RocketPenguin
RocketPenguin
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Comments
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Thats not an exploit.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1985870#Comment_1985870
I've never been attacked by a Killer in end-game chat. Not once. Not ever. Killers simply do not spew vile comments in end-game chat with the frequency of Survivors. I believe people that anecdotally say it happens, but it's so rare it's not worth mentioning. Meanwhile, Survivor ego is so insanely out of control that their end game salt could carry an entire pretzel company and there are Youtubers that dedicate their entire channel to collecting and displaying all the insane end-game reactions they get from salty Survivors. There is no such Killer equivalent.
so you've never gone against a person who purposely tunnels camps as like spirit/freddy/twins and then in endgame chat spams "git gud" or "ggez"?
Idk i see a lot of killers with ego problems that play just to piss off survivors
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I kinda like how he seems to be an egotistical psychopath, his gameplay might be a little unhealthy though. Idk yet
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He is below average
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1972046#Comment_1972046
Map reworked isn't necessarily a nerf.
4 man gen speed was slightly altered. Not too significant. We're talking seconds.
I'm sure toolboxes were nerfed during the dinosaur age which ppl either forgotten, or only old veterans remember and talk about.
Keys, DS, OoO are not nerfed. Maybe, maybe not. Or just reworked. Mori should be nerfed until keys were nerfed. But that didn't happen. So it is not equal. U still get to abuse it right now.
There are still plenty of pallets. If they removed 1 or 2, nobody notices. I definitely don't know. Unless some YouTube points it out for u, u wouldn't know either. Not very significant.
Toolbox nerf happened with deathslinger i think. WIth the whole sabo rework, and that was a big nerf.
Ive definetly noticed less pallets and especially a lot gone since the "dinosaur age".
The key and DS nerf is not a "maybe" those are confirmed and coming in like less than a month.
OoO is getting a rework that confirmed just not what itll be
and 4 man gen speed was nerfed by 12seconds which is pretty significant,
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/1971995#Comment_1971995
OoO
DS (Twice)
Mettle of Man
actually DS is going to be three times soon
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can you clarify? Like 27 seconds into the match or just all happened in 27 seconds
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Itd definetly make the battlepasses better. Though im sure lots of people will be apposed because emotes probably remind them of fortnite and people will complain that itll increase toxicity.
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I hope its something other than loadingbar #5
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Oh nice. I feel like their just holding it back 2 patches so it looks like it takes time but changing xy coordinate and width isn't that hard.
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This isnt a bug
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Id rather get shards, especially since they still scammed people during the halloween event and gave nothing back
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i expected it to be in the rift free track but i guess its not their.
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I like about half of them, standing and the injured ones aren't very good. But my biggest problem is that is changed gameplay and priotizing realism of turning over gameplay is stupid. Also the camera changes are also aweful.
But yeah the animations themselves aren't the worst thing ever.
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The baby is accurate but the caring mother isn't.
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YEssss dude get rid of more skill expression from survivors thats definetly makes the game better...
I got an even better idea how about we limit the maximum turnrate of a killers camera? Its make the game more realistic and we can stop huntress players from putting flickshots into their complilations on youtube. :D
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@Im_Tired said:
I agree. I honestly think the complaints regarding survivor animation are overblown. It's not *that* bad. Literally saw someone say it's bad enough to get an animator fired, I mean excuse me?? Guarantee that if the survivor animations were always like this, no one would say anything
The UI though......yikes
The survivor animations also changed gameplay though. The model isnt alligned or something because the hitbox seems off. You get stuck on random crap for no reason a lot more and on top of that the camera was changed too during crouching and being downed.
As for firing animators yes thats stupid.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1931804#Comment_1931804
So anybody that experiences eye strain from a UI all the way around the screen can't play
Call of Duty:
https://us.v-cdn.net/6030815/uploads/01ALQVPCLN95/image.png
League of Legends:
https://us.v-cdn.net/6030815/uploads/7E0R45WJSEB8/image.png
World of Warcraft:
https://us.v-cdn.net/6030815/uploads/G28ZKT1FXBTH/image.png
Civ 5:
https://us.v-cdn.net/6030815/uploads/6SC5Y6QESEZM/image.png
I'm sorry for making such a long post with pictures but those are just examples from the many genres that use UIs like this. I would be hard pressed to find any modern game that doesn't have stuff in 2 different corners at least.
It sucks that people that experience eye strain can't play these games but at that point they literally can't play 95% of all video games because dbd is one of the only games that had everything in one spot. No games do this anymore and the reason why is because it's useful. It was popular at one point in like 1996 with the original DOOM games but not in 2021. If a game wants to be even somewhat competitive they need a UI like this. Nobody plays Call of Duty or any other shooter you can name and goes: "WAIT.. I have to look in the bottom right in my screen to see my ammo count and then look in the top left to see my mini map?? NOOOO". That just doesn't happen. This was a good change and i'm just waiting for people to calm down about it and get used to it. it's modern game design.
i mean for cod you only really need to look at the bottom part of the ui, for league its the same, and idk about civ/wow.
DBD Ui has important info on both the top left and bottom right. With items and the gen count on the top and bottom left which are somewhat important to look at every so often. and then crap apears on the right side of the screen like exaustion which is very important and then theres just scoring events which can be distracting.
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Yeah i find myself also running into crap i usually wouldnt with the new movement.
They also changed the camera when downed so you can't see crap.
These new positioning changes is also really bad for deathslinger players sometimes, they do be missing alot this patch. might be a considence but idk
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This is what im expecting when they say there going to add more features to the UI
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@TheMidnightRidr said:
I highly doubt that 80% of the playerbase hates the new UI. It's more like those who dislike it are the loudest and make the most fuss.
You can try asking the people in your games if your on PC, everyone will say they dont like it. Also theres the fact that this isnt a killer or survivor issue where a minority of a side complains. Legit everyone seems to hate it. Its probably more like 90% of the playerbase.
You can even look at content creators no one like it.
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@Kolonite said:
Jane jiggle physics fixed and Cumgorgon added in the same update? Sounds like BHVR is finally working on the sex update.
yeah i guess this is what they meant by "fixed" lmao
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They said it was going to come out in a later patch and they mistakenly thought it was this patch
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so like a blight lethal dash?
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more like george can't-stand-ya gabayhuhoiubibaa
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Mine was only 3GB
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@gatsby said:
Most people think the changes are fine. (excluding some skepticism around what counts as healing)
The minority that is upset just scream the loudest I guess
This ^
Im a survivor main and i legit am just excited that OoO new affect is cool af.
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Its just a minority of survivors that are complaining. Like just look at the forum posts about it, no one really agrees with them, like even the most popular one has like 11 likes.
As a survivor main idc really, the things i do want is stuff like that freddy nerf.
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It wasnt really clarified but i think by "healing" it means your healing others and maybe selfcare. I don't think it includes others healing you or at least it shouldn't.
idk i feel like outside the terror radius would be bad because the whole point is that if your progressing the game your not being tunneled so it deactivates.
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@SquillDBD said:
I don't think Object should be active while in chase.
Whats wrong with it being mid chase, the effect only happens for 3 seconds every 30 seconds and if your talking about im all ears i dont really see the problem its supposed to counter perks like that and even im all ears lasts for like 6 seconds.
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Personally i love the OoO change, as for DS i think "healing" means if your healing another person not if someone is healing you. If that is the case tho i feel like DS shouldn't deactivate immediatly but should go down like 10x faster so its not just completely gone from some small mistake.
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Seeing that you got silver devout and silver gatekeeper. Did you just get kills with noed but got little hooks? Either way thats a really bad Oni build with the only good part being ruin and thats without undying. The survivors have like 4/16 possible meta perks most of which are not even maxed so its not that. Where they hiding all game? Is that why it was 30minutes?
I dont really understand this post
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Killers like Hag and Twins.
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@HellDescent said:
Freddy...literally
this is definetly the greatest post here lol
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can we do this but its talking about survivors and its cute pictures of dogs
Also heres a cat too
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blight
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Perkwise id say there both about the same as bad with Oni having the better ones imo, Oni is more fun to go against. Id say Oni is harder but more satisfying to master and deathslinger is easier. And Oni is the better killer overall.
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Its more fun to go against but weaker. It somehow has a higher killrate according to Almo somehow
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For trapper we can just remove the rng completely and make it require skillchecks and need to fill a bar like a gen, of course the time can increase with addons.
For pig id make it so its never the first or last trap, then just buff other parts about her instead.
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To be fair people have been complaining for years, but in those years its gotten 2 reworks both big nerfs, i agree it needs more changes though. My guess is that statistically it is fine just like OoO and they literally just don't care about how much players enjoy it.
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Nice to see a soloqueue buff :D
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Also using steam to download custom perk icons would be nice...
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1836786#Comment_1836786
Why punish killers?
They are just doing their objective, aren't they?
To stop them from doing something that makes the game less fun.
Also the objective for killers is to entertain the entity at least lorewise and they get punished for not doing that lorewise too.
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Some form of antitunneling should be basekit wether thats punishing killers for doing it, buffing them for not doing it, or both. But it probably be a nightmare to balance so idk if the devs are capable.
Because as long as the only form of antitunnel is perks those will always be meta
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Idk i feel like thier getting worse. Maybe its rank reset but idk i havent even had a close game recently
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F ,.,...
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@MadLordJack said:
I have 500+ pink, glowy offerrings that are about to get burned.
Please use ghostface, i love photobombing my dying teammates
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@Vetrathene said:
Keys have never been touched by the net bat. Moris have been nerfed twice. Seems to show some favoritism to me.
DS has been nerfed twice already with a third one being considered....
Amount of nerfs mean nothing about favoritism especially when we are talking about good changes ^
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Any means necessary
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sure. Idc
