Rokku_Rorru
Rokku_Rorru
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876549#Comment_3876549
I’m not a PC gamer. I don’t get what you mean.
Putting the controller down why you are waiting to be saved on struggle phase <3
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@albertoplus said:
https://forums.bhvr.com/dead-by-daylight/discussion/437372/new-cosmetic-suggestion-for-dracula
Carmilla is just a secondary boss in Castlevania games and most time it doesnt even have a human form.
I think people mainly want the Netflix series one
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876542#Comment_3876542
I don’t think the mechanic is the problem. It’s just that killing yourself is not punished.
I mean I'd just like to be able to alt tab while I'm on struggle phase, that'd be nice LOL
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Honestly I'd be fine with making attempts just not take away progress and only work with slippery meat/deliverance/wicked
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@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876364#Comment_3876364
Comms still need to communicate that the Killer is nearby.
Killer aura reading circumvents this.
The community just needs to reach a consensus on what flailing means and you now have a method of communication.
That being said I still don't like base-kit kindred as it adds more visual clutter to the game.
I feel like making the anti camp meter visible would be the way to show the killer being nearby without giving too much information.
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I personally think his slower S and D speed allows him to be easier to control, I've seen a few other people think the same thing. I think they are in a good place right now where they are fun to play against and as if they got perhaps a slight CD reduction akin to wesker what he got, I'd rather keep them as they are rn.
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@AssortedSorting said:
Because ideally the goal is to emulate a slasher flick: Killer kills a couple people and the last one(s) alive escape. Then based on skill players being able to shift that to a degree.
Unfortunately, while a moviegoer gets to continue watching through the movie without any media shift as characters die, once a Survivor dies in DBD their engagement with the game media ceases.
Really hope they add some kind of "afterlife" mechanic to keep players playing after they die, and ultimately able to see if their efforts helped others escape from the Killer or not.
The way I'd go about this is make the BP's gained in a match a total of all 4 survivors efforts put together, so you can have an incentive to keep watching and get BPs or not feel bad when you're tunneled out when playing with friends. Or better yet, have all 5 players BP's count toward their grand total, encouraging fair gameplay for all when and stopping tunneling people out to maximise BP gain possibly.
I don't understand why so many perk abilities dont have score events either. -
I like an exhaustion/made for this, Aftercare, Botany, Power of two
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@iloveandhatethisgame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874376#Comment_3874376
I think content creators hurt this game as well. I know there are some that are positive like Otz but then you have the negative ones. Also the gen kick meta and the skull merchant 3 gen strat didn’t start until content creators posted videos about it
Honestly Otz is just as harmful to the game as other content creators, always wording perks in the most optimally used cases getting everything that could be fun for casual players nerfed into the ground, and complaining when behaviour doesn't listen to him trying to force a competitive balancing perspective onto the game.
I'm not saying all his opinions are bad, but 6.1 among other changes were influenced by him among others. -
I keep trying to enjoy the game mode but whenever i play survivor the killers just tunneling someone out or slugging solo queue players.
I enjoy the mode as killer because it's easy enough plus if I lose I dont need to wait 4 minutes to move on coz I'm left on the floor to bleed out everytime because the killer spat their dummy out. -
@Nomade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874758#Comment_3874758
But that IS the point im making. You do not get to decide what is and is not apaling. The killers are not doing anything wrong. They are playing the game. Just because they are not playing in a way you like does not make them a bad person or their behavior appalling.
We do, there are people on the other end of the game you are playing, if you aren't socially playing games by any means why are you playing multiplayer games? LOL Are you that selfish?
Like really your opinion is literally "You're not allowed one", that's not how a discussion works. People are entitled to opinions whether you like it or not :> Like what does playing this hateful get for the killer playing? Nothing, it's encouragement to treat others bitterly and it's not healthy for anyone playing.
I'm sorry you think your point of silencing others is worth any salt. But it's not lol Just say you like playing this way and move on, or say you disagree and move on. -
@Nomade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874722#Comment_3874722
You are assuming. Do not assume. That is also beside the point. I just got done saying it so I will repeat it. Please read this carfully.
Killers are not obligated to do anything the way you want them to do it during a match. they can slug who they want and hook who they want for whatever reason they damn well feel like it. There is no rulebook.No you are not reading the room, you are ignoring what people are saying, yes there is no rulebook but killer behaviour is appalling rn, don't just ignore people. Change will end up happening because people hate the way things are currently also "Posts: 52" lol.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874317#Comment_3874317
The hooked survivor is still at 1st hook stage, and the 2 slugged survivors haven't been hooked yet. It is therefore a bad idea for the killer to pick any of the slugged survivors off the ground, until the hooked survivor reaches 2nd stage.
The problem is self-unhooking, because if a survivor self-unhooks, they might try to help their teammates, which would extend the game. It is therefore quicker to hook 1 survivor at a time, and wait for them to reach 2nd stage.
Are you oblivious they were only hooked coz its a bot LMAO
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I think it effects matchmaking, killers inspecting steam profiles or psn profiles of survivors etc its just weird
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@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874321#Comment_3874321
The issue is, I'm not sure that really matters when even a basekit Unbreakable doesn't help - and no, it's not going to stop slugging if added, just discourage it, the same way the AFC didn't stop returning to the hook (how would you even fully police something that's a gameplay mechanic?). I still saw slugging in 2v8, some Killers don't seem to care about winning or losing but just making sure Survivors they are upset with don't get to play the round as much as possible for whatever reason. The thing is, no matter what the Devs put in to combat this issue, the community will just yell "DO MORE NOT GOOD ENOUGH" despite it being literally what we asked for.
At some point you have to question two things: What sort of power trip fantasy do these Killer players have, and what is the Survivor side doing that is so annoying to warrant this sort of behavior becoming common?
Then there's a third question: are the Devs even looking at these as the real problem to fix, or are they bandaiding something that the community is just going to move the goalposts on and decide "isn't enough" three months down the road from now, like what happened with AFC?
Thats what I'm saying, it gives an option but doesnt remove the tactic, it's as simple as that lol
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Yeah she is not designed for the dedicated servers, she feels awful to play against
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Yeah the netcode is atrocious and they had their network engineer tell us nothing is wrong which is the funny part.
We should force them to play against a laggy killer and see if they still say its okay.
It's like they only test it on LAN. -
its the fact it's encouraged and no action is taken or changes made…
How about we stop making "Balance" changes and make changes that improve the quality of matches. -
@Spare_Them_Mori_Me said:
I disagree. Killers are skipping mechanics because BHVR made bad mechanics. Its efficient to play in a boring and time wasting method, but thats how BHVR has set things up.
I no longer get mad at the slugging. Its become the norm and I just go next. But basekit UB isnt the answer. Its a used bandaid at best.
IDK I think 2v8 has all but proven it's version of basekit unbreakable doesn't stop slugging as a tactic, but proves as a solution on a cooldown, it also allows for resetting wiggle bars to stop feeling forced to if a survivor fails an attempt
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Slugging on purpose here too and drawing the match out, this really needs to stop. Behaviour don't care about the casual playerbase, havn't for years….
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I think he is in a good place rn, honestly.
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@ChrisPBacon said:
Giving everyone the ability to get up thanks to basekit unbreakable doesn’t require any skill, that’s simply the game allowing you to do something. In contrast, a flash light save provides a thrill because it requires precision and timing. Instead of completely preventing slugging by forcing a new mechanic, I suggest making it easier for survivors themselves to counter slugging. If successfully done, this makes the game much more thrilling and enjoyable. If a slugged survivor team is able to skillfully recover and escape, the killer won’t be able to blame BHVR for implementing a “stupid mechanic” and instead will have to acknowledge the survivor’s skills.
Proposed solution:
Allow survivors to crawl faster when in the dying state.
Allow survivors to heal at normal or reduced speed WHILE crawling.
Disagree, wasn't an issue in 2v8 when a killer chose to slug, it was rare unbreakable on a CD created an unfair situation on the killer, honestly it solves more unreasonable survivor situations like being slugged at 5 gens etc. Slugging is still an option this way and it's proven to be effective to slug even with this as an option.
Killers should be forced to hook, if they want a survivor to be sacrificed faster, slugging shouldnt just be an option to keep someone from being able to play the game it's awful game design and it needs fixed. -
Honestly I feel that most of our issues could be resolved if the networking team didn't dismiss our concerns at every corner.
It feels like they test the code on LAN then just go lmao Jobs done -
Behaviour couldn't give a toss about anyone who is being tunneled or slugged, nor will they remove No Mither from the pool etc.
I swear I'm so sick of how they seem to understand 2v8 and how to make that fun yet every other event is just LMAO
Play with a 4 stack or just dont play apparantley. -
6.1.0 was the opposite of this and it ruined the game for a lot of people, I swear sometimes behaviour don't know the difference between making the game fun with QoL and sucking the fun out of it to "Balance".
Make the game more accessible, more fun, more silly -
I agree, it's really awful lmao
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All the killers on copium on this thread justifying tunneling, when chaos shuffle comes out and killers still tunnel
BuT UsE PeRkS -
@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3868086#Comment_3868086
Actually I fullheartedly support the idea of the Killer getting stronger and Survivors getting more desperate as the game unfolds! I thought unlockable abilities were a cool feature in Lights Out. :)
I don't need survivor to become even more of a tryhard role tbh, I'd like to be able to enjoy myself again casually.
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As long as we can go back on his irritating m2 buffs I'd be for it, and fix his LoD issue too and his drag tech also.
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@Santanemesis said:
Give him more zombies and a new ability so Nemesis is able to sprint.
then fix his awful buggy M2 to make it not feel like ######### to get hit by, then we can have nice QoL buffs.
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@NarkoTri1er said:
since we have StB in the game as the final step into countering tunneling (absolutely brutal perk with all the other anti-tunneling perks in existence) and yall still complain about tunneling existing, we can just make a conclusion that yall don't wanna learn how to not counter tunneling, but actually play the game. Yall just want autopilot features to deal with your opponent using specific strategies because you just don't wanna be bothered by actually learning specific aspects of the game and getting better to make experience for both yourself and your team better.
I knew this would happen some time after StB introduction, even with the fact you were acting like "finally some strong stuff for anti-tunnel" (which it truly is) but then you realized it actually has skill floor so you just won't get any use out of it
Maybe it's because having these options as perks is like a absoloutley awful game design.
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regarding everyone talking about slugging, they literally had the perfect solution to it on 2v8 that didn't take away killer agency, just didn't let them abuse the ability to slug to get pressure. So much in 2v8 could be used for 1v4 and refined, I just don't understand why they just pretend to not see or try to test it.
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No SWF's aren't an issue outside of gen momentum when snowballing happens. There needs to be anti-snowball for both sides implemented instead of relying on perks to fix their bad base game. Deadlock and Corrupt intervention would be a step in the right direction.
Survivors need the anti slug from 2v8 on a CD maybe tie to exhaustion, and the anti face camp made visible to everyone. -
6.1.0 was annoying, Dead Hard a perk beloved by many coz of what you could do with it was taken away from survivors, new DH I'd argue is more unhealthy for the game 0.5s endurance which is actually 2 seconds coz of the awful server tick.
But tbf I like the game still, it's just with all the buffs/nerfs and the ######### servers it feels awful, they need to fix the servers and networking and it'd be a much different game. -
I just want the old version that had both east and west wing and upper library, with the QoL the new version has.
It was a unique map and I loved how it was, I love it as killer, I love it as survivor, but I just love Resident Evil so I'm biased. -
I would love this system because it'd stop disconnects and allow people to feel more in control of their experience.
I'm tired of blight simulator on EU. -
It literally doesnt need a nerf and is the perfect example why old dead hards complaint of "DEAD HARD FOR DISTANCE" is not a valid reason to gut the perk.
I'm so tired of this game taking away good options for survivor while keeping it in for killer in terms of Blight etc. -
I think targetting his zombies instead of his M2 with his recent update would have been a much funner way to buff him and give him options.
Also can we please fix the LoD glitch he has where his animation and sound doesn't play around corners when he readies his power. -
Hitting them out is the only suggestion I have that we've got right now, yes BMing survivors are annoying, if we changed the exit gates to force them out blood warden etc wouldnt work as well for people who use it anymore.
Honestly you did your best, don't discredit that -
@Alicia_Tried6041 said:
I have a better idea: STOP buffing already broken killers BHVR then maybe solo q survivors will have more of a chance to escape.
No lets punish solo Q by introducing mechanics for self-mending instead of on 2nd hit, not co-ordinating well enough with EMPS, letting myers tier bomb, Allowing nemesis to tier up off one survivor more easily, Buffing hard-to-cleanse hex builds with pentimento, not showing anti-camp meter, not telling each other what perks you have.
The list goes on and on. -
Or we could introduce the 2v8 baseline unbreakable on a CD which inflicts exhausted instead, it didn't take away killer agency but allowed survivors to have more of an option if killers play this way for extended periods of time.
This way slugging is still an option but it's not as effective as a sole strategy. -
I feel the bonus of it while the song is playing should be stronger, then when it's not playing its what it is now. It should also grant bps for using it, and those who you play it for, it would lighten the perception of it if someone brought a gimmicky perk like this to have more fun.
REWARD. FUN. -
I would love a werewolf killer <3
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@Falcao said:
https://forums.bhvr.com/dead-by-daylight/discussion/436062/finesse-should-be-toned-down
first let's do something about the ping on the killer side, because hits two or three meters from the window are what's really annoying
Lmao this being fixed would help balance so much rn, like it's insane how much lag affects things in this game
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Most new killer buffs have removed killer/survivor interactivity and focused on making chases really binary, Less room for error like Singularities which is outright ######### mind numbing to go against, or nemesis which his tentacle CD is so fast now making him miss half the time barely feels rewarding.
I don't mind killers getting QoL, but I still feel our focus should be on the base game (stopping gen momentum/tunneling/Slugging). coz as it stands rn it's going more and more to victim gameplay with little to no interactivity.
The chase shouldn't be made unfun, it's the funnest part of the game. -
I honestly liked 2v8's idea of using exhaustion like ability to get oneself up off the ground. Honestly 2v8 has so many good anti-tunnel (self care) and slug (ability to get up) measures that don't outright remove the agency from killers.
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@Emeal said:
I think that would be great, but to do this, BHVR need a system the changes the skin and power models for Killers with particular, the Houndmaster seems to have this, because of the skin. How about we keep the Pirate theme, and turn the Dog into a Shark, and uhm, now shes the Sharkmaster. The shark just floats where Snug would run.
Other phobias could be solved the same way,
Emetophobia (fear of vomiting)
Plague could become Ashen Plague, who summons Ash Streams by her magical Faith and infects Survivors who need to go wash off. the Plague vomit could easily be disguised as Ash and her vomit sounds changed to a drying cough?
Coulrophobia (fear of clowns).
The Clown is now a rich Oil Baron who throws Oil at you.
Honestly, these would be great legendary skins, and BHVR could provide them for free for people who want to turn it on.
I mean idd buy a Power swap skin for Plague and Clown. Dont make phobias a weakness to your game, make it make money.BHVR should totally figure out a list of the most common phobias and work IMIDIATLY to give those killers the same Power skin ability as Houndmaster, well maybe visit Twins first, give that lil guy a tophat.
I think it should be considered, down the line as well as Doctor/Dredge being seen to also regarding skill checks and the darkness. There are a lot of large accessibility issues which could be improved.
Doctors could also just be fixed by allowing skillchecks to appear larger, coz they are just way to small rn on the UI -
It feels so overly convuluted try teaching a new player this toolkit who is just casually getting into the game. It's like they are making toolkits for Killers going against other Killers these days.
God forbid I get something like Mirrored Illusion to stun for just a second if face checked and not hit or head on reveal my locker I am in to survivors in 8 yards radius, or invocations to just work without having 5 debuffs, or Human greed coming with more chests baseline, dominance working on a CD instead of just first cleanse.
Everything is either overdesigned or undercooked recently -
@Oputeeva said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863027#Comment_3863027
I completely agree, it is better to release a max of 2 new killers per year so that veterans and new players have time to adapt to old and new killers
and give them more time to actually make the game not an buggy af mess, with unforgiving gameplay.
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I agree, I've started having to use my exhaustion speed to run through her phasing to make her whiff if I recognise they are using it. It's annoying, and not many people are going to play enough or have played her to recognise it at all.
Killer powers need more interaction and I feel spirit is so close to being that killer, but the Killer Instinct add on removes it and its the most common used
