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Sinister0208

Sinister0208

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Sinister0208
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  • @Valor188917 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1490958#Comment_1490958

    Those that rely on old RUIN also never got better at the game then.

    Those that rely on Pop also dont get better at the game.

    Those that rely on killer powers also don't get better at the game.

    Aside from the fact that it's pretty cringe trying to become "Better" at a game that is the equivalent of candy-crush amongst gamers.

    I see NOED far more at lower ranks than at higher ranks. Good killers don't generally need the perk, plenty of streamers talk about it negatively on both sides.

    NOED also promotes tunneling and camping too, because the consequence of tunneling is usually throwing the game but with NOED you can afford to do that.

    I just don't like the design of it - it doesn't feel rewarding. Neither do I like DS for the same reason.

  • @Valor188917 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1490773#Comment_1490773

    Marth88 uses it and he's really strong, by that sentiment you shouldn't use perks in general as all are crutches in the first place. NOED is the only powerful perks that killers have in case they actually need a perk to actually turn a match around.

    I personally don't like it (neither do I like DS).

    Marth88 doesn't even need it because he is one of the best killers I have seen. My point was for those who rely on it and don't get better at the game.

  • It is. Tbh its a waste of a slot most of time - it doesn't improve you as a player. Only see its value for endgame/meme builds.

  • Well they nerfed the aura now.

  • Second chance perks shouldn't be able to synergise so well with one another. On their own they aren't much of an issue.

  • @GoldieLegion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1490531#Comment_1490531

    Ds is a situational perk, u can only use it if killer decides to tunnel, and thats killers decision, i had lot of games where ds was totally useless cause killer decided to play fair. so ds is op cause it wont allow u hook the same surv that just been unhooked? wao. If those perks are so useless whats the need of buffing then? sorry but all u said makes no sense to me

    Buffing something doesn't necessarily make it better than other perks. They buffed bitter murmur and dark sense a while back - I hardly see these used even now.

    The 'buffs' (some seem like side grades) might make them more usable but unless you run a specific or meme build then why would you use these over the meta perks.

  • @GoldieLegion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1490516#Comment_1490516

    Again... Whats the need of buffing those perks then if they are so useless? bte ask the 3 killers in a row woth that perk once the see a single flashlight

    You will have more killers running the perks after the changes - because they want to test it. I did the same for tinkerer and I am not going to be using it going forward, its not bad but I don't see the value in it still unless I run a high mobility killer. The rest aren't great.

    Lightborn change isn't much different to the way it was before - near impossible to blind with one flashlight on old Lightborn (unless you play a potato killer).

  • Moris should be on death hook only and ebony is max 2 kills and keys (black lock ones) should only be able to used once 4 or 5 gens are done.

  • @GoldieLegion said:

    Can we talk about survs gettin nerf AGAIN? lightborn now makes imposible to blind and gives an aura for 10 minute of the surv, frankling not only makes the object dissapear now, it also shows an aura of the item to the killer, and dont even talk about billy cause chainsaw takes forever to overheat anyways, so that """"""nerf"""""" is bullshit. An yeah, those perks are situational, u can use better perks instead, blablablaaaaaaa... SAME WITH DS AND I KEEP READING KILLERS CRYING ABOUT IT, DONT TUNNEL, EASY, U MAKE ONE SURV PERK USELESS. It was really necessary? flashlights nerfed, toolboxes nerfed, all items nerfed in general with frankling now, what's next? gettin insta down if u use a med-kit on someone else? I KNOW I KNOW... Some survs are really annoying clicking all the time like #########, as a surv i dont approve that, also i dont tbag, but its a item that is there to use it. I'm not even goona talk about status effects in adons now and the auras in hooks or so, coz i read some killers saying that auras are a buff for survs and well... It's b*llshit up for everyone actually.

    What about nerfing ######### Ebony memento mori so killers stop ######### everyones game using it at first hook, for example? Maybe force them to use it at last hook or just one surv at first hook...? What about do something against facecampers? I know, "it's a mechanic" yeah, also is genrush and once again, they keep crying about it. There u go, that doesn't matter coz killers are always the poor little ones gettin bullied, right? Bullsh*t. But hey... Make all the items an excuse for camping an object with frankling now or just taking off one of the most important resource for survs, make the flashlights useless with lightborn now, worth, it's to hard TO JUST FACE A ######### WALL RIGHT?

    I used to have a neutral opinión coz i play both sides, but i can tell as a killer and as a surv that survs are not op, they keep gettin nerf once again and again and again instead. But hey, some killers facecamp, mori, tunnel or dc as soon they face a good surv player and it's totally fine.

    And here's a main killer talking actually. Guys, if u cant handle survs, maybe you need to improve, try harder and do it better next time. I faced a lot of killers that actually made the game impossible to win no matter how many ds, borrow times, flashlights blabla you have, they just KNOW how to do their job and they dont even need to tunnel or camp, so it's not about survs beeing op and crying in reddit about it, maybe some killers just need to keep playing in orden to learn how to counter survs.

    Playing both sides and in my opinión, killers definetly always get the favour from devs. It's a fact in my opinión, it's getting worse and worse. Come guys, u have tooons of op perks and adons to use, op killers to play and many ways to counter survs plays, don't be cry babys. (yeah i know survs cry aswell but its the killer who always get the favour)

    That's all. I know i'll get tons of salty comments here, but... I don't really care, everyone can express itself.. But in my opinión... IT IS WHAT IT IS. Also sorry for my english, i tried my best :')

    Killer main apparently. 'Cocaine is a helluva drug'.

    Why would anyone use lightborn in the first place, there are enough counters to flashlights without the need for the perk anyway. You can still last second switch into your flashlight meaning the likelihood that the killer uses lightborn is slim to none.

    'camping an object with frankling now' - in a time sensitive game why would anyone in their right mind camp an item for 90 secs. 'Let me sit on this key cos they might need it' whilst 3 gens go pop.

    Only decent perk is tinkerer and even that isn't as good as discordance (especially for low mobility killers).

  • @GoldieLegion said:

    Can we talk about survs gettin nerf AGAIN? lightborn now makes imposible to blind and gives an aura for 10 minute of the surv, frankling not only makes the object dissapear now, it also shows an aura of the item to the killer, and dont even talk about billy cause chainsaw takes forever to overheat anyways, so that """"""nerf"""""" is bullshit. An yeah, those perks are situational, u can use better perks instead, blablablaaaaaaa... SAME WITH DS AND I KEEP READING KILLERS CRYING ABOUT IT, DONT TUNNEL, EASY, U MAKE ONE SURV PERK USELESS. It was really necessary? flashlights nerfed, toolboxes nerfed, all items nerfed in general with frankling now, what's next? gettin insta down if u use a med-kit on someone else? I KNOW I KNOW... Some survs are really annoying clicking all the time like #########, as a surv i dont approve that, also i dont tbag, but its a item that is there to use it. I'm not even goona talk about status effects in adons now and the auras in hooks or so, coz i read some killers saying that auras are a buff for survs and well... It's b*llshit up for everyone actually.

    What about nerfing ######### Ebony memento mori so killers stop ######### everyones game using it at first hook, for example? Maybe force them to use it at last hook or just one surv at first hook...? What about do something against facecampers? I know, "it's a mechanic" yeah, also is genrush and once again, they keep crying about it. There u go, that doesn't matter coz killers are always the poor little ones gettin bullied, right? Bullsh*t. But hey... Make all the items an excuse for camping an object with frankling now or just taking off one of the most important resource for survs, make the flashlights useless with lightborn now, worth, it's to hard TO JUST FACE A ######### WALL RIGHT?

    I used to have a neutral opinión coz i play both sides, but i can tell as a killer and as a surv that survs are not op, they keep gettin nerf once again and again and again instead. But hey, some killers facecamp, mori, tunnel or dc as soon they face a good surv player and it's totally fine.

    And here's a main killer talking actually. Guys, if u cant handle survs, maybe you need to improve, try harder and do it better next time. I faced a lot of killers that actually made the game impossible to win no matter how many ds, borrow times, flashlights blabla you have, they just KNOW how to do their job and they dont even need to tunnel or camp, so it's not about survs beeing op and crying in reddit about it, maybe some killers just need to keep playing in orden to learn how to counter survs.

    Playing both sides and in my opinión, killers definetly always get the favour from devs. It's a fact in my opinión, it's getting worse and worse. Come guys, u have tooons of op perks and adons to use, op killers to play and many ways to counter survs plays, don't be cry babys. (yeah i know survs cry aswell but its the killer who always get the favour)

    That's all. I know i'll get tons of salty comments here, but... I don't really care, everyone can express itself.. But in my opinión... IT IS WHAT IT IS. Also sorry for my english, i tried my best :')

    Killer main apparently. 'Cocaine is a helluva drug'.

    Why would anyone use lightborn in the first place, there are enough counters to flashlights without the need for the perk anyway. You can still last second switch into your flashlight meaning the likelihood that the killer uses lightborn is slim.

    'camping an object with frankling now' - in a time sensitive game why would anyone in their right mind camp an item for 90 secs. 'Let me sit on this key cos they might need it' whilst 3 gens go pop.

    Only decent perk is tinkerer and even that isn't as good as discordance (especially for low mobility killers).

  • I think DS doesn't have much of a tell when he is about to use his power. I see most just quick ADS and shoot, that said he sucks at map pressure plus survivors have some control of his power as they can break the chain (plus Dead Hard/Sprint Burst forces a miss).

    A really good DS (like Zubat) is really hard to beat in a 1v1. Though being good at a strong chase killer should let you win 1v1s regularly.

    Good killers know not to chase good survivors for too long, so good survivors should know to avoid chases (or keep distance) against certain killers. Neither is an exciting experience in the game.

  • @gofu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1487432#Comment_1487432

    I mean the chase music makers are practically begging for it to be put in but I don't think they're comfortable with putting fanmade music in the game.

    Regardless it's a breathtaking track and maybe they have a change of mind

    Even something equivalent on their side. For all killers - most chase music for killers are lame.

  • She is fine as it is. She has enough downsides already.

  • Question is how long did it take to make and why isn't it already in the game.

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1487259#Comment_1487259

    Buffing Solo Queue was the devs initial plan but they abandon it for some unknown reason!

    The only problem with nerfing survivors is that it's make S and A tier killers too strong

    I wouldn't want them to nerf anything if they didn't buff solo Q. That said changing some numbers on perks would be easier than fixing killers.

  • Buff Solo Q

    And

    Nerf Survivor perks or Buff Killers

    Base kit Kindered etc. has been discussed before - though the devs don't seem to want to go down that road. Only thing that seems to have changed is the notification of some perks that killers use.

  • @ABannedCat said:

    This is kind of sad. I always use the queuing time to spend my bloodpoints on other killers. Right now I am maining Spirit, and generally get alot of bloodpoints with her. However I dont wanna spend my BPs on her because I usually dont need addons and I already have her on P3 with all perks I need. So I put the bloodpoints on other killers I usually enjoy only with addons like Trapper, or Myers, to have something to do while I wait for the next match. With this killer lock thats no longer possible, and I am now forced to waste time outside of queuing to spend my bloodpoints.

    Good point, didn't think of this. Even more time players will be out of matchmaking - along with more DCs and dodging.

  • Either they do and don't care or they don't.

    Don't know which one is worse.

  • @Jesya said:

    I would love to hear what BHVR plans to do with the overall dissatisfaction with the aura change.

    It really is game breaking for both sides....

    Probably a survey.

  • @WheresTheGate said:

    At one point I would have disagreed with you. After the aura changes today I gotta say I'm more inclined to think you are right. I simply can't understand how anyone that actually played with these aura changes actually thinking they were a good idea. The only thing that makes since is the people implementing these changes don't play the game enough to realize how ridiculous this change was.

    Yeah it feels like that tbh. I have been reluctant to say anything in the past, but it feels like being in a rudderless boat atm.

  • @MaybeShesCrazy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1486463#Comment_1486463

    I play survivor. Many of my teammates are leaving people on hooks because they can't see them. lol

    OMG holy cow - both sides are agreeing for once. Did the universe just turn upside down? 🤣

    Maybe its was done to bring the community together lol.

  • Sinister0208Jul 28, 2020

    https://forum.deadbydaylight.com/en/discussion/comment/1483504#Comment_1483504

    Hahaha I know I have see this too in my career. My gripe is that its has become the standard answer to most things.

    Yeah heard that one too.

  • @[Deleted User] said:

    The complete lack of quality control is really sad. People noticed massive fps drops and lag within 30 seconds of loading in after this patch. Are you doing any QA whatsoever? I'm still dead blinking down hallways on Midwich and the only Nurse bug fix was a mori animation (?). It's like quality and game health are near the bottom of their priority list.

    I agree, plus FPS on console has been atrocious for years. I think many would agree Midwich is pooly designed map for both sides (though not sure how much creative freedom they had with this one).

  • @EvilJoshy said:

    I've worked for enough companies to know "We'll look into it" is management slang for "Go the #@$% away".

    Hahaha I know I have see this too in my career. My gripe is that its has become the standard answer to most things.

  • @GoodBoyKaru said:

    I absolutely love the shoutout from you but I really shouldnt be put on the same pedastal as Space Coconut and ScottJund.

    But seriously thank you so much <3 <3

    Don't mention it, I see you three interact with the forums a lot so its only fair to add you too. Keep up the content - I watch your VODs for PH content.

  • @AhoyWolf said:

    I must agree, but I'm scared that the devs hear that the overheat mechanic doesn't do anything and they will "fix it".

    Yeah but this time they will say there was a bug causing him to rarely overheat - then nerf him.

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482779#Comment_1482779

    They can change addons and perks still. So the contention that "the Killer can't do anything about it now" is incorrect.

    Allowing Killer swaps will make per-Killer MMR impossible, and we need that feature.

    You can't change the killer if they bring four med kits for example. I agree as to why you are making this change.

    I am arguing that you haven't considered what that means for the killer. A change to the survivors side where their kit is locked in after some time would be fair. Because as it stands I can see this leading to more DCs and lobby dodging.

  • This patch was a dud tbh. Billy caught a nerf, Bubba is half decent now and killers are locked in the lobby (which is like a nerf). Only thing good is the new tinkerer and even then I am struggling to put it into my build.

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482328#Comment_1482328

    Because Survivors are all the same. We're not tracking per-Survivor MMR.

    @Almo @Peanits you lot dodged the main argument completely. Survivors can change their kit last second and the killer can't do anything about it now.

    How about half way down the timer the survivors are locked in to the character and kit - isn't that fair for both sides? Since killers can't switch at all, but at least they can change their kits accordingly then. Otherwise whats the point in seeing who the survivors are - just put us straight into the game then. Lobby dodging is going to become more of a pain now when I play survivor.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482645#Comment_1482645

    Nothing to do with being survivor sided at all!

    It's locked in because when you search for a match that's when the matchmaking happens, so if you queue with your strongest killer for example and then decide to change to another killer whilst in the lobby you are going to struggle...that would also be abused the other way around - you'd queue on your weaker killer and be matched with survivors of that skill level, then switch up to one of your stronger killers in the lobby.

    The difference for survivors that there's no difference between characters in the same way there is for killers.

    I agree with the killer change.

    That said if the timer is 40 secs - then the survivors shouldn't be able to switch after 20 secs (completely locked - even perks and addons etc) at least then it gives the killer the chance to change their perks and add ons accordingly.

  • It seems that they want every killer to have a cooldown or a limited number of uses of their trap/power.

    Waiting for Wraith's second 'add on' rework.

  • I agree STBFL should be M1 only, but Surge shouldn't as it only works for a certain range and has a cooldown. Why do they feel it needs another condition for activation when Infectious doesn't have any beside TR.

    Maybe @Peanits can answer.

  • Nope. Keys should be removed as @GoodBoyKaru said.

    Perhaps moris should only work on death hook.

  • Zubat is one of the best I have seen for both sides.

    Fungoose and Otz for educational vids.

    Honorable mentions: Scott Jund, Umbra, Ayrun and Dowsey

  • Ash - because of Bruce Campbell in Evil Dead and Burn Notice.

  • People playing the top tier killers would likely be playing them solely to win. That said it depends more on the player rather than the killer.

    If its a complete mismatch or someone DCs early then sometimes (depending on the survivors) I will let 1 or maybe 2 go.

  • Its interesting that one of the survivors (highest points) at the in the post game chat says 'this game is so busted'.

  • It would be funny if using unbreakable made you broken.

  • Being a good survivor does take skill and also game sense. That don't mean bad, average or maybe even potatoes can't make it to rank 1 because that is mostly down to play time (and who they play with).

    Problem is that you don't have to be a good survivor even because all you need is comms (and not be a complete potato) to do well as a team to get to rank 1.

  • Bam Bam is the most fun for me, though love it when you get a double hit on PH's punishment of the damned.

  • Bam Bam has a slightly steep learning curve initially. Once you get down how to use the demon dash correctly then he is so much fun to play (PS4 player too).

    Scott Jund is a good Oni main to watch.

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/173554/who-should-the-devs-listen-to

    The dev's shouldn't be listening to us at all. When they listen to us, you get crap like ds and unbreakable and freddy.

    The dev's should be capable of making a balanced and fun game on their own, but they're not.

    https://forum.deadbydaylight.com/en/discussion/comment/1461153#Comment_1461153

    They shouldn't do that either. Content creators are concerned with growing their audience, which usually means they need exciting content, which is not in the best interest of the game. The dev's need to watch the content creators to see what's broken, but nothing beyond that.

    Problem is devs, even if capable of balancing their game, would do it at a really slow pace. To expedite the process they need experienced players to give feedback, this survey malarky I have been filling out for ages doesn't seem to get the point across (and they don't even show the results for us to see the overall picture).

  • They should listen to content creators on both sides, because they promote the game and they usually have more experience and skill than average - plus they usually have evidence (clips) to back their opinions.

  • I don't think this video proves your point tbh. The guy isn't play against decent survivors.

    Even if you think he does, the video still isn't good for your point since he talks about beating OhTofu at 2mins onwards (who used an ebony mori with billy) with his mates and beat him because they 'genrushed'.

    I don't like the term 'genrushing' as if there is anything else for survivors to do. I blame the Devs for nerfing ruin and not doing anything about why its used so much (this early game EGC could be next year for all we know).

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460328#Comment_1460328

    I remember when escape attempt spamming was a well known signal for "I am getting camped". Did this get out of Fashion?

    I still do it, though not everyone knows about it - plus you can't do it on second hook.

  • SWFs skew the power levels. Maybe killers are too strong for solo Q currently but they need to be for SWFs so it a catch 22 situation. That said upcoming matchmaking changes might pair you with less potatoes (hopefully) going forward.

    Devs need to do something to bring solo Q closer to SWF level rather than nerfing killers.

    However I found Bond to be hands down the best perk in solo Q - its the closest you can get to SWF level information.

  • For solo Q - base kit kindred (killer aura only) within 2-3m - so the 'do gens' argument cannot be countered.

  • @ Antares2332 said:

    NEW BBQ & CHILLI: All other Survivors' Auras are revealed to you for 10 seconds when they are farther than 40 metres from the Hook. Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

    NEW We're Gonna Live Forever: Each time you perform a Safe Hook Rescue or take a Protection Hit for a Survivor, gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %. Each time you rescue another survivor, if the killer is more than 40 meters from you, the killer's aura is revealed to you for 10 seconds.

    This would be my opinion in case they buff it.

    I like the WGLF buff though maybe only a 4 sec aura reading like current BBQ (and leave BBQ as is).

  • I can give you a rough estimate.

    Chapter 1 - Licensed - cool killer/survivor (perks will be crap - killer will be nerfed within a week of release)

    Chapter 2 - Licensed - cool killer/survivor (perks will be crap - killer will be nerfed within a week of release)

    Chapter 3 - Token non licensed chapter - (perks will be decent)

    Chapter 4 - Licensed - cool killer/survivor (perks will be crap - killer will be nerfed within a week of release)

    Sporadic game health improvements in the mid-chapter updates though now where near the level it should be.

    [kappa]

  • @The_Bootie_Gorgon said:

    clown needs an overheat mechanic. He's a big boy so he's gonna overheat from chasing survivors. He needs to stop moving to cool down and catch his breathe.

    I second this. He needs to have a coughing fit if he throws too many bottle in a short duration and the only way for him to come out of it is for a survivor to pat him on his back.

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