Rovend
Rovend
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@Pulsar said:
Well, I'm glad you've been enjoying Solo Q.
I would like to farm some BP, unfortunately, it seems I am not allowed to do so.
Three games tonight, first was against this Wesker, next was against an Iri Box Pinhead and the last was a Nurse. Decided to call it quits and play a single Killer game where I got more BP than all of my Survivor games combined, iirc.
It seems you are enjoying the standard soloQ experience.
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MMR works in mysterious ways
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61% kill rate
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"Any nerf to camping killers is a good nerf"
Einstein
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@johnlikesguns2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3207933#Comment_3207933
I have been playing for almost a year. I loved the game. In that time i managed to become a proud killer main, and got all the killers. Killer is a really fun and unique mode. And i enjoyed it alot for quite some time. But with the recent updates and decisions BHVR mad,and how the game is infested with cheaters now. I don't face alot of cheaters, so that's not really an issue for me. But i still feel bad for the streamers and content producers that get marked every day. My main issue here is, i'm absolutely tired of getting sweaty teams with just the best perks, items and addons. And let's also keep in mind the fault is part of BHVR's. They made a patch to favor a killer a bit and then immediately reverted it. Introducing other gen rushing perks like Hyperfocus. They try to balance the game, and then they immeadiately ruin it to worse. This is BHVR's problem. It seems like they don't really know what to do what their game. Anyways i hope BHVR someday manages to balance the game. Cause right now. There's no way the game is fair, fun and "balanced" for both sides. Real sadge.
The problem is not that bhvr "reverted" the patch, killers are still as strong as in 6.1.0. with minor differences of killers not abusing thana and an added 5 sec to basekit bt.
Killers are still opressive with perks like eruption, call of brine, jolt, surge, etc and are destroying most soloQ players so playing in SWF became a must or you would be slaughtered.
And this frustration you have means that you are facing more and more SWF now that the soloQ population gets lower and lower.
I used to play a lot of soloQ, everyday. Now i barely play dbd at weekends, one or two games.
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@GannTM said:
So what you’re saying is, Shrek can be a killer in DBD?
Hahahhaa, imagine you are doing a gen with friends in B. Swamp and you hear "somebody once told me the world is gonna roll me"
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@Chocolate_Cosmos said:
- Added new 2 Feng Min skins
- Added new Trickster skin
- Twins and Sadako no changes
- Blight and Nurse escapes their balance changes (mainly addons)
- Nerfed some random perk
- Buffed some weak perk by a bit in numbers that will no one still run anyway because it needs full rework.
Please I hope not! Please be good, please be good, please be good 🥺. I am waiting for the patch notes like a hungry lonely wolf.
Nerf pig
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The thing is, if the new basekit unbreakable goes live, killers will probably not let the surv on the floor long enough for this perk to be used.
And other survs will probably dont bother going to rescue you if they know you can get up by yourself.
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Survs should instantly die if they fail a skill check while repairing. I mean, it is a LITERAL EXPLOSION, right in their face.
That will teach em to stop rushing gens
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If the new mori system goes live with the current slugging, every killet with good slugging potential will be A or S tier inmediately.
Any consistent starstruck build will be broken.
Nurse and blight would be even stronger.
Unbreakable would be a must like pre 6.1.0 borrowed time
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The old ranks themselves are meaningless. What's the use of the ranks if they dont reflect the skill of player wielding it.
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@AcelynnBen said:
wanna know why, BECAUSE EVERY GAME IN HIGH MMR IS SWF
every game. EVERY SINGLE ONE THEM, and all with borderline 2k 3k hours on dbd
like seriously what type of game am i suppose to play when i don't even get the chance, no wonder nurse is being spammed, seriously can u play a single game without 4 gen regression perks?
im sorry but im gonna start tunneling too, yes im casual but to wait 4 mins just to face swf every time is really not worth playing nicely, and yes just because i play casually doesn't mean i don't wanna win (something this community will NEVER understand)
MMR was probably the worst idea to ever grace dbd, mmr works for pvp games with balance things, this game is far from balanced AND ITS 4 V 1 yes i wanna play against a bit of competent survivors but to get punished for playing GOOD is something beyond my understanding
wanna know the worst part, TTVS are actually streaming with their cheater friends...yes i've seen it im not gonna name any because i already reported them (no answer so far) but seriously we reached the point of people streaming cheaters and not getting banned, that's something i've never seen
and honestly soloQ players are just the victims of this, swf is seriously seriously a giant problem in this game and when people say just limit it only duo
yOu gOnNa pUnIsH PlAyErS FoR HaViNg fRiEnDs?
so u enjoy going against a nurse and getting camped and tunneled every game? (clearly not since everyone is complaining about it)
i've always played nicely since i started playing this game, always saying that survivors need to play the game too, but honestly, what's the point, yes they are playing the game but what's the point of letting them play if they are just gonna end the game in 5 mins and go wait for 10 seconds in queue while i wait another 4 mins
you know i always enjoy high mmr in games, but honestly in dbd i think im just gonna sit in the corner of a map and lower it just so i can try new builds without getting stressed to hell
PS : keep the "skill issue" or "git gud" or some dumb opinion to yourself, ty
I have no doubt that every game in high MMR is SWF. I mean, soloQ players dont have the tools to reach the top in MMR, and bhvr really demolished the soloQ playerbase with patch 6.1.0 so you are guaranteed to find 4-man SWF or 3-man with an incredibly skilled soloQ random.
The thing is that i like to point is that it is not that killers camps or tunnel out of necessity, i must be mid-low mmr and still killer camps and tunnel with 5 gens.
I had bubbas facecamp me for the entire timer, ending the match with 7-8k bp. So they are not because of swf, it is because it is easy to tunnel someone out of the game early and guarantee a 4k with slowdown perks.
Why would you encounter soloQ players if they are being stomped by over opressive nurses and blights? And the devs stating that this is the correct state of the game with survs having 39% chance of escape?
Of course you would only face sweaty swf in hig mmr.
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As a soloQ player, i agree
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@woodenEnthusiasm said:
This is something that's always bothered me. Why do survivors get stronger perks on average than killers? Survivors outnumber the killer 4 and yet they're allowed basekit bt, basekit infinite unbreakable(potentially) and a 5th perk with items. Ontop of that they get insane perks like reassurance, hyperfocus, lucky break, and dead hard. Like why?
If bhvr isn't going to balance low tier killers the least they could do is give actual strong perks or weaken the survivor ones enough to actually force them to play a team based game.
You do realize that aprox 60% of all surv perks are very situational or straight up garbage tier.
And basekit bt was made to fix a fault in game mechanic that was a killer downing a surv the moment he touches the floor after unhook.
And basekit unbreakable is in its earliest stages and will probably be tweaked, fixed, nerfed if needed.
And of the 4 "insake perks" you described, 3 have already been nerfed, dead hard being nerfed 3 times in the same patch.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3203271#Comment_3203271
- Doesn’t matter, it’s still survivors whining about killers and not wanting to get good and adapt. Plenty of killer threads get ignored as well.
- The nerfs to Moris were already enough. The new mori change isn’t to the benefit of killers, it’s to the benefit of survivors. It’s so they don’t have to wait 4 minutes off the ground, while making a 4k more difficult for the killer, just so the last survivor can have an easy hatch escape.
- The games maps are still designed to where a potato can still waste enough time just by running from pallet to pallet, pre-dropping them as needed and then using an exhaustion perk to extend the time wasted even further. I can attest to this because I’m terrible at looping, but with Lithe equipped, I can waste enough time to were two gens pop if I’m not being chased by Nurse or Blight. Also, don’t forget about all the suiciding survivors or the ones who just ran up to the killer to kill them because they weren’t happy with the patch. Plenty of survivor mains advocated for others to do so on here.
My whole point was that Survivors are no better than Killers when it comes to complaining. Both sides complain. The one thing I’ve noticed though is, if you ask for video evidence to show us how “op” something is, they disappear.
1_ Seriouly, and no offense intended but where can we drew the line between "this is legitimately broken and needs to be adressed" and "get good and adapt", because everyone uses the git gud card whenever they suit them, killers with base bt and unbreakble, survs with 6.1.0.
2_ The new mori mechanic ends the match instantly if every survivor is down or hooked, regardles of hook state or perks they have. This could be abused by slugging killers and for that the basekit ub was adressed.
3_ 2 gens popping on the first chase is not as common as you think, as least not for me playing in soloQ. I cant speak for 4man swf though. Even so, if map were so outrageous and unbalanced, why the 61%kill rate? Or less and less survs playing?
Both sides complain, the only thing is that most recent survs buff are usually getting nerfed on ptb because of mass hysteria.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3203215#Comment_3203215
Survivor mains are no different. The plethora of “nerf X killer” threads is proof of that.
Heck, this new slugging change is the result of survivors whining about slugging for the 4k. Base Kit BT is the result of the constant complaining about camping and tunneling.
Its not enough that the game always leaned towards competent survivors, now it’s hand holding potato survivors that refused to adapt and improve.
Don’t get me started on all the comments that disparage killers for playing efficiently while never reflecting on their own game play.
Makes me take none of the stuff they say seriously anymore. If I’d doesn’t benefit them, hold their hand and make it harder for the killer, they will cry and whine no matter what.
A couple of things:
1_ the "nerf x killer" threads will always exist, since everyone has a certain disdain or hate for some killer they dont want to play against. Said that, is not that every surv thread is heard or taken into consideration. I mean, people have been asking nerf for nurse, blight for years and they are still strong.
2_ the new slug change is not for the slugging for the 4k, is for the interaction with the new mori system which ends the match instantly is surv are on hook or floor.
3_ how can you say that this game hold the hand of potato survivors?
Have you not read the 61% kill rate stat the other day?
Have you not read the amount of threads saying that soloQ is horrible?
Survs literally have a permanent 100% bp boost because there are less and less people playing.
4_ "Makes me take none of the stuff they say seriously anymore. If I’d doesn’t benefit them, hold their hand and make it harder for the killer, they will cry and whine no matter what."
The same thing happens for killers.
They said reassurance was going to break the game and it got nerfed.
They said off the record was going to break the game and it got nerfed.
Overstack endurance got nerfed.
Dead hard was nerfed 3 times before it hit live servers.
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/3202214#Comment_3202214
If you were griefing the killer you deserved the bleedout my guy
And as someone who's been slugged for the 4k this ######### will be abused to all hell with sabo swfs
I meant i was bled for the killer to grief me
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@CosmicScarab said:
https://forum.deadbydaylight.com/en/discussion/comment/3202214#Comment_3202214
An easy fix to that situation is to allow survivors to give up if they are on the ground for too long. Survivors are already allowed to give up if they are on the hook, so it isn't like there isn't precedent for it. It would be infinitely more balanced than unlimited unbreakable.
Yes, it could. But i believe this change was to force the killer to keep moving and dont stall the game. Maybe the 45sec are low but i cant say until i test it.
Many killers dont bother slugging, some of them can grab you directly, not every killer will be affected.
And again, bear in mind that this change is in its earliest stages. Knowing behaviour it will be nerfed to the ground before it hits the live servers
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People need to properly test it and come to their own conclusions.
If you think the unbreakable basekit was not needed, you surely have not been bled out constantly just for griefing, or being slugged to ensure that 4k, which are awful situations that MUST BE ADRESSED.
Said that, i cant speak about the balance of this change until i properly test it in ptb, because many things can appear broken on paper.
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Basekit ruin? With 90sec gens? And the killers capable of overstacking gen regressing perks?
It would be fairer to give any killer a machine gun.
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I hope that BHVR will properly test this new mechanic before outright declaring broken and nerf it to the ground.
It is a trend for every single buff that survs receive to have an outcry on forums demanding nerfs or complete removal.
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What is this perk you are talking about?
I only see two empty slots near david king's only perk, Dead hard
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They will probably nerf it one or two times before it hit the live servers, just like they did with reassurance and off the record
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I'll say lets wait until it goes live to actually rant about this, as behaviour tends to nerf surv buffs before they even start functioning.(Reassurance-Off the Record)
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Think that is strong effect will affect exclusively to slugging so any other killer that does not rely heavily on this will not be affected at all.
Plus, bhvr tends to be very careful lately when buffing survivors, so this unbreakable basekit will probably be nerfed before it goes live as they did with reassurance and off the record
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But what if the survs have repair tools inside the medkits?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3200271#Comment_3200271
It has been ridiculous. Players have been using the the bleedout timer to be purely antagonistic. The best is when the killer stands over you nodding until you have a few seconds left and then hooks you. Very fun
Another one, the killer picks you, drops you close to the hatch and signals you to go for it just to close it in your face and continue nodding.
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I have nothing against twins, but this slugging nerf was needed. I cant stress enough how much i have been bled out lately just for the killer to stand next to me nodding.
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From someone who is constantly being bled out for the whole purpose of wasting time, or being constantly slugged for the 4k for the entire timer, this slugging nerf is a blessing
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Where is this info about slugging coming from?
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@SantaKlawz1 said:
After being left on the ground for 45 seconds, Survivors will now gain the ability to pick themselves up without the need of any Perks
I like this!
Where is this info coming from?
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@SunaIIanu said:
Doesn't the hatch technically spawn right at the start of the Match, but is just invisible?
Yes, technically you can step on it while it is invisible
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You are being paranoid. It wouldnt make any sense.
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@scenicpickle said:
https://forum.deadbydaylight.com/en/discussion/comment/3199867#Comment_3199867
If he/she wants to die, let him/her die. It's as simple as that.
The answer to bad behaviour is not to try to be worse than the first.
Passively stating to let them ruin games and telling me leaving them on the floor is worse than letting them ruin 4 other peoples experiences sound pretty favored towards afker and leavers but If you didn't mean that you should be clear.
And leaving them in the game and giving them a chance at playing is better than letting them off it and leave
It is not about "letting them ruin games", you cant avoid that situation if they decide to afk or leave, you are not EAC or a BHVR employee to address this and punish players.
Maybe i shouldnt have said worse, but purposely slugging someone who does not want to play is not much of an improvement.
And i dont know in what world leaving someone bleeding out on the floor can be am encouragement to start playing. You are just taking out your frustration with them.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/3199905#Comment_3199905
oh that's a custom icon for unbreakable lol
Looks like something out of a creepypasta
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Look at the third perk of mikaela.
Which perk is that?
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@scenicpickle said:
https://forum.deadbydaylight.com/en/discussion/comment/3199685#Comment_3199685
so wasting 4 peoples time by instantly leaving, making us all sit in queue, lobby and loading for 1-2 minutes just to play a botched game cause someone's feelings were hurt is better than making him play the game he readied up for. Besides the fact that the person probably does this on a regularly basis instead of dcing to avoid penalties. Ya I going to assume you do this on a regular basis if you defend them cause no non dcing or afking player would defend this lazy behavior, if you act like this you should either take your own advice or not play cause its not fair to the rest of us. half the reason i've been playing killer is cause my teammates constantly acted this way and it just ruins the game.
Side note. I feel i should mention after being unhooked 50% either int by making noise around teammates or sandbagging or afking with crows by hook which are reportable but yes slugging which is a valid tactic is unacceptable for people which gives them a chance to play :/ ya I'll be better *Biggest eyeroll you can imagine*
What?, In any way did i defend afk or suiciding on hook.
Just because i dont agree with your behaviour does not make me one of them nor i encourage that kind of situations.
If you truly are affected for this players, then report them for griefing and move on.
If your response to bad behaviour is being bad yourself then you are not so different to the one you are hating upon, and you are not helping the community either.
If they want to die, let them die. You are not playing dbd to judge other people's intention.
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@scenicpickle said:
https://forum.deadbydaylight.com/en/discussion/comment/3199680#Comment_3199680
i guess you do that too then i mean i'm keep doing it but thanks for the feed back
The answer to bad behaviour is not to try to be worse than the first. This should be something that should come naturally to anyone.
Be the better player
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If he/she wants to die, let him/her die. It's as simple as that
Many problems of current Dbd comes from people feeling the need to punish the other side.
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@Raccoon said:
Ate they, though?
I don't think they are, but I'm interested in reading some takes on the matter!
Well, they are clearly not balancing the game around soloQ players, so i dont know what criteria they are using to balance the game.
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Dont let the devs see this topic, they will 'ironwill it' by making it not work while exhausted and seeing half the items
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You want to know real toxicity
This guy
The rest is nothing
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My god, put some space in text.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3195482#Comment_3195482
In what situation would you literally ever set off that timer without breaking the rules?
https://forum.deadbydaylight.com/en/discussion/comment/3195485#Comment_3195485
It literally does not matter. You are required to continue to engage in normal gameplay (attempting to repair gens, even if it’s a cat-and-mouse game of being chased off and then getting back on), as per the rules. Not doing so is reportable. Being disadvantaged does not excuse breaking the rules. You are in that situation because the killer did overwhelmingly better than the survivors in that game in the first place.
Let me clarify.
I am not defending hiding for the sake of bothering the killer, as in 4 surv alive and x survivor decides to hide in a corner of a map. I truly hate survs hiding for no purpose.
Said that, in the previously mentioned situation (2v1 >3gens) i can accept the survs hiding to try to get hatch as they are not able to escape in normal ways. Even if you are brick-wall-like with rules book in hand, no survivor is going to let themself be killed by repairing in a lost match when they could try hatch.
Said that, if the devs give survs the old hatch back, i wouldnt care if you use the afk crow system or if i had a bunker alarm tied to my chest throwing fireworks into the sky because i would always be repairing.
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@Loldino said:
https://forum.deadbydaylight.com/en/discussion/comment/3195515#Comment_3195515
Survivors would move on to the next thing to complain about probably Twins
Hahah twins. I havent seen twins since last fall
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@Ayamir said:
I just want someone to find a game breaking bug on Nurse so BHVR can kill switch the woman for a month or maybe more.
man remember when she got killswitched it was a good time to play SoloQ survivor granted there were still some issues yes as always while playing SoloQ but you used to see more killer variety which was refreshing.
now the only killer I see is this broken toy with Agitation + Starstruck plus Midwich offering to make sure the sweats that are playing her 4ks at 5 gens against a SoloQ team.
some people here are fine with the idea of Nurse being the strongest killer in the game for 6 years now in others PvP games the meta always change and is rarely stale(Look at overwatch)in DbD fking Nurse was and still is meta 6 years after her release which is MIND-BOGGLING right ?
Granted double shield meta lasted for like 2 years in Overwatch but still top 500 players knew that this meta was boring so sometimes you could see the old classic Rein + Zarya duo or some one of my favorite tanks duos was Sigma + Hammond,now even in higher ELOs you see alot of variety double bubble (Winston + Zarya) etc lot of fun comps...
anyways yes BHVR pls nerf Sally ty.
Can you imagine one month of dbd without nurse?
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3195458#Comment_3195458
There’s a difference in stealth while playing and stealth in the form of refusing to play by the rules. People should not be forced to use a perk just in case someone breaks rules.
Going to be blunt, a 4m timer that pauses under multiple scenarios and goes half-speed in others is more than enough time for anyone who actually intends to play by the rules.
https://forum.deadbydaylight.com/en/discussion/comment/3195459#Comment_3195459
The incentive is that not doing so is against the rules, and that there should be systems in place like the AFK crow rework to make hiding and refusing to play for an extended period of time outright impossible. Or would you also suggest if a killer gets only a few hooks, then you give buffs to incentivize them to keep playing instead of just AFKing (against rules)? Rewarding people for not doing well instead of punishing attempts to actively break rules makes no sense.
"Refusing to play" depends on the situation of the game.
If the game is in a state where it is impossible to escape by repairing gens (2v1, 3gens or more), the remaining survs are not "refusing to play" because they dont repair. It is because repairing gens is the same thing as throwing yourself to the killer.
As there is NO OTHER WAY to escape in that situation other than hatch, it is EXPECTED that survs hide until one of them is found out and killed as the game LEAVES YOU NO OTHER OPTION because everything else is certain death.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3195449#Comment_3195449
Please go make a different topic if you want to discuss about old hatch in further depth. Trying to keep this thread on-topic mostly.
All i am saying is that you dont want survs hiding in 2v1 situations, yet you also dont want any incentive for them to keep repairing, like the old hatch did.
If you are in the situation of 2v1 with >2 gens remaining, you usually dont repair because you are asking to be killed. At that point, it is usual for the two remaining to hide so if the killer finds one, the other can try hatch
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@Laurie268 said:
https://forum.deadbydaylight.com/en/discussion/comment/3195254#Comment_3195254
It also punished tunneling because it spawned faster if 1 survivor died early. They could’ve rebalanced keys a bit to make it more fair instead of killing them.
You still needed 4 gens done with one surv dead but it is better than nothing.
The devs could have done a lot of things to nerf it without being an 1man option.
They could have removed hatch offerings, increase the bp cost of key in bloodwebs or even remove it from the bloodweb and make it obtainable in-game only.
They took the lazy option.
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If the 3rd party software modifies the game files, you might get banned.


