Rokku_Rorru
Rokku_Rorru
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- Rokku_Rorru
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I'd just like more classes if anything, head on class for survivors, illusionist (mirrored illusion etc), boons.
Hexer as killer (ruin etc), predator (exposed build?), Mindbreaker like class maybe?
I just want more fun builds to use. -
@Grigerbest said:
Reporting bugs should never be a complex procedure.
The moderators should provide the points that your bug-report is missing before declining\locking it. Give a chance to put it into the bug-report.
And every report should be treated equally, no matter who posted this report and no matter which mod was working on it.
It's highly disrespectful of player's time and effort and straight up discriminative behavior.
This honestly, Nemesis still has a bug where he doesn't play sound similliar to the Dracula one he had at launch, where he m2's but plays no animation nor sound.
It's tough to get a clip of it happening coz I can't guarantee I'll get him as a survivor, but it seems tied to LoD like a lot of recent DBD bugs are. -
I would love more chests in trials, it would make me more inclined to run chest builds.
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@ReverseVelocity said:
All killers get basekit pre-nerf CoB and Overcharge in this mode, regardless of class. Just kick the gens and you'll get the slowdown you need.
This honestly, I've not had any issues with gens unless my pressure is doo doo as killer, suck it up lol
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Gen regression is fine, kicking is more than effective with 2 killers.
You aren't going to be able to sacrifice everyone every game, just get over it suck it up and enjoy the chases. It will make your 8k's more special!
I get some games I dont get many people, I have some when all of them fall over, and I like that' it's not always the same. Makes me realise I don't need to run gen regression in the main mode either, I can run fun chase builds. -
yeah if stood still for a period of time, it should remove your collision for both killer and survivor
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I think there needs to be something in place to help game flow before 2 finisher moris are introduced lol
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@MechWarrior3 said:
1st Iteration of Sadako back. Today's buffs. That's all. Super Simple. That's all I want.
Current Sadako as much as I love her is so boring. Spam TV's before survivors get them. Its the fight over tapes.
this please, I don't want her to become an uninteractable mess to make up for their bad design of her.
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I think Blood Amber is one of the more unique survivor items and should be left well alone, maybe make it an iridescent even. It already has a downside, I don't think we should tamper with it as it doesnt effect those in undetectable. I'd rather keys be made into actual aura reading items, especially broken ones to have more duration, I'd use them a lot more.
Maps are the ones that need love too, they should do more, maybe increase bless time etc with certain addons in exchange for charge.
Syringe? I'd not miss it if it was gone, I feel the nerf it recieved has put it in the right place for an iridescent addon. Unlike gel dressing which is very ??????? inspired. -
@marioRO said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841527#Comment_3841527
this skins are more beautifule then the clasic one man
They are both good, I just would like some variety :>
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I'd love some from classic or legend honestly. I don't want anymore of her wilderness ones she already has 2, and she already has some survivor ones. I think she'd look cool with her classic hairstyle on the survivor model. <3
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840610#Comment_3840610
It's def a little smaller than the rest, but the main building is strong and the fillers are much stronger than the other maps in how they chain into main/shack.
this doesnt really mean much when its much easier for your co-killer and yourself to quickly assist with chases I find.
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840664#Comment_3840664
The mode might actually have mmr already, but killer queue times just make it go completely wide due to waits
Possibly, I didn't think of that
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Double exp! yes!
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@Vishlumbra said:
Btw, they should add a 100-300% bonus bp to killers as well, also, rank progress. Maybe more will queue that way.
Still, it’s a terrible mode to be permanently added
The reason killer queue times are long, is because their are TOO many killers
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@Vishlumbra said:
Killers could team with each other to double tap survivors and insta-down them, but I see it is not fitting into "killers are sooo miserable :((" thing. Also survivors are almost constantly revealed to them, so stop with this whole "boo hoo" 🙄
The “boo hoo” comes daily from survivors on this forums.
My post is about the concern of balancing the game based on emotions and complaints from bad players who want a dumbed down version of the game. An utopian game where the killer functions as a chaser but not really a threat. In all honestly, do you really want the game to become this?
You don't play 1v4 at all on both sides if you think 2v8 is remotely a reflection of that's balance. lol this isn't dumbed down at all, it's the same gameplay at its core, the killer is still a threat, try playing with some friends and working together, not doing your own thing/solo queueing for killer… maybe where your issue lies LOL
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@Jay_Whyask said:
Good.
2v8 shouldn't have giant maps, they defeat the purpose of 2v8 being chaotic fun.
Not quite sure about that one bub, the maps legit way too small and it's not chaotic at all, its so perfectly small and square Billy/Blight can keep getting downs just by running around chapel.
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I oddly don't mind him as much as Wraith in 2v8, it's Wraith I find incredulously boring.
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He is pretty boring, chain being shorter could fix a lot of issues
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I love this mode coming back from time to time, but it makes me also wish there was a more casual 1v4 matchmaking wise. I really dislike how much I have to sweat in 1v4
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840438#Comment_3840438
If they actually had stricter matchmaking and people were just bodyblocking hits while slamming gens killers would probably average like 2-3k trying their hardest tunneling. The mode is basically saved by 50% of people in matches doing their own thing.
I'd rather not have skill based matchmaking ruin 2v8 lol, I have more fun just getting a wider range of matches.
Sick of 1v4's sweatfest honestly. -
it makes no sense to me since ALL of the licensed survivors CAN be played lmao
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it's being done in 2v8 too lol, they just don't care about survivor QoL
Point gains from new perks aren't even considered either, Doctor Skill check builds are still a thing "We VaLuE AcCeSsIbIlITy". Have you ever tried doing skill checks with Nystagmus? It's horrible. -
Gen regression from the kicks seems to work really well honestly, it's just if you have bad chases from both killers/not working together to control an area it does spiral but that's kind of how DBD should be, a back and forth
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Why not let it use dead hard as many times as it wants idk
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I find most my issues with high mobility killers is small maps and server jank/desyncs. They seem to do hit validation different for every killer.
Chainsaw goes through people on billy if you lag, Wesker gets a force grab, chucky gets a bus hitbox (the way it looks not the way it actually is), Blights hit dressing makes it look like he can turn further than he can, Wraith just hits walls and you go down coz of how fast uncloak hits are.
Wesker's a strong tunnel killer because of the infection revealing where the recovering survivor is, and that's what they should have targetted. -
I think the only time I've struggled as survivor is the chapel map as it seems to be smaller than the rest lol
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I'd love a perk which works like the vecna item personally, a teleport for the price of a health state + killer instict <3
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@tubalcane said:
https://forums.bhvr.com/dead-by-daylight/discussion/432459/2v8-repair-speed-scaling
So basically in addition to having the free 2 gens at the beginning, you need even more of a boost? Please BHVR, terrible idea to make the game more survivor sided.
It's really not survivor sided when there is a 2nd killer, you just need to co-operate with them, combos and pressure you can apply is really strong :)))
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It's really not survivor sided at all, I'm getting plenty 5-8ks with my friends, the power comes from co-ordinating and working together. The combos you can get off as killer is BS
Maybe don't rely on gen regression, get better at chases. -
All this sweet crying of killers going I can't play without my gen regression is so sweet, Playing with my friends as killer has never been funner.
maybe don't strive for an 8k every match you're going to disappoint yourself. -
Gens are fine honestly, playing killer and get a lot of kills every game, it's fun for everyone involved, killer queues will just get longer if they do that.
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People arguing like it's us vs them is the problem, both sides have problems rn and only those who play both should have an opinion lol
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With the current killer line up, and the potential for instant downs I think having some co-ordinated health states back is just as powerful and fair.
Deathslinger chain into Billy Chainsaw
Nurse and Blight
Spirit being able to see the other killer while phasing.
thats just mentioning a few
let it play out, it might not be as bad as you think. -
I think this would be a good testing ground for such mechanics/perks, do this more often with your limited time mode! You could learn so much from these experiments.
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I think it's less that he is op and more how jank the servers track fast movement, like if its a map with lots of pallets and windows he is pretty much done for.
But if its any of the small maps like the new coldwind etc, he is a problem where there is like 8 or so pallets (exaggerating). since his cloak buffs he is good at 4v1 pressure due to being able to get around the map quickly, jolt in some maps is super effective, Endfury builds paired with aura reading addons are oppressive. That and his ability to return to the hook and be an ass because of said movement.
It would be nice if he was a bit more interactive that's where my gripe is, he is really boring to play as or against. -
@Wezqu said:
The devs don't want to add bloodpoint rewards for perks. They have been removing them from most perks that had them. BBQ is a good example of that.
That is incentives not BP's:
-Flashbang gives you it for crafting-Built to last gives you it for recharging
-Rummaging gives you bps
- Boons give you BPs
Just some examples -
I like these ideas, maybe they could have longer duration/secondary effects to make it more enticing.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837924#Comment_3837924
The Commodious is the strongest gen repair toolbox overall because it's the most sustained, and Hyperfocus + Stakeout are in fact at their strongest when paired with a Commodious, among many other perks you can bring to catapult that toolbox into absurdly broken territory.
I will say this: I don't really support just nerfing the toolbox's repair numbers, I don't think there's a satisfactory way of doing that. I think the best thing to do is to rework the toolbox's gen effect to do something else, like providing a shield against regression or something. That way the truly broken stuff toolboxes can do is prevented entirely, but they still have a good generator/sabotage split.
Also probably collapse the different kinds in a little, there doesn't really need to be that many. It's just kinda filler for bloodwebs and chests in my opinion.
Fair I would like toolboxes do more interesting things, same with medkits.
We just need more creative solutions than number goes up, number goes down that's healthier for the game, I hope the devs listen to this. -
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837872#Comment_3837872
No, they're definitely too strong. They serve their purpose extremely well, and give far too much reward compared to other items and other sources of generator speed. Hell, they just give too much in a vacuum, they're insanely strong.
Or, at least, some toolboxes are. Part of the issue is that brown toolboxes are kinda bad and yellow toolboxes aren't much better, but the greens are insanely busted at their jobs- the Commodious especially.
They are just flat out too good. I've used them myself, I definitely know from experience.
Ah yes omg lets make toolboxes do 5 percent only and killers will still cry.
Commodious is fine, it just buffs it for longer, at the price of the speed. I think even with the toolbox they do like 35 percent over 20 seconds, that's still a lot longer, than the conversion rate of others.
Hyperfocus + Stakeout are far stronger than commodious could even dream of being when used correctly.
Survivors should have options for items, killers need some anti-momentum basekit if anything to allow for more mistakes (Corrupt/Deadlock)
Nerfing toolboxes will not fix anyones issue lol -
Claire Redfield is still one of the biggest pay to lose skins in the game with her voice, still waiting for it to be redone/quietened down
Rebeccas hit noise lasts for 20 seconds too, way too long for an on hit noise, was said in PTB, was ignored lol -
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837739#Comment_3837739
Framing it like this kind of misses the fact that toolboxes are too strong, though.
The correct takeaway should be that we should buff keys and maps to meet the same benchmark for balanced strength that flashlights and medkits already sit at, while nerfing toolboxes down to reach that level too. This is something I've supported myself elsewhere, my position is consistent.
They arent too strong, they serve their purpose. The problem is as mentioned 3 people on gens is currently the meta rn no reason to interact with anything else because gens have been nerfed that hard.
Not to mention every FUN perk to use gives no bloodpoints, meanwhile farting as killer gives you bps atm for the most part. -
Yeah this is like utterly irritating they havn't put the healing progress or anti camp on the hud, it's like they dont play the game lol
Progress of boon/totem cleansing too would be nice… you have it for gens just repurpose it. -
I'd rather have a perk that lets me hold my item despite powers/franklins that has a secondary effect. I was hoping Ace in the Holes rework would do this.
But please give me a perk which lets me keep my item in my hand. or an Addon -
@nodforkiss said:
i think healing needs a nerf. since sloppy and mangled got nerfed into the ground, its time to make healing 24s.
No, it doesn't need to be, Sloppy is just as effective as before it lasts more than long enough to maintain pressure still.
What the game needs is improvement to the base game for both sides IMO that slowdown momentum when it gets out of hand without perks:
Anti gen-rush for killer: Deadlock and Corrupt for killer would be great to buy time for killers stop the early game genrush spawns and fix when survivors get too much momentum allowing the killer to make more mistakes
Anti tunnel for survivors: DS and Unbreakable wtihout the speed for the TUNNELED survivor to give them a second chance if the killer is tunneling outright, can still keep the pressure by slugging but not keep it for free to derive from focusing them and to buy time for others to help.
We need to make the game more forgiving for Solo Q and Killers who wish to use anything other than full slowdown IMO.
Maybe doing an experimental mode with these or other ideas to test to see if people like it is the key -
Lara isn't even getting a sweater this year apparantley either, its sad :(
Silent Hill Chapter is in need of love too for reworks. -
Yes please, and also the running animation would be nice for sprint burst speed, survivor animations need some refinement lol
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Make yourself lag and ghostface will become a lot more consistent, jk. No it's sad GF didn't get any meaningful changes, even making his reveal take a little longer would have been nice.
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This or literally hide everyone from each other at this point, this event I've been slugged out by the same p100 blight so many times while he farms pumpkins and no block or avoid can do anything about it, nor do they ban for it.
Let me have some control for gawd sake to alleviate the toxicity. -
@[Deleted User] said:
The Two chest requirement should just be outright removed
Requirements and survivor perks atm are so painfully abysmal LOL:
-Hardened
-Finesse
-Invocations (Just remove the hecking perma broken make it a duration for goodness sake)
-Second wind
-Camraderie being second hook only
-Blood Pact (getting your friend to run obsession perks just to make this work to the point Power of two is better now)
-Repressed Alliance
-Dead Hard
-Scavenger
there is probably more but it's getting annoying needing very specific requirements for everything just to use any given thing