SAWII
SAWII
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- SAWII
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Just want to add that this is not a problem exclusive to Freddy; event points not being counted happens to all killers and survivors too.
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Some acknowledgment from BHVR would be amazing. I’ve found that if I just use a Mistle Toes by itself, I get no event points at the end of the game. If I use Mistle Toes, and someone else brings cake/streamers, the event points count. So obviously I have stopped using the Mistle Toes until they ######### do something.
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The fact that Wesker has a 40m radius while other killers with even better mobility (e.g. Blight, Billy) have a typical 32m one never made sense to me.
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🤌 Do you know what this is? It’s the world’s smallest violin, playing just for the people whose map offerings got denied.
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Maps are fair when they are randomly assigned.
Any map, even a [blank]-sided one, can quickly turn unfair with coordinated perks, items and/or offerings.
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”BHVR prioritizes forcing people to play their game” lmaoooo is BHVR holding a gun to your head? You CHOSE to queue up. If you can’t handle a ten minute game, play something else; there are plenty of us willing and happy to play out games to their natural conclusion. People who suicide on hook are a scourge on DBD, and they should be given no quarter.
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Tell me you’ve only played against baby survivors without telling me you’ve only played against baby survivors.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846726#Comment_3846726
Whoa. Does this circumvent DC'ing? Does one get a penalty for alt+f4 whilst loading? Asking for a friend.
If your game should close for whatever reason during the offering or loading screens, you will not receive a matchmaking penalty.
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This usually happens to me when a new chapter drops. You can still unlock the achievements, but for some reason they won’t show up in the list for some hours.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845437#Comment_3845437
If the event wasn't popular, it wouldn't be pulling players from the normal mode. You didn't see any huge queue changes in normal mode when Lights Out was in play.
Chaos Shuffle was well liked all around, that didn’t mess with queues at all, or nearly at all. You think that 2v8 is popular, but it requires more people. If it isn’t bringing in enough new/returning people, then is it popular? Or is it a novelty that’s splitting up the queues to a damaging degree? Look at the steam charts. If 2v8 were so popular, wouldn’t there be a noticeable bump in player numbers?
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This is such a good idea, I can’t believe BHVR hasn’t implemented something like it already. There are 44 survs and 37 killers and counting, the fact that we can’t put our favorites at the top is a shame.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845308#Comment_3845308
That just means the other queue was REALLY popular
or that it requires twice as many people to play…
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@Phantom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843085#Comment_3843085
Are you okay? Where did I say a word about up the ante or ANY of what you said. I said that removing unhook alone isn't going to solve the problem. Maybe instead of being a clown actually read next time, yeah? :)
You also said that it would render (misspelled, btw) the luck perks and offerings useless. I used ‘up the ante’ as a humorous example of how luck perks are already useless and that they could be reworked if self unhooks are removed. See the correlation? The rest of my post responded to how you think that removing self unhooks would do nothing to stem people rage quitting games and I provided a counter argument as to why it would.
From someone calling me a clown and telling to me actually read, that’s pretty damn funny, since you clearly need to take your own advice. Have a nice day!
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Skill issue
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@Phantom_ said:
That will do nothing. Someone who wants out of the game that bad will just either AFK or run to the killer, and get hooked again. Removing it will solve nothing in that regard and it will rendder several perks and offerings that are related to it useless.
lmaooo ‘but but but… my Up The Ante value!’ People legally leaving the game early by suiciding on hook is way more damaging than any tiny benefit brought by the handful of luck perks and offerings. It’s not like those things can’t be reworked.
Also, if someone has to spend several minutes AFKing or running to the killer, that is time that they are not killing themselves in another game. Why make it as easy as possible to grief 4 other people? People shouldn’t be able to quickly eliminate themselves when that is the opposite of their objective. -
Personally, all my favorite characters in this game have voice lines. Pinhead and Nic Cage are my mains for their respective sides. I wish more characters spoke in game; it’s one thing I prefer in Killer Klowns over DBD. That said, if there were an option to turn them off for people that don’t like them, that seems like the best of both worlds.
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@beater15 said:
The fact that they even allow BP bonus to go down to 150% as survivor is stupid, whenever that happens I just take a break until it hits 250 again.
I’ve seen it as low as 50% for 2v8 surv. I tried queuing up for killer then, and it still took 13 minutes. No idea why BHVR is being stingy with the BP incentive.
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841600#Comment_3841600
I really hope I don't get you as a team mate!
Oh and it isn't about "policing others playstyles" it is the fact it is a team effort and when you contribute nothing of use to your team then it usually results in nobody getting out.
When I have teams where everyone slams gens, it is a decisive victory pretty much guaranteed. When I have team mates who waste time on chests and totems… nobody gets out and your item from the chest did nothing for anyone including you.
You are policing though. In your mind, escaping is the only thing that matters and if anyone feels or plays differently, they are wrong. 2v8 isn’t ranked or competitive, no one is obligated to sweat every game because you say so. You can’t MAKE people feel the way you feel, which is kinda what you’re trying to do with this thread. I have fun winning, I also have fun racking up points and plays. If you only have fun when you win, are you really having fun? And if not, can you stop sucking the fun out of it for the rest of us?
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Cleansing a full totem is worth 1000 blood points. Add another 250% and that’s 3,500 points for just 14 seconds of bone slamming.If I do escape, I get to keep my item for free. Yeah, I’m gonna keep doing bones and chests in addition to gens.
People who care more about points than wins are just as valid as people who care more about wins than points. My advice to OP would be: stop policing others’ playstyles. I think you’ll be happier.
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Lucky. Takes me at least 7 minutes just to find a lobby for killer 1v4, and that doesn’t include the lobby timer itself nor the loading times.
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Well, if you care about points, there is still one reason: you can play an entire game of 2v8 as survivor in the time it would take you to find one lobby in 1v4. Your points per game might be better with the latter, but your points per hour is still higher with the event.
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These are awesome, fun and challenging
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@MaddieMage said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837510#Comment_3837510
personally I say the game is already ruined. I’m not agreeing with OP at all but unless you just want the unhook points, your game is already done when someone tries to go next on hook. You can unhook them and they’re just gonna stand there AFK and wait for killer or run at the killer. You’re not saving your game and making it any less ruined because you’re not gonna force someone to participate in a game they’ve already given up on.
The current game might be lost, but at least I can delay the griefer from doing the exact same thing in their next game. I’m sparing 4 other people who want to play from having to deal with selfish pricks that suicide at the first inconvenience. You’re welcome.
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@SuspiciousBrownie said:
Nope. You can hide your name and profile too. Fair is fair.
unless you’re on Xbox T_T
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I will absolutely unhook survs that try to go next unnecessarily; at the very least it will keep that player from ruining others’ games for just a bit longer. You’re welcome.
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Haddonfield is waaay too small. I’m all for reducing the size of the maps that are too big, but this is overkill.
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This will fall on deaf ears. While it is absolutely painful to be on the receiving end of this situation, it is not holding the game hostage.
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@Sngfun said:
Sound like a controller issue honestly. I mean, should we lower a killer's skill ceiling because controllers suck?
Lmao ‘skill ceiling’. This implies console users are too incompetent to flick with Oni; it’s literally not possible! And since console users have no choice but to use a controller, fairness should take precedence over what is essentially a bug.
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Same, an official leaderboard would be awesome, especially since all the sites that track stats can only do so for Steam users.
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I agree with many of the comments that most map offerings deserve to be dodged, especially considering there is no penalty for it. I would LOVE for BHVR to share how often games with map offerings don’t make it past the offering or loading screen.
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If you don’t know what the survivor meta is, then how can you be sure you’re not using it?
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@Unequalmitten86 said:
There is another thread about a similar subject. Playing on console in general is harder than PC. It's a common complaint. A killer can block a pallet on PC but not on Console. There are stark differences and was actually brought up in the last survey about trying to fix console. Oni goes in straight line and trying to turn him is as of sliding on ice in a car, he's also slow. Blight, Wesker, nurse are the same way. Then you add the new killers with a more complex control form and it's just so overwhelming. There is so much more fluidity of movement on a PC than console. PC can hug corners and console you have crash interference. It's kind of ironic because the game started on console and now it caters to PC more.
What? This game was originally designed and released for PC. It didn’t come out on console til about a year later. IMO that’s why MnK will always be a superior control scheme to use, it was literally designed for it, and I assume that’s how all the devs play the game.
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Typically, rifts last for 10 weeks (70 days), some of them have been 12 weeks (84 days). This current rift is 16 weeks (112 days). I assume it’s so the devs don’t get stuck working over the holidays. I prefer shorter rifts, but this one is full of awesome skins, I bet they wanna give everyone a chance to unlock them.
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Same experience as several others in this thread: minor BP incentive for survivor, queue takes 3+ minutes; no incentive for killer, finds a lobby in <30 seconds.
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@AGlassOfOJ said:
"by far the most unsuccessful mode they have made"
DBD players crack me up. 2v8 brought on truckloads of new players, nearly doubling the player count from 2 months prior, almost peaking at 100k concurrent players on steam, numbers we haven't seen since the game peaked at 105k steam players when the first Resident Evil chapter came out in June of 2021, over 3 years ago, not even mentioning the console players whose numbers would be reflective and magnified, but because you didn't like it that means it was "by far the most unsuccessful mode they have made"
lol
More players sounds better in a vacuum, or for a symmetrical game. But DBD needs a 4:1 ratio, so it doesn’t do any good if tens of thousands of people come to the game but they all wanna play killer; queue times suffer game-wide. It’s a worse experience for almost everyone. That’s what they mean when they say it was unsuccessful.
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@n000b51 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815316#Comment_3815316
I see a skilled player here…
More like a jaded survivor ;)
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Perks on nurse? No, thank you.
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Should the devs remove basement hooks? Hooks on hills? There are inherently hooks throughout each map that are more dangerous to be upon for survivor and easier to defend as killer.
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IIRC, if you're close enough to hear the surv scream, you will not get a sound bubble, but if they are not close enough to be heard, a bubble will tell you where they screamed. Since Scene Partner and (to a lesser extent) Dramaturgy are typically activated near the killer, you would hear the direction they scream from but not get a visual notification.
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WHO escapes more? The person who prioritizes their own escape over others', or the person who prioritizes others' escapes over their own? Hmmmmmm…
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Agree. Some people argue that anything is better than 4 slowdown perks, but I personally find a full aura-reading Nurse/Blight/Billy/Spirit/Huntress/etc match much more insufferable.
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795046#Comment_3795046
Not at the same specfic time?
Could have multiple locations for your area?Lying?
Has nothing to do with MMR.lol ok
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795041#Comment_3795041
There is nothing else taken into account for role bonus. Its just whats in most need. Has nothing to do with MMR
Then how do you explain me having a different bonus than someone in the same region and time?
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Obviously. That’s why I mentioned the other factors that influence it besides flat numbers of people. I can and do have a totally different matchmaking incentive from someone else who lives in the same US state and plays at the same time because our MMR is so different.
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Not only is the matchmaking incentive affected by region and time, MMR influences it too. The last few nights, with the double BP, I’ve seen +100% bonus for killer most of the night (9 pm to 4 am, NA West-ish). No one’s experience with the matchmaking incentive is universal.
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At this point I would be fine with the devs gutting the box/chain hunt if it meant the chains that I aim and shoot weren’t so weak and easy to break. Certain addons being basekit would be great, but I would cry actual tears of joy if Pinhead stopped breaking his own chains.
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”Fun aura-reading build” sounds like an oxymoron to me. Especially if it’s on a killer that has high mobility and/or range. Not everyone runs distortion, and having the killer constantly know where you are is brutal.
But people can run whatever they want. If you prefer 4 slowdown/regression perks, then have at it. Like you said, it’s as valid as any other legal build. -
I believe that survivors are a team right up until the last gen is finished; one person can’t repair all the gens AND distract the killer, after all. When that last gen pops, it’s every person for themselves.
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I agree, there are about 5 too many Badham maps.