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Rokku_Rorru

Rokku_Rorru

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Rokku_Rorru
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  • I think he is pretty good when not ran with Wesker in 2v8, antidotes make his power weak but they are needed to make sure weskers infection doesnt get out of control, at the same time the hindered is really nice and I think it even applies when running into zombies.

    I think he is fine and the issue lies with the Antidote and his lack of synergy with wesker, maybe if they shared infection it would be worth it, rather than individual instances.

  • @100PercentBPMain said:

    I'm happy to see less wraiths

    this is true, the server jank makes him feel awful to be hit by, but how about wraith + legion, that's fun /s

  • so I need to do about 10 mends before I can finish a gen, that's not long? if I'm not being downed/chased/hooked

  • @XtremeDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884764#Comment_3884764

    Survivor is fine, its just the terrible queue system giving you people in different regions and less skilled players that causes the common misconception that survivor is worse.

    Legion wastes little to no time attempting to travel across the map multiple times for a single down, losing all their injuries in the process. It doesn't help that every teammate killer you get runs the shadow class and completely counters your power because they don't read what it does and just play and waste your time after queuing for ages.

    With a friend, thats still not gonna help with the positioning of the survivors, the maps are huge and you can't force them closer to a legion when theres so many pallets for them to use where they are

    Legion right beside nemesis and trapper, are the weakest killers in the mode right now. Wraith, Nurse, Blight and Wesker dominate either being already strong before getting innate buffs, or their buffs were insane, like Weskers and Wraiths

    You get hit from the moon on your own servers is what I'm saying, nothing about survivor vs killer. I play loads of survivor and I dont want to play. I'm not asking you to adopt my opinion so please don't say yours is fact either.

    I find 2v8 boring with the additions they've made and the poor optimisation of the networking, it's even worse than 1v4. I wanted to enjoy it and i'm just not enjoying it.

    As time goes on only sweaty killers are willing to give that much time to be in a queue, because they are the ones with that much time to waste.

    Not even 400 percent is enticing.

  • @danielmaster87 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884502#Comment_3884502

    Well then people should pick medic. That class and the one with Sprint Burst/Windows base, and maybe 1-2 Scouts for rebuilding pallets, are the only classes people should be playing if they want to win.

    Without medic, just stay injured, because the time sink won't be worth it if you heal.

    People "struggle" against Legion because they're used to getting a free second chance in the form of being healthy. They take that for granted, and then accuse any killer it's smarter to stay injured against of being OP. But if Legion is doing his job correctly in this mode, he's barely ever chasing you to down you, unless you stun him out of his power, which is equally in your favor. So you're just playing injured as 8 survivors against 1.5 of a killer when it's supposed to be 2v8. That's why I think the crying about him is unnecessary.

    Ah yes let me tell the bots and random to switch to my liking, thats JUST how it works haha

  • @XtremeDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884720#Comment_3884720

    No it wasn't, hes still terrible. Needing to get more hits before an insta down is actually a huge nerf, since healing is si easy in this gamemode. Theres no point in spreading injures ir playing hit and run, because it won't work

    it wastes survivor time and there is a 2nd killer, hardly that it doesnt work, sure if you are a solo queue killer yes. But with a friend its strong.

    Also changed my opinion about 2v8, it's ######### the servers and killer choices added with more time with it are awful and I'm happy if I never see it again. not fun to play as survivor.

  • @tjt85 said:

    Legion are fine imho. Facing them in 2V8 doesn't feel any different to facing them in 1V4 to me, except this time they might be paired with a Killer with an oppressive chase power able to pick off injured Survivors. Wraith can do much the same thing as a support Killer (although he also has the power to finish off chases as well).

    I find it weird that people are complaining about Legion when you could be facing off against any combination of Blight / Nurse / Spirit / Wesker or Billy. I had a Blight and Nurse combo yesterday. I'm sure you can imagine how that went (yes, we all died very quickly).

    Spirit is probably my least favourite in 2V8 (and 1V4), since she has absolutely no counter play at all if you play without headphones (you can pick the Scout class, I guess that helps a little). She goes invisible, you throw the pallet and hope you're on the right side of it or else you die. Fun.

    The good thing about Legion is that they're less likely to adopt the double teaming strategy that I find so frustrating to go against. Sure, they'll sometimes team up with the other Killer because their power alerts their partner to where the action is, but they'll usually be zooming about the map applying pressure to gens and won't want to stick around for too long.

    As a Legion main, I will admit to being a little biased here. After all, I know how much fun it is to have so many Survivors to chase after. 2V8 is Legion main heaven and it's such an adrenaline rush to pull off a down with your final Frenzy hit (I've only done this once so far). Why would I begrudge other Legion enjoyers of that kind of fun?

    I think playing as a Killer can sometimes make you less likely to hate facing them as a Survivor. I don't enjoy facing The Blight, but after trying him out I can at least say I now understand his appeal. It's fun to be a human pinball. I'll never buy him because I felt pretty sick after only 2 games, but I know why people play him and it's changed my perspective a little.

    Thanks for taking the time to share your opinion, its cool to see people enjoy their addition, I just wish it was as fun to play against them as it is to play them. tying KI immunity to deep wounds is probably the main offender even in 1v4.

    I feel on their own as you say if you aren't co-ordinating, but I do still feel the annoying double team opinion can still happen much more often with Legion, their power is always beneficial to the other killer you get Killer instinct on Nurse for example for really annoying combos, or Wraith for a more casual version etc, or spirit.

    And since KI can apply to injured non deep wounded survivors too it's really easy to capitalise on legions power, Spirit one of the main ones who can as matter of fact.

    So I understand, but one persons fun over 8 people, I just don't think it's worth it, legions combo hit rework made me quit maining them, I prefer'd their old addons for punishing SWF's etc, and to see them what feels rushed into 2v8 with this same system encouraging slowing the entire game down, it's awful.

    I think them losing their terror radius increase for more KI and maybe even a longer cd, or punishing hitting repeat people/giving said people immunity to KI within a short period of time, just tweaks to their power is what we need in some regard.

    As it stands rn, they are very unhealthy for 2v8.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884559#Comment_3884559

    Welp, we we're being nice about it but we see your going to go down that road. We are reading what you typed and you've been pretty much been explaining a typical match with legion. NarkoTri1er above is pretty much explaining typical legion matches to us. Whats different here other than more people and another killer? What is legion specifically adding that new to them making them become more hated? There 2 things that we can think of, the first being that this is the same hate as 1v4 and everyones just being more whiny and the second is the ChurchofPig above is correct in their guess.

    their strength isn't in them themselves but what they bring to a duo, and I'm just over listening to someone who doesn't care or listen to what's annoying about it. So just stop. Enjoy RPD Legion/S tier killer as I said. I hope you get it enough that you FINALLY understand why the casual playerbase hate it so much.

    When I play Legion I'm never out of my power in 2v8, that's not normal, I'm getting so much value from it its insane, its very easy to use with little punishment, it feels AWFUL to go against. Like you're not even respecting my opinion, so why should I respect someone who comes across as mocking me RPing their opinion while shooting mine down in flames when it's how I feel. lol

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884554#Comment_3884554

    We have. Its just like HeroLives above, its just our own opinion but unlike them we don't really get why the almost skullmerchant eques hate they're getting. To us they're as annoying as they are in 1v4 or possibly less for the reasons we stated.

    You can do gens while deep wounded, you just have to eventually fix yourself but thats beside the point. From what we're understanding (which could be wrong) you dislike that they keep coming back after they stab a teammate after you mend?

    I can't control others who allow the chain to keep going, I only have so much time on a generator if that makes sense before i have to run around in circles and stall.

    The chain continuing is basically an extreme version of normal 1v4 legion. In solos you have no control whether or not your team gets hit. The second half to us thats basically just any killer coming back to us/happening upon us. Legion, Billy, Blight, Wraith, its like them hitting you, going off and smacking others then coming back/to the gen you happened at. They kick the gen your teammates may or may not be there to stop the regression, same as normals except that its more likely you do have a teammate there. The part we'd understand that would frustrate people is if the second killer came with them to 2v1 you…but thats an inherent part of 2v8 not anything special with legion. Im sorry but none of us really get what the special hate is.

    If you don't get the hate, then you aren't listening at all and thats okay, you've voiced your opinion I tried to make you listen and your just ignoring how people feel, that's not on me at this point. I hope you get legion every game on RPD for the remainder since you enjoy it so much <3

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884547#Comment_3884547

    Believe us, we've been playing a lot of survivor since the wait is painful to us (additonaly, we can invite more friends to the chaos with 8 slots when they're on). So we're confused here:

    You mend, you allow them to continue chaining their power and they go REALLY fast in 2v8 with herbs/classes/more than 4 chained, you will be mending before long and 7 other survivors to keep track of its not easy to keep away from others.

    Its literally like playing legion in normals, why mend immediately? Also its counting up to 8 at best (we've yet to see a legion pull off that chain without survivors practically letting them) or keeping a eye on the hud till you can guess when they're actually chasing. Its not rocket science. If they're using their power on injured then thats less threat from the duo as well. We again just don't get the hate.

    Okay, I just can't see how someone would think all of it is okay? Maybe you havn't played against a good duo using it yet.

    If you dont mend immediatley you aren't doing gens is what I'm saying, I can't control others who allow the chain to keep going, I only have so much time on a generator if that makes sense before i have to run around in circles and stall. they kick the gen and keep going its a vicious cycle, and the other killer stops you from doing the gen, if you are too aggressive.

  • @I_Cant_Loop said:

    I remember someone saying during previous special events that BHVR uses different servers for special events than they do for normal 1v4 mode. They must put the event mode on their extra crappy servers.

    LMAO it certainly feels that way

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884541#Comment_3884541

    Well they are helping they're mate via tracking and injuring and you can technically try and for them via pallet to face. Considering the mend time is so short, we really don't feel anything about it. Adding on they can go for 7 other survivors after a hit, if your number 1 its the same as if legion stabbed you first in a normal match. shrug we just don't get the hate

    You mend, you allow them to continue chaining their power and they go REALLY fast in 2v8 with herbs/classes/more than 4 chained, you will be mending before long and 7 other survivors to keep track of its not easy to keep away from others.

    I'm thinking all of you don't play survivor much in current 2v8, especially not with the bots to have these opinions.

  • @jesterkind said:

    I don't know how other people feel about this perk, but personally, I have big problems with it. It's one of those perks that basically won't do anything in the course of regular play (outside of fluke chance scenarios), but that you can build into for an excessively annoying strategy to face— like Boil Over, albeit admittedly not nearly as bad.

    In the course of thinking about how to make this perk more reliable without making it broken, I had the following idea, which I'll format like a perk card:

    • After being unhooked or unhooking yourself, Power Struggle activates
    • While Power Struggle is active, you can drop pallets while carried by the killer
    • Power Struggle deactivates upon performing a Conspicuous Action

    So, in short, sort of a sidegrade to Decisive Strike. No timer and unlimited uses while it's active, but you have to actually be under a pallet every time the killer downs you, which may or may not be doable. On the flipside, it becomes impossible to abuse because of the Conspicuous Actions clause.

    It does take away the Flip-Flop/Power Struggle synergy, but honestly, I don't think that synergy is especially healthy for the game. Maybe there'd be more pushback to that than can be waved away, but I think it'd be for the best.

    What do we think?

    I like this idea, but I'd really like if I could use this kind of perk without being hooked, it's niche but I find the issue lies in its requirement of flip flop + another survivor to be remotely viable.

    But I guess as you propose that does make it that way. I'd actually be able to run other perks, would make a really good DS + PS build

  • @biggybiggybiggens said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884527#Comment_3884527

    I expected that part tbh and don't mind it. Both Killers getting notified won't change.

    I think it's the increased terror radius allowing more Killer instincts to proc, maybe keep it base TR? IDK if KI is still tied to TR

    @Rulebreaker said:

    We don't really mind them personally. Its pretty much the same as normal except we have to watch out for their partner and less counting (it aint likely having them get a down via frenzy).

    Yeah, when they play normally and go for downs after pressures I dont mind, but when they are constantly using power only and constantly forcing mending its abysmal.

  • @biggybiggybiggens said:

    If hiding in lockers actually DID something then this wouldn't be a problem. Lockers should hide Killer Instinct…. I mean they do nothing else…

    well its just that isnt it, the other killer can see their killer instinct too, that's whats so powerful about it, you cannot hide anywhere against them

  • A fashion orientated chapter would be interesting, like a classic tail of a serial killer and obsession with runway models

  • Yeah on the smaller maps especially its really annoying on the gen kicks, thats where I'm at with it rn

  • @Hex_Llama said:

    I haven't found it that bad. I think that's partly because of the skill range — like, it's very possible in 2v8 to get a Legion who can't loop, in which case you just hit them with a pallet when they start their nonsense.

    But, even in cases where they can loop, they immediately have a ton of other targets to go for, so they usually just stab you and run to the other side of the map, which means you can mend and go back to whatever you were doing. From my POV, that's the minimally disruptive version of Legion.

    Looping doesn't matter when the servers are toasters, you get hit from so far away, so trading at a pallet is impossible to stop their power, especially when they have the higher movement speed.

    @Sngfun said:

    With medic class he is honestly pretty easy to counter, but without it he is insane.

    Honestly haven't seen people struggle to heal against em so I think they're fine

    Thats assuming everyone has picked medic, and will let you heal them, that and bots.

    I do feel like they are a huge reason people dont want to play 2v8 rn ontop of the bots.

  • @HeroLives said:

    Please don’t shoot, but honestly it’s not the worst imo. I know it’s not a popular opinion, and I empathize and understand why others don’t like Legion being in. This is a personal opinion it’s not that bad to me. To me there is worse combos.

    No it's fine, your opinion is fine. I'm asking coz I feel it needs to be discussed, what can be made better for them etc

  • I think remote hooking with the ability to save would give killers so much time, maybe for an event mode and give survivors something like the ability to self heal quickly too, or get hook states back in 1v4

  • @ChuckingWong said:

    shouldn't be in 2v8 in its current state.

    Yeah I'm honestly for them being killswitched.

    I'm still baffled that survivors got no new classes when killers keep getting new toys, and they expect us to keep coming back to play?

    The bots issue has been answered but, this is just suffering right now and it should have been tested, because whoever did the tests did not think about it at all it feels like.

  • I just want the vault component back, thanks

  • I think this should be a thing in 1v4 also honestly

  • Legion is the least of my issues with this mode rn, but I'd love to see Legion reworked period as I'd like to enjoy Robbie Rabbit and HUNK.

    2v8 is ruined by Behaviours ignorance of trying to make changes in the background like forcing 6 man lobbies to harm solo queue, acting like they are right when people are flooding the forums telling them this is outright awful.

    Who on earth is going to want to play survivor when you're going out of you way to make it a worse experience overall. You are encouraging 8 man SWF's.

    Literally NOBODY is streaming 2v8 right now out of your creators, no one wants to play it other than killer, and you STILL give no incentive.

    I am so disappointed.

  • @ReaperOne1Two2 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883626#Comment_3883626

    It was such a non issue, they rushed a hotfix out to stop people dodging to get 2v7's and 2v8's.

    Are you serious??? So now we cant even get 8 man lobbies period? So you do want to mess around your solo/duo/trio queuers in this mode, you literally do not care about the survivor experience

    Behaviour sort it out, this is actually upsetting because I was really looking forward to this

    What a joke.

  • Following the hotfix, no official statement, bugs are rampant and bots are still forced, nothing on the forums stating about any of this, as far as I can see?? Why the raido silence.

  • Yeah, it's a bit crazy how quick you can be combo'd, like in weskers grab you can be hit too.

  • Yeah the hair on Ada and her face texture could do with some love, while we are at it, fix the RE4 OG hair too, it looks nothing like it

  • I'd love midchapters that focus on game health more yes, those are the midchapters I enjoy the most

  • I think it just needs an update as does Ada's hair in her RE4 one

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883702#Comment_3883702

    I doubt he's even OP, he's probably just annoying.

    I don't think anyone enjoys mending

    He is very strong as a support-esque character in 2v8, easily making people injured for the other killer to down quickly. With Nurse or blight they are VERY broken

  • I like the mode a lot, I really enjoy it, I hate the bots, they need turned off ASAP.

  • Bots are being kept alive on purpose too to get players out of the game.

    Why is their still silence on a solution to this so people can play survivor?

  • @ThatRyanB said:

    Hey there folks. Popping in here to let you know that our Community Team is treating collecting and sharing feedback with the team as our top priority today. While I'm seeing general comments about how folks feel about bots in here (which we are also sharing with the team), I'd also love to dig into the specifics of how you're feeling, as these can often be the most useful feedback points.

    If there are specific instances of bots doing things that you've liked or have found disruptive in 2v8, I'd love to hear them.

    My feedback is turn them off, I would like to play the mode lol they leave you to die, take all of the antidotes and body block, don't heal. They take all the herbs it feels like, like beeline it for them

    This is only hurting solo queue/smaller grouped players, surely you can see that?

  • @OrangeBear said:

    The queue times are just unhealthy. I think survivor is just not appealing enough to play. Killer is though, because it offers an entirely new experience in the form of co-op play. Survivor is double the team size and you roughly have half the impact on the match. It's a bit chaotic yet the lack of significance of each individual player makes it not very engaging.

    People have criticised the decision to add bots to the queue, however you may feel about this decision it is an attempt to address a very real problem being the queue times. Previously, they tried to make survivor more fun, however that also didn't reduce queue times sufficiently. And now that the queue times still aren't noticably better after adding bots, a solution that to me seems pretty last resort, what are they supposed to do next?

    In my opinion i think we should just move past 2v8, but explore new options for co-operative killer play. For example maybe 2v4, but gens take half the time or there's a different objective entirely.

    I just feel that 2v8 has overstayed it's welcome, it's not worth the queue times anymore.

    I dont agree, I love the mode and I think it's great, I enjoy playing survivor and killer in the mode, it's just the bots deter me

  • @MaddieMage said:

    it’s cuz 6 people load in and they start the countdown timer. This leaves one minute for 2 more people to join in and wen they don’t it’s insta 2 bot. They don’t give enough time to find more survs

    Thats not it at all LMAO I've had people leave on killer side and it doesnt fill anyone in at all, meanwhile survivor side anyone less than 6 is instant, I've been playing all day and it will only fill past 6 on the initial load

  • You'll only get more than 6 if the groups joining total to more, it will not bother finding any additional no matter how long its in the lobby waiting.

    Behaviour turn it off, it's terrible.

  • this is probably also due to the desync in the servers right now. I was playing him the other day and got a hit I really shouldnt have far far away from someone.

  • SO I have found out even if people leave and the game doesnt find anyone it will still only fill to 6, so the bot system outright blocks more survivors from joining, even if people leave individually and finds them instantly

  • Agreed we should get more bps in general from this mode

  • I'd love 3 tbh, I'd play more survivor if I had more ways to play like in 1v4

    Killers like Nurse just arent any fun to play against, ways to slow them down indirectly would make it a lot more bareable.

    I mainly play killer to do my challenges as its easy.

  • I've been enjoying the mode so IDK, it's just the bot addition I dont understand

  • @Na1ts1rhc said:

    Conditions will likely improve during peak hours

    Edit: I meant player count wise - as in, we're not going to see as many bots by then. The ping thing probably wont change

    IDK I feel like this system specifically punishes Solo queuers even more, its crazy that they thought this would be helpful.

  • I would have loved if I could use the bandanna from Rebecca on her standard outfit

  • Ive played a few matches as killer and the bots just leave the survivors to die constantly, and crouch around the map…

  • @Orvarihusklumpen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3882453#Comment_3882453

    So the Unbreakable in the PTB wasn't busted but just had to do with Huntress and Nurse players slugging? This makes sense to you? Slugging for the 4K is already a thing in the base game so where in the PTB was this not busted? Tenacity being more prevalent would actually make the game more fun since you would stop seeing the same perks over and over again.

    It wasn't busted lol I'm just stating what actually happened that killers who get quick downs in succession were what people were complaining about, it was just initial reactions to basekit unbreakable which were the issue, when the PTB had been around for a bit it was slugging was even stronger despite the change as it could end the game against certain killers.

    And yes I'm not complaining about Tenacity, I'm saying Basekit Unbreakable would be a good thing.

  • Desync is rampant right now, and the netcode has taken a dump ever since the recent hotfix, it's like clockwork they always mess something up, you aren't crazy though, something is wrong.

  • I would love this too, I think its really interesting and makes the maps more dynamic instead of just pallets

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