Rokku_Rorru
Rokku_Rorru
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- Rokku_Rorru
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I'm still waiting for Claire/Cybil/Lisa/Harry/Maria/Sheva/Carlos/Chris to get even basic portaits.
Also Claire's hand has been bugged for 2 patches when you point as her its all broken and looks like a claw -
I don't really think rat behaviour ever left, you'll always get said players.
Taking stealth options away isn't the answer, they'll find other ways to do it (like lockers) -
the whole "Go Next Prevention" is like, the best example of what they shouldn't be doing.
I think the game was in a healthier place when there was no dc penalties for either side, coz you could avoid the terribly balanced killers/full toolbox hyperfocus/stake out games etc.
It conditioned the community more to be more mindful of others get better matches.
I don't really think there is anything in place that encourages people to play in a way thats fun for everyone:
-Emblem system was removed (it punished people for camping or doing gens way too quick AKA not engaging with everyone)
-DC penalty and go next pevention actively punish you for controlling your experience (there is arguable a lot more unhealthy things in the game now than pre 6.1.0)
-There isn't really anything truly effective in punishing tunneling/slugging without a full build to counter it plus most perk/item options have been nerfed into the floor
-Same for killer there isn't really anything to stop genrushing baseline aside from playing really well, I'd much rather base gen kick be way more impactful even if it meant a nerf to perks.
at this point though I'd rather they look at old DBD and maybe look at what they could learn from it. -
I think some kind of global patrol mechanic would help a lot of the non mobility killers
and also help killer design move away from dash slop too. -
There is no hypocrisy if they are looking to reincorporate some of Weskers.
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I really enjoy the event queues, I'd love to generally always have one. 2 v 8 also brings back so many people who wouldn't play the game otherwise, speaking from the friends I know and some streamers I watch only playing when its up.
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I've been using brace and shoes (for pallet break speed and movement on aiming after)
Brutal, Lethal, BBQ, Darkness Revealed
if I get gen rushed I get gen rushed, but running this helps me see where I go wrong with my chases coz I technically should always be in one with all the aura reading.
Plus the aiming speed from breaking gens is really nice. -
I like how he plays now, 4.4 isn't an issue for me but I also play huntress so I guess I'm just used to it.
I really like the brace with the shoes and brutal for aiding my aiming movement speed.
They'd be way too oppressive with 6 hits and 4.6, and I don't want to go back to having more hits, thanks lol this update has cut down my chase time significantly but I know you can argue traversing can take longer, I just bare that in mind when I choose my next target. -
It really doesn't need the RPD treatment, it doesnt have 2 floors and as you learn the map it's not so bad for traversing.
If you make this map smaller it's going to be awful, haddonfield 2.0If you learn how to navigate it won't take long at all to get from point A to point B. That's why it's so easy to 3 gen, it's not as big as you think it is.
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I'd really love a legendary/visceral outfit system for these characters you put a lot of effort into adding to DBD, it'd be nice to get more outfits down the line for the characters, especially since they cost much more than the base one.
Please consider this, you get way more features for base characters (More badges, bloody prestige, perks, ability to change outfits), legendaries for their price should have an outfit system too.
edit: sorry I thought this was a mina feedback thread coz I clicked on a "Mina feedback thread" that got merged with this one lol oops -
So this map has no elevations for balanced landing or all shaking thunder, which I'm not saying there should be upstairs or anything, but some small stales or scaffolding, or being able to go on cars with a ramp would be really nice for said perks.
Otherwise there is no way to trigger them, and that can feel pretty bad when you know there is a chance of getting this map. -
Lich also hides player actions on the survivor hud atm, like you cant see if they are healing or doing gens
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064902#Comment_4064902
That statement was made pre-live release, and to their credit rebounds made it in, but they are different than before. In fact I'm sure whatever they do will end up being different than before. It's kind of unavoidable.
But I'm also sure they're aware and still working/planning on working on stuff considering Mandy was in OhTofu's stream last night talking about it and people like Alran are in the content creator program so…
Yeah, coz considering how little time they had between that statement and the live release its no surprise they might not have been able to do all of it right away.
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Please show player ping in lobbies! Absoloutley
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Mandy made an official statement saying they are looking at how they can incorporate the techs if i recall, so I don't think the stuff people love about Wesker will be gone for good.
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I prefer actual trickster over mina and I actually enjoy the rework lol
So idk about that one -
IDK if he is bugged rn but I think you dont get the speed boost when grabbed anymore
IDK if its always but I had it constantly in tricksters delusion -
I don't really think there is much an issue with them, I prefer this to pre rework trickster coz the less hits required is far stronger lol
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I think it'd be fine if she got more skins, that's what I'd like for legendaries/viscerals in general.
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@terumisan said:
old shelter woods had shack and tree to play off of. you can't really do it unless basement spawns in shack
That's true, I don't really want entirely elevated sections added to the map, some stair ways you can drop off of would be nice to get at least some value.
This also goes for killer perks like All Shaking Thunder. -
@THE_Crazy_Hyena said:
For now, there aren't any ways to add skins to legendary characters, but there has been some conceptual ideas floating around about a way to implement this feature
Soma and Dracula's true form both have recolours, so I don't think it's outright impossible.
Not to mention Julie and Susie for legion who arent legendaries but, could be considered them since they outright change the characters animations etc -
@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064614#Comment_4064614
That refers to another user accepting your answer to a question thread, elsewhere.
As for the topic, they've yet to add a way to promote Legendaries from just skins to being full characters. So, if they'd add another Mina skin now, you'd have to cough up the full price again.
it led to this thread:
It was probably just a mistake I didn't see or something
And yeah as for the full price thing, I remember a system being put in place to allow outfits being mentioned for other legendaries? in a Q and A
I'd need to go hunting, but I thought maybe this was what they were thinking of doing it for down the line. Maybe the anniversary will hold answers. -
I apologise for the double post but I got a notification about an answer being accepted? Did I miss something (sorry if it was a mistake)
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Add Unknown to that list too, they legit just need number tweaks and it'd go such a long way.
I really hope they keep giving old killers this much love with sequel chapters. -
pre 6.1.0 honestly LOL
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I wish they'd just show pings in lobbies so you know when its really bad. Something that needed implemented YESTERDAY
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I'd love more ways to build with his addons, be it a 3rd zombie or haste hitting zombies etc. Maybe zombies who down survivors blow up nearby gens, infected survivors repair slower/heal slower
Lots they could do -
I can't really control what the 3 other randoms do, so that's not really a fair ask lol
Like people are going to bring what they want, not to mention when I see people use DS the killer usually just gets more mad and tunnels them for real if it was used aggressively or not, it's not really hard to tunnel through it these days with the right killers.
DS isn't a full on solution to tunneling in its current state, I don't think its really healthy that it should be either.
For the record I don't really care if I'm personally tunneled, I enjoy the chase, unless its one of the high mobility killers -
Lmao that happens to me so often with being pulled off gens or stealth killers coming around corners.
I do still get scared in this game, I wish more people ran stealth builds they are so funny. -
Yeah I usually like when they are transparent, it really helps stay on the same page which direction the game is going. I know they mainly do that with the community streams but it's also nice for those of us who like to read about it too!
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@kit_mason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063292#Comment_4063292
That's… you just described the lower bounds of a bell curve. So to reiterate what I said above your comment: 60% kill rates construct a bell curve - one that is CENTERED on 50%. That doesn't mean its impossible to have any other winrate, its just the most common outcome.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063341#Comment_4063341
I mean, it's math - math you can do basic versions of yourself. Take 5 games, lay out every way those 5 games can go that result in a total of 12 kills (60% kill rate) with no repeats, you'll get a rudimentary bell curve with 50% wins being the avergae result (1 20%, 4 40%, 4 60%, 1 80%). Repeat for 10 games, if you want. You'll hone in on a more and more precise version of DBD's winrate belllcurve for a mean of 2.4 kills per game.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063266#Comment_4063266
I genuinely have no idea what your point is, ngl. Rephrase, please?
Right that makes a lot of sense when it's explained like that, have the devs ever explained that's why they chose 60 percent?
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063339#Comment_4063339
Issue is everyone will turn it on and this would hard nerf Spirit, if it would be precise.
and if it's vague information, then sure, it will basically tell them Spirit is nearby, so better than nothing. At that point just make it count as lullaby and that would fix the issue. (I am not sure if it doesn't do that already, haven't played against Spirit in a long time)Something like that would help a lot, but also they could just buff her if it was truly making her unplayable.
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I'd love that, more Alan cosmetics are welcome
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@kit_mason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062964#Comment_4062964
60% kill rate = bell curve of winrates centered on 50% for killer (what the winrate looks like for survivor is slightly more philosophical on if a 2k is a draw or a survivor win, but thats bhvr's balancing point - killer winning 50% of the time.)
stats > feelings tho!
I don't think there is any proof its a bell curve, is there? Feel free to post them, coz I'd like to see them genuinley.
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Yeah even though people are downvoting you, I think a visual indicator on the outside of the screen would go a really long way of the hard of hearing.
Actually I think there is that audo visualiser setting? Although I don't think it does directional audio or does it? -
It might be worth submitting the cube shading bug on the new betahub bug report website, a lot of my bugs have been fixed. Just provide some video proof and image proof and detail it like you have.
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@Brisingr said:
Personally, I do not like the automatic recovery feature that was just added. I feel it dumbs down the game and reduces player agency.
Please consider adding a toggle in the settings to remove it.
Technically you can still avoid being picked up by holding sprint.
So it's the same as it was
Or you can crawl everywhere to pause it if you want to so badly lol -
@zonkednb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062873#Comment_4062873
We know they can animate well, just look at Unknown, Springrap and Krasue. Note how they are all killers, though.
I presume they are somewhat limited in survivor animations due to having to fit them all across the same rig. Still, I'm sure they can do better than the current "is there a bug on my shoulder" move they do when bitten by Ghoul.Yeah exactly, that's what bothers me about it, they are really talented and very capable!
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@ShanoaLegendaryPlz said:
For example resident evil still has tons of survivors/killers to add.
Silent Hill could use a graphic rework and adding characters from SH 1/4/downpour/f/any other upcoming games etc.
Five nights at Freddy's still has various animatronics to pull into the game with their own unique personalities.
Myers and Pinhead may get re added in the future, possibly with better deals like movie Myers/Laurie instead of comics, and maybe getting Clive Barker's good side to add stuff like the other cenobites / survivor legendaries etc.
Saw has possibilities for either a new killer or legendaries for the pig / tapp
Alien has potential for new skins as they havent used a single one of the original varients besides the queen. I mean like Runner/Praetorian/Warrior/Predalien etc as the base skin is the Drone. Along with legendaries of survivors across all movies/games.
Castlevania.. they made half the characters into cosplays that they could also make into legendaries + many more missing characters and skins for dracula based on the many games hes been in like a Gabriel Belmont skin.
Almost every license still has potential stuff to be added that currently wont be as the focus is on getting more ips until they cant even spend time to give 1 of them new stuff.
Left 4 dead could have a zombie event to earn all the other survivors from l4d 1 and 2 as legendaries etc
Even dungeons n dragons has lots of stuff to add
Ever ip they add makes the rest more likely to be neglected.
All of this please love these ideas <3
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@zonkednb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062828#Comment_4062828
The survivor animation is terrible. It looks like a placeholder used for testing that was never revised.
I feel like most of the survivor animations recently can be chalked up to that, like the springtrap axe etc.
They really need to be more consistent with their quality lol -
@xerox8521 said:
With Patch 9.0.0 BHVR changed how the AFK crow system works. Which also directly or indirectly (not sure if this was an intentional change. Hopefully it wasn't) buffed Head On to work even though you have AFK crows on you. Before 9.0.0 if you get a single afk crow you no longer would be able to use head on.
Which makes sense as it stops players from going afk for the entire duration until the killer shows up at 3 crows due to the loud noise notification.Head On should be reverted back to what it was before. I see this change as a bug due to changes in the afk system and it should be fixed.
No, it's fine, Head On is one of the only Exhaustion which encourages interacting with the killer, coz I'm sorry all people complain about is "Hold W", this is the least Hold W Exhaustion and we need more like this.
Worst case scenario is you eat a 3s stun and the chase continues as it did before. You had 5 seconds to intercept and read the locker play. IF you are waiting it out, you're wasting your own time lol. If you are late, try bait it out with a pattern that the survivor can't predict like out of 3 quick baits and try to go in for it.
My recommendation is to play as a head on user and learn how other killers deal with it, you'll learn a lot that way -
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062658#Comment_4062658
I would rather see a variation of RPD in its destroyed ash filled state would make nice contrast to the pristine one. They could change the layout a little block some hallways bust new holes to the walls.
I'd rather one of the many other iconic locations honestly:
-Spencer Estate
-Raccoon City itself (Uptown/Downtown)
-Clock Tower
-NEST
-RE4 Village
-RE4 Castle
And sorry the Rhodes Hill Chronic Care centre is way more iconic than the destroyed RPD lmao -
I honestly would prefer the caps on categories to be removed, it happens really often where I'm only in chase all game, or I'm on gens all game coz of how the game is played currently. And it gets to a point you're just getting nothing out of playing the game the way its intended.
It probably why is a lot of solo Q survivors stop doing gens after a point, maybe trying to get points elsewhere lol -
Yeah if they keep adding to the ones they already have, especially Resident Evil or other big ones, they'll be fine.
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Nurse and Blight are one of the reasons I don't play much recently, they suck the fun out of the game. At certain hours of the day you pretty much play against blight every other match
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Yeah this is like my least favourite thing about facing ghoul, I don't want to listen to an anime kid screeching in my ear for longer than I have to. Wow such horror. I'm sure standing still for that long isn't even fun for the person playing them either.
Also the animation during the stand still is REALLY bad. lmao -
@UnicornMedal said:
Semi-unrelated but an auric cell recycling system would help a lot. Some cosmetics break indefinitely or are misleading (some details are too difficult to see outside of a trial) which instantly feels like a waste of money. Having the ability to trade them in for something else would be fantastic.
This would be wonderful, because sometimes models are just left with bad rigging, horrible bugs etc for a long time or just indefinately.
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@Royval said:
Really wish they hadn’t made Chris and Claire legendary skins I know they regret it everyday
Yet they could easily make multiple costumes for them by just making more Legendaries but with a discount if you own the character or the like, it's just a matter of actually taking the time to do it.
Soma has 2 versions of himself if even they are a recolour, no reason at all those couldn't be alternate costumes.
Also @UnicornMedal all your statements are like… inconsistent? If you know the story you'll know Natalia has no similarities lorewise or personality wise to Grace? That feels like you only have bits of the plot or don't understand it?
Also Alyssa got a huge sendoff and became a massive contributor to one of the largest conclusions of RE lore than any character has had in years. We get to also see she lived a happy life, let's not pretend Oubtreak sold loads back in the day coz it didn't, you should know that. File 2 sold 200k copies, so expecting Alyssa to play a bigger role than she did is crazy to me. File 1 sold on brand name alone, and I'm pretty sure it didnt even meet RE0 numbers (which is one of the lesser at 1.2mil)
So it's always funny when the "OG fans" tell me they played back in the day, when they didn't just pick it up on emulator later or something, because that game was doodoo offline without walkthroughs.
Anyways just my 2 cents lol -
I'd honestly love more Exhaustion perks to be like Head on/Dead Hard/Dramaturgy, where they work off interacting with the killer more/just a more interactive abilities.
Like they should be like survivor powers, I'd love to have more ways to make my chase more creative. -
Yes I'll be playing them, much more than I did before. I much prefer the 6 hits and the new addons.
I'd rather see how he does on live before I make a snap judgement, because people on the PTB tend to be wrong. I'd rather play against actual players with actual builds and on different maps.

