your cool over them
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There is a small time frame between dropping the pallet and the stun, killers can score a hit in that time frame
Combined with latency does mean that while on the killer screen they got a clutch hit, on the survivor screen you get hit after or during the stun animation
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I don't really like it either but i can see why people would. You are using it wrong though. In general the moment it turns on you know the exact distance survivors are from you and that can make guessing their location easier
Most games i use it it's only usefull at the start and at the end. I find it's use in the midgame where things actually matter very little.
More of a personal thing though. It's a good perk
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I would like if the killer had some kind of final stand kind of thing
Don't think movement speed is the right call though. Something enviromental would be nice. I would rather have the egc start when the generators are finished with increased timer
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You can totally make a meme play out of it
Cage a survivor, then find him before other survivors do, then after he relocated rince and repeat
See how long you can have survivors chasing a hook that's constantly teleporting
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Dbd and almost every multiplayer game is very stressfull
What you need is a chill single player game that can release some steam for you.
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1403737#Comment_1403737
If you reach the maximum procs for BBQ, you aren't exactly thinking "Man, if only BBQ could proc one more time..."
Hey man, you never know if a 5th survivor bugged itself into the match
Imagine getting 5 bbq stacks
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Why would they reveal if they had a intrest in him? It takes about 5 months to make a killer so the next 2 are probably already set in stone
If they revealed it now all the hype would be dead by the time he releases
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You get a cake almost every bloodweb
Often even multiple.
Right now they are a better escape cake/survivor pudding that you bassicly always have. Not using them is pointless
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Toolboxes right now are for sabotaging or countering a 3 gen situation.
If you use it on the first gen you see that is bound to be safe then i'm not surprised you're dissapointed in them
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As for as the game goes depipping is a loss, black pip is a draw, pip is a win and double pip is a crushing victory.
You can make your own personal rules ofcourse but then you can't really talk about balance anymore then
If you only concider a 4k or a crushing victory a win you shouldn't be amazed that you'll lose more
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Introducing scooby doo, a 105% movement speed survivor who can't throw down pallets. He can still vault pallets thrown by other people though
On a serious note i think i would rather not see my favorite childhood mistery gang getting put on a meathook
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I never really understood this statement
If a killer is strong enough without addons, how will you stop it from being overwhelming with addons?
A killer that relies on rare or ultra rare addons is a bad thing i agree. But i find that yellow addons should be the baseline
If addonless is baseline then you either get huntress that get's crazy over the top with her best addons, or nurse that has horrible addons
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How many of those selfies with text do you have?
I have seen so many already and they just keep coming
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Also a friendly reminder that it takes like 5 months to make a killer.
So if the devs take intrest in this it won't be the next 2 killers
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Blinding isn't hard but it takes some getting used to
First rule is to always blind while the killer is in animation. For exemple picking uo a survivor, vaulting a window, breaking a pallet etc. If they are not all the killer has to do is look down or up and they are completly immune
If you can try playing a KYF match with a friend and blinding at every pallet. After a couple of tries you'll never miss again
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1398664#Comment_1398664
Blindness won't work with this aura, it only works for red auras.
Sorry for the double quote but does that mean blindness also doesn't work against perks like bond?
I never run into blindness when i play survivor so i actually have no idea
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Everytime i see these post it's always a "low rank" killer with a full build made of perks of several killers and atleast one devotion level
I think the new matchmaking system has already kicked in for some and killers who smurf are feeling it the worst
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1398664#Comment_1398664
Blindness won't work with this aura, it only works for red auras.
Everything i knew was a lie. Guess i'll put my brown legion pin addons back in the closet
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That sounds like a bug. The only intended way to get rid of the aura is blindness afaik
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There are so many, i still stumble upon obes i haven't seen
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Wouldn't really call it a big problem but if you chase and hook another survivor, then find the injured survivor on a gen with still 15 seconds on the timer and they get into a locker i can see why people might find that cheap.
Honestly a 10 seconds decrease to the DS timer would change so much
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Legion is probably one of the easier killers to start with and for me anyway is a lot of fun
People often say they are the worst but they are honestly middle ground. You will struggle against really good survivors but against avarage or survivors that don't know how to deal with them you'll always have a chance and that's like 90% of the matches you'll have.
So if you think you'll like the playstyle go for it
Otz and raging ryuga have a lot of legion gameplay if you need to see video's of them in action
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1396884#Comment_1396884
This is the problem. Using phrases like "Every person who came to the forums" was lying about how many times they disconnected, while seeing the video proof of Tru3s problem is exactly why I mentioned it.
So everyone else is lying, but Tru3 has vid so only he had the problem.
Its just an odd way to rationalize or think. We know there's a problem, we have vid proof of said problem, but everyone who made threads was lying. LOL
If Tru3 was playing off stream and said this happened to him on the forum people would call him a liar just the same. Just like if anyone with video evidence brought up this problem it would be taken seriously
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Bloodhound would probably work really well once you injured survivors.
You could give predator a try too but i think it would make it worse
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It's kinda iffy. On the one hand you are cutting a player out of the game really quickly for something that isn't really their fault. On the other hand if you never punish the bad play they never are going to stop doing it
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If you can't escape once with your main in 3 weeks time then you have bigger problems then toxic killers
I know Killers have it easier but can we stop pretending that survivors have to do this insurmountable task to get their crown. You just have to escape once. Hatch included
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1394057#Comment_1394057
A fortune? Scott isnt a multi billion dollar company jesus. Hes a normal guy who made a few games on his own.
11 games with one made for charity. 13 books with more on the way. Tons and tons of merchendise including plushies Funko pops, board games.
I think you are heavelly underestimating just how popular Fnaf is. I can assure you that Scott never has to work another day in his life if he chooses to
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I mean you can get as much signatures as you want but that doesn't change that he's licenced
On top of that licenced to a franchise that is still throwing out games/books/movies like nobodies bussiness. Not a horror icon that stopped making revenue ages ago
This licence would be a fortune. And seeing how this community already was crying about one 15 dollar skin to make up for it I wouldn't get my hopes up.
Would like it though but still I'm not seeing it happen. Fnaf doesn't really need the publicity so there would be no reason for Scott to not milk any potential licence transaction for as much as possible
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Would love to see Kenny as a character
Oddly i would hate to see Lee as a character tbh
That man has made a lasting impact on my life and i would hate to see him as a toxic teabagging survivor
Kenny on the other hand fits that perfectly
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Skillchecks are scary bro
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1391544#Comment_1391544
Actually both sacrificing survivors and putting pressure on gens is the killers job. You cannot simply ignore gens and just slap the survivors silly. It needs to be a equal balance. I mean if the game was simply KILL KILL KILL then how come I can get 25k blood points as killer without killing one survivor? It is because I apply so much pressure on gens and win chases and get max points there but choose to let survivors go. I do agree though that NOED is not that bad and is easily killed by doing bones but I also do agree it seems to be used as a crutch by mostly the campiest and crappiest killers. My all time favorites are the trappers and hags who use NOED and also trap the gates that are already close together. I play killer and never use it because I hate needing to wait until the game is pretty much done for a perk to work.
However! I do find it fun using it mixed NOED with Blood Warden. It is fun when the survivors are teabagging and thinking oh we won and you smack one and they follow you to pluck them from the hook only to run back to the gate and crap themselves when they see Blood warden in effect. That is some funny stuff and I only do it once in a while just for a laugh and a good teaching lesson not to be a toxic teabagging survivor. 😀
I do agree that the emblem system made "what are our objections" a little bit more vague. I know i have pipped as Legion plenty of times without even killing a survivor
And yeah end game build Noed is only noed for me too
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1391381#Comment_1391381
See That's your issue you have no clue or understanding of how good she is I've seen good nurse and ive been wrecked by good nurses its something rare but she isnt over exaggerate and you can ask anyone on the forums
Have you read your own post? There multiple people saying she's overrated. Again not bad. Overrated
A perfect Spirit will down you just as fast as a nurse and has a lower terror radius and is faster without her power
I've been wrecked by good leatherfaces too that doesn't mean anything.
I'm sorry but i'm not seeing it. Nurse is one of those killers people juat mindlessly put on top without conciddering her weaknesses
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@Jasuo said:
https://forum.deadbydaylight.com/en/discussion/comment/1391562#Comment_1391562
I'm assuming these are the stats you're referring to
https://us.v-cdn.net/6030815/uploads/73D4PNZ3WW6Q/maps.png
Okay, it has a 56% kill rate, roughly meaning that usually killers get a 2K or a 3K on this map. You know what else is interesting? The most played/strongest killers during the 3 month window these stats were pulled were Spirit and Freddy. You know, the killers that have insane chase AND gen pressure.
Also that these stats didn't keep ranking in mind iirc
So for example rank 20-14 survivors die 100% of the time rank rank 13-7 die 50% of the time and rank 6-1 die 0 % of the time the overal rating is also 50% but you wouldn't call that balanced now would you?
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The thing is that when people say that Bubba is in the lower 3 in the tierlist they assume he is unplayable and that you autolose when you pick him
The truth is no killer in dbd is that bad that you don't stand a chance except against the top survivor swf players
I'm sure that with his gazillion hours playing this game he will pull it off and will prove his point that bubba is underrated.
Not strong, not top tier. But underrated
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Pro tip: if you use your own map offering you cut down the chances to go to a map you hate by a lot.
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The problem is that survivors suddenly think that defending generators is the killer objective
It's not. The objective is sacrificing survivors. Killers have not lost when the last generator is completed.
If i choose to focus completing that objective in the late part of the game that doesn't mean i "failed"
I never use Noed cause it's too inconsistent, but people qho say it rewards failure are just plain dead wrong
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Most likely
You could also let go of petty vengeance and just enjoy the game
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1389438#Comment_1389438
You do realize they don't go based off of something unreal that's like saying clown is A tier because he olays perfectly no this is about the people who play to the best of her capabilities and if you see the best nurses out there you can actually see her skill shine and when you actually care to notice that no tier list isn't talking about a perfect killer when we say god tier we mean that they are some of the best out there
That's the thing. I don't see he best nurses out there. I rarely see a nurse and when i do it's a completle stompfest cause they can't play her. I'm not much of a streamer watching guy but i din't remember them playing nurse that much either
Spirit is top tier and you see her all the time. Same as Billy. You never see nurses anymore.
Note I'm not saying she's weak but even when masteres people highly overexaggerate her power. She still moves at snail pase when moving between generators and if you use your power for mobility you are stuck with nothing for a short time.
I'm sorry but the S-tier nurse seem to be a legendary mithical creature killer mains tell their children about who will one day return and vanquish the evil swf
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First no
Second don't ######### when a killer camps you. You are feeding the problem
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Nurse is S tier in theory alone
The S-tier god nurses that predict every mindgame and hit every blink don't exist
That said tier list are based on theory alone so it's no wonder she's always on top
On a realistic note though she's more of a low A high B tier
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They will probably release the patch next week and extend the event for a week
That seems plausible right?
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Necro guys this post was made oktober 2019
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I seem to remember this has happened before. Something like a bug where the killer gained survival points when a survivor wiggled of or something. I can't quite remember.
But I'm fairly certain it's because of the crowns
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Grabbing a crown gives you objective points right?
Probably that's why you went over the normal cap