SabunoHakia
SabunoHakia
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Comments
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@JoaoVanBlizzard said:
https://forum.deadbydaylight.com/en/discussion/comment/2520085#Comment_2520085
It's actually a Buff, because now the killer doesn't need to look for survs anymore to activate the perk effect, they just have to try to read auras for the effect to start working, I noticed that some people didn't understand the difference, I think it was because I I put that the effect would start 10 seconds after the aura reading, I should have simply put it on immediately when reading auras, it would be easier to understand.
Ahh well either way I prefer it in it's current form but that's me.
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2520852#Comment_2520852
I'm pretty sure if people had the option to run BT, DS, Dead hard, dead hard or Unbreakable, DS, Dead Hard, Dead hard, they will run the double dead hard.
I don't doubt it but still that type of build would make me opt to tunnel them right to their early mistake making that build.
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/comment/2520845#Comment_2520845
Um. No way in heck would someone prioritize 2 types of escapes when they could be spend on other perks with more diversity such as borrowed time, other wise they will literally just die. Because dead hard is good, but that doesn't do you any good against my piggy chase 5 seconds longer, injured or downed, literally watched someone dead hard football to the hatch I was standing on closed it as mid jump the look on their face was priceless.
Just realized I could be wrong but I don't think it would be a issue either way. Well for me, easier way to solve it 1.5 seconds at 75% increased base speed increased cooldown to 60 seconds from 40 max. As this was used pretty frequently.
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2520844#Comment_2520844
So you want a dead hard that can be runned with dead hard..
Um. No way in heck would someone prioritize 2 types of escapes when they could be spend on other perks with more diversity such as borrowed time, other wise they will literally just die. Because dead hard is good, but that doesn't do you any good against my piggy chase 5 seconds longer, injured or downed, literally watched someone dead hard football to the hatch I was standing on closed it as mid jump the look on their face was priceless.
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@RenRen said:
That would be a free dead hard at some tiles. In fact that's just a dead hard at lockers. Except less fast.
That is the point though just fast enough to turn a corner and it actually seem like a "deception" because after the 5th time I got annoyed and started to ignore it and move on noting that they weren't fast enough around the corner multiple times. All I seek is a real deception, I am in fact a Killer Main, my friends a survivor main whom I help after seeing this it would actually help him a lot and make my job carrying him a bit easier.
Just think it shoud be a deception or new name? I don't know I am tired. Bed time. I am tried of survivor's running at the start of every match.
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@beardedlucifer said:
The tunneling & camping has made the game unbearable, camping if you're with friends they'll do gens and most likely escape, randoms are another sad story, tunneling, many killers tunnel because they obviously have mental issues and they become even more tryhards if you bring a key, I think a killer who does that maybe wouldn't get a ban as they should but take 100% fewer bloodpoints & lose 2 pips + he should be matched only with the best survivors that can make be a challenge or even hackers since it's he only thing a Tunneler deserves. but the Devs don't care they only buff killers and killer perks, + every new killer has a new tryhard perk, while survivors after Laurie strode every survivor has pretty meh perks, I just stay in the game to see when it's going to eventually die since they only care about one side of the players, which is fine just delete the survivors since they nerf everything we have and make them AI maybe killer mains will stop crying ☺️
Then don't bring a key and I won't bring Franklin's Demise and Tunnel because your a SWF and want to leave by 1 gen 2 gen I won't take it and don't blame me for imposing a make shift change in my playstyle.
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@Hektic3000 said:
Killers are ruining the game? Well how about we get rid of them and now...oh wait the game needs killers.
Survivors dont like it when killers dont play the game but they also dont like it when killers do play the game.
If efficient survivors didn't make games end in ~5mins then killers would probably try more. If those survivors didnt demand that everyone escapes if the killer had a bad game with 1-2 hooks because they cant fight against fast gens then it'd encourage the killer to try harder next game.
Agreed. I quit the moment 3 gens get done in less than 2 minutes. I turn away and watch the wall and hit the button and they lose a pip. Because rushing Gens last time I checked wasn't enough to rank up.
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@baseballfan4877 said:
you know what ruins the gaming experience? The game being balanced around casual survivors.
At last a savor speaks now if the devs even listen.
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@SwampDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2520715#Comment_2520715
Game devs are letting the game get away from them by letting survivors control the entire experience with their bitching, pissing, and moaning.
Nothing more pleasant than the truth, causal gamers are the death of this title.
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@SwampDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2520681#Comment_2520681
If that's the case, then the whole idea of MMR is what is ruining the game and the game devs need to take it away.
Or remove visual ranks all together and make it 100% random.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2520080#Comment_2520080
Except Bloodwarden has such simple counterplay that barely anyone uses it
Even if you don't 99% gates, you can just stealth out the timer because you have nothing better to do.
Well not many ever seemed to counter it with no way out, NoED and Blood warden as they sure couldn't find my NoED a few times and no way out kept them around long enough to get one on the hook the moment the door opened. Now this wasn't always the case but it was a severely painful process for them to endure lol.
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@NeonFlowerPower said:
Please remove these two skill less and lazy perks from the game so people can actually have fun and be forced to actually get good at the game instead of being carried all day if they want to win matches. Thanks.
Remove your self. You contribute nothing or a solution or a adjustment, I hate it, remove it, here are solutions. Dead hard, chase harder or find another target never had a issue here, ruin? Run small game. Your issue has been solved after 657 days of not trying to find a better solution than begging to remove a part of the game because you don't like it.
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@Brokenbones said:
Here are some perks that help prevent bodyblocking:
- Save the Best for last (From The Shape). The decreased hit cooldown works while carrying
- Mad Grit (From Legion): No cooldown on missed attacks while carrying + hits pause the wiggle timer
- Starstruck (From Trickster) While carrying someone, anyone in your Terror Radius will go down instantly
- Agitation (From Trapper) You will move faster than a survivor while carrying someone, making it easier to get past them/hit them
Can you tell me if mad grit stacks with multiple hits if you ran enough cooldown?
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To clarify I am talking about Halloween the season trick r treat.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2520075#Comment_2520075
But grades mean nothing anymore
Yeah when did they mean anything before? Before the ranks became grades the match making to me was worse although its a tad better but honestly completely removing grades and making all match making 100% random would just be better at this point.
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With small game if you seriously don't want to bother which small game makes hexes obsolete, feel free to fall in to NoED with a possible blood warden meets No Way Out. lol. Lack of initiative and lack of fear breeds death in this game. But all together Totems are Obsolete due to small game any other perk for totems is just a waste other than detective's hunch.
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@JoaoVanBlizzard said:
Hello guys, I think the buff that the "Third Seal" will receive will still make it useless, an idea I had that would make it okay would be like this:
-As long as the perk totem is active any survivor who initiates an aura reading will be in the "blind" state after 10 seconds,
-If the totem is removed, all survivors will be in the "blind" state for 40/45/50 seconds
With this change the perk would prevent the use of maps to find totems on the map, or even prevent survs from seeing the aura of killers like Trapper or even Hag herself setting traps at the beginning of the game, and they don't usually go after survivors to hit them would help a lot for them. And you, what do you think?
That's not a buff, that is a huge nerf. But love the thought to a underrated perk.
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@DeafCommie said:
It should come to literally no one's surprise that Ghostface is an absolute mess. While he can still be pretty fun to play(imo), his flaws can make him pretty unfun for both sides. To start off, I'd like to address what I consider his three major flaws.
- Addons
- Power Recovery Rate
- Reveal Mechanic
These three mechanics are what hinder Ghostface's fun factor and potential. I'd like to suggest changes they could possibly make to fix these glaring flaws.
- Anyone who has spent enough time on Ghostie will realize that all but 3 of his addons are extremely lackluster. The three addons exempt from this the power recovery addons, which we'll get to in a minute. All of his other addons basically range from crouching speed and stalk speed when leaning. These are kinda useless for two reasons. No good Ghostface is going to crouching around half the time like they're playing Pig and stalking speed when leaning is already stupid fast, there isn't a reason to make it faster. My suggestion for addons outside of recovery time is do something more with them that isn't as basic as crouching speed. Get creative with them. Look at other killers with interesting addons and work off of that.
- The recovery rate for Night Shroud is pretty unrewarding. Whether you get revealed or land a hit, you're always going to have a 30 second cooldown. While addons can bring this down to 20 secs, it still feels unrewarding when you use his power correctly and get punished. Did you get a hit while in stealth mode? Good job, 30 second cooldown. I feel as though you should be more rewarded for playing stealthy. I think what should happen is when landing a hit with Night Shroud active, the ability cooldown should be cut in half. Additionally, downing a survivor who is marked could even instantly recover Night Shroud. That one may be a bit much, but I still feel like a reward for actually stalking someone would be nice, instead of being given a hefty cooldown.
- No matter what side you're playing the Reveal Mechanic is janky as hell. Survivors will be looking right at Ghostface and nothing will happen. On the other hand, Ghostface won't even get a notification sometimes from a survivor revealing him. Survivors can also reveal ghostie from some pretty weird angles as well. First off, I think the area on the camera where Ghostface can be revealed should be larger, as the small area may have an affect on the reveal. Additionally, Killer Instinct should proc a bit earlier before the reveal, as the arrows can be heavily misleading when being revealed.
These are the changes I think would be best for Ghostface. I really enjoy playing him but his flaws can be a real pain in the ass. I kinda thought of these changes on a whim so they might have some tweaking needed or are just bad all together. Let me know what you guys think.
I have played against Red Grades as him. Biggest weak is simply looking at him so much he never can get to use his power most effective when SWF. Otherwise a bit harder.
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@Snowbawlzzz said:
It's purely a waste of time to do dulls in over 90% of matches
It's best to just do gens and if the killer has NOED, let him get his one pity-kill
Yeah because when you also notice I have blood warden and you didn't leave fast enough? Thank you for wiping the whole squad.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2518512#Comment_2518512
Yup I play for fun this is a casual game that is why we have sbmm in the first place🤔
No. A game is allowed to be challenging but honestly I don't see the point in visual ranks/grades rather than a personal and private performance statistical screen that tells you which of the type of player you are likely to be put against but nothing others can see as this breeds a lot of the toxicity and trolling etc..
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@flakkyboo said:
https://forum.deadbydaylight.com/en/discussion/comment/2518236#Comment_2518236
I believe gen rushing is already incventivised to a extreme degree but my perspective comes from people 99ing gens and a single kick of 1.5% not going to put a dent into that. but i can understand the thinking that 10% is too much for a single boot
Well it's not even that if a generator is left alone for a specific amount of time it should automatically regress, 30 sec - 45 seconds when not within a 5 meters or 8 meters max
But I am speaking if they tap the gen each kick is woth 1.5-3% if they tap it before 15 seconds then for the next 30 seconds until left alone that long every hit is worth 3% unless they manage to go undetected. If necessary you can even add a 5% repair penalty to speed if they touch it before the full 30 seconds. But Generator rushing isn't my issue as much anymore it's the fact that I literally have to stop using totems as they are completely obsolete and useless of one or even two people are using small game. Why there are other perks for finding totems is beyond me, as this one is the only one needed now.
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Yes to this I like it, I agree and this would work and be awesome.
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@Mogul said:
Pretty heavily requested changes from just about every single person I've met, neither of these things are fun both exist as a way to brute force escapes/kills and neither are fun to play with or against. Nothing more needs to be said, these changes have been requested for a long time.
No for both these. Do totems, be aware of the hatch location. Problem solved.
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Just be aware of the hatches location I hardly have this problem after a bit of practice. Just down both the survivor's and hook them back to back. It works a lot for me.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2517850#Comment_2517850
If you need to😎 nothing I said was false...I used to be a killer main 🤣
Quit because it was a second job? 😏
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/2517566#Comment_2517566
Stridor got nerfed so that its multiplicative instead of additive so stridor gets countered by iron will now
Dumb. That's just stupid.
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@flakkyboo said:
A kick should regress gens be 10% per kick base + regression
It would disincentivize survivors running back to a gen and tapping it to stop regression as regression stops it from being kicked by killer and killers wouldn't feel so inclined to bring gen perks or to camp because they cant contest gens when survivors can stop regression by tapping the gen while passing it on a chase.
pop should stay the same and apply a single 25% reduction to one kick per cooldown before going back to 10%.
and it should take 3 seconds of use to stop a gen regressing for the above reasons i think stopping a gen regressing should take more commitment than a quick pass tap on the use button during a chase.
Thoughts? new enough to the game but do like to theory craft
It needs to be 1.5% per kick if a survivor touches it before 10 seconds past the next kick goes to 3% maximum per kick until the full 10 seconds has past otherwise 3% per kick will shut it down fast. It solves tappint gens too and is fair.
10% per kick is too much. It would incentivise gen rushing to a extreme.
Love the fact someone else believes kicking the gen should do more than just passive regression. :D
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I only care about dead hard not being allowed in the exit gate zone I am sick of T-bagging and them Dead Harding out. Past that idc.
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@steponmeadiris said:
https://forum.deadbydaylight.com/en/discussion/comment/2518075#Comment_2518075
That's what I, and presumably the mod, interpreted it as. But hey, mistakes and miscommunication happen, I know how it feels. I'm glad it was just a misunderstanding though :)
Yeah but at least I learned a bit more, thank you.
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@steponmeadiris said:
https://forum.deadbydaylight.com/en/discussion/comment/2517977#Comment_2517977
What your comment came across as was "if we're gonna have another female killer, she needs to be hot, because I'm a guy and I want that". And I'm autistic too, bro - it's not an excuse to make misogynistic comments.
Also, yeah, Spirit's bandages are weird and overly sexualising. That is also a thing they should change.
Well no if it came off as that then yeah obviously it should have been removed and that's my fault in honestly I have barely ever communicated let alone spoke to many so yeah, I appreciate you telling me it came off as that I will endeavor to type, and speak better.
Also not using it as a excuse but I also didn't want it to come off as that either.
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@steponmeadiris said:
https://forum.deadbydaylight.com/en/discussion/comment/2517946#Comment_2517946
You were likely "censored" because you were making inappropriate sexualising comments about women lmao
Then so should behavior for their violence, there overly revealing outfits, the spirits bandages. I was simply being honest and accepting and even above and beyond with a genderless character like Slender Person. I MEAN seriously I wasn't even over the top in the terms of language or directing it at anyone. But I'll be sure to CURB my freedom of speech, even if it was demeaning it wasn't in a bad sense, most women gamers I know want to look nice, nothing I said was like Oh! Give me a "Micro Bikini" nothing is wrong with wanting to look Appealing or Cool Or even Handsome Beautiful or "****" the dreaded word. I WAS within the right to say it based on their rules to which I read and tried to make sure I understood. A mod I believe washu blocked post someone made because he assumed I was being insulted I didn't even read anything that could have been insulting to me.
If Washu wants to reach out to me and answer my first time I tried to ask for clarification of why that 1 post was closed I would like it because I don't know to what rules the mods have to follow now when moderation is being done. I AM autistic and trying to simply follow the darn rules and I seem like I am not getting a proper answer.
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Seeing as I was censored, I shall shorten my post I would like more female killers, mom killers and gender killers and something from rabid grannies.
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@Kill_Os_Maestro said:
I don't know what is funnier the ridiculous nerf to spirit or that there's no spanish forum. Así que lo pondré en español para que haya la "diversidad" que tanto buscan los devs en lugar de arruinar su juego con cada parche y si desean lo pueden traducir como supongo muchos de la comunidad habla hispana lo hacen. Bueno primero está mencionar que para ellos que el superviviente(survivor) aprenda o use o emplee habilidades(skills) significa que usen sus ojos y oidos. Que bueno que ahora se sepa que está usando el poder pero no pudieron poner una simple animacion en lugar de decir en que dirección VA Y VIENE. Es necesario que no solo se sepa que usa el poder sino que además se sepa de donde viene y EN QUE LUGAR SE ENCUENTRA POR EL POLVO? por qué mejor no solo le quitan la invisibilidad pero claro si un survivor dice oh no es un killer muy dificil y se pone a llorar lo comienzan a manipular como si fuera cualquier cosa ah pero si se jactan de lo malo que es un killer le hacen una minima modificacion y se dan por satisfechos pensando que hicieron el trabajo perfecto bueno quizá los devs no hayan jugado dead by daylight pero el trickster sigue siendo un killer extremadamente débil. No se que piensen ustedes pero si son main survivor yo supongo que estarán felices y los que si son buenos jugadores estarán preguntandose por qué es necesaria tanta información. Ya no es juego de supervivencia es un juego de a ver quien le tira más pallets al killer y bueno siempre tengo Dead Hard para una oportunidad más. Piensen en el daño que le hacen al juego y cuidense.
Seems you Speak English just fine so.. you kind of made this moot. As they would have been more likely to understand this or have this put In the suggestion part rather than here. But best of luck to you.
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@Vizikk said:
So I've ran Small Game for quite some time now and I've slowly noticed how little people actually do Dull Totems. Keep in mind with the Perk I gain a Token every time someone else does a Totem as well.
I constantly run into killers with NoED (I'm not complaining about it just stating a fact) and it amazes me how much people complain about NoED but don't want to do Dull Totems. Like ever. You will run into the occasional Inner Strength which is the only time I notice players doing Dull Totems.
I have also run into people crouch spamming or clicking at me while doing Dull Totems which is quite funny. One time I had a survivor clicky click at me doing totems and after the game the killer had NoED (who would'a guessed right). The players proceeded to question me in end-game chat why I was doing that which from the killers perks should of made it obvious.
While I do ultimately feel (as a killer main) that NoED is kind of unhealthy for the game and sorta like an MMR booster currently, I do see it should remain in the game while a plethora of second chance survivor perks in the game. In addition to being the only reason to even do Dull Totems.
All is to say, if your complaining about NoED.....do Dull Totems. From my experience nobody will do them, then complain when they die to it in end-game chat. Even with me running Small Game, there are times where I wasn't able to get all 5 totems in the game due to being chased most of the game, or being cornered off from a side of the map (because we all know how killers play if they are using NoED).
Small game counters all hexes thus obsolete if in fact anyone ever did totems like you said.
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@latinfla4 said:
If killers get worse after the addon changes what will you do? Will you still play killer and defend dbd?🤔
Some killers need their best addons to play at a higher sbmm level and I guarantee most of those will be nerfed (wraith,hag,oni, spirit, blight)
I am excited one way or another because it will be entertaining🤣
Don't worry I shall become toxic as you because of things like your post so don't you worry killer mains will be sure to treat you extra special <3
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@SkylarPup said:
https://forum.deadbydaylight.com/en/discussion/comment/2517761#Comment_2517761
The delay isn't as long as you might think. There's a lot of streamers that play DBD so it wouldn't be a small segment.
Still then don't run TTV in your name lol. I get it but still I don't have that level of focus to bother with that but some might. But I do understand.
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@SkylarPup said:
Before the game match begins. The killer cannot see the survivors usernames till Endgame. This would prevent the killer stream snipping a streamer. The only names they will see are the characters that they are playing.
Streams are already delayed on purpose anyway. This is a very small segment to and exclusively streamers. So why?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2517698#Comment_2517698
Ummmmmmm. I’m so confused.
Killers have the hardest end of this, hexes are becoming obsolete so killers in higher tier don't even usually bother because they can be removed entirely at the start. Hardly any perk Synergy, Killers constantly being nerfed perks being nerfed, this is becoming like a second job to me and what do I get at the end? Teabagged? Fine all in well but give me a perk that causes you instant death if your inside the exit zone and teabag all become dead. It's no wonder that most killers don't get too high it becomes a second job with no just rewards and quit. Thus it shall be survivor vs survivor fastest gen rush wins! GO! LOL... kinda..
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@Libervita said:
The killer has become weaker. We have already seen this trend. In a high-skilled game, the survivor is always the winner.
The killer does not target a certain player, I accept
The killer does not stand by the hook, I accepted
So can the survivors stop quickly repairing the generator?
A game only interacts with the generator and ends in five minutes. Is this fun?
Don't worry they will nerf the killers for even thinking like this.
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Or remove it entirely why is this the only stealth character who has a huge warning and very easy heard from the exact direction they are in? My god it like they hated the series Saw.
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@GannTM said:
You can just get rid of a bit of the title and make it “Hag needs to go”
Yeah lets me the game SURVIVOR'L VS SURVIVOR ISLAND WOOOO. Idiocies like these need not be indulged by the company or they will water there game down to that of fortnite and sadly they can do better.
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@Sluzzy said:
Now that Spirit is getting some balancing, can we have a hard look at Wraith? Everyone knows his lunge and ability to body block a window has no counterplay. His addons are also better than everyone else. A wallhack addon. It would be like Spirit having an aura addon.
All the Spirits will switch to Wraith because his lunge is so forgiving. And a very unfun playstyle of hit and run because his hit from uncloaking is almost always guaranteed. Even before Spirits nerf, I saw way more Wraiths.
Yeah because lets nerf survivor's perks next as if you need a easier time don't you survivor?
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@scorpio42084 said:
This game is already very survivor sided especially at high levels if they keep nerfing Killers into the ground the game will die the killer has to have fun too and if they make it to where it's not fun to play killer anymore people will simply not play it and you have to have killers to play the game they have to stop looking at it from only the survivors perspective look at things from the killer's perspective. The killer already have way more to do that it's a 4v1 and they keep adding more stuff for the killer to do I think these Boone totems are going to be terrible for the game the killer doesn't have time to go hunt totems when he's got four survivors working on gens. They've already basically killed Billy and Freddy by nerfing them now Spirit is going to die and I expect Nurse will probably be next then Blight because they are the only two killers that can actually compete at high levels. Instead of nerfing strong killers how about buffing the weaker ones like Pig or Myers or Ghostface.
Yeah as it stands the game is way to tilted to the survivor's side considering you need killers to play the game you want to make us happy not give us a second job with no pay.
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I am okay with no pip loss if you quit more than 10 times a week you lose the ability to play for 24h if you quit 20 times its 48h and it stacks. You also have to be logged in the game to make the counter go down
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@Initial_Z said:
Hello DBD player. During the game, players often quit the current game due to various reasons during the game, causing other players in the room to experience a difficult game experience. However, it is reasonable to attribute the responsibility to disconnected players. If they don’t want to continue the current game, they can click to quit,Disconnection is not something they can control. I recently encountered a 72-hour lockdown, which is so sad. What do players think about this matter?
No. I play killer and when I am destroying them. They quit. So how about all quitters for various reasons not play the game at all? Not all games are easy nor should they be and nor should I have to see people whine they got punished for being a ragequitter or playing with a lack of time to do so.
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2/4 or 4/4 the killer gets increased speed and blood lust activates faster. Problem solved.
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A full premade 4/4 should have to do more than simply gen rush to get pips let alone maintain their pip level. That's the biggest problem in SWF I have and lack of Killer Perk Synergy.
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2517549#Comment_2517549
I think this would be a good qol map improvement than a skill fix. Walls aren't stopping killers from winning and not getting survivors killed. Walls do have a tendency to be placed in poor positions where as a Breakable window could be placed anywhere even near a permanent window and still provide something for both sides
But I agree to a good portion of this as survivor's job keeps getting freaking easier every patch.
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2517549#Comment_2517549
I think this would be a good qol map improvement than a skill fix. Walls aren't stopping killers from winning and not getting survivors killed. Walls do have a tendency to be placed in poor positions where as a Breakable window could be placed anywhere even near a permanent window and still provide something for both sides
Walls aren't the problem it's the location and length of the walls along with the blood lust build up being only 5 seconds of a survivor staying still to prevent a build up of speed.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2517517#Comment_2517517
It’s literally a purple add on that’s labeled “very rare” for a reason. Also I’m happy Spirit is finally getting changes but what I’m upset about is how they didn’t address Iron Will. Iron Will is going to be a huge problem against nerfed Spirit.
If you run stridor doesn't that counter it? I usually use it on spirit for the fact I was under the assumption that it did. Was I wrong? Purple addon seems to much maybe green or yellow but not purple.