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Rokku_Rorru

Rokku_Rorru

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Rokku_Rorru
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  • I think Shanoa on Yui looks close enough it's as good as you're gonna get, even with an alternate colour set too. I'd not be surprised if we got Richter before anyone else, which is a shame as I would have loved to have seen Shanoa or Maria Renard

    Meanwhile I'm still waiitng for Harry Mason.

  • There is a p100 blight player on EU who keeps slugging during the event on purpose while farming pumpkins with double iri addons. Totally intended gameplay wasting everyones time, then mori'ing the last survivor.

    I want to be optimistic, but the team don't care less about this sort of gameplay, they will never warn/ban them, nor change the gameplay loop because they aren't being subjected to it.

  • @AhoyWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833741#Comment_3833741

    Yea there are so many things that don't grant score events on the Survivors' side it's crazy, some Killers also don't receive score events for stuff that you would expect to give some blood points, like The Legion's 5th insta-down hit doesn't award bps iirc, or Dracula's Wolf form doesn't give you points for collecting the scent orbs. :(

    The scent orbs etc really irks me as its super fun collecting them as wolf dracula, meanwhile oni's does? And they reworked legion so that the 5th hit is a big deal so its just hillarious it doesnt reward you.

    Come on!! Fix these!! LOL

  • I think this would be awesome, Especially the exhaustion variant to kind of give it more value. Personally I think it should have a longer duration/faster movement speed so its not contending with sprintburst which does the same thing. It'd make it like a mini adrennaline which is a fun idea.

  • there is a lot of lacking point events atm, on survivor side too we don't get points for Exhaustion perks, Bardic Inspiration, Buffing others with Leader/vigil etc. Buffing others with teamwork power of two or better than new, activating styptic. Using Mirrored Illusion, Aura reading the killer… the list goes on and on.

    BPs events need an overhaul in general

  • I think a mode like this would highlight just how flawed base dbd is with its oversights to slugging, hooks and bad map design. The games sell perks to solve gameplay flaws they've relied on for 8 years. Which could be the key to a better and healthier game in the long wrong if they pay attention to it.

  • they had this notifcation in 2v8 for aura reveals and I think it should be added to the base game in orfer to help the new player experience, that way the killer still gets their information but survivors can learn what procs it and to be careful but unsure where the killer is still.

  • @Emeal said:

    SBMM, despite what everyone says or claims, seem to me to be a success and I have not had a single issue with it.

    DbD's grahics are absolutely acceptable and anything more would be a waste. I rather see that bHVR maintains performance on older hardware than leave players behind in an ill-fated attempt at graphical fidelity. People who play games for graphical fidelity is not a long-term audience, its impossible keep up with such demands.

    SBMM has only gotten me blight blight blight blight blight blight matches ever since it was implemented. I'm at the point if I even win I just die on purpose so I can level out my mmr and make my matches more enjoyable.

  • It's better than people self sacrificing on hook which is really bad for those who want to play the game. DC penalty is necessary but not like it is right now, something needs done.

  • @polishcow said:

    I'd rather have killers have 60% killrate. Why?

    I remember the worst days when I was playing survivor and had to wait 15-30 minutes for a lobby and that's not accounting for the lobby dodging and offering loading screen dodging that could increase up to an hour or more. Noone wanted to play killer for obvious reasons. I think that was the time that dbd could have died if they didn't made changes soon.

    I've never waited that long for survivor games in the past, I think games being nearly instant for survivor is more concerning than anything else, by making it 55 percent even as a start my killer queues wont be taking that long. as they are super long rn, especially during events.

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832821#Comment_3832821

    Hooking means you'll have to put up with a lot more endurance and nothing is more frustrating for a killer than an invincible survivor.

    As a 10k hour killer player and Ghostface specialist, I'd rather lose to good teamwork than lose because my hit didn't count, and if that can't be understood then idk what to tell the folks complaining.

    they aren't invincible LMAO save the best for last exists if you have issues with endurance as does rapid brutality, you shouldn't get free downs from unhooks, going from one unhealthy thing to another isn't justifiable, you will just get that changed too eventually.

    I meme around with dog dracula and have fun with my m1 and vault builds and go for long range lunges, what does that have to do with 10k hours who is tryharding and can't play the game for fun anymore???

  • @Anti051 said:

    There is no slugging problem, there's a patience problem.

    Slugging is a problem and anyone who says otherwise is ignorant.

  • Hooks are still closer together, having the faster wiggle from the wiggle beta wouldn't be so bad.

  • @TheLonelyHarlequin said:

    with maps being made smaller, hooks every 5 feet apart and now the ability for dead hooks to respawn, survivors have next to no chance to wiggle off unless every other survivor kills themselves to allow the carried survivor to get off.

    this please, it's about time we started compensating for the smaller maps.

  • @MissClove said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832321#Comment_3832321

    are you a killer main?

    Tell me what’s fun about being on the ground, bleeding not being able to actually play the game? I personally don’t find it fun. I think many others will agree.

    the funny thing is all these killers saying the hooks are bad tm, when pain res is the most used perk in the game LMAO

    they love lying. Hooking is fine, slugging is not.

  • I love the second idea, indirect ways to fight back are always crafty

  • Maybe stopping her verticality would be a way to stop the likes of midwich etc from being utterly broken on her.

    It's the smaller maps making her more problematic, it's funny coz 2v8 made me realise old DBD worked with her in somewhat because you could get lots of distance on her due to how big the maps are.

    There isn't time or space to adjust position on smaller maps.

  • Okay mystical porta potty perk sounds like the funniest thing ever, so chaotic. LMAO

    I also love the banana peel one, it's so goofy it's great.

    I love the creativity here haha

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831099#Comment_3831099

    I feel like the risk can be large, but the reward has to also be really large to make the perk worth it.

    The risk is too large which is the issue, it's like a teamwork perk situation, even if it was easier it'd still not be a meta perk IMO. It takes too much effort on your own for too much of a price.

    I really want to see these perks come into play I just think, they need a teamwork style buff. Your ideas are wonderful btw <3 I'm just saying the broken is what puts me off using them, if it was like for the people it'd probably be a lot more enticing.

  • I'll say it again and again, both sides need some anti momentum in place to make the game more forgiving for the casual playerbase.

    Survivors - Second chance meta (Unbreakable without the speed and DS when unhooked, UB doesnt last permanently) to stop tunneling, the most complained about thing on Survivor side alongside slugging.

    Killers, Anti-Genrush (Corrupt and Deadlock)

    like, it's the casual playerbase who need help and new players also to have more time to make mistakes and learn, and also to stop good players from dominating too hard… this game suffers from that heavily.

    it's needed addressed since forever.

  • @Oloy294 said:

    This would be overpowered with No Mither

    It already can be used with that combo lol?

  • I feel an anti camp meter visible to everyone would have helped here, it's one of the biggest flaws of that new system.

  • I think last time they tried to remove it people cried, lol so that's why its still there. I think the last time they tried to remove it was the Archives?

  • I think this would be a good addition, Jolt/discordance/surveilance/deadmans/eruption all have information that can counter it, thrilling tremors also.

    all the people over reacting here is funny. You can see the generator auras and hear their progress… you don't need to see EVERYTHING through aura reading.

  • This sounds really fun, I'd be searching for items to escape with all the time LOL

  • @ShanoaLegendaryPlz said:

    There was a part of their last survey that asked which character you would like them to update the visuals for, i put cheryl there as she never really lookedd like cheryl/heather lol but yea nancy is another one in need of an update

    I asked for Cheryl too, they should spend more time on those because they are nowhere near the quality they should be IMO

  • it's basically free bps, but I do agree that dcing/giving up is getting really bad but the game is also really unforgiving and people probably aren't in the mood to sweat (which this game practically demands both sides to do).

    there are so many situations which can leave the otherside helpless when things line up for both killer and survivor, I feel the focus needs to be there, making the game more forgiving.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831149#Comment_3831149

    Sounds about right. Alot of survivors do that if they see a killer they don't like. If killers could immediately "go next" without a DC penalty, I don't think Erie of crows would get much playtime. You'd see the exit gates open before hearing the terror radius.

    that and imagine how bad MMR would get, not that it's not already bad with survivors sacrificing themselves.

  • Honestly I feel being in basement for like 60 seconds is enough of a downside for what in turn would be 50 seconds of gen progress, a health state for the whole trial is overkill, just give broken until next hook/duration. if need be

  • @Feneroe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830711#Comment_3830711

    Nothing about last year's event was better or even good for killer.

    You didn't play last year then LOL I got loads of value from it, and lots of bps.

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830714#Comment_3830714

    Every single perk you're complaining about has been nerfed. Severely.

    Every single perk I'm complaining about still gets used for up to a minute at a time in total (new deadmans I've seen proc a few times when someone needs to go save)? paired with 90 second gens it can make what would take 450 seconds if only one person is on a gen due to the others trying to help/being on hook/slugged up to 675 this is exactly what OP is complaining about. that's up to 10 minutes alone if gens get blocked/regressed up to 50 percent per gen.

    Casually this game is a mess rn, one mistake costs too much time, I never have time to set up anymore get an item from a chest or bless a totem etc. It's also what results in people gen rushing as they feel pressured to play like that more commonly. Speaking from experience personally, I used to spend a lot more time off gens prior 6.1.0 having fun but as times went on, and S tiers are more popular I just don't get off gens anymore unless chased.

  • @jesterkind said:

    I like the buff to Plunderer's Instinct, for sure. That perk could definitely use some love, it's pretty underwhelming.

    Wicked definitely doesn't need the buff. I don't think it'd be game breaking, or anything, but the primary effect of Wicked is the aura read no matter which order they're listed on the card, and that effect is more than strong enough for the perk to stand on its own. Basement Deliverance is a nice gimmick and potentially game-swinging, but it doesn't need to be better than it is because the perk's main effect is enough already.

    As for Circle of Healing, self healing only isn't game breaking now, and it only stopped being game breaking… because medkits and Circle of Healing were nerfed. There are already good ways of healing yourself (Strength in Shadows being far and away the best, but Inner Healing is also pretty viable, as are medkits both on their own and as part of a build), so we really do not need to play with fire by risking bringing back broken self healing. It might be doable without medkits also being broken, but there's just no reason to risk it. CoH is a good perk right now, and separately there are good sources of self healing in the game, so it just isn't necessary.

    I think if CoH just unlocked self cares speed (35 percent) it'd be fine and not gain the boons bonus to it, that way a survivor can get started healing while it lets others know they need help.

  • @yukiday said:

    I honestly don't understand why this perk got nerfed. It's just as stupid as the nerf of Batteries Included.

    Because haste for that long and that potent isnt healthy for the game. the amount of disparity between survivor and killer movement caused by all these haste perks create situations where people don't even have any input especially with how awful the servers are, I use it on trickster to let me aim and move faster for fun.

    40 seconds is still a long time, you could pair it with tinkerer to get more undetectable value from it and to notify you when its coming up or to kick the gen and pair it with claustrophobia (i forgot its current name) too and coupe de grace/dissoloution/blood price.

    it still has synergy, and it's still useful lol, I'm also not saying you are all clown mains coz of your portait, but it's funny having the thought of seeing a killer who would benefit from it massively all saying its not useful now lol

  • @Chiky said:

    The idea of pallets is that thy hit you if you'e udner them, not if you're next to them or a meter away from them...

    It's insane their range is so large. And no, it's not a lag/ping thing

    I think its coz the servers like to "predict/delay" where you are going on the survivors screen, and since hits are on the hitters side validated, killers get hit when they arent even at the pallet at times. your position is never where the server is saying you are at and its dumb, this goes for both sides.

    This is how I get so many head on hits and pallet hits I'm not supposed to, the servers are awful, the validation is awful, and they never listen lol.

  • Blame gens becoming longer and longer and longer, with all the gen locking, regression and slowdown being used these days. There is no room for error anymore hardly.

    I'm not saying gens can't go quickly, but one down and suddenly the games extended by half a minute or more depending on the combo.

  • I personally don't want to see manual scamper back it's boring to interact with, if Legion can't down doing it why does he get to? Same with Wesker he has to take longer to start up and recover….?

    I'd rather interact with my killers, I don't need more nurses in this game.

  • I just think this version of haunted by daylight was a huge failure however you look at it, last years was better for both killer and survivor rn IMO.

    yes the smokebomb is cool, but I honestly feel I had so much more value from haunts the previous year, and the void it was easier to catch people off guard as the portals were temporary so people felt they needed to go in there and then

  • Male survivors fingers still break when healing others, among many other ugly rigging/animation choices since the survivor animation rework lol

    Still awaiting some polish on them despite they all share the same set across masculine/feminine.

  • It's able to be used against stealth killers now who have aura reading, so there is a buff against scratched mirror etc

  • Please PLEASE add this to head on, for goodness sake

  • @MaddieMage said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828705#Comment_3828705

    You can’t incentivize not tunneling. The devs have tried that by giving buffs and all that did was make it easier to tunnel. Tunneling will always be a zero skill tactic that doesn’t require perks or add ons to be run to be effective. All incentivizing does is increase tunneling by giving them more tools to do it faster, especially since so many killer mains aren’t looking for fair or challenging matches. They’re just looking to win as quick and easy as possible.

    The only way tunneling will stop is when it’s PUNISHED period. Punish it and give buffs elsewhere to compensate for taking away the effectiveness of the tunneling playstyle. Until that happens, nothing will change.

    Baseline Second chance meta (DS, Unbreakable) is what it's going to take to stop it. Second Chance meta was the sole reason killers didn't tunnel for the most part or lost the game due to tunneling.

    I don't care if you are "punished for doing well" maybe you need to slow down to allow the game to flow a bit more nicely, go kick some gens or eat the stun.

    Such a no brainer move rn it's annoying. Yes these perks should be baseline as they were the backbone of this game for the longest time and it will just free up peoples perks to get new builds and have more fun.

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829327#Comment_3829327

    I've seen a lot still, they see items they dont want to deal with they dodge, they see cosmetics they dodge, they see a player they dont like playing with they dodge.

    How can you possibly know any of that from a faceless game lobby?

    You literally cannot tell me

    Yes I can.

    Because I've watched people in here say thats what they do and also on streams watching people and my friends? Do you have any awareness of those around you?

  • I like super fast window vaulting on puppy drac:

    -Superior anatomy
    -Bamboozle
    -Dark Arrogance
    -dissoloution or Unbound or Fire Up

  • I am, and there is no way to avoid them, BHVR don't give a single care about the Survivor experience anymore. Would rather favour the 1 than the 4 needed to fill a match.

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829215#Comment_3829215

    I do it stops lobby dodging and backfilling if they want to push SBMM so badly, and also hide the survivors names too

    I haven't seen any lobbydodging since prestiges were removed, and if you want your name hidden, turn on Anonymous Mode.

    "Mystery" gets old with repetition, the novelty would wear off within a week and then it'd be boring.

    I've seen a lot still, they see items they dont want to deal with they dodge, they see cosmetics they dodge, they see a player they dont like playing with they dodge.

    You literally cannot tell me survivors can't have this priviledge as well anymore, I'm getting so sick of playing against blight blight blight blight blight nurse blight blight blight blight

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828718#Comment_3828718

    then your take is incorrect and i hope you play this game enough to understand that.

    nothing changed recently to make general slugging a better strategy, especially new basekit mori addition.

    You don't play the game enough, with the nerfs to 2nd chance meta slugging has became more and more achievable as the years since 6.1.0 have went by, why? Because no one uses these perks and they were the backbone of DBD survivor for as long as I can remember.

    Casual players arent running DH, Unbreakable, Decisive, adren anymore, not that they arent less effective in these scenarios. but they conditioned killers as a whole to switch targets. it's more the state of the way the game is played by the larger audience as opposed to your personal experience as killer.

    I'll always stand by second chance meta was a necessary evil for the casual side of this game and made S tier killers a more arguable concept they were healthy for the game, now IMO not so much with the new higher kill rates.

  • @mecca said:

    Its BHVR's intention for killer to be elementary level. That's why they buffed aura reading but nerfed the counterplay to it.

    it would be a simple as including the aura read notification from 2v8 in 1v4. That had to be one of the best new player experience improvements they've added in years. BUT learnt NOTHING from it as per usual.

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828307#Comment_3828307

    I don't support removing basic game features in the name of fairness. It would make the game that much duller and lifeless, and we don't need to make the game duller for the average player when there's already so many issues.

    I do it stops lobby dodging and backfilling if they want to push SBMM so badly, and also hide the survivors names too. It's actually unfair even socially.

    Lobbies should be mysterious for everyone, everyone would have a lot more fun if it was.

  • @fixblitzskin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828043#Comment_3828043

    How is it free. You have to loose a gen, and a slowdown meta perk slot to make it work. Survivors pop the 1st gen before the first chase even ends at most this perk could only be used like 2 times a game 3 if your lucky. MFT was a a forever 3% which survivors could run resilience with plus 99% a heal and never get caught. A lot of things in this game isn't healthy and machine learning was not one of them.

    you kicked a gen and it got completed, you got 10 percent for 60 seconds. that's up to a total for 300 seconds of undetectable and haste. Think of how fun that is to go against

    If you can't draw the comparison to made for this that's on you, gens are essentially health states for killers.

    also 3 percent vs 10 percent.

    This is giving I only play killer.

  • I really wanted the pyjama party submission from the recent contest, it was cute

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