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  • Been waiting for changes to close the gap between Solo and Premade, this is very good for all sides because the game can then be balanced properly for killers and all survivor types.

    This is great news, but we still need a way to fix face camping because it ruins the game for survivors and is a form of griefing if the killer decides he hates someone.

  • @bjorksnas said:

    These things aren't related, and ds was only nerfed in a non tunneling capacity, if you are getting tunneled its just as strong, there is counterplay there just isn't any guarantee safety option which many people call "counterplay" and that is exactly how the devs intended it to be, there should never be the opportunity to be perfectly safe

    There is no perk that makes you perfectly safe. Just need a perk that can counter face camping, or penalties for killers going out of their way to grief players.

  • I agree. Ill take longer queues for it. Some killers like Spirit are broken and unbalanced so since BHVR wont balance them, let us ban them.

  • If you complain about OoO you better complain about how broken BBQ and Chili is. By far the most skillless and strongest perk in the game.

  • It's true. Killer is OP. But SWF is more OP.


    So they're trying to balance both solo and killer for now. And then probably buff solo more once they've fixed certain systems.


    SWF is hard to play against if they are good players because they can use unintended mechanics to buy time for team and easily stomp killer. So no one would want to play red rank killer. Which is a problem. Just like killers are stomping rank 20-10, SWF stomps rank 10-1.

    Both need to be rebalanced, and solos buffed

  • That's why Killers are broken. Because going solo is awful.


    Only way killer is not broken is because you can SWF. Which is then broken.


    Still no fix for either. There should be a penalty for SWF so solo gets buffed or killers nerfed.


    Solo is not fun. I dont have fun, I stopped playing the game. So I dont support devs with microtransactions till these systems are fixed.

  • Wraith is good where he is at. He is a noob stomper and if he gets buffed he will destroy new players

  • Right now the match making is wrecked. My gf 4th game ever playing DBD, played her first game as a killer and was facing multiple players with maxed out perks, and a claudette that would just make her chase her, her hit occasionally and just heal up.


    Obviously she didn't even down anyone, but playing your vs killer game vs 3 people who have maxed out perks isnt right. How is this game supposed to keep new players playing?

  • Yeah it does suck. And turns people away from the game. Really stupid.

  • @Rivyn said:

    DS, BT, Arenaline. You see them in nearly every match, right? Clearly there's an issue there. So, when do we expect them to get nerfed? I mean, what about the new killers? And SWF? How are new and inexperienced killers supposed to get around a 4 man on comms teabagging their way out the gate? Surely something needs to be done there.

    DS doesnt need a nerf because it counters a specific, toxic playstyle.

  • @Divinitye9 said:

    Because killers have been getting nerf after nerf after nerf after nerf.

    What's completely pissing people off is the bias that the devs have shown on the survivor side. Everything was about their experience, NOT the killers. Except the emblem thing, but nobody honestly gives a damn about the emblem system.

    Good, cause killers are broken and deserve the nerfs. Every other game killer gets 4 kills, sometimes ends games in 3-5 min. Killers have so many advantages over survivors. Faster MS, blink abilities, gap closers, instant downs. Mori, busted addons that almost guarantee a win. No survivor addon guarantees you a win. Maybe a key is the strongest thing survivors have and you still have to fix 4 gens to even be able to use it.

    Tons of passive perks that are extremely strong and "fire and forget" design. Meaning you just slap it on, and get massive use out of them, referring to lot of the Hex perks. That's why Hex: Ruin is getting nerfed.

  • Actually reasonable explanations of both sides.


    It is true. Solo survivor is awful vs killer.

    And killer is awful vs SWF. Still waiting for a fix from Behavior. Just put in an automatic % increase in gen repair time per premade person on a team. Do something because this game currently is not very well balanced.

  • Just like any killer with a blink. Still broken.

    Just like most killers with gap closers, very good.

    People just dont know how to play them and think they're "not that great."

  • @illusion said:

    Taking jabs at survivors, as if it is ALL survivors that are doing it, is not the right way to go.

    Did you ever stop to think how the remaining survivors feel when their teammates disconnect? It is frustrating as hell. You know you aren't going to survive, but you play it out anyway.

    I have never seen 4 people DC in a single game, so maybe it was a legit connection issue, or maybe they were swf and made the decision to all do it together. It certainly isn't the norm to see 4 survivor DC's, though I hope they do find a way to implement a proper penalty. Just make sure to report the DC's. If nothing else maybe they can look at the players histories to see if it is a habit, and punish them accordingly.

    This. It's much worse for the survivors when a player rage quits. Or griefs on hook cause they got hooked first and you're 3 v 1. Then you get sweaty killers running Mori, BBQ, Ruin and Whispers.


    Then other people leave. Everyone is tired of the unfixed problems in the game. Solos tired of getting stomped and DCs. Killers tired of SWF and smurfs.

  • @Jonny said:

    I remember 3 years ago. The game was new and so much fun. There were so many pallets, and infinites in the game, and killers still managed to own survivors. Now sadly, enough killers who are garbage at the game, took to reddit and cried. They cried, and cried, and cried until the devs gave them just what they wanted. They took away more than half of the pallets and removed a bunch of windows, and even made healing take longer.

    Now I play killer and survivor, but killer a LOT more. You can even check the leaderboards. I'm 2nd in the world in survivors killed and like top 50 in survivors sacrificed. I really miss the challenge. I mean, I understand them taking away infinites and some pallets. But they took away WAY too many pallets. I get that they're trying to make the game easier for new killers but you guys chased away a lot of OG players, and that kinda sucks. Even myself, I play this game less and less.

    A simple fix would be to add back more pallets in tiles where they should be. It's really annoying when there aren't pallets where there normally should be. Also add more tiles. Many maps are extremely empty with nothing to use.

    I love DBD and I want it to succeed. I really do.

    I agree. Killer is easy.


    And the mechanics are dumb. Killer can dowb you at any point on the map, but for survivors you can juke and loop killer ONLY SPECIFIED LOCATIONS.


    You're not at X location? Guess you're dead to killer. Oh you have to run 50 ft to get to the loop, thank god they made it impossible to get to because of killers like Spirit, Nurse and Billy who can run you down across the map instantly.


    The game for survivors is beyond frustrating. Only games you can win in solos is versus below average killers. If they're average or above, you will most likely lose.

  • They are bridging the gap between solo and SWF. Solo will NEVER be as strong as SWF without voice comms.

    Why are people even saying such dumb things. Killer will have advantage vs solo because their power budget is balanced around 1 person, vs solos, it is spread between 4 people. This does not mean killer always wins. This means if we have perfect balance in the game( which we dont) ignoring skill, killer would win more often which is fine. But as we see by the data provided by the devs, killers are already winning significantly more than survivors.

    If you are doing SWF(premades) your party needs to suffer some sort of debuff to offset the comms and usually teamwork/perk synergies used.

  • No because killer is easy if you know what you're doing.


    Just bad luck. No need to make a post about it.

  • @TbagThisLag said:

    1 . When you load into the game find your generator , but don’t touch it .

    2 . When the killer patrol passes by your urban immersion , start it .

    • you will have a huge amount of time to complete if you do not mess up .
    • At least half way with your Jenny , and if your other survivors are found . All the way .

    3 . When done , hide behind a nearby tree or wall , Don’t run . Test your nerves of wood .

    4 . Find another Jenny and tap that sh*t .

    This is the most effective way I found to AT LEAST do one generator at the beginning .

    If all 4 survivors did this , then there would be 1 gen to do , with no hooks yet within the first 160 seconds . 🤯

    Disclaimer : some killers are way better at finding you no matter what , but most killers will not go near a gen that hasn’t been touched . Or a virgin jenny . 🤓

    I liked your post. Thanks.

  • @micha_beck said:

    https://forum.deadbydaylight.com/en/discussion/comment/927941#Comment_927941

    No, I don't think so. And when the last one died he didn't hook me, but walked toward the hatch until I wiggled out and escaped. I don't think it was a perk.

    First. I mean if you didn't even check if you were the obsession, you're not doing your due diligence.

    2nd. Besides that maybe you were gonna die on 3rd hook so he spared you.

    3rd. He was farming some specific challenge.

    4th. He thought you were a noob and felt bad?

    Many reasons. And the report doesnt matter because you weren't teaming and it required video evidence.

  • @RIP_Legion said:

    I don't like using videos on forums but honestly I think if I'm going to use a video now would be a good time. It's by Tru3 love him or hate him, it's not really about him though as he didn't do anything spectacular, just did gens and saved.

    https://youtu.be/FvN1m-KHirM

    If you didn't watch the video fine but tru3 on multiple occasions was destroyed by this Nurse player, seriously one of the better Nurse players I've seen since the nerf (Not that I went out of my way to find better nurse players). This Nurse had one bad chase and it was over, ruin and pop wasn't enough (pop she especially made use of). This Nurse's crime was... not playing like a (Bad Word), didn't tunnel anyone and he paid for it. Survivor mains if you're wondering why you get tunneled off of 2nd hook when there's 2-3 gens left this is why, it's not personal (usually) we'd just rather win. If this Nurse secured the kill on Tru3 he would've won, 3v1 is so much easier than 4v1 for obvious reasons. This wasn't even a Swf group, those aren't a problem themselves but when they're there they make certain problems worse.

    Tl:dr bottom line is we need to reduce gen speed or add a small secondary objective for survivors to do like making dull totems give a small slowdown penalty to gens per each totem active, this way it doesn't feel like such a waste of time watching someone do a totem next to a gen, actually gives them a reason to exist aside from 1k boldness.

    Added on after: to make up for these changes I also want to see killers punished for playing like ######### for example tunneling one dude into the ground at the start of the match/blatant facecamping. I was thinking for being in a certain proximity to the hook (10-14 meters something like that) survivor repair/heal speeds increase by a fair bit as to punish facecamping just to secure an easy win. This way it rewards killers for playing fair by making gens just a little more manageable while punishing those who go out of there way to be ######### and gives the survivors a real chance to get gens done even while someone is pretty much out of the game.

    Came into this thread thinking it was gonna be more bad ideas. But if you nerf both killer and survivor like that. To nerf griefing in exchange for more gen time, I think that would be good for both sides.

  • I agree. Killers are so ######### broken because devs are trying to balance them around SWF.

    Playing solo is awful. Especially vs sweaty tunneling killers. Who then come on here to cry when they dont 4k every game because of decisive strike or some other perk that exists because killers are busted.

  • Yeah complain about every change. The usual forum post.


    "Game too hard"


    "Game too easy"


    Just idiots.

  • @Heartbound said:

    Entity displeased because it was hungy so now its angy.

    The best comment here. Why are you booing him?? Hes right!

  • @nyan_painbow said:

    also the repairing time should be expanded!

    I play both sides and I know how easy it is, to destroy or even counter the Ruin:

    in order to destroy it, run:

    Small game

    Detective's hunch

    also take a map or simply search for the common spawning locations

    in order to counter:

    tap the gen

    run Stake out

    keep repairing

    So, survivors HAVE THE PERKS TO COUNTER THE RUIN.

    When I play as a killer the gens will be done quickly! It doesn't matter how cleverly / fairy you play. There is always a sneaky peaky surv who does only repairing.

    As result :

    after the match an average survivor gets a pip for repairing /healing + avoiding or stealth.

    the killer gets a black pip

    You're actually crazy. Hex Ruin is an already awful perk for solos and low-mid ranked players. This perk is for countering SWF and coordinated play. Except those players have already adapted and its neigh useless. So only solos and low ranked players suffer.

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/919507#Comment_919507

    Actually.. sometime my discordance shows 2 gens that is on completely opposite of the map. How do you stop them?

    Go after the closer one.

  • @DwightOP said:

    - Gap between solo and swf is extremely huge. As long as this stays huge, there will be always one part (solos or killers) left behind.

    - The RNG factor is to big. Some maps spawn jungle gyms back to back and the other time only TL walls. Sometimes strong windows are blocked, other times they are open. Trapper traps, pig traps etc have to much RNG in them aswell. Exit gate spawn close or not.

    Rng is good, but RNG shouldn't have such a huge impact.

    We need to tackle both issues to have a good base to start balancing on it.

    I agree. The solo vs SWF gap is huge. Which means that killers usually get free games vs solos and cannot win va SWF. It's awful as a solo player.

  • @CashelP14 said:

    I dislike the fact that they made this change while there still are bad survivors at red ranks. I personally think they should have did one more normal rank reset, while also making the conditions to get to red ranks harder.

    So by the next time I'm reset back to rank 5 I'll know I'm with actual good players

    First time high ranked in a competitive game?

    Dont worry, you will still have incompetent players 50% of the time, and trolls the other 25% of the time. Even if they made the perfect ranking system.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/916550#Comment_916550

    Thats on them to play good. Each person is only responsible for themselves. If they don't want to play well then thats the problem with playing in a team. You get punished for everyones mistakes, not just your own.

    Yes... let's encourage more SWF so killers can cry even more...

  • @ThirdEyeGod said:

    The nerf to Oni's flick makes him no longer fun to play as. The devs didn't tell us initially that the flick was never intended and let everyone believe that it was an intended mechanic. I think the main draw to playing Oni was his really fun flick but now that it's gone there's really no point to playing him. It seems quite deceitful to not make their intention to nerf this aspect clear. Instead, they wait until people have purchased the DLC to then nerf it once they made their desired amount.

    Literally was noted that it was a bug. Plus good riddance. Killer is annoying af and just slugs survivors all day at 10000% MS. Busted killer. Cant even hide csusd the dumb blood mechanic.

  • @WaveyTrey said:

    I’ve been playing on the PS4 for about 2 months now. I started off as killer and noticed how easy it can be for the killer to win, although that’s the whole point in a sense.

    I actually made it to Rank 4-5 as a survivor. Which I think is a lie. I feel more like an 8-10 at times. What I’m starting to see is that unless the killer is really bad at the game the team cannot win. No amount of juking, looping, flash lights, etc helps because the killer has a myriad of perks AND addons that hinders not only the team but also the environment that the survivors need to survive. Most of the survivor perks are too situational to be useful, or makes little difference. I don’t really complain about Hex Ruin because Ruin helps keep players from gen rushing. I don’t even play without Jake’s Iron Will because even if they fail to see all the scratch marks and blood they snuff me out because they hear me crying in the corn or behind some object. Unless you run all of those “meta” perks. Which then makes the hame boring. I want to play as an altruistic healer type guy, but it doesn’t matter because meta wins.

    I simply feel that for survivors the game is too focused on particular perks that, without them, you lose waay more often. Like if I hit a killer with a pallet maybe it should slow their speed down to survivor speed for a few seconds. I just slammed a 35-45lb object onto your head. Yet after being stunned you’re on my ass again in like 5 seconds. Whereas when a player gets hit they leave blood, red marks, AND noise! On top of that killers like to run perks and addons which makes pallets ineffective or useless too.

    What I really want to see is a buff to the survivor perks to make them all worthwhile. Why run anything like Head On when perks like Borrowed Time, Balanced Landing, and Dead Hard help you escape. Lol

    I agree with some of your points. That's the main problem with the game currently. Premades are better than killers. But killers are better than solo players. So in the end everyone is crying except premades. Who are just toxic, create imbalance in the game and skew statistics.

  • @OMagic_ManO said:

    I can tell you this: no.

    Game balancing has nothing to do with shortage.

    It's not fun playing Killer at red ranks most times anyway because everyone tries to finish gens in 2 minutes and if you don't find someone instantly into the match, say goodbye, even with Ruin.

    Yeah people have to finish gens asap before killer starts slugging and tunneling survivors. And then no one can get to the loops, etc.

  • @Verconissp said:

    Not really, she didn't deserve that basekit nerf, the addons yes, But behavior Did lie to us bout it, and besides, Nurse is not fine to me at all, it punishes the new players that don't know how to use her blink properly, Not fun imo..

    Yeah...a killer isnt supposed to be balanced around inexperienced players. So...why even type that.

  • @Polychrome_Baku said:

    https://forum.deadbydaylight.com/en/discussion/comment/883924#Comment_883924

    First off. Mori's are offerings, not addons. Two, every single killer addon you mentioned is rare or better. And do you HONESTLY think killer addons should be equal to survivor addons? Like seriously? The SINGULAR KILLER should have addons on the same level of individual strength as the FOUR SURVIVORS. That makes perfect sense. And you left out the fact survivor addons uses to be way stronger. Instant blind flashlights, old BNP, instant heals. Survivor addons were nerfed for a reason. They were bad for the health of the game. I'm sure mori offerings are next, so you can chill out. Oh and you also left out the fact that killer addons are always consumed (unless you use a black ward) but I've been using the same toolbox for the last few trials. Keep acting like survivor addons are useless. Maybe one day I'll believe you.

    And of they do a "pick ten" system for addons and remove their consumable nature, ######### are you going to spend blood points on? Youre only going to be left with pretty much offerings and perks. I am so glad you aren't a developer.

    Yes singular killer who has the ability to kill people. Vs 4 survivors who can only run. Doesnt mean the killer is justified in having overpowered addons. Just because it is 4 v 1 does not mean the dynamic is fair.

    Just because survivor tools and addons can be refused, does not mean Killers should just get free 4ks cause they can equip overpowered addons.

    Killers are busted, only reason theyre not nerfed is because SWF is more busted than the killers.

    So solo survivors just get stomped by a competent killer.

    The point of the 10 point system is so that addons can be balanced competitvely instead of being RNG and no one knowing what survs and killers bring.

  • @yobuddd said:

    https://forum.deadbydaylight.com/en/discussion/comment/880907#Comment_880907

    4 kills, where the killer sacrifices all 4 survivors.

    Oh ok. Thank you. I thought 4k stood for 4 thousand.

  • @HeroLives said:

    I feel you, I’m sick of all the nerfs on both sides mostly survivor nerfs, but idc about broken things they’re fun. Unfortunately playing survivor now feels like by update 4.6 all survivors crawl while killers have one shot with instant gen teleportation. Wait though there’s killers who feel like a drag to play, that didn’t get the love they needed, and maps still broken. I’m honestly more pissed at myself for the amount of grind I put into this game to get a bunch of Ever growing ######### tier perks,while the decent ones get stomped on, and lobby dodges or tunneled when I even try to bring an item I bought from the bloodweb.

    No joke. This is how the game feels as solo survivor. Everyone using teleport killers or Billy across the map or ghost face instant kill. Getting instant killed, camped, or teleport across map by killer. He hooks you once, then you get mori'd. Only counter play? Say "unlucky" Mori should not be an addon, one that you dont know killer even has, while ppl queue with no items in Solo, killer is putting on all his try hard addons and farming. What survivors put on? Faster healing? It's a joke. Addons for survivors are a joke. Killer addons are broken.

  • @hocrux said:

    You're just ranting, take a break if it's a stressful situation, not everything can be catered to your needs, i agree that dbd is not at it's healthiest state right now but i see progress with every patch, most of what you're suggesting is not a solution to camping etc, the emblem system punishes both survivor/killer for playing a certain way, if you're not getting enough chase points and get killed on first hook, the killer is affected as well, i honestly don't understand what you're implying or suggesting tbh

    If you get camped you get free drank, then you gotta try hard and sweat through Ruin and BBQ next game. Repair minimum 3 gens, cleanse 2 totems and loop killer to get your pip back. All killer has to do is hook you once and camp you to dersnk you.

  • @RodrigoAsmodian said:

    Well i play this game since the release in the ps4, i´m main Freddy and Ghostboy but main Nancy too. But today i decided to quit this game, i´m tired, i'm not having fun anymore with this game, i waste a lot a time playing a game that i'm not having fun.

    As a Killer player, the survivors are too much stronger than the Killer WHEN THEY ARE SWF, when survivors are solo they're easy to deal with. The gen time is to quickly even with Hex, the time that is needed to finish a gen should be increased, and some new "mechanics" should be add when theres more than 1 survivor on the same gen. Hex would be reworked and not being a "must have" perk for killers.

    As a Survivor player, what hell is going on with the killers in this game? 15 of 20 matches that i play (in a day), i play against killers facecamping the FIRST SURVIVOR they got, none gen is done, their hex still up, but they still facecamp the first survivor they hook, what is the reason for this? This wouldn't be a problem if is only a downside to the killer but noooo, killer facecamping the 1º survivor affects all the players in a negative way, the killer have Gen rush If the survivor hooked wont kill himself ( the survivors hooked with facecamping in the beginning of the match always kill themselfs in the hook), the others survivors doing gens wont receive altruistic points nor the chase/evasive points = wont earn rank, always black pip or even lose rank, and what about the camped survivor? He paid for the game TO PLAY, he paid to have fun and play DEAD BY DAYLIGHT not Butchery's Simulator, this "facecamping the 1º i got" is a commun thing in low ranks, but now it's a nightmare, it's happening from the rank 10 to rank 3, why? The Devs simples don't do nothing to fix this. This is not a game that we're supposed to have fun, this is game to make everyone stressful, both killers and survivors, and the worst part is that ALL OF THOSE problems are simple to fix, but the devs won't do a thing. Gen Rush is simple to fix, facecampers? The survivor hooked wont die in the hook while the killer is camping (The bar wont decrease while they're on killer's terror radius), etc. The Devs always said "Aaah we're against killers camping, tunneling, survivors being toxic, etc" but they dont move a finger, the Endgame was a master piece to punish survivors for holding the game, but this taked tooooo long to be released.

    And the perks, DS received a nerf that it was needed aaa long time ago, DS wasnt a "must have" perk to survivors, but survivors abused this perk because it was OP, but about BBQ? The only "must have" for killers is Hex ruin, but they're 98% using the BBQ perk, BBQ punish the others survivors because of a BAD survivor, a really bad survivor can get hooked by the killer in the 5 min of the game and this punish all the others, the only counter play is hide in the looker (but most of the time there isn't any looker nearby) or getting close to the survivor being carried, but this all turn into a problem when the killer is camping or you started the match far away from the hooked survivor, BBQ should have a rework, the "auras" of survivors Walking,running, doing gen, vauting, doing any action should be revealed to the killer, but if a survivor is "frozen" in one place without doing any action not even walking, his "aura" shouldn't be revealed, a lot of games are already using mechanics like that. A lot of survivors are crying about NOED, but NOED is simples to deal with, Cleanse all the totems, everytime a match start the first thing i do is the Totems, i always use Small Game or the Detective's perk, but finding the 5 totems with my "aura" always being avaible for the killer because of the BBQ and because of bad players farming hooked survivors in front of the killers, is a pain to play and watch it isn't fun.

    Well but i give up, i have all the survivors and killers but the Oni's DLC in the PS4, i loved the Oni but i wont spent any money with this game anymore, i have the "premium" pass of the Archives but i 100% regret of buying this pass, the killers, survivors, cosmetics, everything of this game.

    And for those who will say "Bahh this is just another survivor/killer crying topic", i wish you all a good game, and everytime you enter in DBD and got a QUEU time, a LOOOOOONG QUEU time, remember this crying baby topic, because this game should be attracting more players to it and not driving more and more players away. Good Game and GoodBye.

    PS:Sorry for my bad english.

    Your English may be bad, but you make good points and I agree.

    The game is not balanced. Solo survivor is too weak, SWF is too strong. So killers are either OP or useless.

    May I also add, addon system is unfair because no one knows what addons ppl will bring into a game. So you dont know if someone is using the best addons this game or worst ones. Which means a game from the start is unbalanced. They need to rework it so that everyone has access to every addon, and using a 10 point system you can equip strongest addon but it cost you 10 load out points. Or you can use a combination of weaker ones costing 5, 3 and 2. Now at least people will be able to have meta and freedom to choose.

  • @NovaliumTS said:

    Does anyone else have this problem when playing wraith where youll get comments for cheating for using the "all seeing" add-on as well as getting called a camper and tunneller because you go visable at the hook to someone unhooking after you just looped the intire map and saw them run to the hook yet when you use any other killer and do the exact same thing no one batters an eyelid. Personally after having a whole week of this i really cant bring myself to play wraith because hes simply no longer fun anymore because of this

    Because Kilĺer addons are broken.

    Survivors addons are a joke. "Your flash light is brighter and blinds longer" "reveals obsessions Aura to you" like actual jokes. Neigh useless addons that at not gaming changing. Meanwhile.

    Vs ######### like Mori, Ghostface Outdoor Security Camera- auras of all survivors outside terror radius revealed when you put marked survivor into dying state, Trappers Bloody Coil- traps auto injuring survivors, Freddys Black Box - obsession stuck in permanent dream world, Myers Judith's Tombstone- kill healthy or injured survivors in EW3, Huntress Iridescent Head- "inflict dying upon victim." The list goes on.


    The whole addon system is broken and they need to rework it into a non consumable system where you can choose your addon load out based on a 10point strength system.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/878124#Comment_878124

    https://us.v-cdn.net/6030815/uploads/567/IXYORFXGVO27.png

    https://us.v-cdn.net/6030815/uploads/412/MISY53GFE6N8.png

    This is a game I 4K'd and I still didn't pip. In green ranks.

    If it was instead red ranks and a survivor had gotten the hatch (very possible due to the key by the way), that would have very possibly been a depip instead of a safety pip.

    What is a 4k game?

  • Just stop. Jesus. The challenges were awful, and if you think they were good you have no idea how to create a healthy mission system for a video game.

  • @TigerKirby215 said:

    I think it's no secret that the meta for Dead by Daylight has been... rather unchanging. With the same handful of perks for both Killer (BBQ, Ruin, NOED, Nurse's Calling, Enduring, with Spirit Fury and Sloppy Butcher being newer additions to this meta) and Survivor (Self Care and variants, Exhaustion perks, Borrowed Time, Adrenaline, Decisive Strike) being mainstays in the meta since they were added. While I could complain about all these perks and how "Adrenaline hasn't been changed in 2 years and it's received nothing but buffs nyehh!" I want to bring up another point.

    With Yui coming out I'm personally really excited to run what I humbly call the "mom" build, consisting of Windows of Opportunity and By Any Means Necessary. The idea of this build is simple: know where the dropped pallets are to pick up after your kids.

    With that being said Window's range is... kinda godawful. I could ask for a buff to Windows but since I'm not going to wait forever for that to happen I figure I may as well run Open Handed to increase the range of Windows for my funny build. But then I thought "if I'm running Open Handed I may as well run Bond too, right?"

    And then I realized: "If I run Windows of Opportunity, Bond, Open Handed, and By Any Means Necessary that's 4 perks, and I don't have any of the crutch meta perks that are essentially mandatory to play Survivor." No Lithe (which is kinda the main reason to run Windows?) or similar Exhaustion perk, no Spine Chill to keep stealthy with a stealth build, no self-healing perk of any kind (granted "Self Care wastes time" meta is stronk nowadays, but I also wouldn't have any perks to help with being injured like Iron Will), no Decisive Strike to stop tunneling (heavy quotation marks), no Borrowed Time to stop camping, no Adrenawin...

    This is an issue that almost every new perk faces, which is why so many new perks fall by the wayside into C tier or lower when compared to other options. There are a lot of really cool options out there that never see use because the meta is just way too strong. Stake Out, Leader, Lightweight, Breakdown, Quick and Quiet, Wake Up, Spies from the Shadows, Stridor, I'm All Ears, Fire Up, Iron Maiden, and a lot of Hex perks - all of these perks fall by the wayside because "Oh I'm making a Survivor build better equip Balanced Landing, Iron Will, Spine Chill, annnnd that's 3 perks" or "Oh I'm making a Killer build better equip BBQ & Chili, Ruin, Whispers, annnd that's 3 perks." Even just going back to Survivor you've got Lithe, Quick and Quiet, Dance with Me, and Windows of Opportunity all based on finding windows to vault to gain a benefit. But the problem is that this build is 4 perks dedicated entirely to one purpose, and you (again) lack any stealth perks, Exhaustion perks, anti-injured perks...

    Instead of launching into the usual rant of "the meta is too boring! this perk needs a nerf! this perk should be baseline! devs don't want to make good perks! arble garble garble" I need to ask... do we need more perk slots? I don't think we should just have 5 or 6 perk slots no. The last thing I want is to go up against some chucklefuck Freddy running Jump Rope, Swing Chains, Ruin, Thanataphobia, Dying Light, Huntress' Lullaby, Pop Goes the Weasel, and BBQ.

    But should we have dedicated perk slots for specific types of perks? Just as an example for Survivor: a slot for Exhaustion perks and a slot for anti-injured perks? Now what constitutes an "anti-injured perk" is loose to say the least but I think Exhaustion perks are easily quantifiable.

    Inversely for Killer: how would a perk slot for game stall perks and a perk slot for tracking perks go? It would certainly alleviate some builds if you could stick BBQ and Ruin on without being starved for other perks. Or if you're so inclined: Thrilling Tremors and Corrupt Intervention? Whispers and Pop Goes the Weasel? Bloodhound and Huntress' Lulla-on second thought don't run those perks.

    I realize this is a big proposition but it's really disheartening that every time a new perk is released there's a week or two of excited theorizing and build testing before everyone realizes "Oh I need crutch bullshit to survive / kill" and immediately goes back to slave to the meta. I don't think people who meme in SWF / at Rank 10 are your main market Behaviour, and while they may enjoy the addition of 6 more meme perks to add to the pile the vast majority of the playerbase is falling asleep as they get into another match with a Killer running Ruin, BBQ, Whispers, and Pop Goes against 4 Survivors running Iron Will, Dead Hard, Decisive Strike, and Adrenaline.

    Would love more perks slots. Or i want some perks combined together. Such as Hope is pretty awful by itself. Combined with another perk. We need to make some perks stronger.


    While were at it, can we rework the addon system into a 10 point system where we have loadouts, addons are not consumed instead strongest addons take up 10 pts, and weaker addons scale down so we can mix and match. Making it also easier to balance competitively since people will always have access to the same ones.

  • @PigMainClaudette said:

    I've had quite the opposite. So many insta-saw, tunnelling, camping, NoED abusing and Mori reliant killers as of late.

    If camping and tunnelling aren't bannable, then farming shouldn't be either.

    I think I'm getting like RNG lucky cause I feel like I've avoided the ######### put of NOEF and camping killers. Flying under the radar. But I do receive the Spirit and Mori a lot and it ######### blows.

  • @Chaotic_Riddle said:

    ‘Ok, we’ll add it anyways!’

    There’s no point anymore in voicing your feedback towards BHVR. We’re honestly a joke at this point to them. The fact that we can voice our opinions on things like Legion’s changes being ridiculous, future RIFT challenges being mind boggling, telling them that maybe they should look into this Killer or Survivor perk and having them ignore it, asking for features so that the game won’t get stale, and yet still having them ignore us because we’re nothing but a punchline. There’s no reason to even voice yourselves anymore. The only way they’ll listen is when the money in our pockets is on the line, such as Ghostface for an example. Everyone stated that he was a joke, the worst killer in the game, and that everyone agreed not to buy him, and only then, did BHVR actually take action to assure that they’d get some sort of profit out of the chapter. There are good people at BHVR who actually care for some of us, that being people like not_Queen for example, but the entirety of the balance team doesn’t even know what they’re doing, the map designers are just continuing to ignore consistent feedback on maps, and for the love of god, when EVERYONE states that certain rift challenges are either too toxic or too situational to be healthy for the game, they just ignore it, because they’ve already gotten the money.

    Absolutely disgraceful.

    https://us.v-cdn.net/6030815/uploads/204/M9IQQGG4JIYC.jpeg

    https://us.v-cdn.net/6030815/uploads/854/256NY6UCWKJ8.jpeg

    https://us.v-cdn.net/6030815/uploads/968/239MTXKH7SSB.jpeg

    They cant just snap their fingers and just change things. These things take time.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/863487#Comment_863487

    Apparently the staff have been moved to other projects within BHVR.

    Although, it's probably best to make a new topic to ask such questions, as they're not really related to the main topic of this thread.

    Oh ok was just wondering. Thank you

  • @Sleephartha said:

    A 50% kill rate would be balanced. Meaning half your games are 4ks, half are 0k. Or, 2ks per game. Instead not a single killer is at 50%. All are above 60. And the highest, most complained about killers are in the 75% range. Is this not crystal clear now why survivors complain about OP killers? And now imagine if we had detail that showed 4 solos vs 4 man swfs. I’d reckon it looks even worse for solos. Probably 80-85% or worse. This game is heavily skewed toward killers.

    75%!! This is a full 25% higher than it should be. And people wonder why survivors like to derank... it’s because the game is more balanced when higher level survivors play lower level killers. Thanks for releasing these stats Behaviour. I’m vindicated.

    Great post and 100% true. The data doesn't lie.

    That's why I find it hilarious when killers complain cause they're not winning 3/4 games.

    Just think about it logically. Put 4 randoms who need coordinate at a low rank(green, etc) and pit them against a person who has faster movement speed and can kill you. While you can do nothing to them. It spells disaster.

    Obviously the dynamic changes when you're premade. And again when you're premade at a high rank. The game is awesome, but also a clusterfuck of imbalance because rank 1 isnt balanced well for premades because killer are too broken at low rankings vs new players. So Behavior is basically just trying to put out high rank and low rank fires left and right and in the end nothing is actually balanced. High rank killers cry, low and mid rank survivors cry.

    They need to REWORK ADDON system so it can be competitively balanced. Put it in a 10 point load out scale. OP addons using up all 10 point or mixing and matching weaker addons. Survivors should be able to choose to start with either of the 3 items(would need to be nerfed probably) and addons also based on a point system on how busted the addons are. The current RNG "who the blank knows what the killer or survivors have equipped" cannot be balanced properly. At least there can be item and build metas so both sides can predict and have full access to whatever they want.


    /end rant

  • @[Deleted User] said:

    I feel like this is bait.

    Killer powers don't need to have downsides. Their power is their power for crying out loud.

    It's like if the Clown's bottles slowed him down whenever he thr-- oh wait...

    Holy ######### that was good.

  • @Vetrathene said:

    So according to the stats, it feels like Spirit was singled out because she was picked more, rather then over performing, as Freddy has better stats then she does, and at red ranks ties with Billy. So what the hell devs? Is Freddy next? Is there going to be no buffs for poor killers like Clown and Demogorgon? Nurse was underperforming and she got nerfed hard. WHAT IS GOING ON?!

    She needs to be changed because she has little to no counter play in her current form.

    Unless facing red ranks, its very easy for her to destroy lower rank players especially with certain addons. And no "hiding" is not a counter. That's a counter to every killer.

  • Just learned about Deathgarden what happened to it?

    Are the devs coming to help with DbD development now?

  • @[Deleted User] said:

    I don't think Tome II is directly the issue. I think the increase in number of games you have to play and then anticipating a similar increase for III and IV is the issue. I don't want to have to play 20 games for each objective in IV.

    This...we went from being complete our challenges in 1-2 games to needing 10. Unless you sit there doing challenges instead of playing the game.

    Which is toxic for the game.

    They really need to rethink their design for it. Shouldnt be encouraging players to play selfishly. They should be simple, and done just for playing the game.

    Second, personally, look at the Apex Legends game pass. You have all your challenges unlocked, so you're getting progress for all of them, not locked into specific ones at any one time.

    That's a well designed season pass that DbD should take from. Theirs is very fun and player friendly. No one complains about the design on theirs.

  • I posted my rank, so people understand my skill level. And the fact I am a newer player.

    Its for giving the readers perspective.

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