Shroompy
Shroompy
About
- Username
- Shroompy
- Joined
- Visits
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Comments
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Idk how you're supposed to buff Trickster for controller. He already has less recoil on controller than on M&K, and I don't think anyone wants some Apex level of aim assist on him either
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Pretty sure for the roof of Torment and MacMillan branches you can look down to avoid the bump, as the hitbox for the sweep does depend on where youre looking vertically.
Even then I still think they should be looked at, as well as the others you mentioned
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@Mandy said:
This was very weird, I think I've resolved it though - did the old "switch it off and switch it back on again" and it seemed to have worked!!
So you should be able to upload pictures now without any issues.
me and my coworker can confirm, it seems to have worked!
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Brother, its not that deep
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Something similar to cosmetics
If they were available for shards and auric cells, I'd probably save up my shards.
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God I love the holidays
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dev approved
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@Mandy said:
I wouldn't need to switch off the forum for adding in avatars, switching the forum off is due to massive maintenance that's happening which will make the forum unfunctional.
this gonna be that giant update thats been mentioned a while back?
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They fixed it on a few maps, not just the Asylum
This might be wishful thinking, but hopefully this means they're looking at changing maps
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@ImNotBobDylan said:
https://forum.deadbydaylight.com/en/discussion/comment/3287510#Comment_3287510
I'm not new, I have around 800 hours, mostly survivor. I'm just "new" on Trapper (30 hours is not new). I know 5k hours is a lot, as I grinded that on a few other games, but you have to realize that 20-30 hours is ALSO a god damn lot, that's about an hour spent per map in the game. In any case that should be far more than enough for the MMR to climb high, as I've 4k'd every game since I played him (excluding hatch and 2 losses on Eyrie). My queue can be 5 min + which defintiely was not the case when I played him at the beginning.
The reality is, the survivors you mention might exist, but they are a minuscule part of the playerbase.
Regarding Trapper being a poor killer at high MMR, Otz got a 50 winstreak with Trapper and no add-on, and that was before the DH nerf which I suppose has been a massive buff for Trapper since then. In 50 games surely he must have fought some of the mighty survivors you mention. And before you say that it's because Otz is an insane player, that's true but even I could probably replicate this streak, at least 20-30 with the Iri stone should be ez pz (if we exclude Eyrie which that I agree with you is an absolute nightmare).
There is no other game that I know of where one could achieve such a high winstreak, so either we agree that Trapper is a very good killer as I said (in any case he's not a bad killer that's for sure), or we agree that MMR gives killer mains easy wins all the time - which is roughly equivalent.
30 hours really isnt that much, also I highly doubt you have 800 hours while only being level 23.. (unless you played A LONG time ago)
Also the caliber of player it takes to know how to counter Trapper isn't that high, I'd say around 800 hours and you should know how to deal with most killers pretty well. Then when you start to reach the thousands is when you learn the little neat tricks that give you an edge.
Also when Otz got his Winstreak it was when Ranks were used for matchmaking instead of MMR, a good chunk of the maps weren't reworked yet so there was a lot more maps that were better for him with tall thick grass, and an added bonus was there were still a good amount of spots that you could shove traps into terrain to make them barely visible or completely invisible
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@ImNotBobDylan said:
https://forum.deadbydaylight.com/en/discussion/comment/3287453#Comment_3287453
Again what do you mean by "Survivors who know what you're trying to do" ?
Do you mean that if I face a team of 4 players who have 2k hours and know all the trap spots, know which pallets are unsafe against Trapper, know how not to get 3-gen'd on Gideon, and know how to play against Iri stone, then maybe I could lose? Imagine the effort for survivors needed to learn how to counter ALL the 30 killers to that level, just in case they face what is supposedly the weakest killer.
My experience so far in 20-30 hours is that there was exactly ZERO instance where the matchmaking was able to find 4 players that follow this definition of "know what you're trying to do". I can count on one hand the number of survivors that knew this, but there was always 1 weaker survivor that would throw the game for eveyrone else. And even the good ones were eventually caught off guard by the Iri stone.
That Gideon "makes the traps very easy to spot" sounds like a gimmick tbh. Usually you hide the trap behind a pallet and by the time survivors see it it's too late. Yeah there are some nasty spots on other maps but I'd still 100% pick a map like Gideon or RPD over most grass maps. Survivors don't fall in traps because they can't see them, they get trapped because you lead them into them.
It sounds like a lot, especially since you're new but trust me you reach a level where its the norm that people know how to deal with it. Its not that hard. Also this is just showing that MMR is doing its job of separating the newer and experienced players
I've been playing for 5 years, have almost 5.3k hours in the game and the majority of that is on killer. First main was Trapper back in 2018 where he wasn't as map dependent because grass was a lot thicker and there were less indoor maps. There was only Lery's at this point (which had grass before) and even then he also had WAY more spots that he could shove a trap into the floor making it near invisible, or actually invisible. Even then, he was still regarded as weak.
I also see an issue of when you are talking about viability, you're not looking at the top level. When measuring the viability of something you want to do so at the top level and its max potential. Now when seeing a Trapper at his max potential against Survivors at their max potential, thats when you can see he starts to fall short. You won't verse that all the time in normal pub games, hell I do randomizers all the time and still manage to 4k. But the off times where I run into a good team on an unfortunate map, I have a VERY little chance of actually winning
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@ImNotBobDylan said:
https://forum.deadbydaylight.com/en/discussion/comment/3287325#Comment_3287325
Gideon is a damn good map for Trapper, the underground floor is full of extremely unsafe zones which you can create with only a few well placed traps. I spend a few minutes collecting & placing traps then I don't even have to do anything most of the time, just chase the survivor and they end up cornered. There are at least 2 trap spots on this map which regularly give me 4+ hooks per game. Eg. the bathroom, if survivors don't get out of it in time, I can body block the entrance and trap it, guaranteeing a down on everyone inside. This is the obvious one but there are many other spots like this.
I have not lost a single game on this map. Even in close games I end up with a perfect 3-gen almost every time, always in the underground. Survivors could have infinite amount of hook stages and they would still never win.
The chances of getting an actual good 3 gen on Gideon are EXTREMELY low, and if the Survivors know what you're trying to do they're going to try to break that 3 gen as soon as possible. You also have the fact that there is literally nothing covering up your traps making them VERY easy to spot.
Now one thing I didn't see before is you using Iri Stone. Which every one knows Trapper actually becomes pretty decent. Its just if were now taking add ons in consideration he still falls a bit short compared to the majority of killers. That being said, all killers with their best add ons are all pretty good
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@ImNotBobDylan said:
https://forum.deadbydaylight.com/en/discussion/comment/3286663#Comment_3286663
What do you call "sentient survivors"? Do you consider yourself a sentient survivor? I'm pretty sure if I matched you or anybody else in solo queue I would beat you with Trapper easily.
This is a match I just played:
https://us.v-cdn.net/6030815/uploads/WA0G0NBQ7XOI/image.png
(I gave hatch to Nea)
Notice the Gideon map offering, toolbox with BNP, medkit with syringe, and literally every survivor running DH. Compare with my perks.
Are those survivor babies?
Because I 4k'd easily, despite going for 12 hooks. I also 4k'd the next game, and the next 10+ ones.
And I'm not a god Trapper. I played him for ~30 hours.
Yes, you are going up against babies. They may all be running Dead Hard but other than that and CoH thats pretty much the only meta perks they got. If anything just looking at this set up it looks like they were just dicking around and wanted to go more for flashy saves and just prioritized a good time over actually escaping.
No good team who is actually trying is going down to a Trapper on Gideon, Im sorry but thays just how it is
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@NekoTorvic said:
https://forum.deadbydaylight.com/en/discussion/comment/3286910#Comment_3286910
im glad we've reached an understanding XD
Me too
stay updog my friend
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@NekoTorvic said:
https://forum.deadbydaylight.com/en/discussion/comment/3286898#Comment_3286898
You're skimming skills are sub par, then.
never claimed to be an expert skimmer
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@NekoTorvic said:
https://forum.deadbydaylight.com/en/discussion/comment/3286852#Comment_3286852
My brother in christ XD i said when it's end game, and there's no one left and all you're doing is wasting time. Can you read things?
I can
just started skimming through it once I realized it was nonsense
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Ok, Ill make sure to crawl out from underneath the pallet to make sure my teammates have no chance to save me while Im on death hook.
Just for you buddy! 🤗
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/3286828#Comment_3286828
Which is still better than getting that now without those extra %, isnt it?
i mean like, sure? But it still doesnt fix the issue of people dcing. Which is what this is supposed to fix
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@Archol123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3286822#Comment_3286822
Ok then how about a different stun duration for killers? For example Nurse is rather fragile anyway... So what if stunning her just stuns her for an additional 40-50 %?
Because thats rather unrealistic that the devs would have to look at every single killer that already exists and every single new killer that comes out
This here hurts killers like Nurse and Blight who arent punished too hard for their mistakes to begin with, and doesnt really have an effect on killers with no mobility
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/3286697#Comment_3286697
It does fix me with BP so I take it
bro getting 100% from a game where you get 3k bp still only buys you a clear reagent, a bloodied blueprint, and a poopy brown medkit
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@Archol123 said:
Just revert it back to 5 seconds and it is fine again, 3 seconds is just riduclously low and making this change would be kind of annoying from a killer point of view since you don't even immediatly know if the person has Ds.
Reverting it back to 5 seconds simply hurts killers with no mobility the most while having basically no effect on killers with high mobility
Only way I can think of atm to keep it some what consistent across all killers, is for it to also disable powers for a short amount of time.
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no
FOV slider
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3286671#Comment_3286671
I've met a lot of them, but to be fair, I'm also awful so it's deserved.
I mean Im not saying Ive not seen any at all, in fact Ive been witchhunted before which was definitely not a fun experience. Still I wouldnt say that one person or the few others that were poopy are representative of all TTV's
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@EvilSerje said:
https://forum.deadbydaylight.com/en/discussion/comment/3286697#Comment_3286697
What he said. More of that, getting +25% on 5-10K bloodpoints not very comforting.
exactly what I was thinking
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doesnt really fix anything tbh
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later gator 🐊
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Nah
Red stain is actually why a good chunk of mind games work.
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Realize that in the end, you have nothing to lose and you are quite literally just playing a video game
If it stresses you out and youre just simply not enjoying it, nothing is forcing you to keep playing
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Seriously wondering where all these awful TTV's are
Pretty much all of the ones Ive versed have been chill af. I usually try to play in a way thats either funny or entertaining tho because I wanna try to get a few good clips if possible. Like this one I got just a few nights ago!
https://clips.twitch.tv/PatientImpossibleTermiteCopyThis-IdWmOTlYE6lj_jtJ -
@ImNotBobDylan said:
Trapper is an easy 4K against most players. People who honestly believe that he's a bad killer are just incompetent.
Against most players, all killers are viable
against sentient survivors? yeah nah
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/3285947#Comment_3285947
It's not even about getting upset or not it's showing the guys that do it to taunt that it works cause the killer comes they can show of there little brain dead dance and so they will continue and others will see it and start doing it so I have to walk all the way to the gate just to get out of a game that is already finished.
And since your ego isn't so fragile you should have no problem with that perk idea cause you would never do such a thing and even if you would do that your ego would take no dmg from getting killed by that perk right?
the perk would quite literally be on the same level as Lightborn in terms of effectiveness and have the exact same moto
"7% of the time, it works every time!"
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@LordSturm said:
https://forum.deadbydaylight.com/en/discussion/comment/3285645#Comment_3285645
you can play older builds?
yeah just cant really talk about it on here or advertise it
shro0mpy#2299 if you wanna talk more
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I mean if you had any idea what you were doing, it was ACTUALLY impossible to get downed
30+ pallets being the norm, no entity blockers, no bloodlust. Out of all of these, only entity blockers would be introduced later in the year.
Not to mention the majority of main building windows were MUCH stronger. Ironworks didnt have a hole in the wall next to its window and outside there was junk in the way, in the front making it possible to loop it from the left and right. Wretched Shop had 3 windows next to each other, and another window on the other side of the main building. Any of the coldwinds were absolutely busted, since the old wall textures could easily be seen through. Not to mention stronger main buildings and Cow Tree being much longer.
The only killer able to deal with these (of course until Nurse came out) was Trapper. Who took roughly 8 seconds to set down 1 trap which could not only be disarmed faster, but also permanently sabotaged using either a toolbox, or Saboteur.
Oh but wait, Im not done yet. Perks! Sprint Burst having just a 40 second cooldown (was 20 at one point). "But wait, isnt that what it is now?" Well yes but actually no, it gives 40 seconds Exhaustion. Before it was just a flat 40 second cooldown. Self Care healing you in 24 seconds allowed you to heal mid chase, We'll Make It increasing healing speed by 300% and also applying that to self healing. Paired up with Self Care and you could deny a killer a hook by simply standing underneath it since you still had collision after being hit and you could heal yourself faster than the killer could recover from hitting you
On top of all the other broken ######### Survivors had, gens only took 60 seconds to complete with gen kicking not being a thing yet
I could go on about other broken ######### Survivors had, and if youre still not convinced Ill offer you to 1v1, you as killer and me as Survivor on an older build of the game. We'll see how much fun it seems then :)
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You do realize that the Banner can be identified early right? It has another effect of blocking windows, meaning Survivors should know that its coming in the late game.
If they dont because its the first time theyve seen it, well now they know for next time
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Im pretty sure they meant vaults related to a killers power, which would be Legion and Wesker
Myers just has his base vault speed increased
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cant wait to have posts of people foaming from the mouth because of Olaf
I love the holiday season
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3283556#Comment_3283556
What do you mean micro manage? Chase 1 person as an M1 and not even get a hit while the guard chases another person and doesn't even get a hit? You need the down at some point. Using his guards to kick gens isn't even worth it, since they don't apply gen perks OR the 2.5% regression. Carnifex can break pallets fast, but since when has that caused survivors to get hit before they make it to somewhere else safe? This is just an M1 killer with extra steps.
maybe micro manage is the wrong term, i don't really know how else to describe it since he's pretty unique compared to the rest of the cast
Also using his guards to kick a gen prevents them from interacting with it for as long as they're breaking it. So if you see a Survivor on a gen which you know is about to pop you can potentially stop it by bringing either the Jailer or Assassin over. Carnifex breaks it too quickly which is why you reserve him to break pallets instead. Which btw, I think you're underestimating just how fast this guy breaks a pallet. It says 2 seconds on the wiki but it is MUCH faster than that
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hes not meant to commit to chases, hes meant to micro manage.
Patrolling gens and being territorial (somewhat similarly to Trapper) by locking down an area and not really venturing too far from it is probably the best way to play him. His guards also cycle pretty well will each other
If you have Carnifex, commit to a chase until you get rid of a wall or pallet (which was made EXTREMELY fast this last patch) and get a hit. You can also plop him down next to a gen if you know for certain a Survivor is going to try to get his aggro. His hunt timer is twice as long as the other guards which is a great time waster
Assassin is up next and hes actually pretty interesting. You use him depending on what the situation is after getting a hit with Carnifex. If the Survivor cant make it to a strong set up, use him to zone them out to get a down. Otherwise, you want to place him down and then try to zone a Survivor towards him. Another way to use him is when 2 Survivors are grouped up. Plop him down to chase one and then you chase the other. Using the increased Hunt duration add on actually nets you hits quite a bit with Assassin, which wastes even more time thanks to him applying Deep Wounds. You can also use him to simply prevent a gen from being popped by ordering him to break it. Survivors cant repair it for the duration of the kick and it usually nets you enough time to get over there and chase the survivor off.
Then theres Jailer, you usually wanna use him right after the Assassin to lock down an area. If you see a Survivor, go after them. The Jailer will keep that gen regressing for a good bit while you chase. If that Survivor is staying in the area try to get them to drop a pallet or vault. Any guard will spot a Survivor if they make a loud noise notif within their detection range even with a LoS breaker or height difference. This works best with Jailer because of his increased range and reduced time to start a Hunt. Alternatively like the Assassin, you can order him to break a gen from a distance to prevent it from being repaired
The Knight aint easy, and from my experience against solid Survivors he makes games take pretty damn long. Hes definitely at least a solid B tier, al though Id still say its a bit too early considering yesterday and today were really the only days we could play him in such a stable state
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as a trickster enjoyer
no
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Billy :)
doesnt matter if i win or lose, im getting at least one clip out of that game
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I love my lil drussy. Its funny sloshing sounds and screaming never fails to amuse me <3
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P2P was removed 3 years ago
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yknow I'll excuse this necro
because this aged like fine wine
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@HuntresssMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3282428#Comment_3282428
Flashlight blinds require a flashlight, which needs to be selected in pre-game or found in a chest. No other perks I am aware of are based on items. It is all things that you can do somewhat easily, and don't require the potential sacrifice of an item to activate.
Residual Manifest
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@Sycamore said:
https://forum.deadbydaylight.com/en/discussion/comment/3282368#Comment_3282368
You can't bait Dead Hard in this situation. The survivor is waiting for you to start the swing animation while carrying a survivor. I found the best option would be to drop the survivor and down someone else, but in my MMR there is always 2-3 unbreakables so that doesn't work very well either.
I never said bait, I said wait.
There is absolutely no way a Survivor is reacting to an immediate swing, its not that its hard to do so, its actually impossible. Only way a Survivor is consistently doing it, is if they got a script
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no
i like going for funny chainsaw thingies
oh and knives
i like knives
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@Sycamore said:
https://forum.deadbydaylight.com/en/discussion/comment/3282277#Comment_3282277
Dead hard can make it impossible to hook survivors, as a healthy survivor you can body block the killer carrying a survivor, then when the killer hits you - you run under the hook, and use dead hard when he goes to hit you again. The carried survivor will most likely complete their struggle action by that time. Now imagine all 4 survivors doing this.
bro.. just wait out the Dead Hard then and get a down. Worst case scenario the survivor on your shoulder wiggles and you just pick up the guy you just downed.
Only way it gets worst than that is if you whiff multiple hits, which means you made a mistake which is easily avoidable
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@CBT137 said:
Could possibly be the addon that makes knives shatter when hitting surfaces, dealing half laceration and the one that makes them pass through survivors, some tricksters throw the blades through the survivors into the floor, basically hitting them and then shattering on the floor, dealing 150% laceration
The Cut Thru U Single and Edge of Revival Album combo has been patched for ages now
I miss it so much..
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gutted?
nuh uh

