SabunoHakia
SabunoHakia
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@Danjaman said:
So, after playing game after game where the killer is bad and just camps their victims, I would really like developers to actually do something about it. The game mechanic is that the killer hunts the survivors, and the survivors work as a team to escape. When a survivor is hooked, their team works together to get them off. that’s the point of the game, and as a survivor, we lose points if we don’t do it.
The killer is not supposed to camp. They also lose points for their proximity to the hook. That’s the developers saying they should they shouldn’t do it. However, it keeps happening, and it’s rather frustrating as a survivor for the killer to be bad at the game, face-camp a survivor at the end, and then survivors lose points for being unable to safely unhook the victim.
Wouldn’t it be nice that if the killer is within the hook radius, the hook timer paused. Then the killer is welcome to stand there as long as they want, but the game continues. It just seems unfair that the survivors lost points when the kill chooses to camp and that the killer likely gets more points because they get more hits on the survivors attempting to rescue their teammate… like they are supposed to because of the game mechanics.
Staying in 5-8 meters of hook for 15 seconds extends the hook time substantially then if no movement or distance from 5-8 meters for over 10 seconds causes point lost up to a single pip and no further. There problem solved but never gonna happen. Camaraderie was to fix it but seems it can only happen once ironic they added a perk to deal with it then nerfed it if I recall seeing a while back.
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@Eareland said:
https://forum.deadbydaylight.com/en/discussion/comment/2494901#Comment_2494901
It seems like BHVR wants us to learn in hard way. After we have learnt, then we can win, and then we can have more and more and more sweaty matches...and soon we are so tilted that we play basement Bubba or uninstall the game.
They definitely need to allow for greater synergy between killer perks. This is way to onesided as most matches are like a huge job for one while 4 survs get it divided between them. Lot of creativity is lost in this concept.
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@Eareland said:
https://forum.deadbydaylight.com/en/discussion/comment/2494891#Comment_2494891
Ruin is still strongest anti-gen hex perk to this day. It's about RNG and RNG favors, surprisingly survivors, most of the time. and totem spots are pure trash in most of the maps. I use pretty much meta perks, but it doesn't fix issue when you go against optimal survs with meta perks. See the problem? Also, not to forget possible voice communication. Playing these matches equals me to stand still and afk.
Voice communication is a pain, all hex spots need to be much more hidden and or after a hex is cleansed it comes back after 2 minutes for 3 more minutes then vanishes. I FIND outside the meta I tend to do incredibly well when they aren't used to my erratic builds or my overwhelmingly aggressive playstyle. I simply don't care for a perk that can be taken out within seconds of the game starting over a perk that is permanently useful for me. I also love using perks that literally counter meta and or add ons that counter them. But yeah agreed hands down. But whispers and Iron maiden have made the usual hiding players with spine chill easier to manage.
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@patabby123 said:
This is just an idea or a concept, but I was just thinking why not change it to where you lose a stack when you hook someone. It's a little annoying losing a stack when missing or even hitting someone. I just feel since most perks are based off of people being hooked you could make the killer lose a stack or two after hooking someone and they can still gain stacks the same way.
Agreed to losing a stack when hooking the survivors but hooking the obsession loses more stacks. Too much work and build up for a fast loss of stacks.
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@Robotfangirl67 said:
I know many others have made multiple posts on the matter but I’m really sorry but I don’t really enjoy the new grade and skill system. I’m only making this post is because my matches both Survivor and Killer have been a little bit more sweater and harder. By which I mean my killer matches end in literally 2 minutes with all gens done and while playing survivor solo, my teammates died in a minute or trying to escape by the grin of my teeth or their’s to the exit gate. I know I really shouldn’t care about the system but It’s not fun. I’m sorry again but like me and many others I want to be able to play normally and not be a try hard killer or sweat while also playing survivor. You guys can like the new system and that’s fine but for me personally I don’t like it.
Not sure I see a problem, is it because it's not easy now? If so I mean Friday The 13th is still available I think and no I am not being sarcastic, being matched with evenly odds is fun and wonderful to be honest I wish being matched up as a killer against survivors was a bit more challenging as in bigger maps to cover.
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@Eareland said:
I don't even make my own topic. This is perfect topic to give my feedback.
First I said SBMM is good for killers (I don't mind about grades). But now, no, it's not good for killers. I have faced already so many sweaty survivors when playing as Oni and when I had played less than 20 matches I already faced sweaty survivors which doesn't make any sense 'cause I haven't played Oni pretty much before SBMM. Now I have played around 50 matches as Oni and it's still painful as phuck. And all those survivor sided maps are killing my motivation. Not only that, but people seem to bring items in matches more often than before. Especially medkits. Also, I had almost 3 Haddonfield offerings in row. And I'm not only with this for sure. Killer used to be more fun, before SBMM. Now it's just painfest.
And Oni is good example. Very high skillcap. Not getting your 1st hit quickly, Ruin getting destroyed too quickly, map is something as sht as Haddonfield. Team has too many optimal players or they are just roleplaying a bush (immersion). You think I have any motivation left? Yeah, I have no. I literally facecamp.
Survs don't t-bag so often I think, but why would they? I'm biting the dust.
This update doesn't pass. BHVR actually managed to make killer more stressful (and unfair). Congratulations!
Better perks? Most times a hex is unreliable unless you have awareness of the map and survivors use Wishpers to locate the area they may actually be in then crank up that volume and let loose your stress!
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I'll say sure if when a killer kicks a gen it shaves off 1.5% a kick so when people keep quick tapping it I can remove it from the equation.
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@KweenPlease said:
1 ) This is transphobic AF. It's implying trans women don't deserve representation and aren't feminine nor women at all.
2 ) This jawline isn't an issue #########? As someone who is an ARTIST BASED IN REALISM AND UNDERSTANDS ANATOMY it's all about proportion and PROPORTIONALLY she is fine and feminine.
3 ) You're either a troll or your ideas of beauty are extremely narrow because you believe only extremely thin women can be beautiful. Which is not true to standard. The ideas of beauty have changed decade after decade after decade and shapely women have been highly desired since the dawn of time and it can be seen HISTORICALLY so. IE: The painting of Venus, she isn't skinny.
4) Plenty of women have strong features doesn't make them not feminine. One of the most beautiful Cis-women in the world is Tarja Turunen. She has the cheekbones of an evil queen.
5) Jane Romero is not only beautiful, but is so beautiful she is literally in my opinion probably referenced at least partially in her design through Jennifer Lopez. IS Jennifer Lopez, one of the biggest sex symbols of the 90's - 2000's manly? lmao
https://us.v-cdn.net/6030815/uploads/R89KJY5E3KW6/image.png
https://us.v-cdn.net/6030815/uploads/E517HNHMBI5S/image.png
Well. You have wonderfully shown me a comparison that is similar to mine, however I have beyond respect for the trans community don't imply I don't, Not even the fact I had a few friends of that type whom I help out a lot. But I was going to gracefully concede that I may have not done enough of looking around to see what is in front of me.
However I will mention a few things.
I AM NOT ARTIST.
I AM NOT IN TO LABELS AS FAR AS THE LGBT-ETC is concerned I see them as people not a alphabet or a minority of people or something to use as a virtue signal. NO ONE to me is special more than another because all are equal to me.
I could be shallow I am a individual and my taste in women and men are vastly different than yourself.
I am not a troll, I am open minded and trying to simply convey my opinions and views on this and try to be sensitive at the same time as I do know this would make some people feel bad.
But you know great job simply being the normative of people who actually think this, while Trans-women be it post-op or pre-op I don't consider them to be anything but the biological genders they are born with. A male physical body with a females mind is fine, I am willing to show them the kindness I would show anyone and expect to have others show me and in doing so I call them by the name they requested the gender to which they would like to be. I WILL STILL THINK OF THEM AS THE ORIGINAL GENDER, but I will always be a kind person to accommodate and try to understand what they are going though.
I will be very clear, I have even loved a person in the Trans-community before I knew and I know and still do but they cut the long standing wonderful friendship with me off over something petty, but I am proud to know I have helped them when they had medical problems and I helped them to regulate their health by a natural means.
While I know for a fact there are people who are apart of the virtue signaling fad, I was kind to women to hold doors open even for men the basic of the world is treat others how you want to be treated. Not this let's belittle one another for differences yet make others more special than others at the same time. I don't think. I will keep this thread around as you were the exact thing I wanted to avoid while EVERYONE else was wonderful in opening my eyes and my view on stuff.
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@Shaped said:
So you cherry picked an example that is not even good comparison. Look at their chin length. Completely different.
Also there are "biological" women with faces even more square than that. Just google it if you never seen them irl.
I know they buffed everyones jaw in recent remodels but jane romero looks like she should be.
Never said my comparison was good just that it's the one I made.
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@DoomedMind said:
Ugh, what a coincidence....
Also I like his character design, quite unique, and realistic.
Also because YOU don't like "chubby/thick" character doesn't mean it's not beautiful at all, some actually like that. And I don't know why you're talking about that, nothing is saying that Jane Romero IS a beautiful person or anything else, so ... I don't see the problem.
Also you're participating in the mannequin's propaganda where ultra thin girls and women are beautiful, by saying thick "SHOULD NOT" be considered as beautiful, the words are rough.
one last thing I actually don't like thin girls. As I my self am a bit chubby and am I no position to talk and the girl I am actually attracted to current is bigger as well. But just wanted to clarify.
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@DoomedMind said:
Ugh, what a coincidence....
Also I like his character design, quite unique, and realistic.
Also because YOU don't like "chubby/thick" character doesn't mean it's not beautiful at all, some actually like that. And I don't know why you're talking about that, nothing is saying that Jane Romero IS a beautiful person or anything else, so ... I don't see the problem.
Also you're participating in the mannequin's propaganda where ultra thin girls and women are beautiful, by saying thick "SHOULD NOT" be considered as beautiful, the words are rough.
I didn't say she wasn't beautiful I just naturally like chubby/thicker women to have a rounder face is all and I Have OCD and honestly this has been bugging me for a while that isn't to say I won't play her because of a jawline but I have yet to get the perks I want to play her properly. But I respect your opinion and willingness to comment.
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@IlliterateGenocide said:
She looks feminine enough. Sure her jaw is a little less feminine but i often see that latino women. so i think she if fine
I have seen some Latina women with the same Jawline but it wasn't so far down and as wide however but I thank you for replying with an actual comment and not berating me aa I felt weird about this for a while before I made the post. I HATE bringing reality into games. All should be creative and fun.
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Pig Main Silver II I have never had an issue with this. Stop tunneling or use something to cause exhaust like mind breaker. This isn't a issue or a problem in the game and I even hate it more than you but nothing ever needs to be removed only tweak or add a counter this why games suck when you nerf or remove things with out thinking.
Forgot to mention I can actually kill Red Grades easily as long as not a group SWF. Half the time it's fun using traps with exhaust additives to prevent it.
I am also rather new, usually forced to be survivor but I am Devotion II. Killer Main.
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@Chocolate_Cosmos said:
This is all I ever asked for this perk. Just give it Iron Will fully so you don't have to waste perk slot picking it. Other than that, keep it as it is.
Agreed it wouldn't be a huge problem either I mean the risk is huge and even then a further risk? For sure needs 100% iron will status with out needing to actually use Iron will. You should still spawn 100% healthy until the first hit so the killer doesn't immediately know and tunnel you. But the risk remains after the first hit. I HAVE so many builds I want to use with this.
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@TeabaggingGhostface said:
Id love an addon that would make survivors start with hats
Give me hats for sure!
@whereismykebab said:
I'm not sure the addons need a buff, some might unironically need a nerf like tempered timer.
However a faster/better crouch and ambush would be great. It's really tricky to build up Deviousness with pig as there are few loops that can be dashed, and the good survivors often leave the loop once you roar, so you end up just faking.
It would be great to have the power be more useful in chases and an adjustment to Pig's scoring system to compensate that you barely have any chances to use her power apart from putting on helmets.
Perhaps add Deviousness points for the duration that helmets are on (similar to bleeding) and a survivor searches the wrong box (sure, it's RNG, but still) and maybe have grabs or regular M1 hits give Deviousness points if they occur within 3 seconds after uncrouching, since you used her power for stealth to get the hit/grab
Tampered Timer is only 26 seconds off a 2.5 minute timer it's not exactly what I was thinking about when I said look at the perks I actually believe all of them need to be looked at mostly the lesser tier brown and yellow.
Concerning the dash I actually can use it to yield a 50/50 chance to break a chase or force a action by going long enough for the Pig squeal to have them make a action I want or believe I can trick them in too. The fact that the animation of crouching is slower than her crouching movement speed is unacceptable considering (Ghost Face) he can walk and crouch and he can literally reach a walking speed with addons while crouching, (Wraith) when invisible is the fastest character coming out of it he also gets a speed boost so all in all this is a ridiculousness considering one of her rarest addons wants you to crouch to see anyone 12 - meters away. An in this process makes your traps nearly useless forgot how, not googling it.
Regarding the boxes and (RNG) This is THE ABSOLUTE WORST MECHANIC EVER, random number generator? 25% chance per box a 100% chance after all boxes are checked. I won't lie I have figured a way to nearly get 1 trap kill every game even on the new Red Grades, I have to literally apply so much pressure within the first minute to make this work but damn is it a thrill when you have three reds with traps all activated because they know my biggest weakness and then you open the door on purpose and run amok the last few minutes during the end game collapse and 4 trap kills magnificent! So there needs to be only a 80% chance you can get these off not 100% after searching all the boxes. I KINDA gushed about my runs so sorry it's long winded.
Also the death from the traps should be more obvious to see as I never can tell if they even have a animation.
@Phasmamain said:
I think pig just needs some add ons base kit namely ambush charge time and combat straps. They should also nerf tampered timer and crate of gears since dying because you got unlucky is dumb
I have seen reds all have 4 traps on their heads and then completely finish 3 generators within mere seconds each one of them traps came off 2 of them first box as the timer is 2.5 minutes the timer stops when the your in the radius of the killer then the tampered timer is only 26 seconds of 2.5 minutes there is a guaranteed 100% chance it will come off 25% per box. I would be okay with the proposal if the traps activated immediately even during the end game collapse as the hatch is still a option that has happened so many times.
I LOVE THE WONDERFUL response to this it makes me happy people are willing to share their thoughts and ideas. Please don't feel as if I am dismissing your opinions but offering mine in a critique manner. PIGGY PRIDE!
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Only see that I get disconnected when I am against the Cenobite and it was after the update. So this is related to the update and in a way Pinheads pleasure in watching us suffer.
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In tutorial status effect list "Cursed: The Survivor suffers a secret penalty related to a hex totem, cleansing the hex totem releases the curse" this is what caused my huge confusion. Considering that the game will actually tell you in game which hex it is when you touch and cleansing it making nothing about it secret. But I am glad to be able to make it work.
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@AetherBytes said:
Only if youve touched a gen and let go before it was finished, before ruin was destroyed.
Okay your right this isn't broken I guess the fact I was assuming I am cursed automatically but secretly based off the ingame info and the cooldown is too much considering you have to leave the hex in place for the effect and you run the fact of no hex being in game at all. But either way I appreciate your assistance as this has greatly helped me to understand the perk.
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@maaadinsomniac said:
I heard somewhere that Soul Gueard is broken, bugged somehow on these days and works only once, it should be definitely working everytime when you're cursed by Hex as you can read in Perk description.
I have had that same experience to only ever have had it work once I actually now use it for healing so after healed I am not immediately injured or instantly downed after getting back up.
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@AetherBytes said:
Only if youve touched a gen and let go before it was finished, before ruin was destroyed.
I will actually test this out if that is in fact the case then per this quote the text needs to be altered or clarified to make it easier to understand as based off what is listed below, I naturally assumed a hex just existing should have been enough to make it work. As well I then don't understand why it was given a nerf of 30s cooldown as this would substantially limit then use and already the condition that you must in fact be directly affected by the hex.
@maaadinsomniac said:
I heard somewhere that Soul Gueard is broken, bugged somehow on these days and works only once, it should be definitely working everytime when you're cursed by Hex as you can read in Perk description.
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@AetherBytes said:
Soul guard doesnt care if theres a hex in play, it cares if you, personally, are cursed by one. If the hex doesnt curse you until youre hooked, then you have to be hooked for it to activate. If it takes someone being hit by noed for the curse to apply, then someone has to take the hit.
Wouldn't ruin count in this sense?