SMitchell8
SMitchell8
About
- Username
- SMitchell8
- Joined
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Comments
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Id rework Ghostface
Make his night shroud only breakable by either;
1. Survivors that are healthy and looking at him, thus removing the ability for slugged and hooked survivors to break him out.
2. Misses a melee attack. Ghostface should be able to chain successful stalks and attacks without being penalised by losing NS.
I would also remove the chewed pen in order to make NS a longer recovery due to the buff in its power.
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@PerfectlyPink said:
I dunno, all the ttvs i've gone against have been really nice and great sports
Here here
Saw my first one last week and during ECG, I pulled the usual stalling tricks and the guy kinda called me out on it, he thought i was farming boldness points lol, but I took the criticism well and now I don't act like a silly sausage during ECG if I'm the last one alive.
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I never get hate mail based on any character I use. No offence but, do you tunnel and camp? Cos I used to constant abuse for doing that, even as a newbie lol.
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It's a hard map sometimes for sure, but I've cleaned up numerous times on it also. I love the CP Asylum
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Change controller. Mine did this recently and now its fine. Change it or try an air canister to perhaps clear any dust form inside.
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Swamp never comes up for me. I like it and i tend to die a lot on it. Challenging map for sure. As a killer I either smash or get smashed, no in between oddly.
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0 complaints apart from the que times. Averaging about 7 minute wait per match as a solo player. I don't care about how good or bad my teammates are, I am survivalist which is probably why I've only played as Jake for over 3 years now.
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Tried half of them but i only play Trapper and Ghostface. Used to play spirit a bit too. Really hoping the next killer hooks me π
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Cannot understand the concept of wanting a baby doll like or a licenced doctor look a like. Surely something better than those are available? Absolutely nothing horrifying about those 2. Hopefully something creature esc
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Played as trapper last night and ended up with a 10 min 3 gen. Slowly managed to get them one by one with traps Id placed around the 3 gens. A gen trapper is a dangerous thing for survivors, certainly not hoatage taking.
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I'm on Ps4 pro. Had no issues at all on ps4 normal. No issues when playing killer or any other aspect of the game.
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Just happened again, was having a great match against an Oni, 1 gen left 3 alive. Struggle ended after about 4 seconds. I used my finger to spam it and made no difference :/
So survivor mode is broken then?
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It's handy for when playing a new killer or one you've never played before, but yeah the timer idea is very good.
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Ooo
Dead hard (especially over bear traps)
DS
In that order.
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Given we've the last 2 characters were somewhat meh in reception and popularity, I believe the next character needs to be either non human unlicensed, or a licensed killer. Pretty sure 5th anniversary will be licensed so perhaps 19 will be unlicensed.
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I usually stomp survivors with Trapper on Haddonfield. Sometimes i have trouble against coordinated teams, but I love that map playing both sides.
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If tunneling is abusive, then so is looping. I play both sides btw, survivor 60 to 40 and I don't ***ch about tunneling or camping, even if it is annoyingπ
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How the **** is camping and tunneling 'abusive'
What a joke statement
I don't camp and i ll slug the survivor that was just dive bombed if they run in front of me when I get back to the hook. Camping and tunneling are strategic, not abusive.
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He's more broken than OP. He's very inconsistent with his power, he has little map pressure, gets bullied by swf and on certain maps. He's can be very strong on indoor maps and against weaker survivors. NS needs fixing too.
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I only see bodyblocking during EGC. Sign of a good/smart survivor.
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Survivors are such fascinating creatures π
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The graphics/animations are the only slight downside to the game for me. I love everything else, just could do with better resolutions
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Not seen such a positive reaction before. I barely face D/S very often when playing killer at mid ranks, apart from against swf squads. I never use DS either so not affected by it all really, but its nice to see people happy for a change.
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Burned make for a decent status affect. Only can be fixed by medkit (burngel) or maybe a body of water on the map which would counter a fire killer. Burned could cause survivors to make a noise of pain when interacting with something.
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Elemental such as fire.
Something aeiral.
Animalistic/Dinosaur lol
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She's a threat to decent survivors hence why she gets hate. Oh and she takes no skill π€£
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My killer appearance ratio is all over the place. Ive had 1 of nearly everything this past month. Huntress has popped up a few more times, trapper too. Not seen a pig, oni or spirit for a while. Last year Freddie and Oni we're appearing constantly, but both have worn off.
Love facing Oni, GF and Myers.
Hate facing Freddie, Legion, Doctor
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Building walls is a clever idea. Elemental effects would be good. Wind which would mask footsteps but potentially slow movement. Unlikely that either of those will come close to being talked about being put in π
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SWF's can simply outperk killers. 4 x BT and DS means you'd need 2 killers to kill them without camping or tunnelling.
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If you play nicely against swf you get bullied. Playing nice gets you nowhere in dbd except for less toxic messages post game.
I try and hook each player multiple times and I don't camp, subsequently i ll get smashed occasionally.
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Said it hundreds of times, we need a training mode so we can try before we buy. Even if it's just a killer on there own like in the how to play mode
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Played as GF yesterday and had NS active and was walking along edge of map and claudette was running towards me whilst looking behind her π Could imagine that made her jump.
Scariest thing in this game is SWF when playing as a trapper
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Actually agree. I play both sides and seriously think that there needs to be a killer that actually gives survivors the run around instead of the other way around.
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@EvilJoshy said:
If Jason will just be another "fun" M1 killer that the survivors can bully. I don't want him in here. I want him to be Nurse lvl. I want survivors to be terrified to go against Jason!
Doesn't matter what killer they come up with, they'll be gen rushed and bullied by swf squads. I play both sides are I really hope they introduce an OP killer that bosses each game it plays in
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Imo, maps dont make any difference to difficulty at all. The skill of the opposition does 100%.
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I used it a few times and it's funny as the killer must have wondered why I was taking so long to die. Its not useful apart from being camped or a late save. Not worth a perk slot. Should probably add 15 seconds to entity progression as a base or something.
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Don't get many D/C's at all but got one last night. A level 15 bubba who picked an Ebony mori d/c after I did 1 full lap of the badham basement. And i came out of building to go round again, the match ended. Maybe something cropped up in real life and he had to stop playing I dunno.
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Just played new Ormond as trapper. Looks terrific but my word there's nowhere to leave traps π
Basement party still effective though after all these years π
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/1908728#Comment_1908728
Charlotte to me just looks really dumpy and unassuming lol.
Yeah I call her "not so scary mary" Blight is just a hobbling disfigured tramp in my eyes.
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@DrStone said:
For me it wasn't the mechanical / gameplay design of The Twins as much as their aesthetic that put me away.
I just didn't vibe with them. Maybe I expected something else too much or it's just their look. They don't seem that scary. But that's only what I think. I also feel like there's so many cool tropes DbD could still go for, but they always misdirect into a whole other direction. Village outcasts just doesn't seem cool enough for me.
Completely agree. Not asthetically pleasing at all for me. Loved Oni and spirit. Hoping something intimidating comes next :)
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Patiencehero says it all π
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Quite exciting. Not quite as fun as Oni but yeah I like the unpredictability and the ambush play style. Haven't faced a blight since his event though π
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@Epsydra said:
I would like to add several objectives in a game. The age-old βfive generators - two doorsβ scheme has gotten really boring.
Last Year, despite its flop, offered several successive different objectives to allow the survivors to escape.
Such as?
I find that such an interesting discussion π
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He needs more new maps so that survivors won't know where the traps are. Given how old he is, his trap positions are pretty well known. Extra traps to remove the need for bags so you can use trap dye instead would help a bit.
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A killer that lures me away from Trapper and Ghostiekins. Not got any bad blood or salt towards any aspect of the game, on either side, I just enjoy playing it.
I wouldn't mind a few improvements to rank resets, rank cosmetics, customizable hooks etc, little niche improvements.
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As killer - Serial Jukers
As survivor - People self caring when I'm there to heal them
Overall - Playing the same realm back to back π«
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The idea is to escape ffs. If the killer can't you find you, you're probably going to ESCAPE. It takes skill to evade a killer all game when they use whispers, bbq, Discordance etc.
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The keys are atleast easy to spot now. The old ones bleded perfectly with Jake and Claudettes hands.
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I played as Oni for the 4th time ever, I usually lose badly with him on PS4. Last night I went against 4 x rank 20's and im rank 15. Maybe the matchmaking got it right? I got 2 kills and the other 2 hobbled out injured so did ok
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I ll play immersive. I usually have plunderers so i ll go raid chests looking for pink keys which with plunderers is about 1 in 8 chests I get one. So i have a way of escaping if the killer finds the hatch first which always seems to be the case. I will however still go for saves if the other survivor is hooked. I won't sit on hatch unless I know the carried survivor is on his 3rd hook.