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  • @thesuicidefox said:

    Against Ruin, just do the gen. It may take you longer but as long as you don't fail skill checks it's not going to slow you that much. And once you get better at the game, you can consistently hit great skill checks at which point Ruin doesn't even slow you down at all.

    BBQ is easy to beat. It lasts 4 seconds, which is 1 second less than the bubble created from the hook. So when you see someone get hooked you can:

    1) Hide in a locker until the bubble goes away (you should be in the locker BEFORE the hook though, do it when you see they guy get picked up).

    2) Run in some direction, then when the bubble goes away walk in another direction.

    3) Position yourself on the other side of a gen. Gen auras can block your aura but how much depends on the angle.

    4) Be within 40m of the hook. If you can hear the heartbeat, that's 32m for most killers. After some more experience you will be able to know how far 40m is.

    A lot of killers use these perks but they aren't really that powerful. Red rank survivors consistently beat these perks. And they aren't even going to nerf them because of how easy they are to counter. It may seem oppressive at first, but with more practice you will see they aren't really that big of a problem.

    True, thanks for the advice. I using Distortion now based on someones suggestions, and am loving it. Favorite perk now.

  • They already said they're putting in leave penalties into the game. Probably next patch. At least look the issue up before making a thread. It will ne punished now automatically with time outs.

  • I agree. As a new player, these challenges are more troublesome than fun. I'd like challenges like "while having Hope equipped, reach Exit Stage portion of game" or "play a game as Meg Thomas"

    Or " play 3 games of Meg Thomas in a row." "Using addons, repair a generator" some basic, easy stuff.

  • @Jesya said:

    running small game will teach you to know where the usual spawns are for totems.. so you won't need it in the long run. hex ruin at that rank will also teach you how to burn through it so when you get better it will be no biggie for you.

    as others have said bbq can be countered--- hide in a locker, or behind a gen or run in 1 direction and after 5 seconds go in another.... or be lucky enough to be out of range of the perk.

    btw small game is really good for countering trapper and hag which are played around that rank. if it goes off while in a chase you know not to run in that direction because there's most likely a trap that way.

    Yeah the Small Game is kinda cool cause it does help with both those guys. Trapper is less annoying than teleport Hag and her traps are hard as hell to see lol

  • @Johnny_XMan said:

    As a professional hex hunter. 😅 I would encourage you to not use Small Game.

    Instead, try running Detective’s Hunch. This not only reveals an exact location of every totem for 10 seconds, but as a new player it will also give you an idea of where they normally spawn in that specific map, helping you get more comfortable with the map to a point you won’t even need the perk in the future.

    BBQ n Chili is a very powerful perk. To add to what others have suggested if you’re already working on an objective, look around and spot a locker nearby, this way you can deny the aura reading when BBQ procs.

    Hopefully these tips help. :-)

    @Johnny_XMan said:

    As a professional hex hunter. 😅 I would encourage you to not use Small Game.

    Instead, try running Detective’s Hunch. This not only reveals an exact location of every totem for 10 seconds, but as a new player it will also give you an idea of where they normally spawn in that specific map, helping you get more comfortable with the map to a point you won’t even need the perk in the future.

    BBQ n Chili is a very powerful perk. To add to what others have suggested if you’re already working on an objective, look around and spot a locker nearby, this way you can deny the aura reading when BBQ procs.

    Hopefully these tips help. :-)

    Ok I will get Detective's Hunch, sounds so much better lol. Did not know such a perk existed. Its gonna take a bit though, just got my first lvl 40 Survivor so need to get Detective Tapp first

  • @oxygen said:

    You can dodge BBQ aura reading by going in lockers, you could also look into Jeff's perk Distortion which gives you 3 shots at being immune to all aura reading.

    For Ruin, you can take your time simply practicing skill checks, As said above you can learn to be very consistent at them. There's also plenty of tools to help you find totems like Small Game (universal Perk), Detective's Hunch (Tapp Perk) and maps with the offering that lets you track killer belongings. Once you've seen where they spawn for a while you'll be better at finding them without any of the tools. On some maps it's particularly easy, on Autohaven maps you can often find majority of the totems between the barrles/piles of tires in the structures with two walls containing a window (TL walls)

    Holy crap, thats such a good advice. So there is a perk to counter BAC. Im 100% gonna go get it now. Thanks a bunch :)

  • @[Deleted User] said:

    You struggle with skill checks now, but eventually you'll get good enough where you can consistently hit ruin skill checks 90% of the time.

    Most killers run it, because generators in this game can and sometimes will be finished within 4 minutes. Generators can go that fast.

    Makes sense, yeah sometimes in games we power through the Hex: Ruin stuff, usually when I have higher ranked players repairing and theyre reliable lol.

  • @Terratoast said:

    Hex: Ruin is very strong but it's also very unreliable. I've been on both ends of the bad totem spawn and have had it killed and been the one to kill it within the first minute of the match.

    Barbecue and Chili aura reading only triggers if you're outside a very generous range (40 meters, a larger distance than both Spine Chill and Premonition).

    It will not trigger if you're in a locker so a common tactic is to go into a locker when you feel like someone is about to be hooked (you can tell if someone is being carried because their bleedout meter freezes) and hide out the 4 seconds. Make sure you're in the locker before the hook.

    Another method you can use is to make it look like you're going in one direction during the 4 second duration, then change direction once the aura reading has ended.

    Yeah I have been using this method since I looked up some counter and whether auras can be read while in locker, which is no. Still a big pain in the butt. But thank you for the reply, and everyone else, very helpful replies.

  • You've been exposed to the stimuli too many times for it to effect you.

    This is why people yearn for that "first time" feeling because it truly is unique and how you react to situations.

    Also the fear of the unknown gave it that horror feel which when you're rank 1 you know every killer and every trick.

    DbD devs asked about whether the game is scary or not in their recent survey and I said no just so that they try to make it more scarier because it is possible to do that. If you want to get a horror fix try some other horror online games on Steam, DbD is more of a competitive game for you at this point.

    PS: Maybe the game would lend itself to be more scary if players playing as the killer couldn't seem "human" like let players escape, Tbag, troll, etc. But no idea how that would be controlled. Maybe incentivize hugely killing everyone with massive blood points reward?

  • Okay. You already stated that some of these killers are foundationally weak. As in their abilities just are not great. So buffing does not work, that is like polishing a turd.

    They should probably focus on giving each killers unique identities, and kits, which would require reworks. And balancing them on a case by case scenarios. No matter what you do theres always gonna be top tier "picks" don't matter which game. The point is to give people the opportunity to play other heroes past that and to make them feel competitive. Tryhards are always gonna play what's most broken this patch and gets easiest wins. The problem might not be as much as Killers tiers, but the huge difference between premades, and none-premades and the DbD devs having no control over it. Which makes Spirit competitive vs premades, but stumpy vs non, hence the nerfs.

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