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Rokku_Rorru

Rokku_Rorru

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Rokku_Rorru
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  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828051#Comment_3828051

    the thing is as the matchmaking data isnt encrypted, the script kiddies can just force their way in the lobby anyway

    Fair, idk then LOL I guess there isn't a real solution to the issue.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828041#Comment_3828041

    i get that, but if you could just block good players, imagine a toxic swf or killer that just block everything they cant beat and harass the rest?

    You could, but just limit it to like a few or more idk, honestly it's more an issue with matchmaking these days than it is a block system. I do see people can be blocked for being "good", I just wish there was a way to be more in control of what is fun and blocking hackers (legit ones, recently 3 people got insta downed when a game started the other day).

    we have zero control over what killer we play against (griefers who intentionall slug, hackers), maybe a limited number of slots a week that get refreshed to prevent abuse.

  • I'd say the issue is more with slugging in general right now. The fact the Twins exists and slugging is encouraged as them is gross

  • I think he is in a good place, and isn't boring to play against anymore. I enjoy playing as him still too, can't wait to play him in 2v8 also again hopefully he can instadown again.

  • 10 percent haste is a lot for 60 seconds, that's the main thing it's like having bloodlust for free.

    If killers complain about made for this, then… 10 percent haste should also be under the looking glass.

    haste on either side isn't healthy.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828036#Comment_3828036

    Nah, it would be too easy to just block players that are good and avoid going against them, even when they are not cheating

    it's not really about cheating anymore, I just cba playing against the blight factory anymore maybe force some variety in my matchmaking.

  • Allow hex's to be chosen where they are in play like boons

    Make boons map wide, but weaker effects (25 percent circle of healing, dark theory stay the same coz lmao, shadow step idk what to do re that one, illumination stay the same coz again lmao. exponential allow to pick self up) if a killer finds one it breaks.

    honestly, they'd be more interesting that way and killers wouldnt be subject to rng

  • It should IMO, it would make the game so much more bareable for me.

  • Shapeshift is likely being adjusted soon, as I think they realise it was overbuffed, the hinder plus window block together with the new shapeshift is insufferable.

  • I think it's the backfilling too from killers lobby dodging. Can we finally change how lobbies work… just hide survivors maybe we'll get more accurate mmr…

    like its actually infuriating,

  • I would just love it to become a new item/perk we can use outside the event, it's fun to use

  • I don't think BBQ is a problematic perk, if anything it's healthy for the game as it encourages the killer to LEAVE the hook…

    How is this a loss for anyone who plays this game?

  • @IIITweedleIII said:

    Hatch escapes should be less rewarded considering how the survivor failed their main objective, opening gates to escape properly. Noone should be proud to be given Hatch. As if an accomplishment

    Considering how little points survivors get compared to killers as it is? No? lol

    Killers shouldn't have to/be able to slug for the 4k, and survivors shouldn't be waiting for hatch either. I feel like maybe a timer should start and a 1v1 should happen maybe like the void where the final survivor and killer faceoff and if the timer runs out the survivor can escape. Something more fair than just omg hatch.

  • Sloppy is still strong as is gift of pain, I don't believe any debuff should be permanent, it's not fun to go against and it's well over a minute of time.

    if anything it works in favour of killers as there is more time wasted healing now because it eventually runs out. The perk should never be free pressure, they've already stated it just outclassed every single addon/perk for anti healing with no effort.

  • This is such a downgrade from last year, what were they thinking

  • @I_Cant_Loop said:

    Nobody wanted to play killer when kill rates were lower. Some people are only going to be happy is we get to the point where playing killer is so miserable that the devs are forced to use killer bots in public matches.

    idk, I played killer more back then as there was actually reason to BP's wise, with BBQ etc. Plus killers would probably get more bonus in general too with the new incentives.

    even 55 percent as an aim at first would be a good middle ground honestly.

  • I thought removing hug tech off him but leaving it on others was an inconsistent design choice. I enjoyed Hug teching on doggo… why does Wesker get to keep it…?

  • I'd love more outfits from both the survivor/Legend/Class games, or even just the unified look, I really enjoy playing as Lara

  • I'd love more Gabriel cosmetics <3

  • I like these suggestions, I think rewarding the community for supporting each other and enjoying the game is a great idea. Kind of what the old pip system promoted which I miss, encouraging doing a bit of everything… now they are forcing a win condition their is no incentive to have fun, more weighed in the direction of winning honestly.

  • I played against one today who was using predator and it was awful, it felt like I was being punished for winning my chases.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3813517#Comment_3813517

    well lucky for you, if you have a friend, ask them to pick corrective action. than you can listen to music while failing skill-checks.

    This is the most selfish take I've seen recently, perks are not answers to accessibility issues people are having, I feel for doctor especially these sort of warnings would be very helpful

  • this patch it's been particularly bad, when I was playing unknown I just need to tap m1 like a whole second or two after they leave the window and its still hitting.

    It's no wonder they crashed as hard as they did the other day

  • @RFSa09 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812830#Comment_3812830

    i don´t know whats the relation between that and you being able or not to crouch in a pallet waiting but ok

    doing more means nothing, freddy for example does a lot of things, none of them are worth it

    clown hindered and haste are much much stronger than basically anything she can offer besides the clawtrapp itself, which is much much harder to get actual value from than his bottles

    her interaction remains the same, but she´s bad now

    Because you have more time to obey the rules of her drones mid chase now, you're not reading what I'm saying at all are you?

    Clawtrap value is so easy I'm sorry, punishing people for trying to help a slugged survivor, making it hard to loop around a hooked survivor, making it hard to get a gen done you are protecting. Also like why are you just like "Means nothing" no you just acknowledged it lol, it is more.

    I'm sorry but Skully players opinions you can tell they've never played against her much. it's the popular opinion for a reason, these changes are a step to making her playable in general for people, and she can get more changes for her rework as people forgive behaviour over time.

  • I think what I'm bothered about is how quick they removed Dracula's Hug tech, yet: Wesker and Billy still have it?

  • @RFSa09 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812715#Comment_3812715

    you could already crouch tech since 7.30, and she have never been better than clown at chases (not even close to him)

    I know that, but she only has one scan line now right? She also is slower while operating her radar to make it rotate. She does more than clown and has better 4v1 so… no?

    Crowman it was mainly the haste gained by other survivors not in chase with her, which is 9 times out of 10 where she'd get it from, and the scanner was to nerf her spamming rotation to get free hits. It adds interaction with her, which is what she needs to be fun to play against IMO

  • They really did if you read the PTB feedback forums when it was live lol

  • @Crowman said:

    They are far from being well thought out. The changes exist to make her feel bad to play as in hopes that people won't play her.

    Considering they went back on some of the changes based on feedback, whilst also respecting those who dislike playing against her.

    I think they did well to listen to both sides this time.

  • @Orthane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/428822/new-skully-changes-are-really-well-thought-out

    I don't think you understand how bad this will be to play against. Her playstyle is now "Put Drone at loop, spam rotate, injure, M1" and that's it.

    No I play against her often enough to know this will be better for me, I can now predrop and crouch until she breaks the pallet, if she focuses on rotating she is slower, if she recalls the drone she is slower.

    Everyone here doesn't play against her it feels like lol

    Devil_hit11 you forget that she has undetectable and information on her side, she should never be doing better than clown at his job, her power also denies healing and injures. She is not a worse clown. I think when her new rework hits, she'll b even worse to you all anyways coz she'll likely lose what makes her frustrating and what all of you love about her that makes her easy to play.

  • I really like the change for Distortion today, it gives me use in chase which is where I use it most, to aid in mindgames. I see it as a buff plus it'll work now against scratched mirror as you can get it back in chase with him and other stealth killers.

  • As someone who despised her live form, I'm happy with the PTB changes, it sounds like her power will be more interesting to interact with avoiding the scans mid chase will be fun, as opposed to no interaction coz lil timmy across the map triggered a drone while I was being chased.

  • This and on survivor side, it'd be nice to get points for using perks and items more too, since they are power adjacent. I feel a lot of actions should have more BP's calculated better.

  • I'd be in favour of buffs to her if they removed the annoying camera pull her traps do, it's awful for controller players.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/428728/pallet-saves-shouldnt-be-this-frame-perfect

    pallet saves have 0 counter-play in a lot of cases. it is only fair that they require most precision given how low their counter-play is.

    I agree, though seeing a killer rubber band forward due to whatever desync is going on never feels good. I don't think this is what needs changed but I do wish the servers were more accurate and punished lag more actively.

  • This would be super cute, I'd love to see this! Yun-Jin would look great in Morrigans outfit

  • @Backmon said:

    Annoying altruistic survivors is already annoying to play against in the main game and devs decide to return this annoying mechanic in the fun mod. And you will see many people instead of doing gens would try to mess with you by flashlight-pallet saves. Common just do your gens and stop messing around type of game really a reason why i like original 2vs8, but now there is no reason to play this mode as a killer. Original was not perfect it was still heavily survivor sided with uncounterable gen rush, but new one is much worse. Gen rush became even worse cause now repairing speed increase for every caged survivor, annoying altruistic actions return and base-kit anti-slug mechanic. But i see good thing about this, cause that would be reverse situation with original 2vs8, cause now you need x400% bonus on killer side cause no one would play them and survivors lobby became 20 min waiting simulator, maybe after that devs learn what kind a mistake they did

    you realise if you get flashlight saved and you're with the other killer, they can interupt or just down the person who just got free right? LOL

    it's 2v8, not 1v8.

  • it doesn't really help the current killer meta is about snowballing with perks that activate on hooks/downs. Of course survivors are going to gen rush when everyone is running gen regression.

    it's a push and pull and nerfing gens is just going to make the game even more boring, maybe speeding up side interactions like chests and blessing totems (not cleansing) among other things would make survivors not feel like they are wasting precious time to do off meta builds etc.

    Also the old pip system encouraged to not gen rush and do more than get out quickly, the flaw comes from the current mmr system being based off escapes.

  • No we need:

    -Perks visible to other survivors
    -Healing progress shown
    -pings or baseline better together
    -Head on should show the locker your in to others

    —-^ Changes like this… its absurd we havn't recieved QoL changes like this to bridge solo Q and SWF disparity

  • @adsads123123123123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811610#Comment_3811610

    If we're going by tier list, there are many high tier killers with no mobility and 4v1 tools, e.g. Huntress, Pyramid Head, and Chucky.

    Clown was sat at 58 percent which is equal to most killers on the official stats because his 1v1 is really good, especially on the newer smaller maps. I feel recent stats would be worse with the new map reworks too

    That's old data from January. Since then, many killer perks have been nerfed, e.g. Pain Res, Pop, and Deadlock.

    Most Clowns use haste these days I face, maybe surge/pain res also, but its usually chase perks with him where his strength lies anyways as it makes his tunneling easier.

    Also regarding @Devil_hit11 it is really good, it just doesn't void pallets, which personally I'm getting tired of all S tiers basically being good coz they just ignore pallets one way or another, the main resource of chases.(that said clown isnt an S tier, more a comparison)

    Until Solo Q and SWF disparity is brought closer together, we really shouldn't be tweaking killers to further stomp the casual playerbase. It will end up getting you nerfed anyways.

    I'm going to agree to disagree, if you feel these buffs are valid whatever. But clown is miserable to play against with his current playstyle of tunneling, and I feel something with the base game needs to change first before we buff and encourage this playstyle even more.

  • @adsads123123123123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811603#Comment_3811603

    Nah, not every low mobility killer. Plenty of killer with no mobility and high kill rates, e.g. SM, Plague, and Cenobite.

    https://www.reddit.com/r/deadbydaylight/comments/1arg1o4/developer_update_stats/

    https://nightlight.gg/killers/viewer?sort=kill&shown=kill&start_days=28&compact=true

    I am over generalising Plague, SM and Cenobite have 4v1 tools.

    Clown was sat at 58 percent which is equal to most killers on the official stats because his 1v1 is really good, especially on the newer smaller maps. I feel recent stats would be worse with the new map reworks too

    I don't think he needs any help honestly, and definately not bringing back pinky finger, a rework however not what it used to be.

    The help he needs doesn't really lie with his ability, more so the base game and how it affects multiple killers atm

  • @Devil_hit11 said:

    his base-kit is stronger then before but he received two nerf that really were not needed. the first nerf is pinky finger. Clown has no rewarding direct bottle hits and he is a killer that entirely rely on fast chases. Pinky finger was easily only add-on for clown to speed up his chases. It got nerfed unfairly. One way to buff clown is buff pinky finger to have -2 bottles instead of -5 bottles.

    The other nerf that clown received was that his purple tonic bottles no longer impair vision. i am not sure in how many cases this came into play but the change unnecessary nerfed him.

    A low performing killer should not receive any negative changes. they should only receive positive changes. So i would say buff pinky finger and buff his purple tonic back to what it was. I also think it would be a good idea to maybe increase duration of his pink tonic by +1 second so that the blinding effect lasts longer.

    I don't think clown is as bad as he was base-kit wise as before. He feels a lot better to play at base-kit. I think his low kill-rate is by product of his complexity. Despite having simple kit, he is fairely difficult to play. He is not that easy to pick up and it is easy to throw a lot bottles and not get much value out of his kit. As a result, i think he is not a good killer for new players/intermediate killer players. He is a killer that requires you be a experienced killer to gain value from his kit.

    Sure he could use maybe few tweaks but i would not consider as large priority.

    Pinky finger was nerfed due to his camp potential it was not nerfed unfairly, clowns would get a free hit at any hook it took no skill at all.

    As for OP Clowns 1v1 is fine, it needs no help, it's his 4v1 which is the issue right now, as is every low mobility killers issue. Also is that Nightlight… these aren't official stats right? These are select games giving only part of the picture, unless it is from BHVR themselves.

  • @Ohyakno said:

    If you've outplayed the survivor two or more times during chase and gotten a down, picking up and carrying a survivor to hook should be the least vulnerable part of the interaction. Resetting that whole operation should be risky and difficult.

    I agree with this, though as the servers seem to decay or their netcode so many interactions have been becoming worse and worse on both sides. maybe something like flashlight saves would be nice

  • I think if plague just made you cough, like nemesis' infection it would be fine.

  • @Royval said:

    Piers, Jake, Give Hunk Looming Dread 🙏

    This too there is a lot you could add that would be a lot of fun! U-3 for Unknown, RE4make Ada etc

  • it seems like for the most part killer advantages like wraiths group stealth has been moved to classes, and with 8 targets he is going to have to do a lot more work, no iri addons either then again… Nurse did get 3 blinks so lmfao

  • @LadyOwO said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810523#Comment_3810523

    By playing the game you mean trying to stun lock the killer till they DC?

    Yes it's playing the game, if they are stunning you they aren't doing gens… there is no "Stun lock", that would mean you have no control whatsoever, you are all just getting tilted, giving them what they want.

    the only time I ever saw a killer actually stun locked was when cheaters were rampant and they could make stuns last forever…. again with losing the meaning of words. You are a KILLER you are KILLING them, of course they are going to fight back LOL

  • yeah I'd love that kind of customisation honestly

  • @Jarred2504 said:

    Summary of this post.

    "I am a bully squad guy and myself and my friends are sick of not being able to flashlight stun and flashbang killers to make them ragequit."

    I think Lightborn could use a small nerf (As a killer player) like can be stunned if 2 or more flashlights are pointing at the killer, or it having a small cooldown after blocking a stun.

    Y'all use the word Bully so loosely, people are just playing the game LMAO

  • I started cleansing aggressively coz most run aura reading when infected or the like, I think the issue is survivors still love to stay injured against her giving her all the pressure she desires… instead of pressuring her back to reinfect everything.

    Red vomits problematic sure, but just cleanse away from an area of interest to her… like at a finished gen. Plus you can reset all the pools by everyone aggressively cleansing and force her into red against her will.

  • I think the anti tunnel reason was valid, but there was a lot of changes all at once not really making sense? I do think if they are going to remove hug tech from killers he should have more to his infection.

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