Sluzzy
Sluzzy
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Well, the counter argument is, is it fun to verse swf that's either genrushing or flashlight saving , pallet stunning, coordinating a 4 man key escape? Come on, it goes both ways.
I'm sick of good killers being ruined when survivors have higher potential.
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I wouldn't quit because of how someone plays the game but how the game does not reward skilled players. As a killer, you are punished for playing the game. Killers are always being nerfed, the skilled high performing killers are being nerfed into the ground (ie. Nurse, Billy) with unfun mechanics to discourage pick rate.
Ironically, survivors are also being nerfed so much that it doesn't matter how skilled you are as survivor, if your teammates are not equal against a competent killer you are dead no matter how well you play. Your skill is totally meaningless unless the killer is a noob.
The devs have changed DBD into a SWF party only game. A SWF can relax, party on discord, drink beer and smoke weed, and beat any killer if they really want to because no killer can stop them. The SWF has all the power to control the match because the devs are making the top performing killers too slow and too annoying to use.
Yeah, unless you have friends then I would find a game that rewards skill. This ain't it.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1429993#Comment_1429993
LoL, unless you back that up with some data I'll just laugh at your futile claims of being part of some huge community. Billy is gonna get nerfed, very well deserved and many ppl that I talk to agree he needed it.
When you are versing nothing but spirits and huntresses all day I am going to be at the sidelines laughing at you and your survivor friends.
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As long as you keep playing, then yes it will be live. I don't think they care how much outcry there is, because greed is their driving force. If there's no killers playing, then there is no game and the game suffers. Play survivor or not at all if you want real change.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1429934#Comment_1429934
One is harder to aim and does 1 health state of damage, the other instadowns a survivor
The saw requires direct contact meaning there's a lot more counterplay. A hatchet only needs line of sight. I would say a fast Huntress is a lot more dangerous than a fast saw.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1428584#Comment_1428584
I’m all for having things that make it easier, my favorite huntress addons lower the wind up time and give extra hatchets... balanced.
Ghostface recharge addons, clown extra slowdowns and duration, all of Doctors addons... make it easier and are all ok IMHO
And what's the difference in a faster Huntress windup and a faster charge on a chainsaw?
That's right, no difference.
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F.
Sorry they took your saw away and giving you some clunky worn out cheap dollar general saw that overheats for no reason. If I could give you a real saw I would.
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Shame for using something in the game that makes it slightly easier. Like survivors don't have dead hard, medkits, invulnerability status, borrowed time, unbreakable, lithe, sprint burst. Let's forget all the things survivors have that makes it much easier.
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@Valor188917 said:
The streamer Circlejerk around billy is funny to watch, he's been overperforming compared to other killers for years now, there has never been a time where he wasn't one of the top, he completely invalidates half the roster and ppl are crying because his power has a downside now.
Meanwhile nobody was saying "oh, they gutted legion to hard and basically made him an even more boring m1 killer"
Streamers don't care about balance, they are about what's fun to THEM since they are spending an absolutely bonkers amount of time in this game, watching a billy destroy lowrank teams with ease because new survivors cannot deal with the mappressure and chainsaw was absolutely ridiculous.
I never knew a skilled billy should have a difficult time beating noobs. Just imagine if the survivors are good.
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@Laffle said:
Ruin everything about a free killer, and buff a paid killer with a fun and fresh new kit. They know EXACTLY what they're doing.
Yeap, It's an actual scam and a huge middle finger to everyone that took time to master hillbilly.
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I thought they killed nurse, but they crucified Billy.
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This is so bad I've lost all respect for the game and BHVR.
I watched Otzdarva and Billy is literally overheated ALL THE DAMN time. The definition of NO FUN. He couldn't feather around loops just as I predicted. He will definitely not be rank 1 viable. I wouldn't touch him with a 20 foot pole.
I have no desire to play killer ever again.
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Nah, but I might use my 200 hillbilly ebony moris before quitting.
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1422405#Comment_1422405
Except there's one fatal flaw in your analogy there, bud. These are digital goods in an online multiplayer game, not a private good. That car with that engine of yours? Yeah, it's not only yours. You are not the only person who owns it in regards to a game like DBD. So get it through your head that you don't singularly have a say in the matter. That's why BHVR is exempt. Entirely different ballparks.
In general, digital goods are normally improved making the law be unnecessary but in the case of DBD it is hardly the case. Like in this example, real money, even if it was small was spent on Hillbilly. Now they are purposely going to make him completely unfun to use meaning the money spent is now no longer worthwhile. Only in software is this allowed but I think it no longer needs to be because it can be greatly abused. Every single killer is nerfed after release, the Halloween chapter (Laurie and Myers both nerfed), and Ash vs. Evil Dead is the best examples.
So this is a special case where BHVR is taking great advantage of the freedom without a law to fake, manipulate, bait and switch their victims.
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1422357#Comment_1422357
So you want games to be released as they are without any consumer feedback because if they change even the slightest thing, someone can claim bait and switch and royally ######### over a game studio? Are you serious?
If I bought a car with a turbo charged engine, but automaker issues a recall and swaps it out for a small engine because they thought it was safer for the road causing me to be dissatisfied with the performance then I have a case. Companies like BHVR shouldn't be exempt.
Laws seriously need updating.
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Congress should act and pass a law prohibiting bait and switch. The laws are obsolete to deal with this new type of fraud that companies like BHVR commits to.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1422217#Comment_1422217
that just makes the situation even worse. this change only hurts top billy players, but not so much for medium or low skill players since we only use it for mobility and back rev.
This. Using his saw purely for sprinting is exactly what the nerf promotes. No more holding the saw for mindgames.
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To make him unfun to use and bring him down in line with the other killers, namely to have a lower skill ceiling making it impossible against good survivors. He is going to be a miserable mess against survivors that know how to loop, I can promise.
The part nobody seems to recognize is what is the difference in Billy holding his saw at 99% than a Huntress holding her charged hatchets, walking around a loop waiting for the opportunity?
@Peanits You are a Huntress main, how would it hurt your fun factor and viability if you could only hold the hatchet for just a few seconds? If you held it too long, you have to wait a long time before you could throw it again? I have never seen a good Huntress that didn't hold it for a long time, when the time was needed.
Killers with no cooldowns are what is fun in playing the killer side for a long time. This is why I think old Nurse, Billy, and Huntress seems to be picked the most. New nurse is a workout and this Billy is going to be miserable with an overheated toy chainsaw all the time with no flexibility in using the saw.
Also imagine chainsawing across the map, catching a survivor in an unsafe area, but because the saw is overheated, you can't use it and forced to use M1. That is extremely unfun for both sides. As a survivor, the danger of hearing and avoiding the chainsaw is more exciting than watching his saw burning up for no reason. Worst nerf I have ever witnessed and a huge turnoff for me on this game.
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I won't play the PTB. They won't listen to feedback from Billy mains. Only entitled fog whispers and survivors voice will be heard again. The idea that Billy will have a toy saw that overheats around loops in almost no time means I will retire using him. I play games for fun, not to get all stressed out because of limitations.
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They are still in a middle of a huge promotion. Considering they have sold over 5 millions copies and in the middle of a promotion, 60K is actually sad. These devs don't try to retain their players is why the player counts are dismal. Nerfing survivors constantly, nerfing killers constantly and giving them cooldowns. Making for more and more boring gameplay.
BTW, the change is only huge for hillbilly mains, that have played him since 2016. Everyone else is unaffected, except you'll have one less killer at high ranks....boring.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1411465#Comment_1411465
Since when did chainsaws allow you to sprint around at superhuman speeds? I don’t think realism is a very good argument in this game lol.
Maybe the entity gave him that power but he gave him a toy chainsaw?
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@Peanits said:
As far as mobility goes, it's negligible. Sprinting heats up the chainsaw at a significantly reduced rate, so you can do entire laps around the map no problem. More importantly, even if it overheats a few laps in, it doesn't cancel your chainsaw.
As far as curving and all that goes, your ability to do so is functionally unchanged. You'll only notice a difference if you miss a bunch of them or pull out your chainsaw way too early (something you don't want to do anyway because it means the survivors are going to widen the gap).
Chainsaws aren't supposed to overheat. Cooldown bars aren't fun. Giving Billy a toy chainsaw after 4 years is a step backwards. If you were a Billy main instead of a Huntress main you would understand why everyone is upset.
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@ClickyClicky said:
It’s too generous. It should overheat a little faster like Learherface’s new chainsaw does
Since when did chainsaws overheat?
@Kebek said:
There was this video of really good billies curving insane angles. They pretty much rev for a while before they get the correct positing and timing.
https://www.youtube.com/watch?v=VxbLxLZJS5E&t=538s
It would suck if such skilled players who dedicated so much time to curv properly would be punished by overheat.
BHVR doesn't care about their playerbase. They just expect people to play whether the character is fun or not, look at nurse. These devs are beyond full of themselves, just lucky DBD was a surprise success in a niche category.
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A really good post. I agree. BHVR is well aware how unfun cooldown mechanics are because it happened with nurse:. Nurse mains jumped ship. Now Billy? It goes to show BHVR does not care about long-term players.
Part of Billy's fun was the ability to have full flexibility with the chainsaw, you are in control of it. Now you are limited and that is not fun. It's also bad design. A game is supposed to be fun but nurse is not fun and so will Billy. Very bad decision to nerf for no reason.
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I've been crashing every time I heard the lullaby. It causes my sound driver to crash. I've enjoyed the game more the past few days more than at any time in a very long time. The DC penalty was definitely an anti-fun mechanic.
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Looks like nurse all over again. A disastrous unfun cooldown with a bunch of meme addons.
Fun fact: Chainsaws don't overheat.
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Their events were better and had less bugs when they had a smaller staff.
A big fat cow is lazy.
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Clown is definitely not the bottom with his recent buff. That's very inaccurate.
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@komaboma said:
https://forum.deadbydaylight.com/en/discussion/comment/1370328#Comment_1370328
Oh its not? Ignore all the countless ######### sound bugs making it near impossible to find survivors, 4 man bully squads, all the God loops and infinites, the countless crutch perks survivors have then maybe just maybe its not rough to play killer. But again you have a Laurie strode profile picture so I dont suspect much
My sound works. A streamer cherry picking one video of the sound not working is not evidence the sound is completely bugged. To be perfectly honest, you don't need sound with all the aura perks child. I also don't blame people playing in SWF because believe me, I have played enough solo to know good and well that it is the devil's hell and a killer's playhouse. At least Laurie is a real survivor, not what DBD has her dumbed down to be.
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@rogueplayer00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1373812#Comment_1373812
But I don't think they are. Once again, there are no perks that allow me to take a objective based reward away from you. I cant take back a gen, why are you allowed to take back a down? Thats my main issue with it
You basically have a wallhack every time you hook someone (A huge reward) and you can remove objective progress with PGTW several times during the match (not just once). This is totally outside the survivors control. Decisive Strike is completely within the killers control - huge difference.
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@rogueplayer00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1371603#Comment_1371603
100% you're correct, and I understand that aspect. But none of the above perks except for maybe noed allow the amount of game progression that a SINGLE DS can. An entire chase, wasted, is a lot of time. Yes I understand its to slow the game, but it should slow down other things as well. Your ruin argument, can be immediately destroyed. Devour hope as well. BBQ is wall hacks for 6 seconds. All it is is information, not even chase helping. A survivor can counter all these, while yes technically wasting time, but those are all things the survivors should be doing in the first place. Who cares if I have devour hope if you get three gens done in 2 chase sequences? Because thats what happens. Most SWF's I encounter, and even some random lobbies that throw in red ranks on me (I'm purple, reliably.) Just gen rush too fast for me to keep up. I understand the argument of "it requires skill and practice and its still winnable" but how is it winnable if I'm NOT using those perks? If I'm not using NOED or Devour hope, which by the way your end game chat LIGHTS UP with bad words and slander every time a survivor sees either of them in your pool, even if you win without using NOED there's always that "wow what a crutch perk you stupid killer noob." But if I say DS is a crutch perk, im wrong? And DS isnt strong at all and totally counterable? You realize against a SWF, with comms, and maybe even an OoO, theres nothing you can do. Ruin pops fast. Devour pops fast. Gens still get done, and heals are extremely easy thanks to survivors having extremely easy skill checks. Even with Sloppy, there always seems to be someone who can heal any hit i dish in less than 20 seconds. I stopped playing Nurses and sloppy on ghost face at higher ranks because it just simply doesn't help you win. Counterplay is important. And it shouldn't be punished, on either side. I think totem cleansing should be made a must objective. Imagine if before you exit, you need to cleanse 3 totems. Just 3. Then all the hex perks, would get debuffed, and then we can address perks like DS, or Iron Will, that literally take away a killers ability to progress his own objective. Once again, its 1v4. Not 1v1. One survivor shouldn't be able to just square up with The Executioner, The Trapper, or even Bubba, without consequence. And that's what it does. It allows survivors to win even if they don't deserve to. Its a point system. I have to hook at least 9 times to get all gold. 12 plus other prerequisite to get a perfect game. If I down you twice, you can just take a hook away from me. But I can't take a gen from you. I cant take a totem from you. I cant stop you from your objective, unless I'm chasing you, and that means I can't check the other 3, because its a 1v4, without not committing to the chase, which never allows me a down or hook to begin with. So?
You are exaggerating the strength of DS and totally dismissing killer perks. If an entire chase is wasted, then the perk did the job. If you tunneled then it is on you. The fact of the matter is killer perks are a million times stronger than survivor perks, there is no killer perk that is a one time use, NONE!
Your complaints are related to SWF, not ds. Those hex perks don't go instantly in a solo match.
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LMAO. I find solo a bloodbath every single match. If you aren't playing SWF you have almost no chance winning, especially at rank 1.
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@rogueplayer00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1370404#Comment_1370404
The issue is there's no perks that do that to survivors, who plow through generators. If I get my first down, and 3 gens get instant completed, there is NOTHING I can do. I can kick gens, I can chase survivors, but I can't just UNDO a gen, like a survivor can TAKE BACK a down. I love DS. As a killer, I love getting DS'd and having to reinstate a chase, because it feels more rewarding, and its immersive. It makes you feel like you're chasing someone who is fighting for their life, and you're winning if they had to use their trump card. But whats not fun? Is getting DS'd 5 or 6 times in one match, and not getting passed the first hook with anyone on a coordinated team running OoO, all DS, and Iron will. I love the idea of the perk, and even what it does. But it shouldn't be free "hah I can get in your face, waste a 30 second chase, and still make it out without a hook." Killers are supposed to be the power role. Its a 1v4, not a 1v1. Stop playing like its you vs the killer, its your team versus the killer. And the more perks come out that allow survivors to continuously escape the killer and have almost no consequences? Not to mention, "playing around" DS isn't an excuse. I down you 25 seconds after you get unhooked. "Playing around it" is waiting 35 whole seconds. That punishes me. For your mistake as a survivor. I play around it? I risk you having unbreakable, or a coordinated team getting the save, and i waste my own time, meanwhile a blendette or a meg with a toolbox is rushing gens while I'm focusing another chase, or sitting on the body to "play around" ds. Thats why I love Executioner. I dont have to sit and wait for your 2nd trump card this match. I can say F your perk, go to the gulag. Its definitely an issue. I love the perk. But not in its current state. In a 1v4 game, 1 of the 4 shouldn't be able to go toe to toe with me and get away scratch free. That goes against the entire threat of the killer.
If you say DS "punishes" or "wastes too much" time for the killer means it is doing exactly the purpose: a perk for survival. Lets turn the tables. What perks do killers have that wastes time for survivor. Every killer main says BBQ counter is to run and find a locker. That is a huge slowdown because you have to stop working on the objective and you still might not get in the locker in time (depending on how close survivor died from a hook). Sloppy Butcher: adds enormous amount of time healing thus slowing down doing objectives. PGTW essentially removes survivor objective progress. NOED punishes survivors for doing their objective too fast and forgetting the second objective. Blood warden punishes survivors for saving their teammates late game, even the nerfed ruin forces you to find the hot totem or it will eventually beat you, devour hope means everyone stops and looks for a totem which sometimes might be difficult to find WHILE KILLER HAS 1-SHOT.....etc. I could list several more. By in large, most good killer perks are infinite uses whereas survivor perks are 1 time use and its all done. A killer repeats slugging to an unbreakable user? he has a dead perk while killer is enjoying all four of his perks.
The Executioner: A survivor doesn't have the luxury of totally bypassing a killer's power/perks for simply existing.
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@ManyAchievables said:
https://forum.deadbydaylight.com/en/discussion/comment/1370358#Comment_1370358
The Killer should be the power role. They should be able to do whatever playstyle they want, passive or aggressive. If a SINGLE perk allows you to force the Killer to play passively, then The Killer isn't the power role anymore, which goes against the tone that the game tries to get.
And it doesn't matter if two or three of the twenty-one Killers in the game aren't affected by Decisive Strike, since the rest still suffer tremendously from it. It's like how Pig was when they came out and people were frustrated about gen speeds. They slapped a bandaid on in the form of one Killer, but that didn't solve the problem for the rest of the cast, and it still doesn't and it never will.
Being the power role doesn't mean being able to 4K while you masturbate. There needs to be more perks like DS, a lot more, that can slow momentum for killers that try to plow through the match at 4-5 gens. Forget the tone, the entity feeds on hope.
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@komaboma said:
https://forum.deadbydaylight.com/en/discussion/comment/1369782#Comment_1369782
There is because so many players are saying ######### this game. Especially killers due to how rough it is for that side
It's not rough for killers, that is fake news.
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yep.
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Killers need meta perks to win.
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/1363617#Comment_1363617
As a retired Nurse main, if a new map ever works perfectly with Nurse I will eat a sock.
I agree, they don't care about nurse. She is the red headed stepchild of DBD.
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Translating for OP: not every killer should require a SWAT SWF team to succeed against.
It is difficult for certain people to comprehend but this outcry is warranted.
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I think Scott is overreacting and spoiled by playing so much op Huntress and all other killers will always seem weak in comparison, I see what he is referring to on the map. It's beautiful with so much detail but it doesn't seem all that fun (although I've only played on it a couple of times), really wishing the devs return to making more maps like the classic originals, those are always the most fun and most balanced for both sides and I have no map offerings for those maps because I always use them up.
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@xBEATDOWNSx said:
https://forum.deadbydaylight.com/en/discussion/comment/1361434#Comment_1361434
Well I for one don't need DS or BT. And I'm not crying about an official mechanic and calling it an exploit because I don't like how it nullifies my precious perks.
It's okay to be upset. You've been playing with training wheels this whole time and now you gotta take em off.
But you need BBQ and PGTW? Where is the one survivor that can automatically bypass those perks?
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@xBEATDOWNSx said:
https://forum.deadbydaylight.com/en/discussion/comment/1361402#Comment_1361402
No, that's working as intended.
If you think you need DS, BT, or any perk to be good at the game, well sorry to break it to you but you're probably not as good as you think you are.
If you need a killer to tunnel someone out of the match for an ez 3v1 then you are not good. Amirite?
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@xBEATDOWNSx said:
https://forum.deadbydaylight.com/en/discussion/comment/1361277#Comment_1361277
ONE killer can go around BT and DS. It's definitely not the end of the world. People are making it seem like it's going to be nothing but Pyramid Heads being used now.
You seem that forget that you have to be Tormented before you can be placed in a cage. It's very possible to go a full match without ever having that debuff applied.
Truthfully it's a great thing that he can bypass these perks. DS is way too strong in its current state and when coupled with BT?!
That is still not fair one killer bypasses all perks. That's gaining an unfair advantage:. Exploit
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Yeah, I am still astounded a cage does not trigger perks although it counts as a sacrifice. This is certainly to be changed since it can be exploited.
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At a minimum, due to how strong PGTW is, there should be a skillcheck like overcharge has. This had to be an oversight with high mobility killers.
It's busted on Freddy for sure. He milks it like sugar...
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Same reason I think Huntress should have a directional lullaby. These killers can be on top of you before you know it. A ranged killer shouldn't have that strong advantage.
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They said a good nurse with an extra blink wasn't fun to verse.
I guess it is ok for Huntress to have a whopping 5-8 hatchets...with an actual insta-down!
Nurse was treated unfairly.
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With the vast number of gen slow down perks available, I think it is up to killers to stop the gens, not another secondary objective to distract.
Totems are already a form of secondary objective.
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Sometimes killers will find 3 gens and protect them so survivors are in a gridlock. I think there should be a mechanic that discourages a killer for refusing to engage in chase. The entity should be upset with such actions.
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DBD is trying to be politically correct now? Killers beware of Adam and Claudette!