Totems

"Doing totems arent useful"

"Dont waste time doing totems"

If he doesnt have Noed you wasted time u could do it on gens

Okay Im gonna make the final rework to totems.

Some hexes now have 5 lvls one for each totems.

Hex: Ruin

Lose efectiveness per each totem cleansed.

5 totems: 200% 4 totems: 150% 3 totems: 125% 4 totems :50% 5 totems: No ruin.

Hex Devour hope:

Max tokens related with how many totems in map.

5 totems: 5 tokens max.Mori at will

4 totems: 4 tokens max.Mori at last hook.

3 totems: 3 tokens Max: instadown.

2 totems: 2 tokens Max.Make killers undetectable for 10 secd when start a chase.

1 token: 1 Token max. Speed buff after hooking.


Hex: Huntress lullaby

Max tokens according to totems in map.


Hex: Haunted grounds

The first totem surv cleanse make survs exposed for 60 secs.

Hex: NOED

If totems are equal or more than surv in the trial.Killer moves at 5% more speed and can instadown.


Now totems arent secondary objective arent they? "Trickster wink"

Comments

  • These perks sound really overpowered to be honest. Especially Devour Hope.

    The risk of using these perks is too low with these reworks compared to their strong effects. And Devour Hope would allow you to instantly down and mori a survivor at the beginning of a match if no other survivor was able to cleanse a totem in time. Unless I am missing something here?

  • With small game if you seriously don't want to bother which small game makes hexes obsolete, feel free to fall in to NoED with a possible blood warden meets No Way Out. lol. Lack of initiative and lack of fear breeds death in this game. But all together Totems are Obsolete due to small game any other perk for totems is just a waste other than detective's hunch.

  • @SabunoHakia said:

    With small game if you seriously don't want to bother which small game makes hexes obsolete, feel free to fall in to NoED with a possible blood warden meets No Way Out. lol. Lack of initiative and lack of fear breeds death in this game. But all together Totems are Obsolete due to small game any other perk for totems is just a waste other than detective's hunch.

    I didnt got what u meant.

  • @ad19970 said:

    These perks sound really overpowered to be honest. Especially Devour Hope.

    The risk of using these perks is too low with these reworks compared to their strong effects. And Devour Hope would allow you to instantly down and mori a survivor at the beginning of a match if no other survivor was able to cleanse a totem in time. Unless I am missing something here?

    I did explained it a little bit easier. According to totems so will be the power of the hexes.These are the most commons.

    The perks are basically the same just related with totems as it should be.Btw this method wouldnt conflict with boon totems and also would make dull totems worth doing it.

    Your welcome behaviour! If you thought on this Ive got a few questions for you.

    Its viable to do it on game? If it does why on heck u didnt do it in 3 years?