Sif
Sif
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@Mandy said:
We've not released an official date as yet.
I heard from a gaming website that you're aiming for before the end of January.
Is that true or is there much more to do first?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1819710#Comment_1819710
No, you would have individual MMR for every killer. That’s the main reason why you can’t switch your killer anymore once you hit ready.
if you have no experience with a killer your MMR will not start with 0 though but it will start with some sort of average from MMRs of you other killers.
Well that makes me ejaculate with joy
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1818094#Comment_1818094
That’s pretty much what MMR aims for.
The current rank will not matter. Only the invisible MMR will..
let’s hope for a better implementation!
As I understood it you'd have only one MMR for all your killers. Not one MMR for each killer.(which is what I want)
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Your rank/MMR for each killer is on an individual basis. The monthly reset would be changed to accommodate this change.
Just because I'm (performancewise) a rank 1 conehead doesn't mean I'm a rank 1 nurse too.
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@Yords said:
Well, a jumpscare isn't really scary, it is just startling. We need another killer that makes you panic like an Oni dashing towards you at full speed in the open. That is terrifying to me lol.
I don't think its just being startled. When tier 1 Myers scare the crap outta me its because I think im safe since I don't hear anything but then he just appears around the corner doing the wide walk with a knife.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/1815214#Comment_1815214
Starts with Spring and ends with Trap
Oh hell yeah. Springtrap would be a fantastic jumpscare killer!
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@DoritoHead said:
Ok, I think we all know where this is going.
Where is it going?
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You can't tell me what to do mom!
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You must have reported them ingame after the match though
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@Rebel_Raven said:
Plus Victor's locker interaction got fixed which basically hurt the killer even more.
Wat! So a survivor that hides in a locker is immune to Victor?
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@azame said:
This is cool and all but this is gonna go down two ways. The devs do it and people are upset it sint exactly how they want it. Or they go with stereotypes of how bisexual/trans act. Oh and one last thing their sexuality will be their entire character.
Me personally I wasnt going into this game looking to figure who likes who, or who's gay or straight, but I guess I can understand why people want this.
So it being fine isnt even an option? You sure are open minded.
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When I previously made this thread someone asked me what I thought the killer power should be.
I actually have a small idea for what might fit Not Important. It definitely need to be something that aids in chases.
Hatred:
Press M2 to activate Hatred for 10s. While Hatred is active you move faster (130% / 5.2mps), vault faster (0.9s aka medium vault) and destroy pallets twice as fast.
Pressing M1 during Hatred performs a lunge kick and ends Hatred. This lunge is twice as long as basic attack lunges. A survivor struck by the kick is knocked to the ground for 10 seconds or until struck by a basic attack. (Basically a free hit or a way to put a survivor out while you hit another)
Hitting a survivor with a basic attack or kick fully depletes your Hatred meter. It takes 30s for Hatred to recharge. Hatred recharge twice as fast during chases. You cannot activate Hatred unless it's fully charged.
No Mercy: You may kill dying survivors that struggled against the entity by your hand. Doing so ends Hatred if it was active and fully depletes your Hatred meter.
Lunge kicks is something that was used quite a lot in the game Not Important is from. You'd perform a karate kick to make victims vulnerable then go in for stabbing with your knife or blowing their brains out with your gun.
The idea here is that Not Important is very dangerous if a survivor earns his attention for too long. On paper it looks similar to Legion but in practice it wouldn't be. The biggest difference is that Not Important is more about 1v1 while Legion injures everyone quickly. Don't think it'd be OP neither since there already are 1v1 gods (Deathslinger) and they aren't the top killers.
Im not a game designer so it might be bad but it's around these themes I think would be cool. It could probably be balanced by buffing some areas or adding cooldowns here and there etc.
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I can't even vote because I don't know what your definition of "winning" is. In the current system I can as a killer have all 4 survivors escape and still gain a pip. I certainly wouldn't call killing no one winning but that's what the system does right now.
So what do you even mean by winning?
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It should be just a 4k (or even 3k). It'd be the direct equivalent of a survivor escaping for their adept achievement.
No messing around with emblems or points.
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I agree with the first suggestion. It seems really weird that you don't get bonus points for pulling off such a risky hit. The last is already covered and the second absolutely shouldn't be encouraged. Basement builds are pretty miserable for survivors.
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@Kees_T said:
Don't lower the radius, let it be 32m or maybe it should scale with the current TR of the Killer.
I'm so mad we have only 2 decent perks to regress gens. Some simple change in a perk can make it viable.
Im guessing you're referring to Ruin and PGTW. What about Oppression though? I use it all the time now. It's great with surveillance.
As for these suggested changes. Yeah don't reduce the range. 32m already feels like it's too short since most of the time the survivors will run more than 32m away from the gen when you approach. Other than that I like it. Especially with the lack of need for basic attack means that Demogorgon himself can fully enjoy his own perk unlike now. But I don't think the devs would go for this since it'd make it rival meta perks.
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In the time it takes for slinger to make one hit a huntress could have potentially landed 3 hatchets.
Don't nerf underpowered killers just because you don't know how to play against them.
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@NoOneKnowsNova said:
They tried something once with camping. Survivors completely abused it.
What?
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Bit too silly for this game
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@Dermott said:
https://forum.deadbydaylight.com/en/discussion/comment/1796245#Comment_1796245
I'm afraid that we are not understanding each other. It's like you would say to a camped surv "Just unhook yourself and stop killer to camp you", when I (and other people in other threads/vids) pointed out how much time consuming is switching to Charlotte, walking up to downed suyrvivor, picking him up and putting on hook. So it's better to just run around as Victor and keep them on the ground. The currenct mechanic for Twins is flawed and it's okay if you don't agree, but coming up with that kind of response and "whiny crybabies" is just weird.
Hardly a fair comparison since what I suggested is a legitimate strategy you can use to counter Victor.
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@Dermott said:
https://forum.deadbydaylight.com/en/discussion/comment/1793829#Comment_1793829
Sorry? Are saying that survivor just should heal up and not be slugged? If it was that easy no one could have problems with that. But since Twins' mechanic works like that, it's hard to deter from that.
I do think you're whiny crybabies. Just heal. That's what I do. Victor can't attack again if he lands on a healthy target and the target can kidnap him for 45 seconds.
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@Felnex said:
https://forum.deadbydaylight.com/en/discussion/comment/1791354#Comment_1791354
No I am not. How dare you. This thread is not about real life people, surely you understand that. Shame on the both of you. I really resent how it's difficult to bring up any point without silly people like you completing changing the thread to be talking about something else.
I was responding to Chechia. I was basically telling him to cut it out.
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@Amazinggoose said:
https://forum.deadbydaylight.com/en/discussion/comment/1794677#Comment_1794677
another buff to second wind would just remove having to heal someone
I like that. You shouldn't have to go through that extra step in the first place.
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You could just heal yourself and stop Victor from slugging that way.
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Im not sure if there even is any coherent reasoning. The flashlights were in a good place and now survivors can't land easy flashlight saves when the killer left himself vulnerable. I thought everyone were running lightborn at first.
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@Chechia said:
https://forum.deadbydaylight.com/en/discussion/comment/1790320#Comment_1790320
I am not judging her. It's an illness.
You are though since you don't know if she even has anorexia.
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I always thought that Charlotte should be better for dealing with multiple survivors and Victor excel at lone survivors. So you'd switch as the situation develops.
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Like.. one of the twins' perks literally doesn't even work. That's really bad for the game's health.
They should put quality over deadlines imo.
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https://www.youtube.com/watch?v=izoWwyy0QcQ
Oh hey he uploaded a video today using it along with another angle I didn't think of.
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"Blinds other surrvivors if aimed at them"
Oh boy. That one is getting abused for sure. I did like the idea for the unlimited flashlight that doesn't blind killers though. Beyond just being a lot of fun it actually has practical utility, like for finding traps or grabbing survivors' attention.
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Your booty.
I'm a warrior.
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I don't think they should be playing any game. It's not even that fun for the griefing value.
But like the above said most of the time when I suspect cheating shenanigans they do just use a perk or voice comms. Still, of the ones I would say definitely are cheaters only one did the overt Legion flying while spamming instadown hatchets from the sky. Most use more subtle things. Like when I played scratched mirror Myers and one of the survivors always looked directly at me, pointed straight at me and made sure I saw the teabagging with my aura sense stalk(No OoO, which wouldnt work anyway because tier 1 Myers is undetectable). Since the EAC doesn't detect the cheats they depend on not being reported to keep doing it.
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@[Deleted User] said:
I remember seeing Otzdarva using it, never tried it myself tho.
Do you know which video/stream? Id love to see it
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And it lets you disrespect every single pallet.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1767802#Comment_1767802
And how would you determine if they found them randomly or on purpose?
That's not the only way to notice that tunneling is going on.
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The short answer is no.
The long answer is https://www.youtube.com/watch?v=2HRbVp8wskI
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I play both survivor and killer, mainly killer.
Honestly I always felt like DS should be made a base feature of the game. The killers whining about it most likely are the tunneling problem players. They don't think about how fun it is for that survivor to have you barreling towards them as soon as they get unhooked. They have a right to enjoy the game just as much as you do. I don't have problems with DS because im not a tunneling douche.
So DS should be made a standard feature and the perk should beef up that feature. Maybe by making the window longer and/or stun last longer w/e.
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That's a great idea for Springtrap.
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@En3ermost said:
No killer died in the real world. As it has already been said devs confirmed the Entity can't abduct dead people.
Some killers were mere seconds close to death in their previous life, that's for sure. But they were all snatched just before dying.
Same for the survivors. Bill was taken seconds before his death in the L4D universe.
Where did they say that the Entity can't abduct dead people?
Wasn't Victor dead for many years before being taken and revived?